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DA Devs Say They're Learning From Skyrim, but What About The Witcher 2?


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#601
DreamwareStudio

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robmokron wrote...

google_calasade wrote...

suntzuxi wrote...

I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.


They won't do that, especially where its one with users driving the content.  Bioware/EA heavily favors MMOs.  I doubt that will change given the success of SWTOR.  Though the idea makes me cringe, I think they will sooner rather than later turn DA into an MMO as well.


EA/Bioware is obssessed with MMOs? Really? 
From my limited knowledge, EA has one AAA MMo curretly, which is SWTOR) Also it had its own seperate studio created for it


So are the Guys in Edmonton dreaming of MMOs?

Bioware Edmonton Staff Member: MUSS AFFECTZ MMO RPK-NEE! DRUAAGONE AGEZ 9 the MMO!!ZZ YAYS! XD


Did I say obsessed?  No.  There is a huge difference between obsessed and heavily favors, which is just the feel I get and that's something I should have stated.

#602
PaulSX

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google_calasade wrote...

suntzuxi wrote...

I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.


They won't do that, especially where its one with users driving the content.  Bioware/EA heavily favors MMOs.  I doubt that will change given the success of SWTOR.  Though the idea makes me cringe, I think they will sooner rather than later turn DA into an MMO as well.


you forget that Bioware also made premium modules for NWN. Those modules are similar to DLCs nowadays. I still believe NWN model is ideal for dragon age 3 since mmos require too many resources to maintain their servers. By saying that I do not mean make dragon age like neverwinter nights but add more options to their games so that they could cut their story contents into episodes and keep adding them into the game.

#603
DreamwareStudio

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suntzuxi wrote...

google_calasade wrote...

suntzuxi wrote...

I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.


They won't do that, especially where its one with users driving the content.  Bioware/EA heavily favors MMOs.  I doubt that will change given the success of SWTOR.  Though the idea makes me cringe, I think they will sooner rather than later turn DA into an MMO as well.


you forget that Bioware also made premium modules for NWN. Those modules are similar to DLCs nowadays. I still believe NWN model is ideal for dragon age 3 since mmos require too many resources to maintain their servers. By saying that I do not mean make dragon age like neverwinter nights but add more options to their games so that they could cut their story contents into episodes and keep adding them into the game.


I did not forget about the premium modules, just didn't mention them.  From what I've seen, Bioware/EA looks at modding as competition for their DLC.  Modding also extends the shelf life of a game, something I don't believe EA is interested in doing either as they prefer to release new versions as quickly as possible to take grabs at the cash cow.

#604
robmokron

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google_calasade wrote...

suntzuxi wrote...

google_calasade wrote...

suntzuxi wrote...

I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.


They won't do that, especially where its one with users driving the content.  Bioware/EA heavily favors MMOs.  I doubt that will change given the success of SWTOR.  Though the idea makes me cringe, I think they will sooner rather than later turn DA into an MMO as well.


you forget that Bioware also made premium modules for NWN. Those modules are similar to DLCs nowadays. I still believe NWN model is ideal for dragon age 3 since mmos require too many resources to maintain their servers. By saying that I do not mean make dragon age like neverwinter nights but add more options to their games so that they could cut their story contents into episodes and keep adding them into the game.


I did not forget about the premium modules, just didn't mention them.  From what I've seen, Bioware/EA looks at modding as competition for their DLC.  Modding also extends the shelf life of a game, something I don't believe EA is interested in doing either as they prefer to release new versions as quickly as possible to take grabs at the cash cow.




First off i apologize for coming across as a complete Douche, but i disagree, it may seem like thats what their thought is, buit thats may or may not be true. Im just upset that everyone jut blaims EA most of time, i pretty sure Bioware designs the games, but EA sets the deadlines and pays for them. Sure Maybe some things have lacked since EA has had to company, but they are getting alot more money tha they ever could. Again in terms of MMO, Montreal and Texas are extremely seperate from Edmonton. The thing is Bioware becaome AAA developer on their own, Mass Effect and Kotor helped with this, AAA Games usually have to appeal to wide ranges. Personaility, wherever Dragon Age Goes, (for the most part) i'll be happy just to continue to craft the world.

Back to forum topic slightly, EA will never make Story/Gameplay decisions for Bioware, Bioware will, and they can take "influence" from anyone they want

#605
DreamwareStudio

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robmokron wrote...

First off i apologize for coming across as a complete Douche, but i disagree, it may seem like thats what their thought is, buit thats may or may not be true. Im just upset that everyone jut blaims EA most of time, i pretty sure Bioware designs the games, but EA sets the deadlines and pays for them. Sure Maybe some things have lacked since EA has had to company, but they are getting alot more money tha they ever could. Again in terms of MMO, Montreal and Texas are extremely seperate from Edmonton. The thing is Bioware becaome AAA developer on their own, Mass Effect and Kotor helped with this, AAA Games usually have to appeal to wide ranges. Personaility, wherever Dragon Age Goes, (for the most part) i'll be happy just to continue to craft the world.

Back to forum topic slightly, EA will never make Story/Gameplay decisions for Bioware, Bioware will, and they can take "influence" from anyone they want


No apology needed.  I didn't think you came across as anything but conversational.

I don't differentiate between Bioware and EA anymore, and neither should anyone else.  They are the same company, the "Bioware" label just that...a label for the development that handles RPG & MMO.  I normally refer to Bioware as Bioware/EA to make the distinction between what existed pre 2007 and what exists now.  My reference to EA was to their overall corporate policy regarding how quickly they generate games and their distaste for user generated content from which they see no direct profit.

Back to the buyout and why I no longer differentiate between Bioware  & EA...

It's impossible for a studio that has been purchased by another to keep its pre-buyout identity.  Identity, attitude, and policy all flow from the top down.  Almost five years into the buyout, we are now seeing the EA effect on "Bioware": change of direction in what had the potential to be a staple IP, shake-up in positions with leads due to that change of direction, how quickly DA 2 came about and its woefully short developmental time, the changing attitude towards user mods, etc.  There is more, but I'm fairly bushed.  It's been a LONG day.

#606
PaulSX

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google_calasade wrote...

suntzuxi wrote...

google_calasade wrote...

suntzuxi wrote...

I personally think they should go to multiplayer direction rather than open-world direction, and look back at what they used to do with neverwinter nights.


They won't do that, especially where its one with users driving the content.  Bioware/EA heavily favors MMOs.  I doubt that will change given the success of SWTOR.  Though the idea makes me cringe, I think they will sooner rather than later turn DA into an MMO as well.


you forget that Bioware also made premium modules for NWN. Those modules are similar to DLCs nowadays. I still believe NWN model is ideal for dragon age 3 since mmos require too many resources to maintain their servers. By saying that I do not mean make dragon age like neverwinter nights but add more options to their games so that they could cut their story contents into episodes and keep adding them into the game.


I did not forget about the premium modules, just didn't mention them.  From what I've seen, Bioware/EA looks at modding as competition for their DLC.  Modding also extends the shelf life of a game, something I don't believe EA is interested in doing either as they prefer to release new versions as quickly as possible to take grabs at the cash cow.


That's true. EA right now more and more isolated themself from hardcore pc game crowd and went to chase casual gamers. That can explain how Bioware is changing. But that's not my point. Making a DA mmo is really not a good idea at least in next 5 or 6 years thinking about how small DA community is. TOR is OK because it's a star war game, the franchise has been built for a lot of years. Here we are talking about next dragon age game. The good thing about NWN is not only its modding community but also its multiplayer gameplay and extensive customizations. It will make sense if a group of people can team together to complete a certain campaign setting. Again lack of mods does not necessarily make a bad game. I just want to point out how many options you have in neverwinter nights and some features in that game can be applied in next dragon age game.

Modifié par suntzuxi, 26 janvier 2012 - 03:22 .


#607
PaulSX

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edit: double post

Modifié par suntzuxi, 26 janvier 2012 - 02:05 .


#608
Heartrot

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Instead of looking at The Witcher 2 (Which I have yet to play) or Skyrim (Which is one of the greatest games I've ever played they need to look at the Mass Effect series. Sure Mass Effect has its flaws, mainly in requiring you to mine resources, but having your action from the first game actually have a visible and playable effect in the 3rd is going to be amazing. Had Dragon Age done the same I'm sure it would've been criticized as just being Mass Effect in a fantasy setting but is there really anything wrong with that? Would we have complained if we got to experience an epic journey that spaned three games? Hell, DA2 seemed utterly pointless and made even more so by the fact that I don't think we'll be continuing with Hawke's story in the 3rd.

Basically the Dragon Age games to me feel like the Underworld movies. I'm going to need to be really impressed by the promise of epic improvements to sucker me into paying $60 for DA3.

#609
robmokron

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Heartrot wrote...

Instead of looking at The Witcher 2 (Which I have yet to play) or Skyrim (Which is one of the greatest games I've ever played they need to look at the Mass Effect series. Sure Mass Effect has its flaws, mainly in requiring you to mine resources, but having your action from the first game actually have a visible and playable effect in the 3rd is going to be amazing. Had Dragon Age done the same I'm sure it would've been criticized as just being Mass Effect in a fantasy setting but is there really anything wrong with that? Would we have complained if we got to experience an epic journey that spaned three games? Hell, DA2 seemed utterly pointless and made even more so by the fact that I don't think we'll be continuing with Hawke's story in the 3rd.

Basically the Dragon Age games to me feel like the Underworld movies. I'm going to need to be really impressed by the promise of epic improvements to sucker me into paying $60 for DA3.


I kinda agree, DA did Look at MAss effect 2 slightly, there were some flaws that people hated however

Hawke was like hepard, except, he couldnt change the future as much a shepard could. Hawke Also will be one game only. Dragon Age is a bout the world, not about one man.

#610
DreamwareStudio

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robmokron wrote...

Hawke was like hepard, except, he couldnt change the future as much a shepard could. Hawke Also will be one game only. Dragon Age is a bout the world, not about one man.


One can only hope Hawke is history.

#611
Elhanan

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As I have mentioned elsewhere is that I adore Bioware stories, writing, and general use of companions, including most AI. The tales of DAO, DA2, ME1, ME2, etc. are vivid and captivating, and the companions as a rule do not push you into traps or off of cliffs. Plus a romance is more encompassing than a hot meal; may even end with a broken heart, but almost all are highly memorable.

What I enjoy of Skyrim is the freedom to create the Mage, Rogue, or Warrior you wish them to be. The Mage may wear amor and utilize weapons besides staves, the Rogue may wear plate and Smith better daggers or bows, and the Warrior may use ranged and sneak about while casting buffing and healing spells as desired. And all the Crafting, eating, resting, and other misc stuff is optional; is not required, but may add bonuses if utilized.

If the teams can gather the best of both games, while I may not ever be cheery, I will be a bit happier in my silver-lined cloud. Thanks!

Modifié par Elhanan, 27 janvier 2012 - 11:29 .


#612
robmokron

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Elhanan wrote...

As I have mentioned elsewhere is that I adore Bioware stories, writing, and general use of companions, including most AI. The tales of DAO, DA2, ME1, ME2, etc. are vivid and captivating, and the companions as a rule do not push you into traps or off of cliffs. Plus a romance is more encompassing than a hot meal; may even end with a broken heart, but almost all are highly memorable.

What I enjoy of Skyrim is the freedom to create the Mage, Rogue, or Warrior you wish them to be. The Mage may wear amor and utilize weapons besides staves, the Rogue may wear plate and Smith better daggers or bows, and the Warrior may use ranged and sneak about while casting buffing and healing spells as desired. And all the Crafting, eating, resting, and other misc stuff is optional; is not required, but may add bonuses if utilized.

If the teams can gather the best of both games, while I may not ever be cheery, I will be a bit happier in my silver-lined cloud. Thanks!


Not that i disagree with you, however, there are two reason i feel that more choice in "multi/class/hybrid class with not be in the dragon age series is

1. Both Skyrim and DA:O forums fan kirby flip the world when anything of there games is similar to another or changed, word of warning , never suggest multiplayer in a elder scrolls forum, even if you have a compelling way to do it. Just dont. I had a brother once.

2. Its not really Dragon age. Theres Warriors, Rogues and Mages. Thats really it man.

As much as id like to hybrid (cloesest would be arcane warrior) I dont think the world is ready or even designed for that.


Edit: Also, it would make actually choosing a class at the beginning meanless, considering each class changes your playstyle quite abit. It would feel redundant for the tactics fans

Modifié par robmokron, 27 janvier 2012 - 06:29 .


#613
Elhanan

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robmokron wrote...

Not that i disagree with you, however, there are two reason i feel that more choice in "multi/class/hybrid class with not be in the dragon age series is

1. Both Skyrim and DA:O forums fan kirby flip the world when anything of there games is similar to another or changed, word of warning , never suggest multiplayer in a elder scrolls forum, even if you have a compelling way to do it. Just dont. I had a brother once.

2. Its not really Dragon age. Theres Warriors, Rogues and Mages. Thats really it man.

As much as id like to hybrid (cloesest would be arcane warrior) I dont think the world is ready or even designed for that.

Edit: Also, it would make actually choosing a class at the beginning meanless, considering each class changes your playstyle quite abit. It would feel redundant for the tactics fans


As Skyrim is the first and only Sandbox game I have enjoyed, I an rather uniformed on past history. However, one of the more popular mods for TES:V concens m/p, and I believe it is being discussed internally. While I am not using it, many seem to like the option.

DAO already had more CC freedom, as Warriors could use DW,  bows and Light armor, Mages could use armor and weapons, and Rogues could have platemail and use 2H if they desired. A return to more freedom is noit that out of the question. IMO.

Skyrim also has three seperate classes, and such freedom is hardly meaningless or redundant. And tactical fans seem to enjoy both games.

Modifié par Elhanan, 27 janvier 2012 - 08:03 .


#614
AbounI

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And what about Age Of Decadence?Mike said they had a look at some of indis games, but this one need a better attention (kind of quest as it promised no fedex ones, kind of crafting, kind of relationship with the different Houses, etc etc)

#615
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Skyrim sold well because it's the game that the fans of Elder Scrolls wanted. They didn't do do a ridiculous 180-degree turn and turn a fantastic franchise into a joke.

You can go onto Amazon bestsellers now and see that Origins STILL outsells Dragon Age 2 on a week-to-week basis.

#616
Atakuma

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Alex Kershaw wrote...

Skyrim sold well because it's the game that the fans of Elder Scrolls wanted. They didn't do do a ridiculous 180-degree turn and turn a fantastic franchise into a joke.

You can go onto Amazon bestsellers now and see that Origins STILL outsells Dragon Age 2 on a week-to-week basis.

The ps3 ultimate edition is the only dragon age game on any of the lists, that hardly means anything.

#617
Elhanan

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Alex Kershaw wrote...

Skyrim sold well because it's the game that the fans of Elder Scrolls wanted. They didn't do do a ridiculous 180-degree turn and turn a fantastic franchise into a joke.

You can go onto Amazon bestsellers now and see that Origins STILL outsells Dragon Age 2 on a week-to-week basis.


Opinions do not equate to facts.

While one or many fans may not have liked the changes does not mean the game is a joke or ruined. Sales do not always equate to quality either (eg; PS:T).

And while I also preferred DAO over DA2, does not mean that every alteration was a poor choice. I am a full VO convert; simply desire more exact dialogue options. And the spells and ability tiers also seem improved. This is only my opinion, but it is as valid as others.

#618
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The only thing they should emulate from the elder scrolls series is the open world feel(even though i could care less for exploration and open world situations). When it comes to story and dialogue they should stick to bioware cause that is where they shine. Elder scrolls dialogue and stories are generic and sub par.

#619
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FemaleMageFan wrote...

The only thing they should emulate from the elder scrolls series is the open world feel(even though i could care less for exploration and open world situations). When it comes to story and dialogue they should stick to bioware cause that is where they shine. Elder scrolls dialogue and stories are generic and sub par.


The dialouge suffers in TES because it's freedom. Bethesda simply don't have enough to make every inch perfect. And then you think Bioware who can't even pull of a simple mini-zone (in terms of life and atmosphere) to go an make an open world?

Bad bad idea :o if anything, Bioware would look at Skyrim for inspiration for their zones. The colours, the sounds etc... but all that can be looked on in the Witcher 2.

#620
alex90c

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Atakuma wrote...

Alex Kershaw wrote...

Skyrim sold well because it's the game that the fans of Elder Scrolls wanted. They didn't do do a ridiculous 180-degree turn and turn a fantastic franchise into a joke.

You can go onto Amazon bestsellers now and see that Origins STILL outsells Dragon Age 2 on a week-to-week basis.

The ps3 ultimate edition is the only dragon age game on any of the lists, that hardly means anything.


Well since it's the only thing we have to go by ... :whistle:

#621
Darth Death

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I heard a lot of great things about the witcher. Thank God it's coming to the xbox.

#622
Lasien

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Elhanan wrote...

Opinions do not equate to facts.

While one or many fans may not have liked the changes does not mean the game is a joke or ruined. Sales do not always equate to quality either (eg; PS:T).

And while I also preferred DAO over DA2, does not mean that every alteration was a poor choice. I am a full VO convert; simply desire more exact dialogue options. And the spells and ability tiers also seem improved. This is only my opinion, but it is as valid as others.


     This. I like the VO. Especially since in DA:O some of my dialog options left me wondering what I had just said to make the NPC mad.

     And actually, I do like the new art style, but I wish more time had been spent on how non-important NPCs looked.

#623
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Heartrot wrote...

Sure Mass Effect has its flaws, mainly in requiring you to mine resources, but having your action from the first game actually have a visible and playable effect in the 3rd is going to be amazing.


Not to be a pessimist but they said the same about ME2 and DA2 and we know how that turned out... :whistle:

#624
Varus Torvyn

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If BioWare is looking at all games for DA3 development, then they should take a look at Amalur...it's great to be able to equip a shield on a rogue character and still have dual weapon capability - not to mention having magic for instant attacks.

One other thing I would like to see can be summed up in just three words...No Level Cap.