I used to just have the cosmetic mods and the Morrigan fix. Has anyone made a "restoration project" yet that includes a lot of fixes? If not, what mods should i use? I haven't really been using mods in the past...
Re-installing DA:O What are the obligatory fix-mods?
Débuté par
BomimoDK
, janv. 11 2012 07:04
#1
Posté 11 janvier 2012 - 07:04
#2
Posté 11 janvier 2012 - 11:14
http://www.dragonage...ile.php?id=1601
This mod fixes most of the game mechanics bugs and interaction between skills. However, it doesn't fix quest bugs. It does have a small bug with the darkspawn chronicles, which is detailed in the wiki - you can disable the mod temporarily (or that portion that causes the bug) if you're playing that DLC - that DLC is separate from the main campaign and frankly, kinda dull, so it won't affect anything if you only disable the mod for that.
There's a quest bugfix under project's here: http://social.biowar...m/project/2563/
However note that that fix hasn't been updated past 1.03 and people report that it is buggy if used with 1.04/5. I personally didn't use it, so use it at your own risk.
This mod fixes most of the game mechanics bugs and interaction between skills. However, it doesn't fix quest bugs. It does have a small bug with the darkspawn chronicles, which is detailed in the wiki - you can disable the mod temporarily (or that portion that causes the bug) if you're playing that DLC - that DLC is separate from the main campaign and frankly, kinda dull, so it won't affect anything if you only disable the mod for that.
There's a quest bugfix under project's here: http://social.biowar...m/project/2563/
However note that that fix hasn't been updated past 1.03 and people report that it is buggy if used with 1.04/5. I personally didn't use it, so use it at your own risk.
#3
Posté 12 janvier 2012 - 01:31
http://www.dragonage...file.php?id=928
AND
http://www.dragonage...ile.php?id=1120
between them fix a load of plot flags, which affects dialogues and epilogue slides. They're pretty thorough.
There's also:
http://www.dragonage...ile.php?id=1762
for Awakenings. This fixes the big game-breaker that got everyone fuming.
Those are the only ones I use. I like to have the game running as close to correctly originally intended as I can. I think the others are mostly cosmetic.
AND
http://www.dragonage...ile.php?id=1120
between them fix a load of plot flags, which affects dialogues and epilogue slides. They're pretty thorough.
There's also:
http://www.dragonage...ile.php?id=1762
for Awakenings. This fixes the big game-breaker that got everyone fuming.
Those are the only ones I use. I like to have the game running as close to correctly originally intended as I can. I think the others are mostly cosmetic.
#4
Posté 12 janvier 2012 - 03:21
Thanks for the dialogue fixes Ferretinabun. Its probably too late for me to install the morrigan fix since my current 2 characters are already past flemeth's fight, but the other one is extremely useful.
#5
Posté 12 janvier 2012 - 11:17
They were originally written to fix only Morrigan and Zevran (hence the titles) but they both grew and grew and now each fixes far more than the title suggests. Well worth installing anyway.
If memory serves me right, it's the Morrigan one that fixes the epilogue slides...
If memory serves me right, it's the Morrigan one that fixes the epilogue slides...
#6
Posté 14 janvier 2012 - 01:35
Ferretinabun, do one of the mods add that "gather your party and venture forth" message everytime you are about enter a new zone? While its cute the first few times, its starting to get annoying. I didn't have that problem before I installed those 2 mods.
#7
Posté 14 janvier 2012 - 04:40
Hmmm, can't say I've really paid it much attention. Do you mean it pops up whenever you enter ANY new location, such as cut from East Brecillian Forest to West Brecillian Forest? Or just every new map location?
#8
Posté 14 janvier 2012 - 05:19
It pops up on entering a new zone, like say from orzamar commons to dust town, or going to the deep roads. It doesn't appear when you zone into a shop or building, for the most part. Its only really annoying in orzamar, I guess. It also pops up everytime I go to an exit to the world map.
Modifié par Lemina Ausa, 14 janvier 2012 - 05:49 .





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