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Customizing Hostile Attacks


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#1
Badwater

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I'm creating a custom minotaur, and I want this monster to first attack at range with throwing axes, and then up close with a greataxe. How do I configure the minotaur to attack in this way?

#2
Shadooow

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Give your minotaur throwing axes into his right hand and set his OnSpawn script to the x0_c2_spwn_rang

Note there is bug in default AI that often unequip throwing weapons, I suggest you instally Patch 1.70

#3
Badwater

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Thanks, I will do both.

#4
Badwater

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*edit* ..... as in, Never Mind... :whistle:

Modifié par Badwater, 11 janvier 2012 - 02:16 .


#5
Badwater

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Quick question, since I am not specifically seeing this or am cleverly overlooking it - I'm assuming that 1.70 must be installed on the client side as well as the server side of a PW?

#6
Shadooow

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nope player with can player on server without and viceversa

EDIT: unless you would specifically added patch170.hak into your hak list - then players would need patch 1.70 in oder to play your server

Modifié par ShaDoOoW, 12 janvier 2012 - 05:22 .


#7
Badwater

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Thanks Shadooow, appreciate this and everything else you've ever helped me with very much!

#8
Badwater

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I have 1.70 in, x0_c2_spwn_rang as the OnSpawn script, with throwing axes in hand and a greataxe in inventory. What happens in testing is that the throwing axes are used and when my test PC closes in the minotaur flees until it gets a ranged distance to throw axes or is cornered, in which case it fights by hand and never equips the axe. What's the fix for this; what will it take for the mino to equip and use the greataxe for close combat?

#9
Shadooow

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sorry it seems I adviced you wrong script, x0_c2_spwn_rang does exactly the running away - try default one (nw_c2_default9) - I tried it: minotaur with throwing axes +6 and greateaxe +3 and default script

1.69: due to the bug in script minotaur never uses throwing axes and goes melee with greataxe immediately
1.70: minotaur throws axes until PC comes into melee distance when equips greataxe

Modifié par ShaDoOoW, 13 janvier 2012 - 01:26 .


#10
Badwater

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Thanks....although I'll keep the other in mind; it's interesting even if it's not what I'm after. ;-)

*Update* Nice, and I'm really liking what 1.70 does! Thanks again.

Modifié par Badwater, 13 janvier 2012 - 01:32 .