I'm creating a custom minotaur, and I want this monster to first attack at range with throwing axes, and then up close with a greataxe. How do I configure the minotaur to attack in this way?
Customizing Hostile Attacks
Débuté par
Badwater
, janv. 11 2012 01:19
#1
Posté 11 janvier 2012 - 01:19
#2
Posté 11 janvier 2012 - 01:28
Give your minotaur throwing axes into his right hand and set his OnSpawn script to the x0_c2_spwn_rang
Note there is bug in default AI that often unequip throwing weapons, I suggest you instally Patch 1.70
Note there is bug in default AI that often unequip throwing weapons, I suggest you instally Patch 1.70
#3
Posté 11 janvier 2012 - 01:53
Thanks, I will do both.
#4
Posté 11 janvier 2012 - 01:56
*edit* ..... as in, Never Mind...
Modifié par Badwater, 11 janvier 2012 - 02:16 .
#5
Posté 12 janvier 2012 - 04:19
Quick question, since I am not specifically seeing this or am cleverly overlooking it - I'm assuming that 1.70 must be installed on the client side as well as the server side of a PW?
#6
Posté 12 janvier 2012 - 04:32
nope player with can player on server without and viceversa
EDIT: unless you would specifically added patch170.hak into your hak list - then players would need patch 1.70 in oder to play your server
EDIT: unless you would specifically added patch170.hak into your hak list - then players would need patch 1.70 in oder to play your server
Modifié par ShaDoOoW, 12 janvier 2012 - 05:22 .
#7
Posté 12 janvier 2012 - 04:53
Thanks Shadooow, appreciate this and everything else you've ever helped me with very much!
#8
Posté 13 janvier 2012 - 08:39
I have 1.70 in, x0_c2_spwn_rang as the OnSpawn script, with throwing axes in hand and a greataxe in inventory. What happens in testing is that the throwing axes are used and when my test PC closes in the minotaur flees until it gets a ranged distance to throw axes or is cornered, in which case it fights by hand and never equips the axe. What's the fix for this; what will it take for the mino to equip and use the greataxe for close combat?
#9
Posté 13 janvier 2012 - 01:26
sorry it seems I adviced you wrong script, x0_c2_spwn_rang does exactly the running away - try default one (nw_c2_default9) - I tried it: minotaur with throwing axes +6 and greateaxe +3 and default script
1.69: due to the bug in script minotaur never uses throwing axes and goes melee with greataxe immediately
1.70: minotaur throws axes until PC comes into melee distance when equips greataxe
1.69: due to the bug in script minotaur never uses throwing axes and goes melee with greataxe immediately
1.70: minotaur throws axes until PC comes into melee distance when equips greataxe
Modifié par ShaDoOoW, 13 janvier 2012 - 01:26 .
#10
Posté 13 janvier 2012 - 01:28
Thanks....although I'll keep the other in mind; it's interesting even if it's not what I'm after. ;-)
*Update* Nice, and I'm really liking what 1.70 does! Thanks again.
*Update* Nice, and I'm really liking what 1.70 does! Thanks again.
Modifié par Badwater, 13 janvier 2012 - 01:32 .





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