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DA Devs Say They're Learning From Skyrim, but What About The Witcher 2?


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#151
Dave of Canada

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Night shops could very well work in the universe, despite the fact that night shifts aren't common. Magic and the like could be used, a woman who's nocturnal operates her father's shop while he's asleep and counts the profits made during the day / a golem sells a dwarven blacksmith's wares over the night / a blood mage uses a thrall to sell things while he's asleep.

Could even introduce differences in it, such as the thrall not being able to enchant anything but can be influenced by other mages in the group, the golem being enchanted to create better wears when his owner is asleep but cannot be "haggled" with (HIS PRICES ARE SET IN STONE.), the daughter having less interaction with people 
(due to being nocturnal)  and easier to manipulate but doesn't have access to all her father's wears.

Modifié par Dave of Canada, 13 janvier 2012 - 12:08 .


#152
Ponendus

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Mike Laidlaw wrote...

A limited inventory that can be expanded serves two purposes:

1) Backpacks provide an avenue of progression for the player that encourages exploration of the stores
Finding and purchasing the backpacks make your life easier, which allow for a sense of accomplishment when you find them and can afford them. In a very real way your "team" has just gotten better, in that they can carry more stuff from dungeons. Also, seeking that progression (after establishing backpacks as a desirable, and very affordable thing, in the first store in Ostagar, for instance) causes players to look in stores in new places they visit to see if there's another one. In doing so, they're exposed to some of the rare, powerful loot lurking in those stores, ideally sitting there as aspirational items to be acquired later.

2) A limited inventory provides an impetus to return to store locations and note potentially upgraded stock.
Some people noticed that new stuff appeared in the stores at certain points of DAO and DAII. If you never had to sell, you might get no exposure to the evoloving stock.

We went with the more abstract "space" concept for the inventory rather than weight so as not to penalize mage-heavy parties (who presumably would have lower collective strength than warriors, but don't deserve to have to leave a bunch of loot lying around, since multi-mages should be viable).

We went for non-inventory-tetris because in early prototypes that proved to be a LOT of shuffling if your bags were full and you needed to move things between party members. I tend to feel inventory tetris works far better with one "grid" than multiple grids.

That's the thinking behind it, anyway. YMMV, but we have put a fair amount of thought into it.


Really interesting to hear these thoughts Mr Laidlaw, thanks for stopping by to tell us that.

#153
casadechrisso

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I like to hear that developers look at other games and take inspiration from it, as long as they still do their own unique thing in the end. Multiple stuff that came up, probably this will be TL;DR for most, but I feel like rambling.

The Witcher 2 in general:

I've been a huge fan of the Witcher 1 already and pretty sure the Witcher 2 is very good too - however, I owned it for a few months already and still find reasons not to play it because I couldn't get over the damn worst UI ever made, so I really can't comment much on it. But the Witcher is more niche than Dragon Age will ever be. I personally like Geralt for being a fleshed out personality, based on existing lore from books, and think that this approach of a set character is just fine. Better than a hollow, lame Hawke at least. But, Geralt is really not everyone's cup of coffee, I certainly can't much identify with him and doubt many others can. He is still interesting, but as much as I hate being the typical US Marine soldier guy in your average shooter, I can't get much into the scared macho Geralt is. For someone who wants to identify themselves with their role in a game fully, Geralt might appeal to some Metal-fans, but not to me, and I guess most female players will completely bail out. And still, Geralt is unique and from the set characters in RPGs that offer no choice still my favorite. But This is something Bioware shouldn't do, in Bioware games I like freedom in character creation. Hawke was already too much to bear, gender/look choice or not. Because there wasn't enough character depth, which Geralt has, so at least that part could be an inspiration.

-----------


Next we hop to the adult stuff in The Witcher. Personally I like adult games having adult content, as long as the presentation is good. I don't need pixelporn, but I don't want to be treated like a kid. Many say The Witcher 2 did that part great, I tend to disagree. I don't mind nipples or full nudity, the "boobs scene" from the dungeon trailer for example is quite alright.
But Geralt isn't sexy and watching him taking his love interest doggy-style isn't really what I have to see. It's a matter of personal taste, I just don't find it very sexy/erotic, more soft-pornish and I can see why many people don't like it. Bioware is the other extreme, the love scenes are just ridiculous and ruin the immersion from the other side of the spectrum. One word: Undies. I freely admit I used a decent-made nude patch just to be able to bear the Dragon Age: Origins love scenes without snorting my coffee over the keyboard. If you're not offended by nipples, I suggest trying it out, with a  - good - nude patch the Origin love scenes mark the perfect middle way for me. Dragon Age 2 though is beyond help, not only for the ridiculous undies, but also the awkward animations. See Merill.
Otherwise, Mass Effect 1's love scene was still very well made. The story around it way to childish, but graphically as good as perfect. And even without undies there's nothing that would in any way offend anyone who doesn't want to see nipples or whatever. Perfect way to avoid both self-censorship and outcries from parents. If it hadn't been for FOX, but that's another topic.

-------

While being at adult stuff, to the point of gender equality and sexual preferences. I do like realism here, and the "we're all bi" way of Dragon Age 2 was one of the biggest mistakes when it comes to romances and stuff. Let me be clear here, I'd call myself a feminist and I enjoy bi-romances too, and I think gay options and all that are not only perfectly fine, but a must in a modern game. But please, not that way, it's one step to Skyrim's lifeless bot companions because it takes away their character and soul. Dragon Age: Origins made it perfect. I adore Morrigan, if she had been an option for a female player I would've romanced her, but she wasn't and that only improved her character and made her NOT a player bot. Realism for me is that there are some options, and some are not available. Lelianna was perfectly believable as a bi character, I know enough girls like that in real life, and then there's Morrigan who's die-hard straight and that must exist too. Hell, you can even find a believable middleway I think, which could actually improve the character. What a great achievement would it be for a gay player if they made the companion discover that other side of their sexuality slowly, after long work, instead of simply throwing themselves at everything that can't run fast enough?

I personally also like the same kind of realism when it comes to gender equality. Out in the world are many haters, people who think women belong to the kitchen and being gay is a sickness. Implementing this into a game and yet giving the player the option to succeed as a gay woman could open up so many new opportunities for great storylines, and the reward in the end for fighting the odds and showing all the zealots would be much more meaningful. In a world where every NPC is political correct and shrugs their shoulders when you are into animals or nekrophelia all those relationships are meaningless and unromantic. My view. If I ever finished my NWN2 PW, I'd add a hell lot of racism and sexism to make my own playing of a subject to those things more meaningful. 

---------


Back to TW

What made the Witcher really unique and an example for other developers was the sheer love for detail. When I played Witcher 1 the first time, I almost had tears in my eyes when I just stood around looking at all the lovely details in the world. A cat licking it's paws in the tavern window, pidgeons flying up when you walk by, the NPCs hiding from rain and complaining about the weather. It was lovely.
Another thing I enjoyed very much were many down-to-earth side quests that were based on folklore. Not always the "get that big fat boss with his fancy magic" type of thing.
Many things in the Witcher were more low-key and not superhero stuff, which I'm quite sick of. Geralt is never the greatest hero on earth the kings bow to, on the contrary he's often met with suspician or open hate. I like the "you're character is no Popstar" approach and this is definitely I want more in Bioware games too.
This is actually something Bioware already did okay in Mass Effect 2. ME1 annoyed me big time with it's typical military/save the universe plot, while ME2's Shephard plays a lot more to my liking.

---------


Which brings me to Skyrim.

If there's one thing Bioware should really not look at it's Bethesda's writing, and the above mentioned superhero stuff. Seriously, I enjoyed Skyrim a lot in the beginning, but when I was made leader of a dozen guilds, including being named archmage even though my character can barely cast a cantrip, I stopped playing. Skyrim's writing and that superhero thing annoys me to no end, and it's really nothing anyone should take an example of. Bethesda's games always suffered from sub-par dialogues and storylines and the companions are an insult to any RPer because they are lifeless bots. You can easily blame the open world design and say "you can't expect better writing in such a game", but Obsidian proved the opposite in New Vegas, with enjoyable sidequest and great companions (still like Felicia Day as Veronica much more than Talis!). Sure, the plot still lacks, but it's a vast improvement over the standard Bethesda ware.

What Bethesda really does good again is the love for detail, and comparing Skyrim's junk laying around in the world being useable is the total opposite to Dragon Age 2's or Mass Effect's loveless loot nobody cares about.
Also, it's one of the few games where NPCs actually react to looting their houses! Hell, give me that. Not much to say about general world design, screenshots speak for themselves. But all that doesn't make up for a good story.

--------

A few more short things:

Day/night cycles and shops. I agree with Mike Laidlaw that waiting for a shop to open is one thing I can live without. I hate that on NWN PWs. Skyrim/Fallout's solution is well enough, the wait for X hours thing, but I'd also consider 24/7 shops with different shifts a valid compromise. If both isn't possible, I'd prefer open shops, simply for playability. And Skyrim was going to far with realism when it comes to the shop stocks too as somebody said before. Selling stuff in Skyrim is a tiring chore.

John Epler: Refering to Stalker makes total sense to me, I always look into a wide range of games for inspiration and Stalker gave me quite a bit of it. It's quasi-open world desing with borders was very well done, and I liked a lot more about the game when it comes to atmosphere and world design. What I didn't like by the way, and I noticed that only after finishing the game: The complete lack of females. There is no single female character in the whole game series! Well, that's modern sexism.  :P


Well, so far for my rambling, ignore me and continue if TL;DR :whistle:

#154
DreamwareStudio

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casadechrisso, get past the UI issues you have. You won't be sorry. TW 2 took what the Witcher did well and improved on what it did not.

Regarding the day/night cycles: you can pick the hour at which you wish to wake from meditating.

Modifié par google_calasade, 13 janvier 2012 - 12:48 .


#155
Brockololly

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Mike Laidlaw wrote...

We went for non-inventory-tetris
because in early prototypes that proved to be a LOT of shuffling if your
bags were full and you needed to move things between party members. I
tend to feel inventory tetris works far better with one "grid" than
multiple grids.

That's the thinking behind it, anyway. YMMV, but we have put a fair amount of thought into it.


Grid Inventory>>>>>>>>>>>>>>>>>>>>>>>>>>>list inventory. Fact.

Seriously, list inventories need to go back to the deepest circle of Hell from whence they first bared their grotesque countenance and damned RPGs with boring and unintuitive inventories. Human Revolution had a great grid inventory, as did Baldur's Gate 2. It works and is far more intuitive visually than simply seeing an abstract list of names.

Of course, maybe if you guys added horses, you could store more loot on your faithful steed? Or even bring back the ability to shuffle gear between party members, even if they're not in your party, like you could in Origins?

KnightofPhoenix wrote...
As  for the question the op raised. I could be cynical, but the impression I am getting is that Bioware can afford to compare itself to Skyrim  because it can always resort to the card "but we are story focused and  do it better than Skyrim." TW2 on the otherhand is a competitor in terms of story and, it seems that Bioware doesn't want to admit that its  storytelling and writing is at the very least being rivalled (I'd say  being beaten quite decisively).

But that's just my impression.


Sure, but hell, I'd say Skyrim has a better political story than DA2. And while far from perfect and at times clunky, I love that Skyrim effectively has no cutscenes- in that, you're always in the perspective of your PC so you never have that massive gameplay/cutscene disconnect thats present in all modern BioWare games, and I'd say has gotten much worse in recent BioWare games.

The "story" aspect is really the only thing BioWare can fall back on, since its not like they're doing anything visually or technically impressive like TW2 or Skyrim. But beyond the subjective quality of the stories being told, it would be nice if they'd try a different way to tell the stories. I'm not talking DA2's craptastic and pointless framed narrative, but having differences in ME's more cinematic approach while keeping DA more like Origins which was less cinematic, but came with its own benefits as such. Make DA more open and leverage player input and player agency like Skyrim or BG2 or New Vegas, even if its at the expense of flashy cutscenes and an annoying voiced PC.

At least you have the likes of Chris Avellone acknowledging TW2 served as a kick in the pants for Western RPG developers:

"...notably Witcher 2, which was a nice slap to say, "you can do better, you
North American developers, and here's proof." Also, Witcher 1 pioneered
a lot of great reactivity to your choices."



KnightofPhoenix wrote...
 Iorveth's apperance and intervention in the battle was also
weak cinematically, I thought, though he was still badass (that guy can
dress up like a barbie and still look badass). 


Roche>>>>>>>>everyone else, ever.
Image IPB

Modifié par Brockololly, 13 janvier 2012 - 01:10 .


#156
Dave of Canada

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Brockololly wrote...

Of course, maybe if you guys added horses, you could store more loot on your faithful steed? Or even bring back the ability to shuffle gear between party members, even if they're not in your party, like you could in Origins?


Similar to Dungeon Siege's pack mules?

At least you have the likes of Chris Avellone acknowledging TW2 served as a kick in the pants for Western RPG developers:


Interesting, thanks.

Roche>>>>>>>>everyone else, ever.
Image IPB


Only because he has a chaperon.

Modifié par Dave of Canada, 13 janvier 2012 - 01:19 .


#157
Am1vf

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Brockololly wrote...

Grid Inventory>>>>>>>>>>>>>>>>>>>>>>>>>>>list inventory. Fact.


There we are again with the facts.

As Laidlaw explained why they chose the list inventory I'm inclined to say it was the right choice in that particular case. I would hate to browse trough pages of grid inventory all messed up because I just scavenged a bunch of diferent potions and oinments. Grid works better with few items, I think, than with the huge loads of stuff you loot in Dragon Age.

Modifié par Am1_vf, 13 janvier 2012 - 01:30 .


#158
byzantine horse

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When it omes to living cities, take a look at the Assassin's Creed games. Those cities sure feel alive, all those people just going about doing their thing!

#159
Ferretinabun

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casadechrisso -

What is a - good - nude patch for DA:O?

Enquiring minds want to know...

#160
DreamwareStudio

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Brockololly wrote...

KnightofPhoenix wrote...
As  for the question the op raised. I could be cynical, but the impression I am getting is that Bioware can afford to compare itself to Skyrim  because it can always resort to the card "but we are story focused and  do it better than Skyrim." TW2 on the otherhand is a competitor in terms of story and, it seems that Bioware doesn't want to admit that its  storytelling and writing is at the very least being rivalled (I'd say  being beaten quite decisively).


The "story" aspect is really the only thing BioWare can fall back on, since its not like they're doing anything visually or technically impressive like TW2 or Skyrim. But beyond the subjective quality of the stories being told, it would be nice if they'd try a different way to tell the stories. I'm not talking DA2's craptastic and pointless framed narrative, but having differences in ME's more cinematic approach while keeping DA more like Origins which was less cinematic, but came with its own benefits as such. Make DA more open and leverage player input and player agency like Skyrim or BG2 or New Vegas, even if its at the expense of flashy cutscenes and an annoying voiced PC.

At least you have the likes of Chris Avellone acknowledging TW2 served as a kick in the pants for Western RPG developers:

"...notably Witcher 2, which was a nice slap to say, "you can do better, you
North American developers, and here's proof." Also, Witcher 1 pioneered
a lot of great reactivity to your choices."



Avellone gets it.  I hope Mr. Laidlaw does as well.

While I won't describe the writing/story for DA 2 as craptastic (I'm a writer so I would never refer to someone else's work like that unless of course we're talking about Stephanie Meyer)...anyway, while I won't describe the writing/story for DA 2 as craptastic, I will say that I did not care for it nor Hawke, and as a result, DA 2 rather bored me.  Though the story to DA:O was a bit cliche` and disjointed in that you start looking for your brother but never attempt to find him beyond Ostagar, I found sections of it rather strong and the characters interesting.

Compared to the Geralt's storylines, however...

Yeah, ****, I hate to admit this because of the love I have for the BG series and wishing for the Bioware of old, but, yeah, I would say the stories behind the Witcher games are superior.  They are more intricate, subtle, and decidedly darker (i.e., more adult).

This pains me to say because of how much love I have for DA:O (already without yet completing my first play-through), but if CD Projekt  decided to do party-based WRPG on multi-platform systems...or if Obisidian takes TW 2 to heart...

Simply put, Bioware/EA needs to get their act together.  They need to come up with a DA 3 that melds the divide DA 2 created, and get Dragon Age back on a multi-million copies sold trek.  I hope they have a goal and destination in mind that is of the highest WRPG quality, is not some hack crossbreed to appeal to all audiences, and I really hope they aren't treating the next entry in the Dragon Age series as an experiment of ideas that cannot possibly be executed within the developmental timeframe (however long that timeframe is).

I hope they stick to the tried and true while expanding on that a little and executing all they do with incredible proficiency.

Modifié par google_calasade, 13 janvier 2012 - 01:34 .


#161
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Frankly I think the idea of a store closing at night is better for atmosphere. I don't like games that dismiss or suspend realistic behavior for the player's accessibility. I don't think a living, breathing world should be designed for the player's whim. That is exactly what I like so much about open worlds like Skyrim and FONV, they do not feel or look like they are just waiting around for the player to interact with them. The world and its NPCs persist.

Now of course, Skyrim etc is still designed for the player, but its presentation doesn't feel shallow, like every npc is a manakin waiting to be interacted with. I think having a realistic nighttime schedule for NPCs is a great way to add depth and atmosphere to game worlds. Players should learn the consequence of trying to go the market at midnight is that no one is selling wares at midnight.

#162
casadechrisso

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Ferretinabun wrote...

casadechrisso -

What is a - good - nude patch for DA:O?

Enquiring minds want to know...


Errr... good question, and I'm sure I'm not allowed to link it here. Basically something not ridiculous, natural, not pixelporn. Look at a real naked person on a non-porn side, compare to the images of nude patches, decide for yourself. But tastes vary, I heard these days people get arrested for having unshaven armpits. :D


Edit: I believe it's "Natural bodies" and a skin from "Realistic look", both on the dragonagenexus site, they give you enough good looking optiions. I also used the mildest version of the better cutscenes at some point, it's okay and tame enough too - wouldn't go for the harder versions though.

Modifié par casadechrisso, 13 janvier 2012 - 01:46 .


#163
Am1vf

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Since we are mentioning the nudity I have to ask: Is someone here really ofended by nipples?
:huh:I would like to know.


google_calasade wrote...
Sortable (but limited) inventory gets my vote.

That was the idea.

#164
DreamwareStudio

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Natural Bodies at Dragon Age Nexus (pretty sure it's available via Projects on BSN as well)

Modifié par google_calasade, 13 janvier 2012 - 01:45 .


#165
DreamwareStudio

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scyphozoa wrote...

Frankly I think the idea of a store closing at night is better for atmosphere. I don't like games that dismiss or suspend realistic behavior for the player's accessibility. I don't think a living, breathing world should be designed for the player's whim. That is exactly what I like so much about open worlds like Skyrim and FONV, they do not feel or look like they are just waiting around for the player to interact with them. The world and its NPCs persist.

Now of course, Skyrim etc is still designed for the player, but its presentation doesn't feel shallow, like every npc is a manakin waiting to be interacted with. I think having a realistic nighttime schedule for NPCs is a great way to add depth and atmosphere to game worlds. Players should learn the consequence of trying to go the market at midnight is that no one is selling wares at midnight.


Yep, that was my point.  Maybe another consequence at travelling at night is that it's more dangerous. :)

#166
casadechrisso

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google_calasade wrote...

Natural Bodies at Dragon Age Nexus (pretty sure it's available via Projects on BSN as well)


50% right - see edit above. :)

Natural bodies alone doesn't meet my quality standards. 

#167
TEWR

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Dave of Canada wrote...

Night shops could very well work in the universe, despite the fact that night shifts aren't common. Magic and the like could be used, a woman who's nocturnal operates her father's shop while he's asleep and counts the profits made during the day / a golem sells a dwarven blacksmith's wares over the night / a blood mage uses a thrall to sell things while he's asleep.

Could even introduce differences in it, such as the thrall not being able to enchant anything but can be influenced by other mages in the group, the golem being enchanted to create better wears when his owner is asleep but cannot be "haggled" with (HIS PRICES ARE SET IN STONE.), the daughter having less interaction with people 
(due to being nocturnal)  and easier to manipulate but doesn't have access to all her father's wears.


These are great ideas.

Also, great pun for a stone Golem. And if it's a steel golem his prices are ironclad.

#168
DreamwareStudio

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casadechrisso wrote...

google_calasade wrote...

Natural Bodies at Dragon Age Nexus (pretty sure it's available via Projects on BSN as well)


50% right - see edit above. :)

Natural bodies alone doesn't meet my quality standards. 


I haven't compared them.  NB is the only one about which I know.  Ah, I see, the realistic is an add-on, I take it.

Modifié par google_calasade, 13 janvier 2012 - 01:50 .


#169
Am1vf

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google_calasade wrote...
 Maybe another consequence at travelling at night is that it's more dangerous. :)


But not like in Kirkwall, please! That was too much. How does that city still have any buildings?

#170
Brockololly

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Dave of Canada wrote...

Brockololly wrote...

Of course, maybe if you guys added horses, you could store more loot on your faithful steed? Or even bring back the ability to shuffle gear between party members, even if they're not in your party, like you could in Origins?


Similar to Dungeon Siege's pack mules?


Sure. So if you know you're going to go dungeon crawling in some dungeon likely packed with loot, you can bring a horse/mule with you to fill up with stuff when you get out and maybe send it back to your camp/house/base. Or if you know you're going into a massive battle and want some extra space, there you go. Or if they had actual rideable horses, you could store loot on them too ( I wish you could do that in Skyrim).

Honestly, there are so many creative ways devs could approach the inventory interface and loot beyond stripping them out completely like ME has done or making them terribly boring lists like DA2 or Skyrim to some extent. At least in Skyrim you can see the items in detail and can open up the books to read or inspect your weapons. Or in DAO you could read detailed item descriptions. That goes for so much of RPG interfaces and menus in general- they can be so much better and I wish devs would put more thought and consideration into them.

Dave of Canada wrote...
Interesting, thanks.


Avellone interviews are almost always interesting I find. His view of what makes a good RPG is just about perfect IMO:

What, in your opinion, are the crucial elements for a good RPG these days?



The range of character development and customization, and reactivity to
that character choice and development within the game world. The more
you can do to bring story, world, and characters into the equation, the
better, but ultimately, players want to build the character they want,
customize their character, and then have the world respond appropriately
through dialogue choices, ways to solve quests, or even NPC's reactions
to your character's purple mohawk.


Modifié par Brockololly, 13 janvier 2012 - 01:54 .


#171
HiroVoid

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casadechrisso wrote...

Ferretinabun wrote...

casadechrisso -

What is a - good - nude patch for DA:O?

Enquiring minds want to know...


Errr... good question, and I'm sure I'm not allowed to link it here. Basically something not ridiculous, natural, not pixelporn. Look at a real naked person on a non-porn side, compare to the images of nude patches, decide for yourself. But tastes vary, I heard these days people get arrested for having unshaven armpits. :D


Edit: I believe it's "Natural bodies" and a skin from "Realistic look", both on the dragonagenexus site, they give you enough good looking optiions. I also used the mildest version of the better cutscenes at some point, it's okay and tame enough too - wouldn't go for the harder versions though.

There were Morrigan nipples in DAO if you knew where to look. :whistle:

#172
casadechrisso

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Am1_vf wrote...

Since we are mentioning the nudity I have to ask: Is someone here really ofended by nipples?
:huh:I would like to know.


Hell no, but I know that nipples are a huge thing over in the US and Bioware would have to face another ridiculous media campaign if they did it. The Witcher wasn't made primarily for the US market, so they didn't care and that's good. I have no idea what the problem with nipples in the US is either, but it was explained to me that while it's hardly a 12+ thing in Europe, it's definitely an 18+ thing in the US. I don't need to understand it, but seeing the FOX campaign over Mass Effect back then and how parents over there think it'd hurt their children, I can see hat Bioware would rather avoid another ****storm, with the US being probably their primary market. Gotta live with it. 
It's not that I NEED to see nipples in my games anyway, but I also don't want to be treated like a 12yr old in a game that was made for adults... Give me back the Mass Effect - quality and all is fine. Just no Merill in bedwear anymore, that's more sick than a naked elf. :lol:

#173
TEWR

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The reactions to nudity in video games by both the media and parents in the U.S is absurd.

A game will ultimately have what it will have, and the responsibility falls to the parent to determine if they want their children to have certain games. Which means they can't just plug their ears and say "I can't hear you! That's not something that exists in these games!"

They need to know more about how video games are made and how they're rated. Sexuality exists in many forms of media: Art, music, books, TV shows, movies. These are rarely if ever questioned for being present in those forms of media. Why should they be questioned in video games?

The media didn't take issue with Tony Dinozzo and Jeanne Benoit having sex at the ending of an NCIS episode, nor did parents.

I find it ridiculous that parents want their children educated on sex but throw a hissyfit if video games dare to even try and show what is a natural part of humanity.

Modifié par The Ethereal Writer Redux, 13 janvier 2012 - 02:08 .


#174
casadechrisso

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Not to mention that a game with a 18+ sticker shouldn't care at all about kids, and yet people start complaining immediately and use the "I don't want my kid to see this" argument. It just shows how much those labels are really worth, no matter if it says 18, parents apparently buy it for their 13yr olds and then are shocked to see mature content. Dumbness will always exist. But what else can you do but shake your head and play more eastern european games...?

Modifié par casadechrisso, 13 janvier 2012 - 02:12 .


#175
Zjarcal

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Brockololly wrote...

Grid Inventory>>>>>>>>>>>>>>>>>>>>>>>>>>>list inventory. Fact.

Seriously, list inventories need to go back to the deepest circle of Hell from whence they first bared their grotesque countenance and damned RPGs with boring and unintuitive inventories.


....

Reading your posts gives me major headaches. If it's not trolling like in the first page (and subsequently ignoring people calling you out on it), it's stuff like this. I just...

Image IPB

.... yeah.