google_calasade wrote...
HiroVoid wrote...
@JohnEpler I would probably say having NPCS around towns and villages actually moving around and feeling like they're part of the world rather than just being in it would be a good start. Basically, program them to have their own lives rather than just being part of the scenery. I feel that's at least one of the major immersions. I don't know if it would be possible to include with everything else, but I think cutting out on some cinematic scenes for that would be a good exchange.
Good idea, HiroVoid.
Personally, the surrounding ambience plays a huge factor in immersion. The closer the surroundings are to lifelike, the easier it is for me to take the game seriously and dive into it. Of course, there's a million facets to immersion, but ambience is a big one.
THIS.
One of my biggest problems with DA2,DAO, and even BW in general, is that their worlds just feel so.... stiff.
Let me explain.
In BW, their maps are either very bland(which is the case in DA2), or filled with people that never move and just stand there waiting for you to pass so they can spit a one liner at you(which is the case in DAO).
it doesn't feel alive, there is little to no ambient sound, people aren't partying in a tavern, kids aren't running around idly in the street just playing, no one is just... you know, living.
This is something i can usually forgive if a game is beautiful looking(as is the with Skyrim, which has nothing but a bunch of people walking around, clashing at each other like morons), or if it's not really necessary most of the time throughout the game(like in DAO, where you visited places that SHOULD be lifeless, like the circle).
but DA2 has neither; it's not beautiful enough, and you're always in a city, which means that it should be alive, but it isn't, it's bare, lifeless, and silent.
in TW2, however, i often just stopped moving, not only to marvel at the graphics, but to see how people just had their lives, doing jobs, kids playing.... it was highly entertaining, IMO.
for me, immersion and atmosphere is a huge deal in RPGs.
there are other ways to make me overlook that(like amazing characters, which DAO did, with the special mention of a particular red haired bard who has a place in my sig), but even then, having it can actually SAVE a game for me, or elevate my already big opinion of it to a hole new level.
I Wish BW would just use that technic, along with what they're known for, obviously.
@OP.
yeah, Personally, if BW needed to "Check aggresively" any game, it should be TW2, particularly because it's much more akin to BW's style than Skyrim is.
IMO, the things that BW Needs to take from it is:
-Atmosphere and immersive aspect of it's world(like i already said before), and maybe it's engine(though i highly doubt that, sadly)
-Importance of Choices.
-a few Cues from it's combat system.