Aller au contenu

Photo

Soldier the best class? Or just too easy to play well for too little effort?


  • Veuillez vous connecter pour répondre
184 réponses à ce sujet

#151
jasonsantanna

jasonsantanna
  • Members
  • 626 messages

Bananables wrote...

you made it look like people who play soldier are noobs. i think i have a real reason for making the soldier my main class. for one, im into "precision". in almost every game i play i either pick the ranger, or the stealth assassin who can be in and out of combat in a blink of an eye. some of my friends say that thats playing like a p*ssy, but really its just how i like to game.

in ME2 soldier was the only class that could wield the assault rifle, one of the main reasons i picked it. the vindicator and the mattock for example, are the two most accurate weapons in the game outside of snipers, again precision. PLUS, adrenaline rush slows down time for lining up shots, again precision.

in ME3 though, now that every class can carry an assault rifle, i might actually pick a vanguard or an adept first or something. although adrenaline rush makes me feel like a badass when i can pin the tail on a heavy's ass in about 3 seconds.



Posted Imageohhh yeahPosted Image!
I totally agree

#152
tetrisblock4x1

tetrisblock4x1
  • Members
  • 1 781 messages

Bananables wrote...

you made it look like people who play soldier are noobs.


Not what I meant. I'd just like the class to require as much of an effort as the biotics and tech roles. A more advanced way of aiming is just one way to put it on equal levels as the other classes, and an additional play style. The engineer and the adept classes are the choices for people who like to think in strategy, Vanguard is for people who like mobility, infiltrator for sniping, and the soldier can be like a demolitions specialist whos good at hitting people behind cover. And to do that you need projectile weapons which arc, such as the grenade launcher. No harm in that?

#153
someone else

someone else
  • Members
  • 1 456 messages
gotta agree with DiebytheSword - straight up marine is - if not "canon" - closer to the core story than any other class - even post Lazarus. Now I play and enjoy lots of other classes, but the soldier is the basic unit of combat throughout the history of warfare and it makes sense - marrative-wise, gameplay-wise - to make that class the most accessible and playable across the widest range of skill and interest levels. For that reason, my first playthrough is alway with a Marine and will be so in ME3
"Best" has nothing to do with it.

#154
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 286 messages
Adept and Sentinel are the best classes. Infiltrator is also fun ...
Soldier is just Shoot'n'Kill

#155
jasonsantanna

jasonsantanna
  • Members
  • 626 messages
I love the soldier like I said I have played the other classes too, but it seems like non soldier players don't want to give the soldier his props . . . look at the ME soldier as you would   Master chief from Halo .
I am in no way bashing other classes because Vanguard and Infiltrator are my next favorite classes
But just watching cruz1ale  Youtube vid shows you just how a soldier can be effective and without squad help.
Note : he has made other vids the same way with Infiltrator and Sentinel with no squad help.


#156
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
You know, Shepard being exposed to element zero and developing biotic powers also happened. 2171 is the year when Shepard was detected as a biotic and received L3 implants after being exposed to eezo a second time. That's the possible and unnamed background story in case Shepard becomes an Adept, Vanguard or Sentinel.

So it's completely possible to roleplay as a biotic.

#157
DiebytheSword

DiebytheSword
  • Members
  • 4 109 messages

Someone With Mass wrote...

You know, Shepard being exposed to element zero and developing biotic powers also happened. 2171 is the year when Shepard was detected as a biotic and received L3 implants after being exposed to eezo a second time. That's the possible and unnamed background story in case Shepard becomes an Adept, Vanguard or Sentinel.

So it's completely possible to roleplay as a biotic.


Indeed it is, and its not my claim that it is impossible to do so, only that the Soldier represents the window of the non-enhanced by eezo background.

#158
KreeCapt

KreeCapt
  • Members
  • 407 messages
I just identify with a Soldier. It's a natural fit for me. However, I do have characters in Infiltrator, Adept, Sentinel and Vanguard. Infiltrator is my 2nd favorite class.

When I play any RPG with my buds (dating back to D&D) I was always "The Tank". I'm a weapons guy and if you give me the option of carrying a Nuke Gun with all weapons....SIGN ME UP!

#159
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages
The Solider with AR and a Mattock is grossly overpowered. Other than that combo I think the Soldier is pretty balanced. It doesn't have a steep learning curve, but it isn't overpowered.

I'm more a fan of caster classes personally. I find them more engaging than the primarily one-power spammers like the Vanguard and Soldier.

#160
clopin

clopin
  • Members
  • 1 228 messages
Soldier the best?

Who cares, ME2 was a single player game. And besides, a well played Vanguard could clear the field much faster than any other class; if that's what you mean by "best." It will be interesting to see how they decide to balance the classes in MP however...

#161
saturos2

saturos2
  • Members
  • 487 messages

tetrisblock4x1 wrote...

In ME2: Soldier has the most firepower, strongest weapons, and is tough to kill. No reason to pick a biotic class, you have two squad members to do it for you, plus the AI is utterly and hoplessly terrible when it comes to shooting and close range combat in general so they should be kept back to support from a good safe distance.

I hope that ME3 is better balanced with smarter squads.

EDIT: Been thinking about what people are saying, and perhaps the soldier is
the best partly because he is by far the easist class to learn. Why is
that?

Well, I think that it is in part due to the slow motion
ability making the action slow to a crawl, but I think that the soldier
is basically a powerless class with better weapns. He has no real class
hook so to speak of, and basically he's just there as the easy mode
class and nothing else. Pretty much all of his light weapons are hit
scan (that is you shoot directly at who you want dead and they die), but
what if he had a set of light weapons which were more projectile based
like the heavy weapons are? If the soldier gets the best weapons then
it's only fair that the player would have to learn a more advanced form
of aiming than hitscan. And that is what projectile weapons are. Keep in
mind that these examples are just theory to get some discussion going,
and aren't supposed to be my idea of "good" gameplay balance

Suppose
that Shepard, instead of having a machine gun was given a medium range
rapid fire projectile based plasma rifle? Would travel at fairly high
velocity (something like the one from Halo CE) and a small firing come
would make it effective at a good distance.

A grenade launcher
with small clip of 2 at a time, low ammo capacity and low rate of fire
so it can't be spammed. Can make it arc too, so that if the player is
good at predicting trajectories that they can hit enemies behind cover,
and the grenade would detonate if it hits the enemy or after the timed
fuse runs out.

And I suppose that one hitscan weapon like a shotgun for close range would be fine too.


your argument is invalid, simply because of assalt armor for the sentinel class.

#162
tetrisblock4x1

tetrisblock4x1
  • Members
  • 1 781 messages

saturos2 wrote...

tetrisblock4x1 wrote...

In ME2: Soldier has the most firepower, strongest weapons, and is tough to kill. No reason to pick a biotic class, you have two squad members to do it for you, plus the AI is utterly and hoplessly terrible when it comes to shooting and close range combat in general so they should be kept back to support from a good safe distance.

I hope that ME3 is better balanced with smarter squads.

EDIT: Been thinking about what people are saying, and perhaps the soldier is
the best partly because he is by far the easist class to learn. Why is
that?

Well, I think that it is in part due to the slow motion
ability making the action slow to a crawl, but I think that the soldier
is basically a powerless class with better weapns. He has no real class
hook so to speak of, and basically he's just there as the easy mode
class and nothing else. Pretty much all of his light weapons are hit
scan (that is you shoot directly at who you want dead and they die), but
what if he had a set of light weapons which were more projectile based
like the heavy weapons are? If the soldier gets the best weapons then
it's only fair that the player would have to learn a more advanced form
of aiming than hitscan. And that is what projectile weapons are. Keep in
mind that these examples are just theory to get some discussion going,
and aren't supposed to be my idea of "good" gameplay balance

Suppose
that Shepard, instead of having a machine gun was given a medium range
rapid fire projectile based plasma rifle? Would travel at fairly high
velocity (something like the one from Halo CE) and a small firing come
would make it effective at a good distance.

A grenade launcher
with small clip of 2 at a time, low ammo capacity and low rate of fire
so it can't be spammed. Can make it arc too, so that if the player is
good at predicting trajectories that they can hit enemies behind cover,
and the grenade would detonate if it hits the enemy or after the timed
fuse runs out.

And I suppose that one hitscan weapon like a shotgun for close range would be fine too.


your argument is invalid, simply because of assalt armor for the sentinel class.


You don't know what I'm talking about do you?

#163
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

Someone With Mass wrote...

If you want to play with little to no effort, go Engineer in ME3 and max out the Sentry Turret.

When I tried it, it killed the Atlas in the Sur'Kesh demo in less than five seconds alone on Normal difficulty. Same with the Cerberus troopers before that. Didn't have to fire a single shot. The sentry and the combat drone took them all out.

That doesn't mean I won't fire my weapons, though.


GOD, WHY IS MY ENGINEER SHEPARD 5TH ONE TO PLAY?!

#164
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages
I like the Engineer's game mechanics. However I can't play it because I just don't get the "badass" feel with it as I do with other classes shallow reason I know.

#165
CROAT_56

CROAT_56
  • Members
  • 1 346 messages
For me, I use soldier as my main Shep mainly because when I first started I didn't know any better and to be honest they are all good classes that it makes it difficult for me to choose one.

On that note I like firepower so having 4 weapons 5 in ME3 seems cool, yes it might be OP but its single player and you can role play it to make your own situations out of it. Ie. only your rifle for the quest or only your pistol.

#166
DDG4005

DDG4005
  • Members
  • 527 messages
I'll just say that Soldier class is what I always play as.  Since Soldiers aren't biotics and don't have tech abilites they need firepower.  It makes since that they can wield all firearms but that doesn't mean it's the "best" class, just balanced.

#167
tetrisblock4x1

tetrisblock4x1
  • Members
  • 1 781 messages

CROAT_56 wrote...
 yes it might be OP but its single player


Not for much longer. We're already getting coop, and the new dragon age is going on the battlefield 3 engine, it will include multiplayer, and since EA is in charge of Bioware that is reason enough to expect a competitive ME in the future this year or next.

And sorry, but the game lets you do stupid things like leave prisoners of war behind alive and free, go treasure hunting for that volus missing wallet on the citadel (like you have nothing better to do) and make out with aliens when you're on the way to some unknown world to stop a turian from beggining the cataclysm of the known galaxy. I have no desire to roleplay an idiot shepard.

Modifié par tetrisblock4x1, 11 janvier 2012 - 04:50 .


#168
MartinDN

MartinDN
  • Members
  • 379 messages
I personally believe soldier is the best, not even power wise im sure theres better out there in strength, but my own personal canon dictates that shephard is always a soldier as story wise it fits, no biotics or engineering. Never played any other class, and to be honest i dont intend to.

I just think we rely on adrenaline rush too much, especially on insanity, for headshots atleast. With the revenant its almost impossible to fire without it.

Modifié par MartinDN, 11 janvier 2012 - 04:52 .


#169
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

Capeo wrote...

TheHarbingerOfYourPerfection wrote...

tetrisblock4x1 wrote...

In ME2: Soldier has the most firepower, strongest weapons, and is tough to kill. No reason to pick a biotic class, you have two squad members to do it for you, plus the AI is utterly and hoplessly terrible when it comes to shooting and close range combat in general so they should be kept back to support from a good safe distance.

I hope that ME3 is better balanced with smarter squads.


I agree with you mate, the class are really unbalanced. They made the Vanguard's class and the Soldier class alot stronger than the other classes.

I don't think that the other classes should have so much low damaging weapons. Like almost every class should have at least snipers or assault. All the classes in ME2 has submachine gun and pistole mostly which is definitely a bad choice, because people would prefer better weapons over powers. Especially players who are new to Mass Effect.

I hope they will made at least every class has sniper/rifle or it will not be balanced again.


Except that not far into the game they allow you to choose any weapon type you want so my Adept is still running around with an assault rife.


Yeah same, My adept Shep was just a weaker version of soldier shep on Insanity, Adept play throughs just take longer because you can't clear like soldiers do.

#170
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

DDG3595 wrote...

I'll just say that Soldier class is what I always play as.  Since Soldiers aren't biotics and don't have tech abilites they need firepower.  It makes since that they can wield all firearms but that doesn't mean it's the "best" class, just balanced.


How does it make sense that one individual can carry more guns than another with the exact same body build? Shouldn't a biotic be able to do everything a soldier can? (lore wise)

#171
JBo796

JBo796
  • Members
  • 74 messages

DiebytheSword wrote...

Oh look, this devolved into a my class choice is the best class choice for you thread.

The best class is the one that tickles you the most to play when you are behind your keyboard, relative strengths and statistics are meaningless next to this single concept.


I believe you meant: behind your controller.  CONSOLES FTW!

#172
Air36723

Air36723
  • Members
  • 94 messages
As someone who served in the military i play soldier class primarily because i identify with it more, in the ME setting its the "normal" human proving that they are every bit as badass as the biotics, the Krogan, etc. sure vanguards can clear a room fast, but so can a soldier with a real machine gun (80rds of revenant is not a true machine gun hell i can pack a smaller modern machine gun in combat with 200rds in one belt).

I've never found soldier boring, even as a revenant soldier, but then i like to play smart, using cover, the revenant to support my squaddie's advance forward, etc. Play it like I was trained in RL and i hardly ever die even on insanity. Spray n Pray is for the newbs.

#173
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

JBo796 wrote...

DiebytheSword wrote...

Oh look, this devolved into a my class choice is the best class choice for you thread.

The best class is the one that tickles you the most to play when you are behind your keyboard, relative strengths and statistics are meaningless next to this single concept.


I believe you meant: behind your controller.  CONSOLES FTW!


PC and console gamer here, I 1/2 win?

#174
Creedio

Creedio
  • Members
  • 153 messages
Soldier is my favorite, cuz I love guns, wouldn't say it's easier just different

#175
CROAT_56

CROAT_56
  • Members
  • 1 346 messages

tetrisblock4x1 wrote...

CROAT_56 wrote...
 yes it might be OP but its single player


Not for much longer. We're already getting coop, and the new dragon age is going on the battlefield 3 engine, it will include multiplayer, and since EA is in charge of Bioware that is reason enough to expect a competitive ME in the future this year or next.

And sorry, but the game lets you do stupid things like leave prisoners of war behind alive and free, go treasure hunting for that volus missing wallet on the citadel (like you have nothing better to do) and make out with aliens when you're on the way to some unknown world to stop a turian from beggining the cataclysm of the known galaxy. I have no desire to roleplay an idiot shepard.


 I don't think using only one weapon on an assignment is playing an "idiot Shepard" its just choosing to make the game slightly more challenging forcing you to make you shots count.  So because you can do all the stuff you mentioned in your post that makes your Shep an Idiot, because he can help people along the way.  He didnt go find that volus' credit chit simply because he asked, it was to proove someone innocent.  You’re Shep is a god amongst men (and aliens) s/he can do whatever the hell s/he wants and still manage to save the galaxy.  The same could be said of all the classes only using biotic charge and geth shotgun is OP and role playing like an "idiot" but no one cares and when it comes to MP just because DA will be using FB2 doesn't automatically mean competitive MP. 

Modifié par CROAT_56, 11 janvier 2012 - 07:02 .