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ME3 / Kingdoms of Amalur cross promotionDemo NOW available for ALL platforms


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#2626
Adhin

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If your talking about the Weapon skills 1 through 4 on all 3 tabs its Special MOve for first point, 2nd point is added bleed effect (for all of them, might, mage or finesse) and the third point is bonus fate energy from kills (which you gain from 'any' kill) if you kill them via a move performed from that weapon mastery.

For instance Arcane Weapon Mastery 1, is charge up for Chakrams. 2nd point would add bleed dmg whenever you use the Chakram charge up ability. The third point would give bonus fate energy anytime you kill an enemy, with a Chakram charge up.

Few of my builds involve only 2 points in mastery to save up as the fate energy is more of a bonus for me not something I plan to focus on. As fun as it is, I care less about maximizing that. Though with sorcery side I plan to toss 3 into 1 and 3 for the sake of getting enough points together to move up to 5th tier. Might thats less of an issue due to having a lot of useful passives all over the place.

Sorcery and Finesse really lack easy access passives.

Modifié par Adhin, 20 janvier 2012 - 05:59 .


#2627
Reptillius

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HolyAvenger wrote...

Reptillius wrote...


and Holy Avenger. Jsut to let you know. Despite what you the player might know. Your character doesn't actually know what an Alfar is. They have no memory.


Ehh? Do amnesiacs wake up wondering what humans are?

I dunno just broke my immersion (what little there was). 


At times they do.  They have to relearn almost their knowledge base. The idea that somebody can do something but not know why or how is actually real and not just a movie trick... Some forget pieces of their lives. some might forget all of it. Depends on what caused the amnesia...

#2628
LPPrince

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I hope chakrams don't get nerfed.

#2629
Darthsam

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played the demo another time this time tried a mage, Jesus Christ arent they OP.....the damage is skyhigh Flame Marks kill everything except bosses and the nasty reach of chakrams.........

#2630
LPPrince

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Don't forget the demo difficulty was normal.

Imagine the game on easy.

#2631
Adhin

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Ahh Don't worry about that LPPrince, if you think the Chakrams are overpowered you should see me using a Greatsword. I can 2 shot most the mobs in that and with 1 point in weaponry 2 I get a extra beefy double-hit vertical slice move if im holding block. Which I love doing right after a parry. Which if im careful will hit 'everyone' near me if I parry just 1 person.

Stuff you can do gets pretty nasty after awhile, but the G.Sword and Maul literally do x2 dmg compared to the other weapons. There mastery are literally x2 dmg comparatively too. Slower of course but I really like having that with Chakrams as backup. Heavy up close (with wide sweeping strikes for groups) or fast medium range. Wonderful combination.

Modifié par Adhin, 20 janvier 2012 - 06:38 .


#2632
LPPrince

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I hate slow weapons, I never use them.

For me I've got to be fast. Slowest I'll go is longswords.

#2633
Reptillius

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I had fun with the hammers. yes they were slow. But many of the enemies walked into the blows if you had good timing. I even smashed a wolf out of the air pretty easily a couple times. 3 hits was the most it took to take down a lot of things. two was plenty for more. And it was very prone to multiple target hits.

#2634
Adhin

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Oh I'd be using Longswords if it was a dual wield option. Sadly using that thing with out a shield in off hand or another sword irks the living crap out of me, again.

I don't mind slow, but I prefer dual wielding. Dagger's just don't do it for me, currently, and I dislike the faeblades. To... spinny. I want something thats BRUTAL. That's really it for me, it needs to be brutal. Most games seem to think if your using 2 weapons you have to prance around for some reason.

Anyways, giant 2 hander works just fine, yeah its a bit slow but you can dodge or block out of most of its swings mid-swing. So as you may guess I do a lot of parrying with the talisman.

#2635
LPPrince

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I've dodged more often than not. I had Talismans, but it just felt natural to get out of the way.

Also, how does Blink work exactly?

#2636
Phoenix_Fyre

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Ok people keep trying out new classes

Do you get more XP from doing the whole tutorial or do people just skip that and play afterwards?

#2637
Adhin

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Blink replaces dodge, its functionally the same way except your incapable of 'dodging' through enemies. Not sure if you've tried that but if you try to dodge 'through' an enemy you end up going to either side. With Blink you can literally blink through them to there back.

With the Poison Blink - same thing but anything between your 2 jump points will get poisoned (including anything near you when you blink). I prefer to parry over dodge as it allows me to cause harm to them as well as stun, though dodging is definitely the better method against ehh... larger enemies. I think you can parry larger enemies but you have to be higher then there level or something.

As actiony as this game is, it has a very interesting backslider based off level and %health and stuff. For instance in the tutorial if you fight the troll head on immediately you wont stun him at all, he wont get stunned from basic attacks till his health is lower (about 50%). If you had 4 levels on him every attack regardless of his health could stun him. And if he was 4 levels above you, you may never able to.

Kinda feel like they worked the RPG stuff in pretty well considering all that.

@Pheonix_Fyre: You don't get anymore XP as when you exit the tutorial it bumps you to lvl 1 immediately starting you off fresh more or less. Skipping does the same thing. I always play the tutorial because you get a few hundred more bonus gold and some extra items to sell for, again, more gold. The difference is basically 200 free gold for skipping with a few items to sell. Or 500-ish gold and selling stuff bringing you near 800-900.

IN the full game I don't think I'd care, but for demo testing speed purposes when I want a G.Sword or Chakrams or something I have to 'buy' to try out - I do tutorial each time. Sides its pretty damn fast for a tutorial stage, real easy to zip through.

Modifié par Adhin, 20 janvier 2012 - 07:52 .


#2638
Colintastic

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1. I can't see any reason not to go full sorcery every time. The damage output for the risk you put yourself in is just ridiculous.

2. Why is the demo sound/dialogue broken? I'd like to assume that's only a demo problem... but who knows.

#2639
Adhin

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No idea but I've noticed that too. Keep in mind demos that come out prior to a game are never
'finished code'. Demo's have to be sectioned off months in advance and get updated, worked on, in parallel to changes being made in the main game.

Doesn't always work out the same, so demos tend to be lesser quality just off that alone. Though I can bet there will still be weird sound issues here and there in the final product, hard to say really. I did notice the most of its just in that tutorial stage though. Once your outside things seem to mostly work fine.

Tutorial parts hit or miss each time though.

#2640
Dhiro

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Colintastic wrote...

1. I can't see any reason not to go full sorcery every time. The damage output for the risk you put yourself in is just ridiculous.

2. Why is the demo sound/dialogue broken? I'd like to assume that's only a demo problem... but who knows.


The game has many bugs and problems (you can't rebind the movement keys, for exemple), but the devs already said things will be more polished on release.

#2641
Adhin

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Yeah the controller layout is set to default in the demo. Even says that at the bottum with no way to change it so theres... obvious other presets setup. I'd REALLY love to have the dodge and use keys swapped around. That's actually one reason i started blocking so much, took awhile to get my fingers to instinctively stop pressing A to dodge. I mean that's... normal for every game that employs a dodge button. So awkward that its on B.

#2642
Colintastic

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Well apparently my sound issues were far more prevalent than yours. I'm on a 360. My first time through, during the intro sequence everything EXCEPT one conversation with the gnome that you can convince to give you a potion in the area right outside the well. That convo was fast forwarded to a point where I had dialogue options. Outside the intro, it seemed like every 3rd conversation had the same issue. Also the background sound would cut out on a regular basis.

On my second time through EVERY conversation was broken. There was no background sound except the first two seconds of music when the score changed (i.e. I entered combat). It was honestly really bad. Which is truly a shame. The game itself seems pretty fun, and the crafting system seemed entertaining. I like being able to name my creations...

#2643
Adhin

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Yeah im on 360 too, not sure why your getting no sound anywhere. I've only ever had it happen at 1 part in the tutorial so far. Basically same part you mentioned, when you get to the 3 chests with the other gnomes sometimes i get no voice sounds. When I load and get the cutscene with the other gnome its all back to normal.

#2644
Darthsam

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dont know if this happened to anyone else, but sometimes those round little chubby monsters, when they die and blow to little pieces the whole texture and after image went crazy its like a brown triangle board with messed up texture on the ground.

#2645
Adhin

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Heh yeah I've had it happen a few times. Though usually it goes away. I had 1 play through where it didn't, for any of them, and when you where in the area of one of there corpses would be it was just giant stretched wood texture all over the place. Really weird.

#2646
mutermath

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phew i got my contents

#2647
SnowTiger

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I play the demo, bat i dont have Chakram Launcher. Wat's wrong?
Sorry my english)

#2648
Mister Mida

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SnowTiger wrote...

I play the demo, bat i dont have Chakram Launcher. Wat's wrong?
Sorry my english)

Priestley says it has something to do with you connection to the servers, which is kinda weird considering I did get the Reckoner armour. And I've went through the demo twice.

#2649
SnowTiger

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so it means I have to play the demo again?

#2650
hangmans tree

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Will I unlock the items for ME3 if I pley the demo d/l from Steam? Or is the cross promotion available only for Origin?