Soldier the best class? Or just too easy to play well for too little effort?
#101
Posté 10 janvier 2012 - 07:49
#102
Posté 10 janvier 2012 - 07:51
#103
Posté 10 janvier 2012 - 07:54
#104
Posté 10 janvier 2012 - 07:58
All of my Shepards are soldiers so up until recently I never really could compare the Soldier class to any of the other ones however I created my very first Vanguard Shepard about a few weeks ago. At first it was a bit of an adjustment, I hadn't realised how reliant I had become on the Time dilation from the Soldier's Adrenalin Rush, it became harder to aim and fire weapons like the Heavy Pistol ( a weapon I use alot as a Soldier ) without it and then there is also the matter of the getting out of the way of gunfire especially since Vanguards don't have the Soldiers shields or health. I died quite a few times early on. Later in the game once everything is more or less maxed out ( Biotic Charge ) however the Vanguard does come into a league of it's own and it is alot of fun to play as.
#105
Posté 10 janvier 2012 - 08:48
#106
Posté 10 janvier 2012 - 08:50
On the Adept, the Mattock has better synergy with the Tempest :<lamero21 wrote...
adept + M-96 Mattock + M-12 Locust = biotic terminator
#107
Posté 10 janvier 2012 - 09:19
#108
Posté 10 janvier 2012 - 09:55
ttchip wrote...
i enjoyed breezing as soldier through my latest playthrough, mainly because i wanted another shepard for the import. it's undeniable that the soldier's damage output is vastly superior to the other classes, both in ME and ME2. it'll be my first class to play in me3 because - and that is valid for me - i enjoy the class being effective over it being interesting. dunno if that makes sense though ;->
class effectiveness is largely dependant on the player learning to use it effectively. Of course it could be argued that soldier is the easiest one in terms of learning.
#109
Posté 10 janvier 2012 - 10:18
BounceDK wrote...
Thanks to slow cooldown timers, ME2 was only fun to play as soldier. I'm not gonna mention the utterly useless classes found in the game as well, we all know em by now.
They are only useless to you because you havn't learned how to play them right, it shows your narrow thinking and inability to adapt. Your problem is you get stuck in one play style and won't think outside the box. BTW the cooldown timers were actualy pretty short even for a low level Shepard.
#110
Posté 10 janvier 2012 - 10:41
#111
Posté 10 janvier 2012 - 10:44
#112
Posté 10 janvier 2012 - 10:49
#113
Guest_Cthulhu42_*
Posté 10 janvier 2012 - 10:51
Guest_Cthulhu42_*
#114
Posté 10 janvier 2012 - 10:53
Someone With Mass wrote...
All classes can use all weapons, so I really don't see the point in playing as a Soldier, because I can get by with two-three weapons just fine.
Well you can use best weapons in all 5 slots with Soldier.
Plus AR never get's old.
#115
Posté 10 janvier 2012 - 10:57
#116
Posté 10 janvier 2012 - 11:14
Soldier is bread and butter FPS style.
Vanguard is in your face action game.
Infiltrator defiantly plays a bit like your stealth game.
Adept and Engineer are very tactical classes.
People say Adept is slow, but I breezed by fairly easily with it. Paired off with Garrus with maxed out Overload and Squad Armor Piercing ammo, and I took Stasis (only needed one point in it.) and the Viper Sniper Rifel and it really didn't matter who was our third member - things just died.
#117
Posté 10 janvier 2012 - 11:57
But that's because Shepard is awesome.
#118
Posté 11 janvier 2012 - 12:02
Mesina2 wrote...
Well you can use best weapons in all 5 slots with Soldier.
Plus AR never get's old.
I can have any assault rifle on any class.
I don't want to have all the best weapons on me either. Makes it boringly easy.
#119
Posté 11 janvier 2012 - 12:05
#120
Guest_PDesign_*
Posté 11 janvier 2012 - 12:10
Guest_PDesign_*
#121
Posté 11 janvier 2012 - 12:14
#122
Posté 11 janvier 2012 - 12:29
The fact that soldier is the toughest to take down and can use the slow time perk to get out of a situation or poke out of cover and take one person down at a time the soldier also can have other skills like Geth Shield Boost or Barrier which makes him one tough cookie to kill in the field. Although soldier may not be the 'most' fun the topic was refering to BEST. I don't know about you guys but playing as any other class on insane from the start is not fun.... Vanguards end up teleporting right in front of the enemy and then get rocked with a few shots, sentiels armor doesnt really do much compared to geth shield boost or barrier so that can be easily ignored, infiltrator can be pretty annoying since most enemies in the game just rush you, engineer runs out of ammo to damn fast and the combat drone does jack ****, and the adpet also has an ammo issue but the biotics can be quite fun and can easily turn the tide of the battle but then there is the whole ability cooldown where one ability affects all abilities unlike in Mass Effect 1.
So with all of that said, Soldier should defintly be considered the best. I mean, before I commented I read most of the post and all of them are in rage because someone said soldier is considered the best but I mean how many of you actually sat down and thought about it before raging and posting some negative comments to the topic creator.
Modifié par Legato 0021, 11 janvier 2012 - 12:30 .
#123
Posté 11 janvier 2012 - 01:16
But for me as a player I only play on insanity , I've played all classes finishing up my engineer class now
but I have to say I love playing the soldier class . . .I play him CQC , right up in the enemies faces.
As far as what was the most easiest class , the sentinel was the easiest , then engineer and adept in that order.
My fav in order:
1. solider
2. vanguard
3. infiltrator
4.engineer
5. sentinel
6.adept
This clearly my on personal view. . .
Everyone has there fav . . . so play nice. . . LOL. . .
#124
Guest_Catch This Fade_*
Posté 11 janvier 2012 - 01:22
Guest_Catch This Fade_*
Agreed.DiebytheSword wrote...
I always thought it was stupid to limit availability of the assault rifle, it and the side arm are the basic gear everyone should be aquainted with, and thus able to carry. This new mechanic is a change for the better.
#125
Posté 11 janvier 2012 - 01:25
No one clears a room faster than a Vanguard.
Modifié par Mr. Gogeta34, 11 janvier 2012 - 01:25 .





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