Wulfram wrote...
Addai67 wrote...
The game
rewards natural, logical roleplay, while keeping possibilities open for
off the wall type characters. That is the best kind of game IMO. And
Skyrim does it so beautifully.
I find natural, logical
roleplay extremely difficult in Skyrim. In a large part because the
game practically forces you into taking up high ranking positions almost
immediately. But if you let it, then the game starts to become
farcical because no one except the occasional guard cares one jot that
you're Arch Mage and Harbinger and Hero of Skyrim. The only way to
avoid this is to break away from the various quest lines - which also
makes no real sense, because the quest lines tend not to include many
sensible occasions to break off and do other things.
I have the same problems with the guild quests, but my approach is not to bother with them. Don't touch the companions because I know Fighter's Guild will be tedious and repetitive, don't bother with the mage's guild because I don't want to be the only arch mage in Tamriel who is also a level 12 illusion, don't want to do thieves guild because I prefer to do a specifically thief-orientated build later, etc.
I will probably do them for entertainment's sake in some later playthrough, or later in this one, but I can honestly say there are many many happy hours of play to be had if you just ignore the guild quests.
In Exile wrote...
Addai67 wrote...
So? If it works for you, why not? If it breaks your game, then here's the million dollar takeaway... don't play it that way. Why that is so hard, I suppose I'll never understand.
What's hard to understand is why, after all the times we've talked about this, you've never made the effort to understand my gaming preference.
I don't want make-believe fantasy. I want a reactive world. If there's no in-game reaction to what I do so that my choice is as consistent with a Xanatos Roullete as it is with a setting-breaking alien invasion, then the game has no meaningful RPG features.
The fact that you want make-believe in your games is fine; I can play DA:O & other Bioware games and you can play TES games. But at the very least acknowledge that there is another way to play the game, and that there is a difference between content being in the game and it being technically possible for you to imagine that the content could have happened.
Well, TES games are far from perfect for a narrative-driven experience, and BioWare do it extremely well, so it's no surprise we're all on a BioWare forum hearing your opinion on this.
For my part I can understand and completely relate to your points - I love it when BioWare provides a "silver service" adventure with thoughtful addictive gameplay, while TES offers a narrative buffet, and gameplay that is more than occasionally a bit hexen-derivative and so "about good enough". That "for me" bit, I understand. It's not always how I feel as I love RP and games that facilitate it, but that's "for me", too.
How does this relate to the Witcher games, though? The witcher combat I have played has been pretty much horrible for me which is a big issue for me (for me gameplay is the interface, the glue that allows me to mesh with the game's 'verse and RP so if that's not spot on, I'm stuffed) - but do you view the witcher universe as vague, or more in keeping with what BioWare does?
Modifié par Gotholhorakh, 13 janvier 2012 - 11:03 .