Gotholhorakh wrote...
Well, TES games are far from perfect for a narrative-driven experience, and BioWare do it extremely well, so it's no surprise we're all on a BioWare forum hearing your opinion on this.
This isn't about a narrative. I would use Morrowind as an example of a feature I think is far more acceptable. It's merely about class and skill appropriate restriction.
How does this relate to the Witcher games, though? The witcher combat I have played has been pretty much horrible for me which is a big issue for me (for me gameplay is the interface, the glue that allows me to mesh with the game's 'verse and RP so if that's not spot on, I'm stuffed) - but do you view the witcher universe as vague, or more in keeping with what BioWare does?
I think CD Projekt has, insofar as they design quest and storylines and choices, to have the right view of the relationship of the player to the game. It's not that the player is not restricted; but the restriction is (as Il Divo put it) in terms of what reasonable possible actions the player could perform in the game, vis-a-vis class and story.
And it's important to point out that your class in that game is fixed.
Addai67 wrote...
It's up to the player to help make the world coherent. This sort of game is a two-way street.
I didn't say that every RPG had to be that way- so don't even go there.
You: "The game rewards natural, logical roleplay, while keeping possibilities open for off the wall type characters. That is the best kind of game IMO. And Skyrim does it so beautifully. "
You're right. You weren't saying every RPG has to be that way. Just every good RPG, and that this is what good RP is. Well, that's certainly an important difference, and isn't at all an attack on other gaming preferences.





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