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Only the first 1/2 second of custom music plays in toolset


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#1
M. Rieder

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I'm putting some custom music in my mod.  I am using audacity 1.3 beta to open MP3 files and save them as 128 bit, constant bitrate, stereo MP3 files.  Then I use the MP3toBMU converter from the vault and convert them to BMU.  I put them in the music folder in the mydocs directory, I have the .2da file right because I can select the music in-toolset.  When I select the music in toolset, only the first 1/2 second plays, then there is about a 10 secon pause and it does it again.  I have tried this with 2 files. 

I have tested my editing of the .2da by adding another line with an existing, functional .bmu file and it worked fine.  I am certain I am doing something wrong in the .BMU conversion process, I just don't know what.  Thanks for any help.

#2
M. Rieder

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I noticed that if I open up the dropdown menu and keep it open, sometimes the whole song will play. It stops when I close the menu, though. I also have to open the menu right when the song starts, or no dice.

#3
M. Rieder

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I just checked and it plays fine in-game. It is a toolset problem.

#4
M. Rieder

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I unloaded all 3rd party plugins, no luck. I did notice that it does not matter which pull-down menu I open. As long as I open a pull-down menu when the song starts, then it will continue to play until the menu is closed. Pretty strange.

#5
PJ156

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Just a thought, should the track be mono. It has to be for sound objects.

Audacity will do that.

PJ

#6
M. Rieder

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Uncle Fester Pot said in another thread it should be 44mhz, 128kbps, stereo. That was in the NWN1 forum. I don't know if NWN2 is the same.

#7
M. Rieder

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It started working after I decreased the name of the .bmu file to 10 characters. Thanks to PJ156 for that suggestion!

#8
M. Rieder

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I've put up to 12 characters in the name successfully. I know the MP3 to BMU converter gives you a warning if you go ove 16 characters. I wonder if that is cut off. Haven't tested past 12 though.