BBK4114 wrote...
+Snips
Morrigan would approve 34+
BBK4114 wrote...
+Snips
Mike Laidlaw wrote...
A significant number of the design team have played, enjoyed and considered Witcher 2, Deus Ex: HR and we've even been taking a look at some of the indie titles out there like Avadon (and even Aralon, on the iOs, which is pretty damn good, if you have the hardware).
Ubasti wrote...
Mike Laidlaw wrote...
A significant number of the design team have played, enjoyed and considered Witcher 2, Deus Ex: HR and we've even been taking a look at some of the indie titles out there like Avadon (and even Aralon, on the iOs, which is pretty damn good, if you have the hardware).
Okay, now I got the squee on this (even when I know the post is eight days old) - being a Finn and reading that Bioware guys play a Finnish RPG (Aralon) is kind of neat.
On the subject - I hope that The Witcher 2 doesn't encourage other companies to make cRPGs that have no pause. I have the game, but have not finished it yet - all because of the no pause in it part. Sigh.
Except it was happening well before either game was released.LobselVith8 wrote...
FitScotGaymer wrote...
I have said many times now that what I am saying is WHOLLY MY OPINION and have also said that it may well be wrong. And that I havent properly played TW2 as yet.
I have also said that much of my hostility in my original post comes more from the rampant fanboyism on these forums about TW2 being the perfect RPG (when its not even properly an RPG its more an Action Adventure game with RPG trappings) and the constant "Dragon Age sux it should be more like TEH WITCHERRZZ!!" comments really ****** me off.
I think it's an issue of fans finding what they were looking for in Dragon Age II in The Witcher II. The story, the politics, the fleshed out characters, the significance of choice over the protagonist's actions. There's a lot of frustration and anger over Dragon Age II not being what it was advertised by the creators and developers to be, and for some of us, it feels like our money and time was wasted.
Morroian wrote...
Except it was happening well before either game was released.LobselVith8 wrote...
FitScotGaymer wrote...
I have said many times now that what I am saying is WHOLLY MY OPINION and have also said that it may well be wrong. And that I havent properly played TW2 as yet.
I have also said that much of my hostility in my original post comes more from the rampant fanboyism on these forums about TW2 being the perfect RPG (when its not even properly an RPG its more an Action Adventure game with RPG trappings) and the constant "Dragon Age sux it should be more like TEH WITCHERRZZ!!" comments really ****** me off.
I think it's an issue of fans finding what they were looking for in Dragon Age II in The Witcher II. The story, the politics, the fleshed out characters, the significance of choice over the protagonist's actions. There's a lot of frustration and anger over Dragon Age II not being what it was advertised by the creators and developers to be, and for some of us, it feels like our money and time was wasted.
Morroian wrote...
LobselVith8 wrote...
I think it's an issue of fans finding what they were looking for in Dragon Age II in The Witcher II. The story, the politics, the fleshed out characters, the significance of choice over the protagonist's actions. There's a lot of frustration and anger over Dragon Age II not being what it was advertised by the creators and developers to be, and for some of us, it feels like our money and time was wasted.
Except it was happening well before either game was released.
Modifié par FitScotGaymer, 21 janvier 2012 - 01:14 .
Game_Fan_85 wrote...
The one thing I want from Skyrim is the length, I wish I could have played DAO and DA2 for 220 hrs during one playthrough. That is unrealistic so what I wish BioWare could do is take the never ending quest feature from Skyrim so I can just keep playing the games as long as I like without needing to start over every time. I don't get the point of the "epilogue/pre final battle" state of DAO and DA2 because apart from accessing new DLC, there is no point to it. You cannot speak to anyone, go most places and there are no quests or even enemies left in the world.
Modifié par google_calasade, 22 janvier 2012 - 01:17 .
google_calasade wrote...
It would be nice if DA 3 had official mod support, but given the stance Bioware/EA took with DA 2, I doubt DA 3 modding will be officially supported or encouraged as I think Bioware/EA takes a negative stance against modding because user mods do not attribute directly to their profit margin. I'm guessing they believe any user-based content conflicts with the DLC they create. That view, imo, is short-sighted. User-created mods extend the shelf life of a game and help keep the IP in the minds of gamers while the next game is being created. It also creates customer goodwill, something that perhaps escapes the understanding of EA given EA's history with gaming.
FitScotGaymer wrote...
google_calasade wrote...
It would be nice if DA 3 had official mod support, but given the stance Bioware/EA took with DA 2, I doubt DA 3 modding will be officially supported or encouraged as I think Bioware/EA takes a negative stance against modding because user mods do not attribute directly to their profit margin. I'm guessing they believe any user-based content conflicts with the DLC they create. That view, imo, is short-sighted. User-created mods extend the shelf life of a game and help keep the IP in the minds of gamers while the next game is being created. It also creates customer goodwill, something that perhaps escapes the understanding of EA given EA's history with gaming.
And Skyrim itself, not to mention earlier BW games like BG2 and NWN1, prove that to be a stupid fallacy
One of the things that Bethesda does right is rely on their modding community for ideas and stimuli. Much of their post initial sales come from the fact that their games are high moddable.
The same worked for NWN 1, it kept up a steady rate of sales for years after the fact due entirely to its sizeable modding community.
But obviously BW have decided that it isnt worth the effort.
google_calasade wrote...
Which leaves me dumbfounded because NWN was made for the modding community. Talk about a turn around on philosophy!
I think it's safe to say TES would not be where it is today without modding. One of the biggest reasons for Oblivion's long-term success was mods. Oblivion vanilla? Not so great. Honestly, the same can be said for Origins, though the vanilla version of Origins is still a good game. Mods, however, add a lot to Origins. Something like JB3's Textures, a graphics enhancer, brings out the detail in DA:O. Some of the ingame user quests that I've tried have been truly worthwhile as well.
Dokarqt wrote...
I do not see where the Skyrim hype comes from tbh. Don't get me wrong it's a good game but nowhere near as good as some people made it out to be. I mean, one of the things that was hyped was graphics but to me the animations and graphics were mediocre at best.
Of course this could be due to me playing TW2 before Skyrim which made Skyrim pale in comparison, after experiencing TW2 graphics/animations playing Skyrim was like going back in time 5 years.
Sadly this is one area in which CDR has failed as well. From what I understand they want to sell their new Red Engine to other studios and somehow (I don't understand the specifics) that keeps them from releasing a toolkit for modders.
Costin_Razvan wrote...
Sadly this is one area in which CDR has failed as well. From what I understand they want to sell their new Red Engine to other studios and somehow (I don't understand the specifics) that keeps them from releasing a toolkit for modders.
Huh? As far as I understand CDPR has stated they would release a mod making tool when it's ready and that they wanted to make sure everyone could use this tool.
They've been otherwise busy though with all those patches, 2.0 and all that it means now the Xbox version.
BBK4114 wrote...
So true. I used texture mods, armors, body, hair, campaigns - just tons of stuff for DA:O. Which also made me buy most of the DLC and Awakening. (Didn't care about a couple of them from the reviews.) Browsing through the Nexus sites gets me excited about playing the game again. Even without a toolkit modders made patches for DA2 so I could change companions outfits if I were so inclined (iconic = static = BORING to me!!!), and my Hawke didn't have to wear that silly immersion-breaking "Home" outfit.
I used some for Oblivion which made it replayable and even prior to the creation kit's release there has been a ton of texture mods for Skyrim. Modders have tweaked the UI to make it more bearable for PC gamers, too.
Sadly this is one area in which CDR has failed as well. From what I understand they want to sell their new Red Engine to other studios and somehow (I don't understand the specifics) that keeps them from releasing a toolkit for modders.
Modifié par google_calasade, 23 janvier 2012 - 02:26 .
google_calasade wrote...
BBK4114 wrote...
So true. I used texture mods, armors, body, hair, campaigns - just tons of stuff for DA:O. Which also made me buy most of the DLC and Awakening. (Didn't care about a couple of them from the reviews.) Browsing through the Nexus sites gets me excited about playing the game again. Even without a toolkit modders made patches for DA2 so I could change companions outfits if I were so inclined (iconic = static = BORING to me!!!), and my Hawke didn't have to wear that silly immersion-breaking "Home" outfit.
I used some for Oblivion which made it replayable and even prior to the creation kit's release there has been a ton of texture mods for Skyrim. Modders have tweaked the UI to make it more bearable for PC gamers, too.
Sadly this is one area in which CDR has failed as well. From what I understand they want to sell their new Red Engine to other studios and somehow (I don't understand the specifics) that keeps them from releasing a toolkit for modders.
I'm not sure where you heard/read that, but it's false. They are releasing a toolkit for modders. At least, I've seen no evidence to the contrary. It was my understanding the toolkits they would release are the same ones used by the devs. I would anticipate the toolkit's release sometime shortly after the Witcher 2 is released on the XBOX, as CDR originally stated.
CDR has never broken a promise it has made to its gamers. I doubt they would start now. I will have faith in them until they show me otherwise.
BBK4114 wrote...
I got it from CDR's site. I sincerely hope you are right.
No they haven't said outright they aren't releasing one but they have not said anything that confirms that they are releasing one either. If you can show me the promise - from them, not just fan speculation - then I'll believe it.
You are right they've broken no promises, and we are getting 4 hours of new content coinciding with the xbox release which gives me another reason to play it again.
Which reminds me: we're getting way off topic here. Better stop before
google_calasade wrote...
Game_Fan_85 wrote...
The one thing I want from Skyrim is the length, I wish I could have played DAO and DA2 for 220 hrs during one playthrough. That is unrealistic so what I wish BioWare could do is take the never ending quest feature from Skyrim so I can just keep playing the games as long as I like without needing to start over every time. I don't get the point of the "epilogue/pre final battle" state of DAO and DA2 because apart from accessing new DLC, there is no point to it. You cannot speak to anyone, go most places and there are no quests or even enemies left in the world.
That's a little hard to when it's not an open world.
Also, Bioware/EA does games that are more story centric, which is why they come with epilogues. That is not to say, however, the games couldn't still be playable by introducing storylines independent of the original one (sort of like what has happened with BG 2 total conversion mods) with new quests and adventures. Bioware/EA sort of did this with the stand-alone DLC for Origins, but for me personally, those DLCs failed in part because I couldn't have the same party members. Leliana's Song was the only one I felt was worth playing.
It would be nice if DA 3 had official mod support, but given the stance Bioware/EA took with DA 2, I doubt DA 3 modding will be officially supported or encouraged as I think Bioware/EA takes a negative stance against modding because user mods do not attribute directly to their profit margin. I'm guessing they believe any user-based content conflicts with the DLC they create. That view, imo, is short-sighted. User-created mods extend the shelf life of a game and help keep the IP in the minds of gamers while the next game is being created. It also creates customer goodwill, something that perhaps escapes the understanding of EA given EA's history with gaming.
Game_Fan_85 wrote...
The one thing I want from Skyrim is the length, I wish I could have played DAO and DA2 for 220 hrs during one playthrough. That is unrealistic so what I wish BioWare could do is take the never ending quest feature from Skyrim so I can just keep playing the games as long as I like without needing to start over every time. I don't get the point of the "epilogue/pre final battle" state of DAO and DA2 because apart from accessing new DLC, there is no point to it. You cannot speak to anyone, go most places and there are no quests or even enemies left in the world.
Game_Fan_85 wrote...
The one thing I want from Skyrim is the length, I wish I could have played DAO and DA2 for 220 hrs during one playthrough. That is unrealistic so what I wish BioWare could do is take the never ending quest feature from Skyrim so I can just keep playing the games as long as I like without needing to start over every time. I don't get the point of the "epilogue/pre final battle" state of DAO and DA2 because apart from accessing new DLC, there is no point to it. You cannot speak to anyone, go most places and there are no quests or even enemies left in the world.
suntzuxi wrote...
I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.
Modifié par google_calasade, 25 janvier 2012 - 12:41 .
google_calasade wrote...
suntzuxi wrote...
I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.
They won't do that, especially where its one with users driving the content. Bioware/EA heavily favors MMOs. I doubt that will change given the success of SWTOR. Though the idea makes me cringe, I think they will sooner rather than later turn DA into an MMO as well.