Mike Laidlaw wrote...
It's worth noting that I have a deeply allergic reaction to not being able to buy or sell things due to schedules. I don't like it when the "sim" gets in the way of my gameplay. Doesn't mean shopkeepers couldn't leave, but it probably means that there'd be a "night guy" if a shopkeeper went to bed.
Of course, that would be supposing a day/night cycle, and that's just crazy talk. Right?
I agree. While it's nice to have stuff like a day/night cycle to add to immersion, it's not nice when the realism gets in the way of the fun. Being forced to sleep or do mundane activities just to keep up with realism is rarely, if ever, fun. TW1 for instance forced us to go to specific locations just to meditate and level up. I'm sure some appreciated that extra layer of realism, but I didn't. I was happy that TW2 allowed us to meditate anywhere (though it could've done without the overly long animation).
I like the idea of a "night guy" shopekeeper. No reason why medieval stores can't be open 24/7!





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