Working for BioWare
#51
Posté 01 février 2012 - 05:05
Yes, game development is the dream job for a lot of people. You're making videogames, for Pete's sake! You're part of the team that makes the kind of games you played, enjoyed, wore out, beat, couldn't beat, shared with friends and family, and saved your money to pick up! that's pretty awesome! But look at it from the other side. Game development is a job like any other. There's a whole lot of work involved, a lot of late nights and long meetings and more paperwork than you'd expect. You're collaborating with dozens of people across many departments, putting this giant multi-million-dollar project together over the course of 2-3 years. Yes, you can have fun, but it's still a job with bosses and deadlines and millions upon millions of gamers will be scrutinizing your work and coming to post their rants and raves in forums just like this one when the game is released.
If you can't handle that, if you're not up to that challenge, you should probably find something else to do until you're ready.
#52
Posté 01 février 2012 - 05:44
#53
Guest_FemaleMageFan_*
Posté 01 février 2012 - 06:21
Guest_FemaleMageFan_*
This is also what i use in some random arguments at the end of the day. I tell them at the end of the day bioware is still a business and they have more things too account for. They are a game developer yes but also a business. I love itStanley Woo wrote...
I'm always surprised when people say such things in a forum like this, to a developer, when they're looking for a job in the industry. Sure, no HR Manager or Recruiter is hanging out on the forums looking for potential hires, but it's not like your behaviour on a developer's forum is never going to come up in conversation.
Yes, game development is the dream job for a lot of people. You're making videogames, for Pete's sake! You're part of the team that makes the kind of games you played, enjoyed, wore out, beat, couldn't beat, shared with friends and family, and saved your money to pick up! that's pretty awesome! But look at it from the other side. Game development is a job like any other. There's a whole lot of work involved, a lot of late nights and long meetings and more paperwork than you'd expect. You're collaborating with dozens of people across many departments, putting this giant multi-million-dollar project together over the course of 2-3 years. Yes, you can have fun, but it's still a job with bosses and deadlines and millions upon millions of gamers will be scrutinizing your work and coming to post their rants and raves in forums just like this one when the game is released.
If you can't handle that, if you're not up to that challenge, you should probably find something else to do until you're ready.
#54
Guest_FemaleMageFan_*
Posté 01 février 2012 - 06:22
Guest_FemaleMageFan_*
i don't think you sound like a fanboy. You are just doing what you are passionate about and that is awesomeSedman211 wrote...
I personally can't imagine the challenges and work ahead of me but regardless, I will not stop my efforts until the day I work for a video game company as richly filled with ideas and development as this one. I don't say this to sound like a fanboy, but it's true.
#55
Posté 01 février 2012 - 07:57
I agree with FemaleMageFan. There is nothing wrong with dedication, passion, and having goals. You just need to ensure that the goals are realistic and/or the effort you put into learning and perfecting your art is commensurate with the size of that goal. The bigger the goal, the harder you have to work to reach it.FemaleMageFan wrote...
i don't think you sound like a fanboy. You are just doing what you are passionate about and that is awesomeSedman211 wrote...
I personally can't imagine the challenges and work ahead of me but regardless, I will not stop my efforts until the day I work for a video game company as richly filled with ideas and development as this one. I don't say this to sound like a fanboy, but it's true.
I think you'll find that many game development studios are full of creativity and passion and love of games. Don't think that it's something unique to BioWare.
#56
Posté 09 février 2012 - 07:40
#57
Posté 10 février 2012 - 01:24
Sedman211 wrote...
So I haven't taken any core classes yet, but which degree would give me a better understanding of video game coding? Computer Science or Computer Engineering with possible Software Engineering stacked onto that?
-the latter based on my knowledge of what the courses within each constitute, although myself I've only got minimal skills within said field, and the engineering component is very specific to the direction you are going, so if you want that route you should make certain you have the necessary software based courses that lead into game design, otherwise you should go the route of computer science, additionally do not "take the easy way out" when it comes to electives or something of that nature, otherwise you will end up with a very limited skillset and not be very marketable
-this may help you decide though
http://www.eng.buffa...grees/cs-vs-cen
#58
Posté 10 mars 2012 - 06:28
i am very interested in the gaming business. think it would be perfect for me. all i need are the skills to actually start. i was looking at different schools and i found pixel blue college here in edmonton. it seems like a great school to get my education at, but i was wondering what you personally think about it. should i choose a more credible school? do they teach the right things? is there a school out there that would look better on a resume?
thank you immensely
#59
Posté 10 mars 2012 - 08:39
What I think about a particular school has absolutely no bearing on your career. It's your money, you are doing the research to find a school that's right for you, and you will be doing all the work. You shouldn't care a whit what I or anyone else think, if you truly believe that this is how you want to achieve your goals. As I have always said, there is no one true/real/best way to get into the industry.tommyp_33 wrote...
directed towards Mr. Woo
i am very interested in the gaming business. think it would be perfect for me. all i need are the skills to actually start. i was looking at different schools and i found pixel blue college here in edmonton. it seems like a great school to get my education at, but i was wondering what you personally think about it.
I don't know. You're the one doing the research into your career. Did you read the advice coluns at Sloperama? He's written several advice columns on finding schools and programs.should i choose a more credible school? do they teach the right things? is there a school out there that would look better on a resume?
#60
Guest_Nizaris1_*
Posté 11 mars 2012 - 06:54
Guest_Nizaris1_*
Bioware doesn't interested in making like such thing?
At least out of all the ideas from fans, some of it are original and never see before in games.
#61
Guest_FemaleMageFan_*
Posté 11 mars 2012 - 11:33
Guest_FemaleMageFan_*
compuer engineering is a different field from computer science. In computer engineering you will be looking at products/problems from a circuitory,low level hardware perspective. Computer science is a bit more broad and abstract. It is dividedSedman211 wrote...
So I haven't taken any core classes yet, but which degree would give me a better understanding of video game coding? Computer Science or Computer Engineering with possible Software Engineering stacked onto that?
-----> Theoretical computer science
includes automata theory, algorithm analysis, numerical analysis,e.t.c
This section focuses on classic theories that developed these concepts used in computer science. Experts suggest that this section is where the real computer scientists are<my favorite section actually, the stuff in here is amazing>
Usually from a mathematical and abstract view
-----> Applied computer science
Artificial intelligence,computer graphics,computer architecture,software engineering, information science
These is where concepts of computer science are applied to different constructs that we have in our life. It is also a pretty broad section.
Computer science has still got more to discover and more areas that are available for you to explore. To answer your question video game design is a mixture of a lot of concepts in computer science. I would recommend you do some research first then choose your courses because this field is too broad. Good luck friend
#62
Posté 12 mars 2012 - 04:04
I do have a question. If I have an idea for a game, and I'm willing to put in the effort to write one of these "game design documents" in support of my idea for this game, is there some kind of channel through which I might submit that to Bioware? I know there's no chute to drop it in with a money pile right next to it, but I have been kicking one around lately that I think has potential.Stanley Woo wrote...
Please come back after checking out Sloperama. i'd be happy to discuss this further with any interested persons.
#63
Posté 12 mars 2012 - 07:22
Yes. You would get a job in the game development industry, either as a member of a dev team or as an indie develeoper, work for a number of years to get some credits under your belt, and then, one day, after you've worked a few years, you would apply to BioWare as a designer of some kind. Once established there, you would pitch your GDD.Megaton_Hope wrote...
do have a question. If I have an idea for a game, and I'm willing to put in the effort to write one of these "game design documents" in support of my idea for this game, is there some kind of channel through which I might submit that to Bioware? I know there's no chute to drop it in with a money pile right next to it, but I have been kicking one around lately that I think has potential.
Basically, if you want your game idea to get made, you either have to do it yourself or work long enough in the industry to get people to take you seriously.
If you haven't already written a game design document, then you shouldn't even be asking the question, because you haven't actually done any of the work yet.
#64
Posté 12 mars 2012 - 04:20





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