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DA Devs Say They're Learning From Skyrim, but What About The Witcher 2?


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#576
robmokron

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BBK4114 wrote...

+Snips


Morrigan would approve 34+

#577
Ubasti

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Mike Laidlaw wrote...

A significant number of the design team have played, enjoyed and considered Witcher 2, Deus Ex: HR and we've even been taking a look at some of the indie titles out there like Avadon (and even Aralon, on the iOs, which is pretty damn good, if you have the hardware).


Okay, now I got the squee on this (even when I know the post is eight days old) - being a Finn and reading that Bioware guys play a Finnish RPG (Aralon) is kind of neat. :)

On the subject - I hope that The Witcher 2 doesn't encourage other companies to make cRPGs that have no pause. I have the game, but have not finished it yet - all because of the no pause in it part. Sigh.

#578
DreamwareStudio

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Ubasti wrote...

Mike Laidlaw wrote...

A significant number of the design team have played, enjoyed and considered Witcher 2, Deus Ex: HR and we've even been taking a look at some of the indie titles out there like Avadon (and even Aralon, on the iOs, which is pretty damn good, if you have the hardware).


Okay, now I got the squee on this (even when I know the post is eight days old) - being a Finn and reading that Bioware guys play a Finnish RPG (Aralon) is kind of neat. :)

On the subject - I hope that The Witcher 2 doesn't encourage other companies to make cRPGs that have no pause. I have the game, but have not finished it yet - all because of the no pause in it part. Sigh.


There is sort of a psuedo pause by bringing up the meditation/quick items menu, but yeah, that game would have been much improved by being able to pause to catch your breath and surmise what all was going on and where to attack.

#579
Morroian

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LobselVith8 wrote...

FitScotGaymer wrote...

I have said many times now that what I am saying is WHOLLY MY OPINION and have also said that it may well be wrong. And that I havent properly played TW2 as yet.
I have also said that much of my hostility in my original post comes more from the rampant fanboyism on these forums about TW2 being the perfect RPG (when its not even properly an RPG its more an Action Adventure game with RPG trappings) and the constant "Dragon Age sux it should be more like TEH WITCHERRZZ!!" comments really ****** me off.


I think it's an issue of fans finding what they were looking for in Dragon Age II in The Witcher II. The story, the politics, the fleshed out characters, the significance of choice over the protagonist's actions. There's a lot of frustration and anger over Dragon Age II not being what it was advertised by the creators and developers to be, and for some of us, it feels like our money and time was wasted.

Except it was happening well before either game was released.

#580
DreamwareStudio

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Morroian wrote...

LobselVith8 wrote...

FitScotGaymer wrote...

I have said many times now that what I am saying is WHOLLY MY OPINION and have also said that it may well be wrong. And that I havent properly played TW2 as yet.
I have also said that much of my hostility in my original post comes more from the rampant fanboyism on these forums about TW2 being the perfect RPG (when its not even properly an RPG its more an Action Adventure game with RPG trappings) and the constant "Dragon Age sux it should be more like TEH WITCHERRZZ!!" comments really ****** me off.


I think it's an issue of fans finding what they were looking for in Dragon Age II in The Witcher II. The story, the politics, the fleshed out characters, the significance of choice over the protagonist's actions. There's a lot of frustration and anger over Dragon Age II not being what it was advertised by the creators and developers to be, and for some of us, it feels like our money and time was wasted.

Except it was happening well before either game was released.


Are you sure that wasn't with the Witcher 1 rather than 2?  TW 2 was released after DA 2, so that makes no sense.  If true, though, I have to say shame on those people.  They had no basis on which to make any type of comparison until experiencing both games, i.e., after they were released.

#581
ScotGaymer

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Morroian wrote...

LobselVith8 wrote...

I think it's an issue of fans finding what they were looking for in Dragon Age II in The Witcher II. The story, the politics, the fleshed out characters, the significance of choice over the protagonist's actions. There's a lot of frustration and anger over Dragon Age II not being what it was advertised by the creators and developers to be, and for some of us, it feels like our money and time was wasted.



Except it was happening well before either game was released.



Yeh you are right about that.

It is one of the reasons the DA team went the route they did by adding more actiony elements to the game taking elements from games like ME, Deus Ex, TW1 etc. It was happening very early on in the games "development".

And frankly its been since shown that a lot of those things that they introduced simply did not work.

Example.

Making Hawke more defined didn't work because he/she was in my opinion (in case someone has a go at me for my opinion here) they didn't make him/her defined enough to work as a pre-defined PC, but at the same time he/she was too defined to really work as a good undefined RPG PC.
The result was Hawke occupies this sort of weird space inbetween that doesnt really work very well, IMO.

That is actually pretty much true of DA2 as a game in its entirety, The game occupies this weird in between place between RPG and Action RPG that comes from I think trying to be both pure RPG and Action RPG at the same time and it pretty much fails to do either.

Granted I reckon a good whack of the implementation problems would have been caught in Quality Assurance had the game had the development time cycle it required, and promptly corrected. Had it had a decent dev cycle then they might have successfully transformed Dragon Age into a decent Action RPG (but not great cos IMO cos the DA universe doesnt work as an Action game).

Modifié par FitScotGaymer, 21 janvier 2012 - 01:14 .


#582
robmokron

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I have to disagre with you on some things gaymer

I think a oredermined character, but here were the problems that made the predetermined the scape goat

1. Dragon age origins simpky did nit have a pre determined One could argue that all rogs have oredtermined cause you simply cant choose exactky what yiu want to say, stupid arguement however. But uou have more choice in dialogue in da o i beleive the expectation from da o caused tis ti fail

2. What was shown on wheel did nit reflect properly what Hawke actually says Enough said, whem something witt turns into you being an ****, i think people got upset

3. Major events did not change based on your decision this one is the winner i think ine could atgue that all games have this, for example, in da o, ostagar askways happens, but again stuoid arguement If Hawke had as much control as Shepard, i think people would have acceptednte game more


I could go on, i simply beleive DA2 told the story it had too I enjoyed it

#583
astrallite

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10 million copies sold sounds better than 1.5 million copies sold. I am sure they are interested in studying Skyrim.

#584
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The one thing I want from Skyrim is the length, I wish I could have played DAO and DA2 for 220 hrs during one playthrough. That is unrealistic so what I wish BioWare could do is take the never ending quest feature from Skyrim so I can just keep playing the games as long as I like without needing to start over every time. I don't get the point of the "epilogue/pre final battle" state of DAO and DA2 because apart from accessing new DLC, there is no point to it. You cannot speak to anyone, go most places and there are no quests or even enemies left in the world.

#585
DreamwareStudio

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Game_Fan_85 wrote...

The one thing I want from Skyrim is the length, I wish I could have played DAO and DA2 for 220 hrs during one playthrough. That is unrealistic so what I wish BioWare could do is take the never ending quest feature from Skyrim so I can just keep playing the games as long as I like without needing to start over every time. I don't get the point of the "epilogue/pre final battle" state of DAO and DA2 because apart from accessing new DLC, there is no point to it. You cannot speak to anyone, go most places and there are no quests or even enemies left in the world.


That's a little hard to when it's not an open world.

Also, Bioware/EA does games that are more story centric, which is why they come with epilogues.  That is not to say, however, the games couldn't still be playable by introducing storylines independent of the original one (sort of like what has happened with BG 2 total conversion mods) with new quests and adventures.  Bioware/EA sort of did this with the stand-alone DLC for Origins, but for me personally, those DLCs failed in part because I couldn't have the same party members.  Leliana's Song was the only one I felt was worth playing.

It would be nice if DA 3 had official mod support, but given the stance Bioware/EA took with DA 2, I doubt DA 3 modding will be officially supported or encouraged as I think Bioware/EA takes a negative stance against modding because user mods do not attribute directly to their profit margin.  I'm guessing they believe any user-based content conflicts with the DLC they create.  That view, imo, is short-sighted.  User-created mods extend the shelf life of a game and help keep the IP in the minds of gamers while the next game is being created.  It also creates customer goodwill, something that perhaps escapes the understanding of EA given EA's history with gaming.

Modifié par google_calasade, 22 janvier 2012 - 01:17 .


#586
ScotGaymer

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google_calasade wrote...

It would be nice if DA 3 had official mod support, but given the stance Bioware/EA took with DA 2, I doubt DA 3 modding will be officially supported or encouraged as I think Bioware/EA takes a negative stance against modding because user mods do not attribute directly to their profit margin.  I'm guessing they believe any user-based content conflicts with the DLC they create.  That view, imo, is short-sighted.  User-created mods extend the shelf life of a game and help keep the IP in the minds of gamers while the next game is being created.  It also creates customer goodwill, something that perhaps escapes the understanding of EA given EA's history with gaming.



And Skyrim itself, not to mention earlier BW games like BG2 and NWN1, prove that to be a stupid fallacy

One of the things that Bethesda does right is rely on their modding community for ideas and stimuli. Much of their post initial sales come from the fact that their games are high moddable.
The same worked for NWN 1, it kept up a steady rate of sales for years after the fact due entirely to its sizeable modding community.

But obviously BW have decided that it isnt worth the effort.

#587
DreamwareStudio

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FitScotGaymer wrote...

google_calasade wrote...

It would be nice if DA 3 had official mod support, but given the stance Bioware/EA took with DA 2, I doubt DA 3 modding will be officially supported or encouraged as I think Bioware/EA takes a negative stance against modding because user mods do not attribute directly to their profit margin.  I'm guessing they believe any user-based content conflicts with the DLC they create.  That view, imo, is short-sighted.  User-created mods extend the shelf life of a game and help keep the IP in the minds of gamers while the next game is being created.  It also creates customer goodwill, something that perhaps escapes the understanding of EA given EA's history with gaming.



And Skyrim itself, not to mention earlier BW games like BG2 and NWN1, prove that to be a stupid fallacy

One of the things that Bethesda does right is rely on their modding community for ideas and stimuli. Much of their post initial sales come from the fact that their games are high moddable.
The same worked for NWN 1, it kept up a steady rate of sales for years after the fact due entirely to its sizeable modding community.

But obviously BW have decided that it isnt worth the effort.


Which leaves me dumbfounded because NWN was made for the modding community.  Talk about a turn around on philosophy!

I think it's safe to say TES would not be where it is today without modding.  One of the biggest reasons for Oblivion's long-term success was mods.  Oblivion vanilla?  Not so great.  Honestly, the same can be said for Origins, though the vanilla version of Origins is still a good game.  Mods, however, add a lot to Origins.  Something like JB3's Textures, a graphics enhancer, brings out the detail in DA:O.  Some of the ingame user quests that I've tried have been truly worthwhile as well.

#588
BBK4114

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google_calasade wrote...
Which leaves me dumbfounded because NWN was made for the modding community.  Talk about a turn around on philosophy!

I think it's safe to say TES would not be where it is today without modding.  One of the biggest reasons for Oblivion's long-term success was mods.  Oblivion vanilla?  Not so great.  Honestly, the same can be said for Origins, though the vanilla version of Origins is still a good game.  Mods, however, add a lot to Origins.  Something like JB3's Textures, a graphics enhancer, brings out the detail in DA:O.  Some of the ingame user quests that I've tried have been truly worthwhile as well.


So true. I used texture mods, armors, body, hair, campaigns -  just tons of stuff for DA:O. Which also made me buy most of the DLC and Awakening. (Didn't care about a couple of them from the reviews.) Browsing through the Nexus sites gets me excited about playing the game again.  Even without a toolkit modders made patches for DA2 so I could change companions outfits if I were so inclined (iconic = static = BORING to me!!!), and my Hawke didn't have to wear that silly immersion-breaking "Home" outfit. 

I used some for Oblivion which made it replayable and even prior to the creation kit's release there has been a ton of texture mods for Skyrim. Modders have tweaked the UI to make it more bearable for PC gamers, too. 

Sadly this is one area in which CDR has failed as well. From what I understand they want to sell their new Red Engine to other studios and somehow (I don't understand the specifics) that keeps them from releasing a toolkit for modders.

#589
Greed1914

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Dokarqt wrote...

I do not see where the Skyrim hype comes from tbh. Don't get me wrong it's a good game but nowhere near as good as some people made it out to be. I mean, one of the things that was hyped was graphics but to me the animations and graphics were mediocre at best.
Of course this could be due to me playing TW2 before Skyrim which made Skyrim pale in comparison, after experiencing TW2 graphics/animations playing Skyrim was like going back in time 5 years.


I hear you.  I did another run of TW2 right before I installed Skyrim so I had a similar reaction.  Especially considering if I use the auto-detect for graphics TW2 tells me medium, but Skyrim tells me high.  Right off the bat, I'm questioning how impressive it really is.  Even on medium, TW2 still looks better.  

#590
Costin_Razvan

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Sadly this is one area in which CDR has failed as well. From what I understand they want to sell their new Red Engine to other studios and somehow (I don't understand the specifics) that keeps them from releasing a toolkit for modders.


Huh? As far as I understand CDPR has stated they would release a mod making tool when it's ready and that they wanted to make sure everyone could use this tool.

They've been otherwise busy though with all those patches, 2.0 and all that it means now the Xbox version.

#591
BBK4114

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Costin_Razvan wrote...

Sadly this is one area in which CDR has failed as well. From what I understand they want to sell their new Red Engine to other studios and somehow (I don't understand the specifics) that keeps them from releasing a toolkit for modders.


Huh? As far as I understand CDPR has stated they would release a mod making tool when it's ready and that they wanted to make sure everyone could use this tool.

They've been otherwise busy though with all those patches, 2.0 and all that it means now the Xbox version.



Well, they said last spring it would be released within 2011. Now it's down to it *might* be released this year. They released the results of their investor's day projects:

-The Witcher 2 for Xbox 360 is scheduled for release in Q1 of 2012 
-All future, major releases will be multi-platform (at least two platforms) 
-RED Studio will be working on two different AAA+ projects simultaneously 
-Next, two big games are coming out respectively in 2014 and 2015 
-There will be two other releases in the meantime 
-Studio will continue to develop and work on its own technology called REDengine 
-CDR will continue making games for mature audience with complex, non-linear story 

They haven't even begun to develop a toolkit from what I gather from the forum. Robin (Nexus owner/creator extraordinaire!) has a thread on there begging them to make one.  No response from CDR (remind you of anyone?, lol)

#592
DreamwareStudio

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BBK4114 wrote...

So true. I used texture mods, armors, body, hair, campaigns -  just tons of stuff for DA:O. Which also made me buy most of the DLC and Awakening. (Didn't care about a couple of them from the reviews.) Browsing through the Nexus sites gets me excited about playing the game again.  Even without a toolkit modders made patches for DA2 so I could change companions outfits if I were so inclined (iconic = static = BORING to me!!!), and my Hawke didn't have to wear that silly immersion-breaking "Home" outfit. 

I used some for Oblivion which made it replayable and even prior to the creation kit's release there has been a ton of texture mods for Skyrim. Modders have tweaked the UI to make it more bearable for PC gamers, too. 

Sadly this is one area in which CDR has failed as well. From what I understand they want to sell their new Red Engine to other studios and somehow (I don't understand the specifics) that keeps them from releasing a toolkit for modders.


I'm not sure where you heard/read that, but it's false.  They are releasing a toolkit for modders.  At least, I've seen no evidence to the contrary.  It was my understanding the toolkits they would release are the same ones used by the devs.  I would anticipate the toolkit's release sometime shortly after the Witcher 2 is released on the XBOX, as CDR originally stated.

CDR has never broken a promise it has made to its gamers.  I doubt they would start now.  I will have faith in them until they show me otherwise.

Modifié par google_calasade, 23 janvier 2012 - 02:26 .


#593
BBK4114

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google_calasade wrote...

BBK4114 wrote...

So true. I used texture mods, armors, body, hair, campaigns -  just tons of stuff for DA:O. Which also made me buy most of the DLC and Awakening. (Didn't care about a couple of them from the reviews.) Browsing through the Nexus sites gets me excited about playing the game again.  Even without a toolkit modders made patches for DA2 so I could change companions outfits if I were so inclined (iconic = static = BORING to me!!!), and my Hawke didn't have to wear that silly immersion-breaking "Home" outfit. 

I used some for Oblivion which made it replayable and even prior to the creation kit's release there has been a ton of texture mods for Skyrim. Modders have tweaked the UI to make it more bearable for PC gamers, too. 

Sadly this is one area in which CDR has failed as well. From what I understand they want to sell their new Red Engine to other studios and somehow (I don't understand the specifics) that keeps them from releasing a toolkit for modders.


I'm not sure where you heard/read that, but it's false.  They are releasing a toolkit for modders.  At least, I've seen no evidence to the contrary.  It was my understanding the toolkits they would release are the same ones used by the devs.  I would anticipate the toolkit's release sometime shortly after the Witcher 2 is released on the XBOX, as CDR originally stated.

CDR has never broken a promise it has made to its gamers.  I doubt they would start now.  I will have faith in them until they show me otherwise.


I got it from CDR's site. I sincerely hope you are right.

No they haven't said outright they aren't  releasing one but they have not said anything that confirms that they are releasing one either.  If you can show me the promise - from them, not just fan speculation - then I'll believe it.

You are right they've broken no promises, and we are getting 4 hours of new content coinciding with the xbox release which gives me another reason to play it again. :wub:


Which reminds me: we're getting way off topic here.  Better stop before :police:

#594
DreamwareStudio

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BBK4114 wrote...


I got it from CDR's site. I sincerely hope you are right.

No they haven't said outright they aren't  releasing one but they have not said anything that confirms that they are releasing one either.  If you can show me the promise - from them, not just fan speculation - then I'll believe it.

You are right they've broken no promises, and we are getting 4 hours of new content coinciding with the xbox release which gives me another reason to play it again. :wub:

Which reminds me: we're getting way off topic here.  Better stop before :police:


I wouldn't worry about them not doing it.  CDR realizes their customer base is counting and waiting on it.  They'll come through.  As for where I read the statement, it was in an interview with the lead dev (don't ask me to spell his name LOL) when he was talking about the XBOX version.

You're right about :police:.  Back to topic. :)

#595
Game_Fan_85

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google_calasade wrote...

Game_Fan_85 wrote...

The one thing I want from Skyrim is the length, I wish I could have played DAO and DA2 for 220 hrs during one playthrough. That is unrealistic so what I wish BioWare could do is take the never ending quest feature from Skyrim so I can just keep playing the games as long as I like without needing to start over every time. I don't get the point of the "epilogue/pre final battle" state of DAO and DA2 because apart from accessing new DLC, there is no point to it. You cannot speak to anyone, go most places and there are no quests or even enemies left in the world.


That's a little hard to when it's not an open world.

Also, Bioware/EA does games that are more story centric, which is why they come with epilogues.  That is not to say, however, the games couldn't still be playable by introducing storylines independent of the original one (sort of like what has happened with BG 2 total conversion mods) with new quests and adventures.  Bioware/EA sort of did this with the stand-alone DLC for Origins, but for me personally, those DLCs failed in part because I couldn't have the same party members.  Leliana's Song was the only one I felt was worth playing.

It would be nice if DA 3 had official mod support, but given the stance Bioware/EA took with DA 2, I doubt DA 3 modding will be officially supported or encouraged as I think Bioware/EA takes a negative stance against modding because user mods do not attribute directly to their profit margin.  I'm guessing they believe any user-based content conflicts with the DLC they create.  That view, imo, is short-sighted.  User-created mods extend the shelf life of a game and help keep the IP in the minds of gamers while the next game is being created.  It also creates customer goodwill, something that perhaps escapes the understanding of EA given EA's history with gaming.


True, the open world of Skyrim makes the never ending quests easier but it would be nice if there could be generic quests in the epilogue even if they repeat often, just so battles can keep being fought. 

I don't play PC games but I did buy DAO Ultimate for the PC (followed by The Witcher, KOTOR1 and NWN1 :D) after buying 360 DAO/Awakening and PS3 Ultimate and the PC version was indeed better and more fun to play even though I usually hate keyboard/mouse controls.  The extras that could be added from the brilliant modders out there were also pretty awesome.  My 2008 laptop played DAO fine, if a little choppy at times, but I could not use the texture mod sadly.  I still have not been able to finish TW (which I loved) because the performance became so bad by the 4th act that I gave up :(  I am really looking forward to TW2 on the 360 now.

I have a feeling that DA3 will take the ME3 approach of "choose your play style" so it could play similar to both DAO and DA2.  With that in mind, I REALLY wish BioWare would take advantage of the features the PS3 can offer when using "PC DAO" playstyle.  There is no reason at all that DAO could not have played exactly the same as the PC version on the PS3 because it supports KB/M configurations and it also can take screen shots in game.  If 3D Dot Game Heroes can do it (the Jp version does anyway, no idea about US/PAL versions), DAO could've had the feature as well.

I doubt the top down view scalling would be a problem problem.  Seeing the huge scalling in Skyrim on the 360 made that obvious to me.  Maybe it's a case of wanting the same features on both console versions for an easy port.  Mods on the PS3 would be nice too, it will never hapen officially on the 360 but is possible on the PS3.  Using PC mods on my PS3 version of DA2 when I had CFW was fun, I am going to try the 360 version with an "override" folder in a few days to see if it works too.

#596
Wulfram

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Game_Fan_85 wrote...

The one thing I want from Skyrim is the length, I wish I could have played DAO and DA2 for 220 hrs during one playthrough. That is unrealistic so what I wish BioWare could do is take the never ending quest feature from Skyrim so I can just keep playing the games as long as I like without needing to start over every time. I don't get the point of the "epilogue/pre final battle" state of DAO and DA2 because apart from accessing new DLC, there is no point to it. You cannot speak to anyone, go most places and there are no quests or even enemies left in the world.


While I don't get the point of the the post main-quest play in Skyrim, because basically all the content becomes utterly silly when you have a pet dragon.

#597
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A pet dragon? Really? Haha, I did not know that. I forced myself to stop playing at 220hrs and that was with just the main story and main sub plots done and a whole hell of a lot of side quests I came across during that time. I didn't even start the main quest properly until around the 165hr mark o_O

#598
PaulSX

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Game_Fan_85 wrote...

The one thing I want from Skyrim is the length, I wish I could have played DAO and DA2 for 220 hrs during one playthrough. That is unrealistic so what I wish BioWare could do is take the never ending quest feature from Skyrim so I can just keep playing the games as long as I like without needing to start over every time. I don't get the point of the "epilogue/pre final battle" state of DAO and DA2 because apart from accessing new DLC, there is no point to it. You cannot speak to anyone, go most places and there are no quests or even enemies left in the world.


That's really too hard for them. Bioware is basically too obsessed with their "storytelling" and "emotional characters" and never puts playability and replayability of a game in the first priority. Yet DAO is still better than the Witcher 2 and Skyrim as a role playing game which is really sad because Bioware's
design philosophy of making story-based games shoots themselves in the foot by making all the contents episodic. That is to say they will never achieve a game that can offer so many playable contents at one time as games like Skyrim can. I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.

#599
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suntzuxi wrote...

I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.


They won't do that, especially where its one with users driving the content.  Bioware/EA heavily favors MMOs.  I doubt that will change given the success of SWTOR.  Though the idea makes me cringe, I think they will sooner rather than later turn DA into an MMO as well.

Modifié par google_calasade, 25 janvier 2012 - 12:41 .


#600
robmokron

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google_calasade wrote...

suntzuxi wrote...

I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.


They won't do that, especially where its one with users driving the content.  Bioware/EA heavily favors MMOs.  I doubt that will change given the success of SWTOR.  Though the idea makes me cringe, I think they will sooner rather than later turn DA into an MMO as well.


EA/Bioware is obssessed with MMOs? Really? 
From my limited knowledge, EA has one AAA MMo curretly, which is SWTOR) Also it had its own seperate studio created for it


So are the Guys in Edmonton dreaming of MMOs?

Bioware Edmonton Staff Member: MUSS AFFECTZ MMO RPK-NEE! DRUAAGONE AGEZ 9 the MMO!!ZZ YAYS! XD