Realmzmaster wrote...
So what you are proposing is basically an illusion. Which would run contrary to the illusion of feeling like a bad ass because I can beat the enemy even if they have more hit points than me because I manage my tactics and strategy better.
If I have roughly the same number of Health,stamina or mana it becomes more of a battle of attrition. Or am I missing something?
It would more or less be a battle of strategic attrition, but I wouldn't even call it that with the number of enemies that would be present. DAO was more along the lines of this than DAII was, though nowhere near tactical imo. And I don't feel like a badass simply for killing dozens of mindless mooks in DAII. They employ no tactics, do not realistically fight in battle, and other things.
Badassery can come in other ways other than "They have more health, but I've killed more bodies". It can come from defeating complex enemy tactics and more numbers than the party has (4 people killed 30 that used actual enemy tactics). It can come from roleplaying. It can come from persuasion. It can come from being politically savvy.
I don't see much strategy in "I have less health than they do but I killed them". I don't see much of a -- dare I say it -- realistic nature in that the health is so wildly offset.
With the system I'm proposing as well as actual enemy tactics used -- which would vary depending on the type of enemy -- I think the combat could become tactical and appeal to the players.
Of course, enemy damage output would have to increase and they'd have to use the new animations/abilities, but if you're taking damage from various combatants then you have to account for it and have to work around that.
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EDIT: Also -- since the thread has shifted towards combat in various aspects -- I'd like to see enemies sometimes do things appropriate for certain attacks. Say you use Hail of Arrows on a given area. Perhaps S&S Warriors could crouch down and put their shields into the air to take the arrows and thus take less damage from the Arrows, but mages and rogues would take normal damage.
And are the devs still reading the thread? I'd like to know some of their thoughts on how combat could be improved in the future of the series.
Abominations and Demons definitely need work:
The Ethereal Writer Redux wrote...
I'd like to address demons and Abominations now. I think they need to begin to be a real challenge, depending on the level of the demon/abomination.
Rage Demons should use more Fire attacks. I say have them use Elemental Weapons, Fireball, and Firestorm. Rage Abominations should do these things along with their mindless drunkard style fighting because it's believable there. I'd also like to see the Abomination maybe pick up the enemy and throw them across the field in anger (this is actually something I wish Corypheus did in Legacy, but maybe when we see him again he'll do this)
Hunger Demons should use some more advanced spells. I'd like to see them use some Entropic spells along with abilities from the Elemental and Primal trees. They should also have an ability that drains the health of a character and replenishes their own.
Hunger Abominations should do all of these things as well as maybe eat a companion whole, for two reasons:
1) OM NOM NOM
2) It would add a new tactic if you lose one of your companions because he's been eaten whole (though he would return when the Abomination is defeated).
Sloth Demons and Abominations should also use Entropic spells, but they should also begin to use blood magic spells and some spells from the other trees. They should also make your companions fall asleep on the battlefield (which was in the Entropy tree) and then prey on that.
Desire Demons and Pride Demons should use the most advanced spells from each tree and use their own unique tactics with those trees. I'd also like to see the Desire Demons and Pride Demons use different attacks when they multiply themselves. In Legacy, all they did was the same attack, and they didn't even attack sometimes! Each one should use stuff like Firestorm, Tempest, Stonefist, etc when they multiply
I think I've made my point.
Modifié par The Ethereal Writer Redux, 15 janvier 2012 - 02:55 .