I hope that ME3 is better balanced with smarter squads.
EDIT: Been thinking about what people are saying, and perhaps the soldier is
the best partly because he is by far the easist class to learn. Why is
that?
Well, I think that it is in part due to the slow motion
ability making the action slow to a crawl, but I think that the soldier
is basically a powerless class with better weapns. He has no real class
hook so to speak of, and basically he's just there as the easy mode
class and nothing else. Pretty much all of his light weapons are hit
scan (that is you shoot directly at who you want dead and they die), but
what if he had a set of light weapons which were more projectile based
like the heavy weapons are? If the soldier gets the best weapons then
it's only fair that the player would have to learn a more advanced form
of aiming than hitscan. And that is what projectile weapons are. Keep in
mind that these examples are just theory to get some discussion going,
and aren't supposed to be my idea of "good" gameplay balance
Suppose
that Shepard, instead of having a machine gun was given a medium range
rapid fire projectile based plasma rifle? Would travel at fairly high
velocity (something like the one from Halo CE) and a small firing come
would make it effective at a good distance.
A grenade launcher
with small clip of 2 at a time, low ammo capacity and low rate of fire
so it can't be spammed. Can make it arc too, so that if the player is
good at predicting trajectories that they can hit enemies behind cover,
and the grenade would detonate if it hits the enemy or after the timed
fuse runs out.
And I suppose that one hitscan weapon like a shotgun for close range would be fine too.
Modifié par tetrisblock4x1, 11 janvier 2012 - 03:34 .





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