Mr.House wrote...
I beat TW2 on Dark and guess what? It was not challanginge. It was frustrating, unbalanced and annoying. Dark Souls was challanging, God of War on God mode was a challange, the three heart challange for OoT was a challange. Dark mode was not a challange.google_calasade wrote...
Last I heard CD Projekt will release a modding tool for TW 2 making it fully moddable.
How was TW 2 challenging? Seriously? Have you played it and on what level? Your question tells me you either haven't played it or played it on a lower level.
DA:O was less challening for the most part, though early on Denerim was tough and getting through the Deep Roads could be quite the task.
Speaking of God of War, I have a file on God of War II on the highest difficulty that I stopped at around.... the Theseus battle. At the time I tried it out -- a few years ago mind you -- I couldn't beat him. I'll have to see if I can do that this time around.
And I actually do hope Bioware looks at certain gameplay elements of the God of War series and incorporates them into DAIII. Enemy tactics mostly.
Like enemies could use the phalanx and the tortoise shell formations.
Il Divo wrote...
Someone could employ the idea you are suggesting and "assume" their PC is actually an accomplished Wizard, but keep in mind this mentality is far less applicable in a game where all your actions are made explicitly known to the player. In Skyrim, if you don't make the character sleep, then the character does not sleep. It's harder to justify that your character is a Master Wizard in a setting which places so much emphasis on your character's actual skills and abilities. The fact that your abilities increase according to usage itself makes gameplay-lore more difficult to justify in this case.
Practice makes perfect.
So, it's perfectly justifiable.
And you can't really call your PC a master wizard in the beginning. You could however say that he shows potential in the fields of magic and can become one.
But none of that is mentioned by anyone. We need an actual reason for them to make the PC Arch-Mage that is the result of something more than "you reached the end of the questline". From what we are given, there is no reason for your character, logistically speaking, to be made Arch-Mage upon conclusion of the quest-line, as explained. He has not necessarily demonstrated magical proficiency (and you don't even need to be acknowledged as the Dragonborn to join), administrative capabilities, or even have to express an interest in the role.
Pretty sure the member of the Psijic Order talks about traits the Dragonborn has that makes him suitable for the role.
Modifié par The Ethereal Writer Redux, 13 janvier 2012 - 06:35 .





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