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Soldier the best class? Or just too easy to play well for too little effort?


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#126
JBo796

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tetrisblock4x1 wrote...

In ME2: Soldier has the most firepower, strongest weapons, and is tough to kill. No reason to pick a biotic class, you have two squad members to do it for you, plus the AI is utterly and hoplessly terrible when it comes to shooting and close range combat in general so they should be kept back to support from a good safe distance.

I hope that ME3 is better balanced with smarter squads.


I believe you meant Infiltrator:ph34r: is the best class.

#127
tetrisblock4x1

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Ok guys, if it's subjective, then why do the stats back me up? fyi the soldier was the most played class BY FAR at a whopping 80%

http://pcgamingcorne...rdpress/?p=2869

Modifié par tetrisblock4x1, 11 janvier 2012 - 02:39 .


#128
Someone With Mass

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Next, people are going to tell me that Twilight is good just because it has many fans.

#129
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Soldier is easily the best class if you have the Firepower Pack. Mattock + Geth Plasma Shotgun + Widow (post-CS) = very easy combat.

#130
DiebytheSword

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Oh look, this devolved into a my class choice is the best class choice for you thread.

The best class is the one that tickles you the most to play when you are behind your keyboard, relative strengths and statistics are meaningless next to this single concept.

#131
tetrisblock4x1

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DiebytheSword wrote...

Oh look, this devolved into a my class choice is the best class choice for you thread.

The best class is the one that tickles you the most to play when you are behind your keyboard, relative strengths and statistics are meaningless next to this single concept.


You're right of course, but the fact remains that the soldiers only distinction from other classes is that he's the easy mode class of ME2. If he could keep is edge in terms of brute force firepower without been as easy as he currently is then that would be a step towards a more balanced game and a more distinctive class system. Wouldn't you agree?

Also, I've edited my first post for the topic to talk about his weapons.

Modifié par tetrisblock4x1, 11 janvier 2012 - 02:43 .


#132
AcidGlow

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There is no best class, its what ever you perfer.

#133
Eragondragonrider

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I liked the Soldier class the best out of all the classes, had the least O SH@@ moments. Wish it was only limited to rifles and handguns only, would have made it more challenging. Vanguards where great because they really taught you how to use cover and when you could charge groups, and gave me the most game over screens.

#134
RPGamer13

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Strongest weapons? Please, the Claymore is usable by the Vanguard and is one of the strongest weapons in ME2. Also, the Vanguard's Charge helps out a lot to avoid battles you don't have to fight to move on. I got to every single switch without killing any enemies on Insanity right before the final area of the game. Creative use of Charge also helped out with areas that otherwise I don't know I could have beat the game on Insanity.

#135
jasonsantanna

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tetrisblock4x1 wrote...

DiebytheSword wrote...

Oh look, this devolved into a my class choice is the best class choice for you thread.

The best class is the one that tickles you the most to play when you are behind your keyboard, relative strengths and statistics are meaningless next to this single concept.


You're right of course, but the fact remains that the soldiers only distinction from other classes is that he's the easy mode class of ME2. If he could keep is edge in terms of brute force firepower without been as easy as he currently is then that would be a step towards a more balanced game and a more distinctive class system. Wouldn't you agree?

Also, I've edited my first post for the topic to talk about his weapons.




While this is sole based on ME2 soldier class  in ME1 soldier was my fav class then also. . . ppl say its the most easiest , I don't think its the most easiest its the most familiar class , people know guns and game players have played other games with guns , face  it there are tons of them. . . I think that's the reason that 80% of ppl play as soldier.
 I myself view the soldier as the under dog he has to rely solely on soaking up damage and can only use guns , I was hoping in ME3 that would change with the intro of heavy melee that he would get more special moves or able to do melee combos with AR to make him more accessible. . .

#136
KotorEffect3

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Bottom line is if you are the type of person that does multiple playthroughs which I assume most of the posters here are then you are going to try every class at least once or else you end up cheating yourself. Sure we all gravitate towards our favorites but it is good to give them all a try. Some may suprise you.

#137
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Someone With Mass wrote...

Next, people are going to tell me that Twilight is good just because it has many fans.

Haha! Argumentum ad populum indeed.

#138
DiebytheSword

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tetrisblock4x1 wrote...

DiebytheSword wrote...

Oh look, this devolved into a my class choice is the best class choice for you thread.

The best class is the one that tickles you the most to play when you are behind your keyboard, relative strengths and statistics are meaningless next to this single concept.


You're right of course, but the fact remains that the soldiers only distinction from other classes is that he's the easy mode class of ME2. If he could keep is edge in terms of brute force firepower without been as easy as he currently is then that would be a step towards a more balanced game and a more distinctive class system. Wouldn't you agree?

Also, I've edited my first post for the topic to talk about his weapons.


No, that is not his sole distinction.  Soldier serves a story purpose as well from ME1, it gives you a character without the power granted by biotics and techs, so you can see the world from the eyes of a person who is not in posession of these powers him or herself.

Beyond that Concussion and time dialation are further things that separate the soldier from the other classes other than firepower and tanking.

Regardless of percieved difficulty, Soldier presents his own challenges, especially in ME3 and against certain foes.

The only real place where I see a problem is the removal of his time dialation ability in MP, which could be problematic in terms of balance, but I'm sure bioware has figured out a solution for that.

#139
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Vanguard FTW.

#140
Boiny Bunny

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I will say that this is just my personal opinion - but I've always found the Soldier class to make the game the easiest (I play on Insanity) - in particular, Immunity is an obscenely powerful ability - especially in ME1, where a Soldier who has levelled that up (and has at least one rank in Adrenaline Rush) is effectively literally invincible.

#141
tetrisblock4x1

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DiebytheSword wrote...

tetrisblock4x1 wrote...

DiebytheSword wrote...

Oh look, this devolved into a my class choice is the best class choice for you thread.

The
best class is the one that tickles you the most to play when you are
behind your keyboard, relative strengths and statistics are meaningless
next to this single concept.


You're right of course, but
the fact remains that the soldiers only distinction from other classes
is that he's the easy mode class of ME2. If he could keep is edge in
terms of brute force firepower without been as easy as he currently is
then that would be a step towards a more balanced game and a more
distinctive class system. Wouldn't you agree?

Also, I've edited my first post for the topic to talk about his weapons.


No,
that is not his sole distinction.  Soldier serves a story purpose as
well from ME1, it gives you a character without the power granted by
biotics and techs, so you can see the world from the eyes of a person
who is not in posession of these powers him or herself.

Beyond
that Concussion and time dialation are further things that separate the
soldier from the other classes other than firepower and tanking.

Regardless of percieved difficulty, Soldier presents his own challenges, especially in ME3 and against certain foes.

The
only real place where I see a problem is the removal of his time
dialation ability in MP, which could be problematic in terms of balance,
but I'm sure bioware has figured out a solution for that.


Powerless? Well, yeah it's inevitable that the squad will have less access to biotics and tech if you're soldier but you can use your squad mates powers as if you own them yourself. Kind of kills the point a bit from a mechanical point of view... but I suppose if you're the LARPing type of player who wants to make believe it's kind of a bigger deal.

Got to say that I really loved the Kasumi DLC, and the main reason was for her flash bang ability. It's kind of cheating if Kasumi uses it because she doesn't actually throw the grenade, you just press a button and something awesome happens. But if Shepard acquires that ability for himself you're actually throwing it like a projectile. I absolutely love that because it give a whole mew dynamic to the game play. It's that kind of dynamic which I think would make the soldier really shine as its own class.

Modifié par tetrisblock4x1, 11 janvier 2012 - 03:46 .


#142
didymos1120

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tetrisblock4x1 wrote...

 It's kind of cheating if Kasumi uses it because she doesn't actually throw the grenade, you just press a button and something awesome happens.


That's only true if she's off-camera. If she's in view, then the animation will play.

#143
tetrisblock4x1

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didymos1120 wrote...

tetrisblock4x1 wrote...

 It's kind of cheating if Kasumi uses it because she doesn't actually throw the grenade, you just press a button and something awesome happens.


That's only true if she's off-camera. If she's in view, then the animation will play.


Good to know, thanks. Doubt she'd last long if she got in my view and I consider them to be a liability at the close ranges that I shoot at, so...

#144
DiebytheSword

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tetrisblock4x1 wrote...
Powerless? Well, yeah it's inevitable that the squad will have less access to biotics and tech if you're soldier but you can use your squad mates powers as if you own them yourself. Kind of kills the point a bit from a mechanical point of view... but I suppose if you're the LARPing type of player who wants to make believe it's kind of a bigger deal.


I am an old school tabletop player, I have engaged in a LARP only once as a favor to a freind who needed cannon fodder for a power play.  That said, I suppose you are a person who looks at charts and graphs, min-maxes bonuses and looks at that as role playing because number bonuses on weapons in a fictional universe are clearly not make believe.

My point still stands from a story perspective, as a soldier you don't have access to "mass effect magic".   It serves a role there, no matter how much you want to marginalize it to make a claim about one class being better than another because of numbers dictating the game rather than player agency and storytelling.

#145
GamerrangerX

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tetrisblock4x1 wrote...

In ME2: Soldier has the most firepower, strongest weapons, and is tough to kill. No reason to pick a biotic class, you have two squad members to do it for you, plus the AI is utterly and hoplessly terrible when it comes to shooting and close range combat in general so they should be kept back to support from a good safe distance.

I hope that ME3 is better balanced with smarter squads.

EDIT: Been thinking about what people are saying, and perhaps the soldier is
the best partly because he is by far the easist class to learn. Why is
that?

Well, I think that it is in part due to the slow motion
ability making the action slow to a crawl, but I think that the soldier
is basically a powerless class with better weapns. He has no real class
hook so to speak of, and basically he's just there as the easy mode
class and nothing else. Pretty much all of his light weapons are hit
scan (that is you shoot directly at who you want dead and they die), but
what if he had a set of light weapons which were more projectile based
like the heavy weapons are? If the soldier gets the best weapons then
it's only fair that the player would have to learn a more advanced form
of aiming than hitscan. And that is what projectile weapons are. Keep in
mind that these examples are just theory to get some discussion going,
and aren't supposed to be my idea of "good" gameplay balance

Suppose
that Shepard, instead of having a machine gun was given a medium range
rapid fire projectile based plasma rifle? Would travel at fairly high
velocity (something like the one from Halo CE) and a small firing come
would make it effective at a good distance.

A grenade launcher
with small clip of 2 at a time, low ammo capacity and low rate of fire
so it can't be spammed. Can make it arc too, so that if the player is
good at predicting trajectories that they can hit enemies behind cover,
and the grenade would detonate if it hits the enemy or after the timed
fuse runs out.

And I suppose that one hitscan weapon like a shotgun for close range would be fine too.



agree

#146
tetrisblock4x1

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DiebytheSword wrote...

tetrisblock4x1 wrote...
Powerless? Well, yeah it's inevitable that the squad will have less access to biotics and tech if you're soldier but you can use your squad mates powers as if you own them yourself. Kind of kills the point a bit from a mechanical point of view... but I suppose if you're the LARPing type of player who wants to make believe it's kind of a bigger deal.


I am an old school tabletop player, I have engaged in a LARP only once as a favor to a freind who needed cannon fodder for a power play.  That said, I suppose you are a person who looks at charts and graphs, min-maxes bonuses and looks at that as role playing because number bonuses on weapons in a fictional universe are clearly not make believe.

My point still stands from a story perspective, as a soldier you don't have access to "mass effect magic".   It serves a role there, no matter how much you want to marginalize it to make a claim about one class being better than another because of numbers dictating the game rather than player agency and storytelling.


Well the paragon/renegade and the loyalty systems seems to want to promote the power gaming kind of people... certainly isn't doing the role players any favors. When you start making player choice a game mechanic, then it gets easy to play inconsistent shepard because right and wrong are based on opinions and few will agree with Bioware all of the time.Take Shiala after shes freed from the Thorian for example. Game seems to assume you kill her to be a renegade (humanity first, rascist and all that), but the reality is not that simple, and leaving loose ends behind might not be the smartest thing that paragon Shep could do. Now, I know there aren't consequence for letting her go free, but it doesn't seem so clear at first.

#147
DiebytheSword

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We can agree on Paragon/Renegade and loyalty, those are also mechanics and player agency mixed, not strictly story elements per se.

Perhaps it would better illuminate my position if I stated that most CRPGs are bad in my book because they pale in comparison to a great tabletop experience. At the end of the day, it is why I've never taken up an MMO, which is all about grinding and numbers.

#148
Drone223

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Soilder class is unique from the other five classes because its ment to be a walking armoury, it has a weapon for every type of combat situation

Also I'm suprised that this thread isn't locked yet due to class war's

Modifié par Drone223, 11 janvier 2012 - 04:41 .


#149
Someone With Mass

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If you want to play with little to no effort, go Engineer in ME3 and max out the Sentry Turret.

When I tried it, it killed the Atlas in the Sur'Kesh demo in less than five seconds alone on Normal difficulty. Same with the Cerberus troopers before that. Didn't have to fire a single shot. The sentry and the combat drone took them all out.

That doesn't mean I won't fire my weapons, though.

Modifié par Someone With Mass, 11 janvier 2012 - 04:57 .


#150
Bananables

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you made it look like people who play soldier are noobs. i think i have a real reason for making the soldier my main class. for one, im into "precision". in almost every game i play i either pick the ranger, or the stealth assassin who can be in and out of combat in a blink of an eye. some of my friends say that thats playing like a p*ssy, but really its just how i like to game.

in ME2 soldier was the only class that could wield the assault rifle, one of the main reasons i picked it. the vindicator and the mattock for example, are the two most accurate weapons in the game outside of snipers, again precision. PLUS, adrenaline rush slows down time for lining up shots, again precision.

in ME3 though, now that every class can carry an assault rifle, i might actually pick a vanguard or an adept first or something. although adrenaline rush makes me feel like a badass when i can pin the tail on a heavy's ass in about 3 seconds.