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DA Devs Say They're Learning From Skyrim, but What About The Witcher 2?


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#251
TEWR

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Mr.House wrote...

google_calasade wrote...

Last I heard CD Projekt will release a modding tool for TW 2 making it fully moddable.

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.

DA:O was less challening for the most part, though early on Denerim was tough and getting through the Deep Roads could be quite the task.

I beat TW2 on Dark and guess what? It was not challanginge. It was frustrating, unbalanced and annoying. Dark Souls was challanging, God of War on God mode was a challange, the three heart challange for OoT was a challange. Dark mode was not a challange.



Speaking of God of War, I have a file on God of War II on the highest difficulty that I stopped at around.... the Theseus battle. At the time I tried it out -- a few years ago mind you -- I couldn't beat him. I'll have to see if I can do that this time around.

And I actually do hope Bioware looks at certain gameplay elements of the God of War series and incorporates them into DAIII. Enemy tactics mostly.

Like enemies could use the phalanx and the tortoise shell formations.


Il Divo wrote...

Someone could employ the idea you are suggesting and "assume" their PC is actually an accomplished Wizard, but keep in mind this mentality is far less applicable in a game where all your actions are made explicitly known to the player. In Skyrim, if you don't make the character sleep, then the character does not sleep. It's harder to justify that your character is a Master Wizard in a setting which places so much emphasis on your character's actual skills and abilities. The fact that your abilities increase according to usage itself makes gameplay-lore more difficult to justify in this case. 


Practice makes perfect.

So, it's perfectly justifiable.

And you can't really call your PC a master wizard in the beginning. You could however say that he shows potential in the fields of magic and can become one.


But none of that is mentioned by anyone. We need an actual reason for them to make the PC Arch-Mage that is the result of something more than "you reached the end of the questline". From what we are given, there is no reason for your character, logistically speaking, to be made Arch-Mage upon conclusion of the quest-line, as explained. He has not necessarily demonstrated magical proficiency (and you don't even need to be acknowledged as the Dragonborn to join), administrative capabilities, or even have to express an interest in the role. 


Pretty sure the member of the Psijic Order talks about traits the Dragonborn has that makes him suitable for the role.

Modifié par The Ethereal Writer Redux, 13 janvier 2012 - 06:35 .


#252
Mr.House

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google_calasade wrote...

Zjarcal wrote...

google_calasade wrote...

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.


Lol, he actually finished the game on Dark mode.

And I played it on hard, and aside from the early going (most of the prologue) where I was getting the hang of the controls, the game was ridiculously easy. I'll have to see if the Dark difficulty adds a significant challenge but I doubt it.


Did he start out on dark mode?

On dark mode, the Kayran handed me my ass and so did a few things lurking in the forest outside Flotsam, so if he truthfully cake-walked through the Witcher 2, my hat is off to him.  Towards the end of Act II, it did get easier, but I found the early going especially rough.

I think the trouble with all recent games (the Witcher 2 included) has been a gross unbalance in that the games get way too easy towards the end rather than getting progressively harder to match the PC's skill level.

I found that true of the Witcher, TW 2, DA:O, etc.

Welp, off to bed.  Goodnight all.

http://cloud.steampowered.com/ugc/577809585572277309[img]/884EAFCB7C53F8B5CBE01E4B11BC38A59ABF3D36/cloud.steampowered.com/ugc/577809585556155804/846EE305B478F386234BF2760B01F2C4124A2329/
cloud.steampowered.com/ugc/577809585572168314/173F0254022FE25D5693E67166365D339614093B/
cloud.steampowered.com/ugc/577809585572277309/884EAFCB7C53F8B5CBE01E4B11BC38A59ABF3D36/
These are from my steam account. So yes, I have beat Dark mode like Z has said and I did not find it a challange. I found it an unbalanced, frustrating pos of a mess.

Modifié par Mr.House, 13 janvier 2012 - 06:38 .


#253
Ponendus

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google_calasade wrote...

Ponendus wrote...

I hope they do take away the beautiful graphics from TW2. That was certainly a triumph.

I hope they do not take away from it how to create the most unlikeable protagonist in RPG history. :-)


Sorry, I just do not get that at all.  What's so unlikable about Geralt?  He's one of the rare true human type of protaganists.  He's not black or white but grey in that he can do much good but he is also tempted to do bad and often does.  What's not to like about that?

It means he's human and possess fraility, thereby making him ultimately more interesting than say a character who never has the option of taking the lower road.


I mean unlikeable from a roleplaying perspective. Because he is so defined as a character he is uncustomisable. If he is uncustomisable, his story is linear. If it is linear I cannot affect it. If I cannot affect it, it is a boring roleplay experience. I times I found him brash, sexist and unnecessarily violent. Now this is fine if I am choosing to play a brash, sexist and unnecessarily violent character, but that choice was taken away from me. I have to endure it, and I don't like that kind of character to roleplay.

Having said that, I am the kind of roleplayer that likes to transport some (not all) of myself into the character I am roleplaying, there is nothing about Geralt that we have in common, so he is extremely hard to 'get into'. Also his voice sounds like an 80 year old pack a day smoker and thus comes across completely emotionless to me.

All of that put together, for me, makes a very unlikeable protagonist.

#254
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Mr.House wrote...

The Ethereal Writer Redux wrote...

Can't you also say "I don't know any of those spells" and the woman will sell you a tome dealing with that spell?

What happens if you can't buy the tome? :P


You are asked three questions, if you fail to answer one you are tossed over the bridge with a spell equivalent to FUS ROH DAH!

:o

#255
Il Divo

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google_calasade wrote...

I was encouraged by some of what Laidlaw said, but other things he mentioned tells me he still hasn't quite grasped the fact that making an uber successful game doesn't have so much to do with what he prefers but what the populace as a whole prefers.  The more I look at these threads, communicate with friends, see the successes of the Witcher 2 and Skyrim, the more I realize that the general populace does not want to be pandered and instead, they desire a challenging and immersive game.


Agreed. And surprisingly, Dark Souls really struck me with alot of this. It's not a game most players would associate with typical role-playing, since there's very light emphasis on narrative, dialogue, and interaction, but it does a phenomenal job of ensuring that what role-playing does occur stems entirely through gameplay. There are covenants (essentially guilds) which promote Lawful Good characters by supporting other players online, evil characters which invade other spirits' realms to steal their humanity, etc. I can't emphasize enough how much I think a game like that could bring to the table, just in terms of gameplay.
 
I haven't had the opportunity to play it yet, but after so many recommendations I am looking forward to seeing what the Witcher 2 brings to the table. Just need that blasted console port.

#256
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I now want to see the Monty Python riddle guy using Fus Ro Dah on the knights that failed.

Someone, quick! Make a video of this!

#257
Mr.House

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simfamSP wrote...

Mr.House wrote...

The Ethereal Writer Redux wrote...

Can't you also say "I don't know any of those spells" and the woman will sell you a tome dealing with that spell?

What happens if you can't buy the tome? :P


You are asked three questions, if you fail to answer one you are tossed over the bridge with a spell equivalent to FUS ROH DAH!

:o

What if we can't find a bridge?

#258
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Ah, another game Bioware could stand to look at is Alice: Madness returns in how to design a city and its denizens.

The city in Alice: Madness Returns felt alive as well.

Personally I found Skyrim's cities like Windhelm and Solitude too small. It seemed like only 45-65 people would live in each city.

#259
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The Ethereal Writer Redux wrote...


Pretty sure the member of the Psijic Order talks about traits the Dragonborn has that makes him suitable for the role.


I'm trying to find it now, but this video doesn't seem to show any dialogue relating to that.



Do you remember specifically when/where it occurs?

#260
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Mr.House wrote...

simfamSP wrote...

Mr.House wrote...

The Ethereal Writer Redux wrote...

Can't you also say "I don't know any of those spells" and the woman will sell you a tome dealing with that spell?

What happens if you can't buy the tome? :P


You are asked three questions, if you fail to answer one you are tossed over the bridge with a spell equivalent to FUS ROH DAH!

:o

What if we can't find a bridge?


But you're already on a bridge! Image IPB

#261
Mr.House

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The Ethereal Writer Redux wrote...
But you're already on a bridge! Image IPB

:(

#262
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Il Divo wrote...

The Ethereal Writer Redux wrote...


Pretty sure the member of the Psijic Order talks about traits the Dragonborn has that makes him suitable for the role.


I'm trying to find it now, but this video doesn't seem to show any dialogue relating to that.



Do you remember specifically when/where it occurs?



I think it's in that scene, but you have to ask how he knew the Dragonborn would succeed. Which unfortunately the person recording didn't.

#263
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The Ethereal Writer Redux wrote...

Ah, another game Bioware could stand to look at is Alice: Madness returns in how to design a city and its denizens.

The city in Alice: Madness Returns felt alive as well.

Personally I found Skyrim's cities like Windhelm and Solitude too small. It seemed like only 45-65 people would live in each city.


That's apparent in Oblivion too. But what I saw in Skyrim that lacked greatly in Oblivion was personality and also economy. I mean have you seen Oblivion? How do they LIVE? There are HARDLY any farms, no mines, no lumberjacks, no nothing! Agriculture is nothing there...

Atleast in Skyrim NPCs have some sort of personality to them, enough for an ES game anyway, and the cities, though small, make sense.

Anyway Skyrim is a frozen Tundra, it's hard to see how it can be very populated.

#264
Gibb_Shepard

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Mr.House wrote...

google_calasade wrote...

Zjarcal wrote...

google_calasade wrote...

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.


Lol, he actually finished the game on Dark mode.

And I played it on hard, and aside from the early going (most of the prologue) where I was getting the hang of the controls, the game was ridiculously easy. I'll have to see if the Dark difficulty adds a significant challenge but I doubt it.


Did he start out on dark mode?

On dark mode, the Kayran handed me my ass and so did a few things lurking in the forest outside Flotsam, so if he truthfully cake-walked through the Witcher 2, my hat is off to him.  Towards the end of Act II, it did get easier, but I found the early going especially rough.

I think the trouble with all recent games (the Witcher 2 included) has been a gross unbalance in that the games get way too easy towards the end rather than getting progressively harder to match the PC's skill level.

I found that true of the Witcher, TW 2, DA:O, etc.

Welp, off to bed.  Goodnight all.

http://cloud.steampowered.com/ugc/577809585572277309[img]/884EAFCB7C53F8B5CBE01E4B11BC38A59ABF3D36/cloud.steampowered.com/ugc/577809585556155804/846EE305B478F386234BF2760B01F2C4124A2329/
cloud.steampowered.com/ugc/577809585572168314/173F0254022FE25D5693E67166365D339614093B/
cloud.steampowered.com/ugc/577809585572277309/884EAFCB7C53F8B5CBE01E4B11BC38A59ABF3D36/
These are from my steam account. So yes, I have beat Dark mode like Z has said and I did not find it a challange. I found it an unbalanced, frustrating pos of a mess.


Yes, that is usually what many say when they can't be ****ed to learn how a game plays. You keep dieing? Must be the game's fault, and not your own lack of ability.

#265
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Mr.House wrote...

The Ethereal Writer Redux wrote...
But you're already on a bridge! Image IPB

:(


Don't feel bad, it's only like half a bridge :D

#266
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Gibb_Shepard wrote...

Mr.House wrote...

google_calasade wrote...

Zjarcal wrote...

google_calasade wrote...

How was TW 2 challenging?  Seriously? Have you played it and on what level?  Your question tells me you either haven't played it or played it on a lower level.


Lol, he actually finished the game on Dark mode.

And I played it on hard, and aside from the early going (most of the prologue) where I was getting the hang of the controls, the game was ridiculously easy. I'll have to see if the Dark difficulty adds a significant challenge but I doubt it.


Did he start out on dark mode?

On dark mode, the Kayran handed me my ass and so did a few things lurking in the forest outside Flotsam, so if he truthfully cake-walked through the Witcher 2, my hat is off to him.  Towards the end of Act II, it did get easier, but I found the early going especially rough.

I think the trouble with all recent games (the Witcher 2 included) has been a gross unbalance in that the games get way too easy towards the end rather than getting progressively harder to match the PC's skill level.

I found that true of the Witcher, TW 2, DA:O, etc.

Welp, off to bed.  Goodnight all.

http://cloud.steampowered.com/ugc/577809585572277309[img]/884EAFCB7C53F8B5CBE01E4B11BC38A59ABF3D36/cloud.steampowered.com/ugc/577809585556155804/846EE305B478F386234BF2760B01F2C4124A2329/
cloud.steampowered.com/ugc/577809585572168314/173F0254022FE25D5693E67166365D339614093B/
cloud.steampowered.com/ugc/577809585572277309/884EAFCB7C53F8B5CBE01E4B11BC38A59ABF3D36/
These are from my steam account. So yes, I have beat Dark mode like Z has said and I did not find it a challange. I found it an unbalanced, frustrating pos of a mess.


Yes, that is usually what many say when they can't be ****ed to learn how a game plays. You keep dieing? Must be the game's fault, and not your own lack of ability.


You really don't like the above poster do you? :lol:

#267
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simfamSP wrote...

The Ethereal Writer Redux wrote...

Ah, another game Bioware could stand to look at is Alice: Madness returns in how to design a city and its denizens.

The city in Alice: Madness Returns felt alive as well.

Personally I found Skyrim's cities like Windhelm and Solitude too small. It seemed like only 45-65 people would live in each city.


That's apparent in Oblivion too. But what I saw in Skyrim that lacked greatly in Oblivion was personality and also economy. I mean have you seen Oblivion? How do they LIVE? There are HARDLY any farms, no mines, no lumberjacks, no nothing! Agriculture is nothing there...


I couldn't play much of Oblivion due to the facial rendering, but I know what you mean just from what I saw. Thankfully Skryim has plenty of farms and mines and everything.

.

Anyway Skyrim is a frozen Tundra, it's hard to see how it can be very populated.


It would have to be populated with a decent amount of people -- more than are in the game's cities -- or else everyone would be.... related.

Oh god.... Aela's my half-sister and I'm married to her Image IPB. No! No! Push those thoughts out! Get out!

Okay... good.... they're gone. Image IPB

#268
Il Divo

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The Ethereal Writer Redux wrote...

Il Divo wrote...

The Ethereal Writer Redux wrote...


Pretty sure the member of the Psijic Order talks about traits the Dragonborn has that makes him suitable for the role.


I'm trying to find it now, but this video doesn't seem to show any dialogue relating to that.



Do you remember specifically when/where it occurs?



I think it's in that scene, but you have to ask how he knew the Dragonborn would succeed. Which unfortunately the person recording didn't.


I'll keep looking then. Image IPB

#269
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I find all this talk about challenge funny, I don't care for challenge. I don't even remember in wich dificulty I played TW2, all I know is it wasn't the easiest because that made the characters with shields act like they didn't have any, and that just seemed silly.

edit: Wich reminds me one of the first news that annoyed me about DA2, how you have to play the hardest setting to have any kind of friendly fire. Now I know it is because the IA is too dumb not to throw fireballs at it's friends, but come on, there has to be another way of making the game easier without sripping away features.

Modifié par Am1_vf, 13 janvier 2012 - 06:55 .


#270
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Am1_vf wrote...

edit: Wich reminds me one of the first news that annoyed me about DA2, how you have to play the hardest setting to have any kind of friendly fire. Now I know it is because the IA is too dumb not to throw fireballs at it's friends, but come on, there has to be another way of making the game easier without sripping away features.


I was honestly hoping it would just be a toggle on or off. Originally my plan was to play on normal with friendly fire on (for a small dose of added realism). I had to switch to nightmare for that, unfortunately.

#271
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It would have to be populated with a decent amount of people -- more than are in the game's cities -- or else everyone would be.... related.

Oh god.... Aela's my half-sister and I'm married to her :sick:. No! No! Push those thoughts out! Get out!

Okay... good.... they're gone. :P


HA!

By the way, I'm marrying Lydia, do some Married NPCs have special dialouge or are they as bland as always?

Modifié par simfamSP, 13 janvier 2012 - 06:58 .


#272
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Aside from them calling you love and dear in a few marriage specific sentences uttered when starting a conversation, there isn't much to them sadly.

Which even if the lore makes it out to not be something done out of love, it's still disappointing. I think Bethesda could've definitely made the followers interesting had they tried.

#273
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Shadow of Light Dragon wrote...

But I don't want Dragon Age to treat exclusivity like it's a bad thing either.


This really helped me to sum up my major problem with Skyrim. It's a damn near perfect game if you want to immerse yourself in a world, but it's neutral if not hostile to players like me who prefer developing the personality of a character beyond the stats, clothing, and hairstyle.

I'm 150 hours into my first playthrough as a warrior, and I'm thinking that life is way too short to sink this much time into a wizard or thief, especially since the gameplay wouldn't be all that different, and the majority of it would be exactly the same. Meanwhile there are games worth of content for both classes that Skyrim is bending over backwards to get me to play. So yeah, I can play it any way I want, but the game doesn't seem to be satisfied unless I'm playing it every way.

The trick, I think, is to make the warrior player not feel like he is missing out if he doesn't go in for wizardry or thievery. I never once regretted not playing a certain origin or class in Origins. I'm not sure why this is the case from a design POV -- maybe multiple ways to play through the same questlines? But I'll be paying more attention to this the next time I feel like rite-of-passaging another Cousland through an unhealthy Morrigan codependency.

#274
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The Ethereal Writer Redux wrote...

Aside from them calling you love and dear in a few marriage specific sentences uttered when starting a conversation, there isn't much to them sadly.

Which even if the lore makes it out to not be something done out of love, it's still disappointing. I think Bethesda could've definitely made the followers interesting had they tried.


Yep... anyway I bet your not familiar with the Oblivion modders community, but if you see a 'simyaz' working on Skyrim, prepare for the best companion mods you'll ever play

:D

#275
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NWNMarc wrote...

Shadow of Light Dragon wrote...

But I don't want Dragon Age to treat exclusivity like it's a bad thing either.


This really helped me to sum up my major problem with Skyrim. It's a damn near perfect game if you want to immerse yourself in a world, but it's neutral if not hostile to players like me who prefer developing the personality of a character beyond the stats, clothing, and hairstyle.


This is my main problem with Skyrim too. Personal character development, and the development of those around me are more important to me than the other things.