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Useful skills?


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#1
Elsydeon Esper

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Hey all,

  I'm just trying to tinker with the skills available and decide what I should take on which characters.  Specifically trap and poisonmaking seem useful, but I'm wondering which is more.  For example, I know poisonmaking is needed to use grenades so I wonder if I should take it on a mage over trapmaking.... but since the bulk of it's benefits are lost on a staff wielder I can't decide if it's worth it.  Then I noticed lures which seem like extra CC for the mage in an oh crap situation, and I swing back.

Also contemplated survival for the resistance boosts and better detection, but I haven't seen much use for the detection aspect as fights are usually upon me pretty quickly either way.

So, what have people discovered about skills and their uses?

#2
Bane

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Survival is pretty awesome in my opinion. I didn't realize how helpful it was until the first time I was able to open the map and see what types of enemies were where.

With two ranks I was able to detect enemies further away than the minimap in the corner could show them so you get some red arrows along the edge pointing in their direction. Open the map, mouse over the dots, plan a bit of strategy and execute!

#3
Scyles

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Max out Herbalism and Trap-Making on one of the characters that you plan on leaving on the bench for the entire game. Craft everything you'll need in-camp. Your main party members only need a single point in Trap-Making and Herbalism in order to set traps and throw grenades.

#4
Ferret A Baudoin

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Bane_V2, I totally agree. Survival is really under-rated. Being able to tell how many enemies are around the corner - and at higher ranks of Survival - knowing their rank and level, that's valuable. It allows you to be more surgical in your tactics. When I'm not testing something specifically, someone in my party always is working on max Survival.

#5
Elsydeon Esper

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You really only need one point to be able to throw all grenades or set all traps?



That might shift my building a bit...

#6
T0rin3

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Yeah, to use them... but not to make them. Poison is the same way.

#7
Elsydeon Esper

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Still, that's a lot of oomph you can add to a character with 2 points of dipping.

#8
Bane

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I found Herbalism beyond level two to be unnecessary. It is prohibitively expensive to create the potions the third and fourth ranks allow. The lesser and normal variants are much cheaper and can be made in mass quantities. A pile of those potions work just as well as a lesser amount of the stronger versions and you save two skill points to be used elsewhere.

#9
Taritu

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Once Alistair has 4 points in combat training, I put his next 4 points into tracking. Very nice.

#10
Ginnerben

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Ferret A Baudoin wrote...

Bane_V2, I totally agree. Survival is really under-rated. Being able to tell how many enemies are around the corner - and at higher ranks of Survival - knowing their rank and level, that's valuable. It allows you to be more surgical in your tactics. When I'm not testing something specifically, someone in my party always is working on max Survival.

I have to agree too.  I had it in my first play-through, but prioritised other skills this time.  It is missed, a lot.  I got used to just wandering into any area that didn't have red dots in.  That earned me a few injuries :P

#11
FDKpancho

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never used poison nor traps. if u can't win a fight without them u're in trouble anyhow.

i just maxed combat training for everyone then tactics for the other non main character so they could kick some serious ass, then i went with persuasion and survival for my main character (there are various achievements u can only get with high persuasion skills). there is a quest for wich u need high survival skill on your main character to complete.

i just specialized one character in one particular skill and when u need that skill u just change characters.

hope it helps :)

#12
Harmzway

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I don't find traps to be useful, as I've rarely fought defensive battles. Trying to pull a group of mobs to your traps can be disappointing. There are afew fights where traps in a choke point would work, but they are hardly important to the outcome.



More fun to charge in a get blown up by their traps, hehe.

#13
Dark83

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Bane_v2 wrote...

I found Herbalism beyond level two to be unnecessary. It is prohibitively expensive to create the potions the third and fourth ranks allow. The lesser and normal variants are much cheaper and can be made in mass quantities. A pile of those potions work just as well as a lesser amount of the stronger versions and you save two skill points to be used elsewhere.

Rank 4 is needed for a Behlen side quest,  I believe?

#14
Dark83

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Harmzway wrote...

More fun to charge in a get blown up by their traps, hehe.

That's like 30xp per trap you're missing out on, though.

The most traps I ever used was my rogue in the Fade, I think. Helped a bit.

#15
Ginnerben

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Harmzway wrote...

I don't find traps to be useful, as I've rarely fought defensive battles. Trying to pull a group of mobs to your traps can be disappointing. There are afew fights where traps in a choke point would work, but they are hardly important to the outcome.

More fun to charge in a get blown up by their traps, hehe.

Traps can work hilariously with Stealthed Rogues, apparently.  Sneak in, drop in front of them, and move party towards them.  

#16
Bane

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Dark83 wrote...

Rank 4 is needed for a Behlen side quest,  I believe?


Hmm, no idea.  I went the other way.

Edit: I watched a YouTube video that showed a stealthed rogue drop a trap right next to an enemy.  It went off instantly and then the nearby enemies rushed to that position and stood there.  That seemed like the perfect opportunity to drop an AoE bomb on them.

It also seems like an exploit of the AI to me, but this is single player so to each their own!

Modifié par Bane_v2, 23 novembre 2009 - 07:51 .


#17
Loki330

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I personally find survival can be very handy, especially in my first playthrough. It can be handy to find where the enemy is and you can often guess what some enemies are. At the higher levels IIRC you're told what the enemies are even.



I found the worst problem with it specifically was the fog of war on the minimap would sometimes not let me see too much... if it gave a slight boost for minimap revealing it would be better.