Blink replaces dodge, its functionally the same way except your incapable of 'dodging' through enemies. Not sure if you've tried that but if you try to dodge 'through' an enemy you end up going to either side. With Blink you can literally blink through them to there back.
With the Poison Blink - same thing but anything between your 2 jump points will get poisoned (including anything near you when you blink). I prefer to parry over dodge as it allows me to cause harm to them as well as stun, though dodging is definitely the better method against ehh... larger enemies. I think you can parry larger enemies but you have to be higher then there level or something.
As actiony as this game is, it has a very interesting backslider based off level and %health and stuff. For instance in the tutorial if you fight the troll head on immediately you wont stun him at all, he wont get stunned from basic attacks till his health is lower (about 50%). If you had 4 levels on him every attack regardless of his health could stun him. And if he was 4 levels above you, you may never able to.
Kinda feel like they worked the RPG stuff in pretty well considering all that.
@Pheonix_Fyre: You don't get anymore XP as when you exit the tutorial it bumps you to lvl 1 immediately starting you off fresh more or less. Skipping does the same thing. I always play the tutorial because you get a few hundred more bonus gold and some extra items to sell for, again, more gold. The difference is basically 200 free gold for skipping with a few items to sell. Or 500-ish gold and selling stuff bringing you near 800-900.
IN the full game I don't think I'd care, but for demo testing speed purposes when I want a G.Sword or Chakrams or something I have to 'buy' to try out - I do tutorial each time. Sides its pretty damn fast for a tutorial stage, real easy to zip through.
Modifié par Adhin, 20 janvier 2012 - 07:52 .