Skellimancer wrote...
Can we skip the work and just get paid?
Actually, I would very much LOVE animating - it's just in my blood, I suppose.
Skellimancer wrote...
Can we skip the work and just get paid?
Stanley Woo wrote...
1. Please read Rom Sloper's advice columns at Sloperama.
2. Re-read those advice columns.
3. Please return and ask better, more specific questions. For example, there is no "farm team" for videogame developers where people are "called up" from.
We get these kinds of threads all the time, and very few of these "aspiring developers" ever return to ask more specific questions or provide updates. This tells me that very few of them have the drive, dedication, or the knowledge necessary to actually work in the industry. Most are just dreaming of "making videogames" and have no idea of just what that entails.
4. Don't place all your bets on just one studio.
5. No one ever got hired by posting their qualifications or resume in a discussion forum. Most studios will have a Jobs page that lays out the process for applications and lists the positions currently available.
Not my thread but I have a question if I may:Stanley Woo wrote...
Please come back after checking out Sloperama. i'd be happy to discuss this further with any interested persons.
Modifié par nerdage, 16 janvier 2012 - 05:17 .
It depends on the employer's needs, of course, and how thorough they need to be. as far as I know (which admittedly isn't very far, as I am not in programming), BioWare asks for and looks at code samples. I'm sure our programming directors wouldn't say no to a working program, but there's a lot more to our programmer interview process than just the code submission. For the code submission, they'll be looking at things like functionality, clarity, formatting, and how you approached different problems.nerdage wrote...
Not my thread but I have a question if I may:
As a programmer, how important is a demo program in an application, or rather in what way is it important? How much is it likely to be run by the interviewer, or would they be more interested in seeing the code than actually seeing it run?
Remember that a lot of game development isn't about making something perfect, it's about making something that's "good enough to ship." Don't get so hung up on "realizing your vision" perfectly that you won't even complete the project, because releasing the project (or, in your case, presenting the finished assignment) is always the priority. Why do you think so many people complain "why does this game have bugs in it?"Ideally I'll make the same game either way, I've been designing it on and off for more than a year after all, I'm just curious if the game itself will go any way to helping me get a job or if it'll just be for the benefit of the half dozen people who might play it.
No, but our office is made entirely of candy. Is that close?Hellbound555 wrote...
Does bioware have a giant snack room like Valve does?
And I had such grand plans.Stanley Woo wrote...
Stanley Woo wrote...
Discussion of Origin is happening in other threads, so please take your discussion there. If you wish to work for BioWare or EA, please visit our jobs pages to see if we have a position you would like to apply for. Attitudes like "As a customer, I disagree with a corporate decision and I want to be hired by the company to make things more to my liking," which sounds like what you are trying to say, is likely the wrong way to go about getting hired anywhere. Sorry.
Modifié par Volus Warlord, 17 janvier 2012 - 01:31 .
As with any employer, we would be looking for the best people with the skills and experience we're looking for and who would be a good fit within the company culture. Perhaps you should check out Tom Sloper's SLoperama advice columns as I suggested earlier on in this thread.Sedman211 wrote...
I'm currently in college for Software Engineering, and I want to work for Bioware. Hopefully they don't shut me down after I get out, lol. What types of people would the company look for?
Guest_FemaleMageFan_*
if you are going into software engineering i would suggest that you do a co-op first. In our field they are generally looking for experience rather than full qualifications. This is how it goesSedman211 wrote...
I'm currently in college for Software Engineering, and I want to work for Bioware. Hopefully they don't shut me down after I get out, lol. What types of people would the company look for?
Modifié par Sedman211, 31 janvier 2012 - 01:51 .
Guest_FemaleMageFan_*
I have a year to go and im majoring in software engineering too. What i would recommend is go to co-op as much as you can. Experience is key. If you are in a position as myself where i cannot manage to go for any internship as much as i want second-third year should be goodSedman211 wrote...
I understand. All the bullcrap aside, I'm only 2 years into college so far. When would be the most recommended time to start looking for an internship?
I also learned after reading from Sloperama that starting out as a Junior programmer would be perfect in my case, so thanks for that.
FemaleMageFan wrote...
I have a year to go and im majoring in software engineering too. What i would recommend is go to co-op as much as you can. Experience is key. If you are in a position as myself where i cannot manage to go for any internship as much as i want second-third year should be goodSedman211 wrote...
I understand. All the bullcrap aside, I'm only 2 years into college so far. When would be the most recommended time to start looking for an internship?
I also learned after reading from Sloperama that starting out as a Junior programmer would be perfect in my case, so thanks for that.One thing about this line of work that we are in is that we are able to find work at a lot of places. If you go to a good place you shall be rewarded handsomely
Guest_FemaleMageFan_*
on that part you should probably look into itSedman211 wrote...
FemaleMageFan wrote...
I have a year to go and im majoring in software engineering too. What i would recommend is go to co-op as much as you can. Experience is key. If you are in a position as myself where i cannot manage to go for any internship as much as i want second-third year should be goodSedman211 wrote...
I understand. All the bullcrap aside, I'm only 2 years into college so far. When would be the most recommended time to start looking for an internship?
I also learned after reading from Sloperama that starting out as a Junior programmer would be perfect in my case, so thanks for that.One thing about this line of work that we are in is that we are able to find work at a lot of places. If you go to a good place you shall be rewarded handsomely
Hey, thanks a lot. I know it would probably be a good thing to find a job anywhere, but video games are a passion that I've had since I was a toddler, and that's exactly what I want to program. I just need the right people to talk to, because I have no one in my school who can directly tell me what I need to do. For starters, do I need to base my degree on Computer Science or some other one?
Modifié par Stanley Woo, 01 février 2012 - 04:46 .
Really, TehVGG? You want to get into the industry and you make an admission like that? In a developer forum? Sorry, man, but with that kind of cavalier attitude towards legal issues, I'm not really interested in telling you anything about what software we use.TehVGG wrote...
A lot of the discussion here seems to be stemming from people with experience in code development and problem solving. While I am familiar with C/C++ and Java (as I have to be for my CS AP courses), I never enjoyed coding. I have however always loved environment design,[inappropriate comments removed]
To what extent do your level designers (not the concept artists or technical directors) need to use code? What programs are the games like DA and ME designed on?
Stanley Woo wrote...
Really, TehVGG? You want to get into the industry and you make an admission like that? In a developer forum? Sorry, man, but with that kind of cavalier attitude towards legal issues, I'm not really interested in telling you anything about what software we use.