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DA Devs Say They're Learning From Skyrim, but What About The Witcher 2?


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#226
Am1vf

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google_calasade wrote...

Il Divo wrote...

Role-playing is built on the understanding that you have full control of your character's actions and his actions alone. You don't get control of anyone else's, or the setting. You're not asking for more player freedom. You're asking for the DM to change the world to fit your desires. That's not role-playing, but actively rewriting the world to fit your needs. There's a substantial difference between the errors which DA2 commits and which Skyrim commits.



This is such a consequential point that many developers overlook in an attempt at pandering to the audience for "ease/convenience" of play (or as Mike Laidlaw put it, not letting the world or "sim" get in the way of gameplay).  What they fail to understand is the sim, nay the entire game world itself, is part of the gameplay and the more challenging that makes the game, the better off the game will be.


I agree with every single word here. Not much more to say^_^. edit: I'm going to save this for future reference, if noone has a problem with that.

Modifié par Am1_vf, 13 janvier 2012 - 04:48 .


#227
Il Divo

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google_calasade wrote...

This is such a consequential point that many developers overlook in an attempt at pandering to the audience for "ease/convenience" of play (or as Mike Laidlaw put it, not letting the world or "sim" get in the way of gameplay).  What they fail to understand is the sim, nay the entire game world itself, is part of the gameplay and the more challenging that makes the game, the better off the game will be.


Absolutely. I'm all for developers giving their players role-playing freedom. Make whatever role-playing concept you want- the world is your oyster, all that, but you're still inhabiting a game world, with certain expectations. It's up to the player to interact with the world, trusting that it will abide by the restrictions it puts forth.

#228
TEWR

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Il Divo wrote...

The Ethereal Writer Redux wrote...


The same thing could apply to Irving and how weak he is when you take control of him in the Fade to save Connor.

I think that's enough to show that you don't need to be a powerful mage to be the head of a place for mages.


You'll have to elaborate. Weak, how? From a gameplay mechanics standpoint?


Yup. He doesn't know many spells, and you're using the same argument to say why the Dragonborn can't be an Arch Mage. You're saying -- if I'm reading it right and I'm almost positive I am, but I'm not trying to speak for you -- that the way a person played the game by not making a powerful mage -- their own personal gameplay -- makes the ability to be head of a school for mages a contradiction.
 
The same thing applies to Irving, as he isn't really a powerful mage. If you're using the gameplay of one game to make your point, then the gameplay of another game can apply as well.

Granted, Irving was able to resist mind control. That makes him a fairly strong mage as most people can't resist mind control. But the Dragonborn has a select gift that the majority of Tamriel doesn't. He can gather the souls of Dragons and use them to perform a very powerful and rare type of magic.

So he doesn't need to know the schools of magic taught at Winterhold's College to be the Arch Mage.

If you think about it, having a master of the Thu'un as the head of the college kinda might cast them in a better light.

Also, he's named Arch Mage for reasons I said a page or two ago. Traits he holds that have nothing to do with being a powerful mage.

#229
DreamwareStudio

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Am1_vf wrote...

google_calasade wrote...

Il Divo wrote...

Role-playing is built on the understanding that you have full control of your character's actions and his actions alone. You don't get control of anyone else's, or the setting. You're not asking for more player freedom. You're asking for the DM to change the world to fit your desires. That's not role-playing, but actively rewriting the world to fit your needs. There's a substantial difference between the errors which DA2 commits and which Skyrim commits.



This is such a consequential point that many developers overlook in an attempt at pandering to the audience for "ease/convenience" of play (or as Mike Laidlaw put it, not letting the world or "sim" get in the way of gameplay).  What they fail to understand is the sim, nay the entire game world itself, is part of the gameplay and the more challenging that makes the game, the better off the game will be.


I agree with every single word here. Not much more to say^_^. edit: I'm going to save this for future reference, if noone has a problem with that.


Feel free! :)

#230
Zjarcal

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The Ethereal Writer Redux wrote...

Il Divo wrote...

The Ethereal Writer Redux wrote...


The same thing could apply to Irving and how weak he is when you take control of him in the Fade to save Connor.

I think that's enough to show that you don't need to be a powerful mage to be the head of a place for mages.


You'll have to elaborate. Weak, how? From a gameplay mechanics standpoint?


Yup. He doesn't know many spells.


I recall him having plenty of spells when I sent him to the Fade. Granted I think that varies depending on the level at which you do that section.

#231
DreamwareStudio

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Il Divo wrote...

google_calasade wrote...

This is such a consequential point that many developers overlook in an attempt at pandering to the audience for "ease/convenience" of play (or as Mike Laidlaw put it, not letting the world or "sim" get in the way of gameplay).  What they fail to understand is the sim, nay the entire game world itself, is part of the gameplay and the more challenging that makes the game, the better off the game will be.


Absolutely. I'm all for developers giving their players role-playing freedom. Make whatever role-playing concept you want- the world is your oyster, all that, but you're still inhabiting a game world, with certain expectations. It's up to the player to interact with the world, trusting that it will abide by the restrictions it puts forth.


I was encouraged by some of what Laidlaw said, but other things he mentioned tells me he still hasn't quite grasped the fact that making an uber successful game doesn't have so much to do with what he prefers but what the populace as a whole prefers.  The more I look at these threads, communicate with friends, see the successes of the Witcher 2 and Skyrim, the more I realize that the general populace does not want to be pandered and instead, they desire a challenging and immersive game.

Truthfully, though the brief posts he made do not point to this, I suspect he's holding on to some basic DA 2 aspects that will inevitably make DA 3 fail.

Bioware/EA should also take note of another thing.  Besides challenging and immersive, DA:O, Skyrim, and the Witcher games all have at least one other thing in common: THEY CAN BE MODDED.

For any RPG to be a great success I think you have to first capture the core RPG audience and then hope the non-core RPG audience takes note and purchases.

Modifié par google_calasade, 13 janvier 2012 - 05:13 .


#232
Mr.House

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google_calasade wrote...

Il Divo wrote...

google_calasade wrote...

This is such a consequential point that many developers overlook in an attempt at pandering to the audience for "ease/convenience" of play (or as Mike Laidlaw put it, not letting the world or "sim" get in the way of gameplay).  What they fail to understand is the sim, nay the entire game world itself, is part of the gameplay and the more challenging that makes the game, the better off the game will be.


Absolutely. I'm all for developers giving their players role-playing freedom. Make whatever role-playing concept you want- the world is your oyster, all that, but you're still inhabiting a game world, with certain expectations. It's up to the player to interact with the world, trusting that it will abide by the restrictions it puts forth.


I was encouraged by some of what Laidlaw said, but other things he mentioned tells me he still hasn't quite grasped the fact that making an uber successful game doesn't have so much to do with what he prefers but what the populace as a whole prefers.  The more I look at these threads, communicate with friends, see the successes of the Witcher 2 and Skyrim, the more I realize that the general populace does not want to be pandered and instead, they desire a challenging and immersive game.

Truthfully, though the brief posts he made do not point to this, I suspect he's holding on to some basic DA 2 aspects that will inevitably make DA 3 fail.

Bioware/EA should also take note of another thing.  Besides challenging and immersive, DA:O, Skyrim, and the Witcher games all have at least one other thing in common: THEY CAN BE MODDED.

For any RPG to be a great success I think you have to first capture the core RPG audience and then hope the non-core RPG audience takes note and purchases.

DA2 can be modded more then TW2. Also how was TW2 and DAO challenging.

Modifié par Mr.House, 13 janvier 2012 - 05:18 .


#233
Addai

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Il Divo wrote...
There's nothing inconsistent about the head of a school for arcane magic having absolutely no magical capability? It certainly sounds like a contradiction.

No.  Ever heard of a political appointment?

Role-playing is built on the understanding that you have full control of your character's actions and his actions alone. You don't get control of anyone else's, or the setting. You're not asking for more player freedom. You're asking for the DM to change the world to fit your desires. That's not role-playing, but actively rewriting the world to fit your needs. There's a substantial difference between the errors which DA2 commits and which Skyrim commits.

Whatever.  Bottom line, when I see:  Please give me fewer choices and arbitrary classes... that makes zero sense to me.  There are a zillion games like that.

#234
DreamwareStudio

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Mr.House wrote...

google_calasade wrote...

Il Divo wrote...

google_calasade wrote...

This is such a consequential point that many developers overlook in an attempt at pandering to the audience for "ease/convenience" of play (or as Mike Laidlaw put it, not letting the world or "sim" get in the way of gameplay).  What they fail to understand is the sim, nay the entire game world itself, is part of the gameplay and the more challenging that makes the game, the better off the game will be.


Absolutely. I'm all for developers giving their players role-playing freedom. Make whatever role-playing concept you want- the world is your oyster, all that, but you're still inhabiting a game world, with certain expectations. It's up to the player to interact with the world, trusting that it will abide by the restrictions it puts forth.


I was encouraged by some of what Laidlaw said, but other things he mentioned tells me he still hasn't quite grasped the fact that making an uber successful game doesn't have so much to do with what he prefers but what the populace as a whole prefers.  The more I look at these threads, communicate with friends, see the successes of the Witcher 2 and Skyrim, the more I realize that the general populace does not want to be pandered and instead, they desire a challenging and immersive game.

Truthfully, though the brief posts he made do not point to this, I suspect he's holding on to some basic DA 2 aspects that will inevitably make DA 3 fail.

Bioware/EA should also take note of another thing.  Besides challenging and immersive, DA:O, Skyrim, and the Witcher games all have at least one other thing in common: THEY CAN BE MODDED.

For any RPG to be a great success I think you have to first capture the core RPG audience and then hope the non-core RPG audience takes note and purchases.

DA2 can be modded more then TW2. Also how was TW2 and DAO challenging.


Last I heard CD Projekt will release a modding tool for TW 2 making it fully moddable.

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.

DA:O was less challening for the most part, though early on Denerim was tough and getting through the Deep Roads could be quite the task.

Modifié par google_calasade, 13 janvier 2012 - 05:24 .


#235
Am1vf

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Addai67 wrote...
Whatever.  Bottom line, when I see:  Please give me fewer choices and arbitrary classes... that makes zero sense to me.  There are a zillion games like that.


I don't think anyone is asking for zero choices here, just suggesting that the player choices should be channeled through the player character, instead of altering the game world beyond the possible powers of the player character.

#236
DreamwareStudio

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Am1_vf wrote...

Addai67 wrote...
Whatever.  Bottom line, when I see:  Please give me fewer choices and arbitrary classes... that makes zero sense to me.  There are a zillion games like that.


I don't think anyone is asking for zero choices here, just suggesting that the player choices should be channeled through the player character, instead of altering the game world beyond the possible powers of the player character.


Exactly.

#237
Addai

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Does not compute.

Anyway, I'm glad Bethesda did it my way. *hugs Skyrim*

#238
Atakuma

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google_calasade wrote...
I was encouraged by some of what Laidlaw said, but other things he mentioned tells me he still hasn't quite grasped the fact that making an uber successful game doesn't have so much to do with what he prefers but what the populace as a whole prefers.  The more I look at these threads, communicate with friends, see the successes of the Witcher 2 and Skyrim, the more I realize that the general populace does not want to be pandered and instead, they desire a challenging and immersive game.

What constitutes a challenging or immersive game is going to vary from person to person. I don't find Skyrim particularly challenging or immersive.


Truthfully, though the brief posts he made do not point to this, I suspect he's holding on to some basic DA 2 aspects that will inevitably make DA 3 fail.

What aspects are you talking about? 

Bioware/EA should also take note of another thing.  Besides challenging and immersive, DA:O, Skyrim, and the Witcher games all have at least one other thing in common: THEY CAN BE MODDED.

So can DA2

#239
Am1vf

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Addai67 - of course your way of playing is perfectly valid. In the Sims 3 you can change almost anything you want in the city to play however you want, for example. Just understand that some people want to play a character set in a fictitional world and have the character adapt to his/her enviroment instead of havin a world that adapts to them.

#240
DreamwareStudio

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Atakuma wrote...

google_calasade wrote...
I was encouraged by some of what Laidlaw said, but other things he mentioned tells me he still hasn't quite grasped the fact that making an uber successful game doesn't have so much to do with what he prefers but what the populace as a whole prefers.  The more I look at these threads, communicate with friends, see the successes of the Witcher 2 and Skyrim, the more I realize that the general populace does not want to be pandered and instead, they desire a challenging and immersive game.

What constitutes a challenging or immersive game is going to vary from person to person. I don't find Skyrim particularly challenging or immersive.


It does vary somewhat, but I think there's a base that can be provided that pretty much everyone can agree upon.  If you tell me DA 2 would not have been more immersive with fewer redundant areas and a livelier city that changes with time and where the non-playable characters actually responded to outside stimulai and where some looked like something more than 2D pastes, I'll have to call bull****. LOL

Atakuma wrote...

Truthfully, though the brief posts he made do not point to this, I suspect he's holding on to some basic DA 2 aspects that will inevitably make DA 3 fail.

What aspects are you talking about? 


In this thread specifically?  Bending the game, basically, so the world adjusts to the player rather than the player having to adjust to the world.  Other aspects would be those responsible for fracturing the customer base basically.  Trouble spots would be what I've read in interviews, other threads on BSN, and his reaction to DA 2's reception.  I could list them, but I'm tired and headed to bed.

Besides, I'm relatively sure you know what they are as what was found wrong with DA 2 by a great many has been covered ad nauseum.

Atakuma wrote...

Bioware/EA should also take note of another thing.  Besides challenging and immersive, DA:O, Skyrim, and the Witcher games all have at least one other thing in common: THEY CAN BE MODDED.

So can DA2


It would been better and more accurate of me to say that I've yet to see any official modding support for DA 2 and encouragement from Bioware/EA to mod it.

Modifié par google_calasade, 13 janvier 2012 - 06:11 .


#241
Zjarcal

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google_calasade wrote...

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.


Lol, he actually finished the game on Dark mode.

I played it on hard, and aside from the early going (most of the prologue) where I was getting the hang of the controls, the game was ridiculously easy. I'll have to see if the Dark difficulty adds a significant challenge but I doubt it.

Of course, as was mentioned earlier, what constitutes a challenging game varies a lot from one player to another.

Modifié par Zjarcal, 13 janvier 2012 - 06:18 .


#242
Gibb_Shepard

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Zjarcal wrote...

google_calasade wrote...

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.


Lol, he actually finished the game on Dark mode.

And I played it on hard, and aside from the early going (most of the prologue) where I was getting the hang of the controls, the game was ridiculously easy. I'll have to see if the Dark difficulty adds a significant challenge but I doubt it.

Of course, as was mentioned earlier, what constitutes a challenging game varies a lot from one player to another.


Well, your holiness, perhaps the combat provided by TW2  is in fact too inferior for your superior gaming status. Hopefully a game can one day rise up to meet the standards of thou.

*takes a bow*

#243
DreamwareStudio

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Zjarcal wrote...

google_calasade wrote...

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.


Lol, he actually finished the game on Dark mode.

And I played it on hard, and aside from the early going (most of the prologue) where I was getting the hang of the controls, the game was ridiculously easy. I'll have to see if the Dark difficulty adds a significant challenge but I doubt it.


Did he start out on dark mode?

On dark mode, the Kayran handed me my ass and so did a few things lurking in the forest outside Flotsam, so if he truthfully cake-walked through the Witcher 2, my hat is off to him.  Towards the end of Act II, it did get easier, but I found the early going especially rough.

I think the trouble with all recent games (the Witcher 2 included) has been a gross unbalance in that the games get way too easy towards the end rather than getting progressively harder to match the PC's skill level.

I found that true of the Witcher, TW 2, DA:O, etc.

Welp, off to bed.  Goodnight all.

#244
Zjarcal

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Gibb_Shepard wrote...
Hopefully a game can one day rise up to meet the standards of thou.

*takes a bow*


Yes, hopefully. Maybe then you won't feel the need to make smart ass remarks.

#245
Gibb_Shepard

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Your highness, i picked the middle option in DA2 a couple more times than the top one. I regret to say it is out of my control.

*curtsies*

#246
Mr.House

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google_calasade wrote...

Last I heard CD Projekt will release a modding tool for TW 2 making it fully moddable.

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.

DA:O was less challening for the most part, though early on Denerim was tough and getting through the Deep Roads could be quite the task.

I beat TW2 on Dark and guess what? It was not challanginge. It was frustrating, unbalanced and annoying. Dark Souls was challanging, God of War on God mode was a challange, the three heart challange for OoT was a challange. Dark mode was not a challange.

Modifié par Mr.House, 13 janvier 2012 - 06:24 .


#247
Il Divo

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The Ethereal Writer Redux wrote...

Yup. He doesn't know many spells, and you're using the same argument to say why the Dragonborn can't be an Arch Mage. You're saying -- if I'm reading it right and I'm almost positive I am, but I'm not trying to speak for you -- that the way a person played the game by not making a powerful mage -- their own personal gameplay -- makes the ability to be head of a school for mages a contradiction.
 
The same thing applies to Irving, as he isn't really a powerful mage. If you're using the gameplay of one game to make your point, then the gameplay of another game can apply as well.

Granted, Irving was able to resist mind control. That makes him a fairly strong mage as most people can't resist mind control. But the Dragonborn has a select gift that the majority of Tamriel doesn't. He can gather the souls of Dragons and use them to perform a very powerful and rare type of magic.


Someone could employ the idea you are suggesting and "assume" their PC is actually an accomplished Wizard, but keep in mind this mentality is far less applicable in a game where all your actions are made explicitly known to the player. In Skyrim, if you don't make the character sleep, then the character does not sleep. It's harder to justify that your character is a Master Wizard in a setting which places so much emphasis on your character's actual skills and abilities. The fact that your abilities increase according to usage itself makes gameplay-lore more difficult to justify in this case. 

Your character is not simply choosing to avoid casting Alteration Spells; your character actively can't cast Alteration Spells. A similar scenario in DA:O isn't quite as applicable, because the PC's particular abilities aren't quite as vital to the role-playing experience as much as the dialogue is, in my opinion. Sure, Irving isn't able to cast Firestorm, but you're not confronted with that reality on the same level as Skyrim. Because Skyrim's gameplay isn't contingent upon the PC being in combat (you can use any spell whenever you'd like, unlike DA:O), it's bound by very different gameplay restrictions.  

So he doesn't need to know the schools of magic taught at Winterhold's College to be the Arch Mage.

If you think about it, having a master of the Thu'un as the head of the college kinda might cast them in a better light.

Also, he's named Arch Mage for reasons I said a page or two ago. Traits he holds that have nothing to do with being a powerful mage.


But none of that is mentioned by anyone. We need an actual reason for them to make the PC Arch-Mage that is the result of something more than "you reached the end of the questline". From what we are given, there is no reason for your character, logistically speaking, to be made Arch-Mage upon conclusion of the quest-line, as explained. He has not necessarily demonstrated magical proficiency (and you don't even need to be acknowledged as the Dragonborn to join), administrative capabilities, or even have to express an interest in the role. 

The other issue is that, even if we were to accept that Irving and Savos Aren are "weak" Arch-Mages, we don't necessarily know the circumstances of their appointments; which could simply make their circumstances acceptable. If Irving is a shrewd politician, we have our answer for how he was able to achieve his position, without supreme magical capabilities. We do know the exact circumstances of our own appointment however, which from what we are told doesn't hold the same level of validation. They basically tell you you're a good Arch-Mage because you are, which completely omits reason, especially in Tolfdir's case who has only ever seen you cast a ward. Remember, as the player, we're responsible for giving our own motivations, not the world's. If being Dragonborn is the reason for my appointment, I need to be told that, in some capacity.

Modifié par Il Divo, 13 janvier 2012 - 06:26 .


#248
Zjarcal

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Mr.House wrote...

google_calasade wrote...

Last I heard CD Projekt will release a modding tool for TW 2 making it fully moddable.

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.

DA:O was less challening for the most part, though early on Denerim was tough and getting through the Deep Roads could be quite the task.

I beat TW2 on Dark and guess what? It was not challanginge. It was frustrating, unbalanced and annoying. Dark Souls was challanging, God of War on God mode was a challange, the three heart challange for OoT was a challange. Dark mode was not a challange.


Yeah, I remember your b!tching on steam. :P

#249
Atakuma

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google_calasade wrote...
In this thread specifically?  Bending the game, basically, so the world adjusts to the player rather than the player having to adjust to the world.  Other comments would be those I've read in interviews, other threads on BSN, and his reaction to DA 2's reception.

I don't see anything wrong with retaining certain aspects of DA2, since I don't find any of them to be inherently bad, just poorly executed. I also like the idea of the 24 hour shops, as it gets rid of having to do something I found rather tedious.

#250
TEWR

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moved to next page

Modifié par The Ethereal Writer Redux, 13 janvier 2012 - 06:34 .