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#2601
Graunt

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I want to know what skill causes enemies to panic, or if it's just some random event the AI tends to do. The Finesse/Sorcery line has modifiers that has you auto critting when enemies are panicked, yet none of the base skills list anything about it. It might be an upgrade somewhere with the smoke/dagger skill, or even one of the bombs...dunno.

Also, the reason you max Finesse/Sorcery is for the final passive.  Regaining mana off of criticals (although it's worth largely depends on just how much mana).  There's no reason to half ass it if the last tier is actually good. B)

Modifié par Graunt, 20 janvier 2012 - 02:29 .


#2602
Darthsam

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Adhin wrote...

For Amalur the cap is 40, there isn't a 'soft cap' its a hard cap of 40. You start at 0 get 3 points per lvl including lvl 0 (from the tutorial). Which means 123 skill points at lvl 40 - you can respec in game so you can undue the forced first 3 points from the tutorial stage.

For ME3 the caps 60 =P

hmm... so 123 ability points and 40 skill points, judging how expensive training is(first traing cost 15K? madness..), i can probably get another 5-7 points, that means i'll only be able to master 3 skills, so hard to choose, espeically for rogues who will have to take the Stealth.

#2603
Adhin

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It's based off damage and I think any DoT on them. I saw a pack of em freak out when they where on fire with less then 50% of there hp left. Was pretty amusing. But yeah I think its AI behavior, not something directly caused by any skills. Maybe an item modifier or something 'chance to fear' but other then that, best guess is AI behaviors based off HP values/damage type effecting.

And yes its an upgrade to Storm bolt 'and' a second ability. It is NOT a new active spell however. You can tell that by Circles are stuff you activate, squares are passive/upgrades. Tempest is a Square and says it modifies Storm Bolt - read it again. It's kind of like the Weapon Mastery 1. They all add the ability to 'charge up' for a new move. Same idea but for Storm Bolt. Instead of tapping to fire it off, you hold down the bind to 'charge up'.

Apparently during the charge up phase it does some sparky dmg to stun stuff near you to make it easier to get it off, then once you release (or when the spells done charging) it sends out a pulse and lightning bolts strike out in radius outward (from the sky to the ground, starting at you and going out).

#2604
Graunt

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Darthsam wrote...

Adhin wrote...

For Amalur the cap is 40, there isn't a 'soft cap' its a hard cap of 40. You start at 0 get 3 points per lvl including lvl 0 (from the tutorial). Which means 123 skill points at lvl 40 - you can respec in game so you can undue the forced first 3 points from the tutorial stage.

For ME3 the caps 60 =P

hmm... so 123 ability points and 40 skill points, judging how expensive training is(first traing cost 15K? madness..), i can probably get another 5-7 points, that means i'll only be able to master 3 skills, so hard to choose, espeically for rogues who will have to take the Stealth.


Remember, your character starts with 4-5 (I forget) skill points already placed.  I'm also not sure how much completely maxing stealth will be necessary compared to just say 75% of the way.

#2605
LPPrince

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Graunt wrote...

I want to know what skill causes enemies to panic, or if it's just some random event the AI tends to do. The Finesse/Sorcery line has modifiers that has you auto critting when enemies are panicked, yet none of the base skills list anything about it. It might be an upgrade somewhere with the smoke/dagger skill, or even one of the bombs...dunno.

Also, the reason you max Finesse/Sorcery is for the final passive.  Regaining mana off of criticals (although it's worth largely depends on just how much mana).  There's no reason to half ass it if the last tier is actually good. B)


Yeah, the last destiny(Shadowcaster) is so good its worth going all the way for it.

But anyway, I see my Chakrams being used way more than my actual magic or daggers.

#2606
Graunt

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Adhin wrote...
I'd also ignore Lung due to Daggers already 'having' a special teleport lunch (chain up to 5 times). Only down side is it requires a good charge up before hand but it's ultimately more devasting then the actual lunge skills, just not as instant due to charging.


Mmm, teleport lunch--tasty. I see Lunge being more of a breathing room ability more than a truly offensive one. It does become largely redundant though once you get the Chakram ability that launches you backwards as an escape. Blink might also end up being another Lunge as well, only a shorter distance, but with more directional control and much better on bosses.

Adhin wrote...

And yes its an upgrade to Storm bolt
'and' a second ability. It is NOT a new active spell however. You can
tell that by Circles are stuff you activate, squares are
passive/upgrades. Tempest is a Square and says it modifies Storm Bolt -
read it again. It's kind of like the Weapon Mastery 1. They all add the
ability to 'charge up' for a new move. Same idea but for Storm Bolt.
Instead of tapping to fire it off, you hold down the bind to 'charge
up'..


Completely forgot about the square vs circle (I knew this), so that makes sense.  Makes that starter "junk" spell a very appealing skill dump.

Modifié par Graunt, 20 janvier 2012 - 02:41 .


#2607
cachx

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PSN keeps disconnecting before the 40 minutes are up. Really annoying.

At least I got the 2 items from the PC version.

#2608
LittleDiegito

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I have completed the KoA demo while logged in on PC and got the pop ups about the Mass Effect 3 DLC items (both armor and gun) but they are not in my entitlements here on BSN. I saw that Mr. Priestly mentioned early on that they werent showing up correctly, but then later said they should be working. Is it still not working properly or do I need to do something to fix this on my end?

Modifié par LittleDiegito, 20 janvier 2012 - 02:41 .


#2609
Graunt

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LittleDiegito wrote...

I have completed the KoA demo while logged in on PC and got the pop ups about the Mass Effect 3 DLC items (both armor and gun) but they are not in my entitlements here on BSN. I saw that Mr. Priestly mentioned early on that they werent showing up correctly, but then later said they should be working. Is it still not working properly or do I need to do something to fix this on my end?


Sorry if you already knew this, but were you logged in with your BSN email and password?

#2610
LittleDiegito

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Graunt wrote...

LittleDiegito wrote...

I have completed the KoA demo while logged in on PC and got the pop ups about the Mass Effect 3 DLC items (both armor and gun) but they are not in my entitlements here on BSN. I saw that Mr. Priestly mentioned early on that they werent showing up correctly, but then later said they should be working. Is it still not working properly or do I need to do something to fix this on my end?


Sorry if you already knew this, but were you logged in with your BSN email and password?


Yes I was

#2611
LPPrince

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Adhin wrote...

It's based off damage and I think any DoT on them. I saw a pack of em freak out when they where on fire with less then 50% of there hp left. Was pretty amusing. But yeah I think its AI behavior, not something directly caused by any skills. Maybe an item modifier or something 'chance to fear' but other then that, best guess is AI behaviors based off HP values/damage type effecting.

And yes its an upgrade to Storm bolt 'and' a second ability. It is NOT a new active spell however. You can tell that by Circles are stuff you activate, squares are passive/upgrades. Tempest is a Square and says it modifies Storm Bolt - read it again. It's kind of like the Weapon Mastery 1. They all add the ability to 'charge up' for a new move. Same idea but for Storm Bolt. Instead of tapping to fire it off, you hold down the bind to 'charge up'.

Apparently during the charge up phase it does some sparky dmg to stun stuff near you to make it easier to get it off, then once you release (or when the spells done charging) it sends out a pulse and lightning bolts strike out in radius outward (from the sky to the ground, starting at you and going out).


Sounds like its a little different to the Chakram charge attack.

#2612
Mr_Steph

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LittleDiegito wrote...

I have completed the KoA demo while logged in on PC and got the pop ups about the Mass Effect 3 DLC items (both armor and gun) but they are not in my entitlements here on BSN. I saw that Mr. Priestly mentioned early on that they werent showing up correctly, but then later said they should be working. Is it still not working properly or do I need to do something to fix this on my end?


I have that too. Only got the armor for PC even though I completed it and it said I unlocked the launcher...not showing up though. It shows both for my PS3 though, but I play ME on my PC :/

#2613
LPPrince

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I feel for you PCers. Hang in there.

#2614
Adhin

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Well yeah it doesn't take as long to charge up to full then the Chakram charge up, I think it'll also do more damage. Melee weapons, from what I've seen of later gameplay don't push out TO much damage? For instance late late game the Chakram charge up will probably do 60-80s per target, per hit. Where as Tempest is 320 or 360 base dmg? It's a Spell, they do more damage but cost mana.

Honestly If I was you I'd be going for the Shadow Flare for stun purposes and Ice Trap in Finesse. Try to keep other stuff to passives (which is hard to do). The one's after the poison sustained are 100% passive and don't directly effect, or require, that poison sustained to be active which is fantastic.

Would also let you have 2 finesse and 2 magic. Another idea but this would be much much later game is, only put 1 point into Shadow thing, for the sake of getting the passive (which does %bleed dmg outside of also upping shadow skill, so thats for 'everything'). And get the Smoke Bomb. That's basically a self-invisibility spell. One of which when upgraded leaves behind a poisonous cloud. Which works great with some of the other stuff you'd have.

As for Ice Traps I love em, you can place them IN stealth with out breaking stealth and you can place more then 1. You can create a quick ice mine field prior to launching chakrams. then when **** gets close? BOOM! icy doooom.

I had a lot of fun with that in the demo.

#2615
Graunt

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Adhin wrote...

Well yeah it doesn't take as long to charge up to full then the Chakram charge up, I think it'll also do more damage. Melee weapons, from what I've seen of later gameplay don't push out TO much damage? For instance late late game the Chakram charge up will probably do 60-80s per target, per hit. Where as Tempest is 320 or 360 base dmg? It's a Spell, they do more damage but cost mana.


By late game, I can easily see Chakrams doing 40-50 damage off of just basic attacks, if not more and that's not counting criticals.  That might not look so hot compared to "Omg big numbers!" but consider how fast they come out, how each toss hits the same enemy twice and how each hit is progressively more damaging.  I would actually use the Chakram charge up after Tempest because of the stun if I felt like using it and because it would also give me a chance to regain the mana that was just spent.

#2616
Adhin

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Oh yeah for sure it would make a great double-AoE combo, would be devastating. I was just pointing out for initial direct hits, spells do more. Always will due to there cost. And yeah Chakrams do damage very fast for there range, and due to the range can hit a rather large amount of targets if there in a line in front of you.

Was just trying to give an example of why one would use spells. Not saying one should only use spells. Can't really, things cost a lot of mana and you don't have a lot of mana. In relation to the Frost Trap and stealth as I mentioned before, actually. Throwing out a few prior to engaging a group. Then doing Tempest as they get close, traps stop them, knocking them back - Tempest goes off. Shocks and stuns them, killing off the weakers, followed up with Chakrams. Would make for a devastating group tactic.

Also cost A LOT of mana but that's what crits are for heh.

#2617
LPPrince

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I'll probably invest in Frost Traps only because there's a chievo to kill a certain amount of enemies with traps.

Oh hell, here's the achievement list-

http://www.xbox360ac...g/achievements/

No spoilers, so its all good.

#2618
Adhin

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Huh, lotta of that's pretty simple stuff. I'm not entirely sure why I like the frost traps so much, usually traps or trap-like-skills are stuff I never, ever, spend 'any' time with for the reasons of its not quickly punching something in the face. Or going stealth is easier with out them or something.

Not sure why I find them so much fun in this game... They are pretty easy to plant mid combat though, that maybe it. Able to use them semi-offensively makes them a bit more viable.

My goal, whenever I make another character for the Finesse/Mage thing was going to be only 30-ish in Finesse for the Warlock, so I could get Meteor Strike. So Finesse would literally just be frost trap and stealth kills with that in mind. Rest would all be Meteors and Chakrams hehe.

#2619
Chaos5061

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Just played and tried out the Chakrams and will be taking them when the game goes live. :bandit: Now to decide the secondary weapon I want to go with. Daggers or Faeblades. I may go with the Daggers since the I'm mainly going to be stealth killing with em and they have more animations than Faeblades for the kills.

Also I think I keep running into a bug for the demo. The hurt fae quest. Always when I go to the inn after grabbing the potion I crash. It always happens.

Modifié par Chaos5061, 20 janvier 2012 - 04:24 .


#2620
Chaos5061

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Graunt wrote...
Remember, your character starts with 4-5 (I forget) skill points already placed.  I'm also not sure how much completely maxing stealth will be necessary compared to just say 75% of the way.


So you mean to say I can go and respec the bonus points I get for each race?  I mean the +2 Stealth +1 Sagecraft and +1 Persuasion Racial Bonus I get for choosing Dokkalfar as a race can be respeced also?

#2621
Adhin

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I don't think the bonus points can be wiped but its +2, +1, +1 so its 4 pre-spent freebies. I could be wrong, of course and they get wiped on a respec but I still doubt it. I know for a fact the 3 pre-spent ability points are refunded on a respec, as they've showed characters that've been respecced to put a full 123 points into a single tab. While each tab has 24-26 abilities on it, the total points for any given tab is 123 specifically for that reasons.

I think given enough money, unless there is a very specific limitation, you could ultimately max out any given skill via trainers. Unlike abilities, and due to that fact is why I believe they wont be refunded.

#2622
HolyAvenger

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Just played the demo to unlock my bonus content. Here my 2 cents, fwiw:

-Liked the leveling system and the flexibility to mix-and-match between rogue/mage/fighter.
-Liked the colours and design of the gameworld.
-Did not like the combat system. Often found myself flailing at air.
-Did not like the dialogue system. I played an Alfar, and NPCs would often talk to me as if I didn't know what an Alfar was. Silly.
-Prefer voiced protagonist.
-Prefer party-based to single-character RPGs.
-Story seemed a bit cliched.

Won't be buying it but thanks for the free stuff EA.

#2623
Travie

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LPPrince wrote...

Yeah, the last destiny(Shadowcaster) is so good its worth going all the way for it.

But anyway, I see my Chakrams being used way more than my actual magic or daggers.


I nearly lost my poop when I saw that reference. 

Shadowcaster was an old 90s game, one of the best crossover adventure/fps games I've ever played. It even had RPG elements.

Good times. 

#2624
Reptillius

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Something to keep in mind as your planning.

Chakrams do physical as well as magical/elemental damage. Things like shadowflare can be a bonus to not only your daggers but also your chakrams in that shadowflare causes bleeding. Bleeding affects boost critical damage against the targets that are bleeding.

Piercing is a bonus found heavily on daggers and chakram both it seems. Those let you do more damage to heavily armoured foes. I don't know the exact comparison though. Might just be like affectively lowering their armour against such attacks.

Also more points in the tree that modifies your weapon skills and not their mastery have added effects as you put more points in them. Look at some of the second level affects (more easily done on the consoles than the pc sadly) and you'll see when you buy up the second point in those charged abilities they dot up the enemy appropriately. So a charged attack can have lingering affects for those second dots. don't remember what the third dot adds... And that's as true for the might tree weapons as the magic and finesse weapons.

and Holy Avenger. Jsut to let you know. Despite what you the player might know. Your character doesn't actually know what an Alfar is. They have no memory.

#2625
HolyAvenger

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Reptillius wrote...


and Holy Avenger. Jsut to let you know. Despite what you the player might know. Your character doesn't actually know what an Alfar is. They have no memory.


Ehh? Do amnesiacs wake up wondering what humans are?

I dunno just broke my immersion (what little there was).