ME3 / Kingdoms of Amalur cross promotionDemo NOW available for ALL platforms
#626
Posté 16 janvier 2012 - 10:52
#627
Posté 16 janvier 2012 - 10:55
#628
Posté 16 janvier 2012 - 10:59
Adhin wrote...
Yeah I'm pretty sure it'll do good. It's basically a stylized TES game with infinitely better combat and more customizable characters (in abilities). A lot of people who generally don't play RPG play TES due to its openness. The combat Reckoning will provide I think adda help a lot. I mean there's action games that don't allow for that kind of combat depth and seamless integration of spells and abilities.
I mean I loved Ninja Gaiden on xbox/360 but its spells where all...cut-sceney. They didn't flow with the combat, it was more a get-outa-jail card you used sparingly. And the actual base combat had less to it.
And that's not counting 'any' of the actual RPG systems underlying everything in and out of combat. These next few months, between that and ME3 re gonna make me one happy gaming hermit lemmy tell ya.
-edit-
I mean what TES brings open world wise to an RPG, right? Reckoning brings that to the combat system. With out sacrificing the open world TES has, or the length of the game. Main story is 'about 40 hours if its all you do'. Overall game contents in the hundreds of hours (testers rushing skipping talks are 200+).
Thing I like about it over say, Skyrim? All the big quest chains (including main story and fighter-like guild stuff) are a bit more BioWare in choices. It's not a linear path - you have to make choices along the way and it ultimately defines what happens to that guild when its all over.
I love multiple path stuff like that and its all over the place in Reckoning.
If all you say is true I wholeheartedly hope it beats Skyrim in poppularity but on the same note I also really wish they'll keep it as a series of SP games like TES and not turn it into an MMO.
#629
Posté 16 janvier 2012 - 11:02
As for beating Skyrim in popularity, like hell that's going to happen.
Lets be realistic here, no way KoA will beat a TES game in popularity in its first outing.
#630
Posté 16 janvier 2012 - 11:06
38 Studios was already working on the MMO, and still is. Big Huge Games was already working on an RPG engine/system and when they got acquired, 38 basically asked if they could use that engine to make an Amalur RPG instead. Since they hadn't really got the game going and only had the engine mostly finished it was one of them bizar perfect twists of fate kind of things.
Basically you have 2 companys, 1 as the parent working on the MMO, and the other working on the SP stuff. And there is a high probability that there will be more single player based stuff along with the MMO. And if that is the case im happy about it overall.
The MMO could also be more of a guilds war style one where its not 'really' an MMO but it kind of is. Either way im pretty positive there will be more single player stuff in Amalur due to it being a separate company, technically.
#631
Posté 16 janvier 2012 - 11:07
LPPrince wrote...
They were working on the MMO before the Single player game, so tough break Darth. The whole point of Amalur is for the MMO.
As for beating Skyrim in popularity, like hell that's going to happen.
Lets be realistic here, no way KoA will beat a TES game in popularity in its first outing.
You don't get it.....they didn't cease work on an MMO to make Reckoning, they didn't make reckoning at the same time as the MMO and they didn't make Reckoning to promote the MMO.....Reckoning IS all the work done for that MMO, they dropped it and turned it SP with remaining "plans" to expand the world of Alamur into an MMO but any future MMO will have to be work started from scratch.....we are nowhere near the release of a KoA MMO....probably not within another four to five years at the very least.
#632
Posté 16 janvier 2012 - 11:08
#633
Posté 16 janvier 2012 - 11:09
Darth_Trethon wrote...
LPPrince wrote...
They were working on the MMO before the Single player game, so tough break Darth. The whole point of Amalur is for the MMO.
As for beating Skyrim in popularity, like hell that's going to happen.
Lets be realistic here, no way KoA will beat a TES game in popularity in its first outing.
You don't get it.....they didn't cease work on an MMO to make Reckoning, they didn't make reckoning at the same time as the MMO and they didn't make Reckoning to promote the MMO.....Reckoning IS all the work done for that MMO, they dropped it and turned it SP with remaining "plans" to expand the world of Alamur into an MMO but any future MMO will have to be work started from scratch.....we are nowhere near the release of a KoA MMO....probably not within another four to five years at the very least.
I don't know where you got your info from, but everything I've read is different from what you're stating.
#634
Posté 16 janvier 2012 - 11:09
Adhin wrote...
Yeah, I'm not much of an MMO guy but it was designed as one first. The Single player thing came in 'after' 38 Studio's acquired Big Huge Games (which had been dropped by there previous holder and woulda had to disband).
38 Studios was already working on the MMO, and still is. Big Huge Games was already working on an RPG engine/system and when they got acquired, 38 basically asked if they could use that engine to make an Amalur RPG instead. Since they hadn't really got the game going and only had the engine mostly finished it was one of them bizar perfect twists of fate kind of things.
Basically you have 2 companys, 1 as the parent working on the MMO, and the other working on the SP stuff. And there is a high probability that there will be more single player based stuff along with the MMO. And if that is the case im happy about it overall.
The MMO could also be more of a guilds war style one where its not 'really' an MMO but it kind of is. Either way im pretty positive there will be more single player stuff in Amalur due to it being a separate company, technically.
^This is what actually happened. Everything I've read and heard has stated this.
#635
Posté 16 janvier 2012 - 11:11
They didn't 'drop everything' just for this single player game. Big Huge Games converted there RPG (which was just the engine at the time) into the Amalur: Reckoning single player game, which is set 200 years 'before' the MMO. 2 Companys, 2 games.
#636
Posté 16 janvier 2012 - 11:14
Adhin wrote...
Yeah every interview read or on video states the MMO is something they've been working on and they hope that the single player game will help up awareness for the MMO instead of throwing it out there blind. Like I said - 2 separate companies.
They didn't 'drop everything' just for this single player game. Big Huge Games converted there RPG (which was just the engine at the time) into the Amalur: Reckoning single player game, which is set 200 years 'before' the MMO. 2 Companys, 2 games.
Yeah, the game's timeline has different ages, just like Dragon Age is set during The Dragon Age.
The MMO is set after Reckoning. Reckoning's sole existence being to raise awareness for Project Copernicus, the still in development Amalur MMO.
#637
Posté 16 janvier 2012 - 11:14
LPPrince wrote...
Darth_Trethon wrote...
LPPrince wrote...
They were working on the MMO before the Single player game, so tough break Darth. The whole point of Amalur is for the MMO.
As for beating Skyrim in popularity, like hell that's going to happen.
Lets be realistic here, no way KoA will beat a TES game in popularity in its first outing.
You don't get it.....they didn't cease work on an MMO to make Reckoning, they didn't make reckoning at the same time as the MMO and they didn't make Reckoning to promote the MMO.....Reckoning IS all the work done for that MMO, they dropped it and turned it SP with remaining "plans" to expand the world of Alamur into an MMO but any future MMO will have to be work started from scratch.....we are nowhere near the release of a KoA MMO....probably not within another four to five years at the very least.
I don't know where you got your info from, but everything I've read is different from what you're stating.
From MMO to Reckoning
For a few years, 38 Studios progressed on their first game, an
MMO codenamed Copernicus. Meanwhile in Timonium, Maryland, Big Huge
Games was finding out some very bad news. It had been a little over a
year since THQ acquired the games studio, and adverse economic
conditions were causing plans to shut down Big Huge Games unless a buyer
could be found quickly.
Modifié par Darth_Trethon, 16 janvier 2012 - 11:15 .
#638
Posté 16 janvier 2012 - 11:16
#639
Posté 16 janvier 2012 - 11:24
Adhin wrote...
Yeah and 38 Studios acquired Big Huge Games, and they're the ones who developped the Amalur: Reckoning. 38 is still working on Copernicus.
Can't remember which video it was, but in one interview, one of the devs pretty much said what we're saying.
World was built for an MMO, they didn't want to drop people into the world of the MMO right out of the gate, so while working on the MMO, they decided to do this.
Course, its like playing a game of telephone. There's always going to be something lost in translation.
Personally, I don't care about the details, I WANT THE GAMES.
#640
Posté 16 janvier 2012 - 11:25
Adhin wrote...
Yeah and 38 Studios acquired Big Huge Games, and they're the ones who developped the Amalur: Reckoning. 38 is still working on Copernicus.
They were bought in 2009.....do you seriously think they had time to make Alamur in 2 years? Look how long it took to make Skyrim......get serious. They had the maps and work done for an MMO but no story.....the story was added and work done used and you now get Reckoning.
Modifié par Darth_Trethon, 16 janvier 2012 - 11:28 .
#641
Posté 16 janvier 2012 - 11:27
Darth_Trethon wrote...
Adhin wrote...
Yeah and 38 Studios acquired Big Huge Games, and they're the ones who developped the Amalur: Reckoning. 38 is still working on Copernicus.
They were bought in 2009.....do you seriously think they had time to make Alamur in 2 years? Look how long it took to make Skyrim......get derious.
Just wanted to say I chuckled. Not trying to be insulting, apologies if offended, but I smiled.
Anyway,
as stated before, the world, lore, etc etc was made for the MMO.
This is easing players into said World, rather than having everyone be overwhelmed.
Which we'll probably still be, but hey, whatever works works.
I don't even know if I'll play the MMO.
#642
Posté 16 janvier 2012 - 11:35
LPPrince wrote...
Darth_Trethon wrote...
Adhin wrote...
Yeah and 38 Studios acquired Big Huge Games, and they're the ones who developped the Amalur: Reckoning. 38 is still working on Copernicus.
They were bought in 2009.....do you seriously think they had time to make Alamur in 2 years? Look how long it took to make Skyrim......get derious.
Just wanted to say I chuckled. Not trying to be insulting, apologies if offended, but I smiled.
Anyway,
as stated before, the world, lore, etc etc was made for the MMO.
This is easing players into said World, rather than having everyone be overwhelmed.
Which we'll probably still be, but hey, whatever works works.
I don't even know if I'll play the MMO.
For some reason I keep wanting to spell Alamur instead of Amalur and the other well.....the S and D keys are next to each other. But no they didn't just use lore to make Reckoning....they used all or most of the work done towards the MMO.....maps, levels, character designs, weapons.....you name it this is IT. They didn'd just make a game comparable to skyrim in terms of size and ambition in two years. You can argue that it would be quicker if you have the engine and all else working off the get go but even that doesn't fly....the time periods between the TES games were far longer than two years so there's no way. They didn't just magically convince investors that their new IP was worth the risk of multi-billion dollars no matter how good so you get this SP instead and the rest is in the ballance. It may make a good SP series or they may get started fresh on a KoA MMO but we are nowhere near one now....plans are what's left at the moment.
#643
Posté 16 janvier 2012 - 11:43
#644
Posté 16 janvier 2012 - 11:47
BHG was working on an RPG for awhile, building up the engine from scratch, getting all the gameplay stuff in first but they didn't really have a story or world in place. THQ dropped them as that article said and 38 Studio's picked them up. Not at the time of being picked up 38 was already at work on the MMO. And BHG had this game in place, combat systems, engine ready to go but no real world yet.
That's what makes it such a perfect little turn of events. 38 had a world all planned out, land masses, 10,00 years of history and battles. That whole '1st guy to be resurrected' was just a little history quip. Happened 200 years before there MMO is meant to start in. And the lead designer (old crazy goblin looking dude who was lead on Morrowind/Oblivion) thought that was the perfect entry point for there single player game.
Again, 2 Studios, 2 games -same world.
-edit-
Oh yeah not clsoe to the MMO, not by a long shot. and Reckoning was in development for a year or 2 prior to 2009 when they got acquired, so... it's literally been in development for the past 5 years. Just the actual art assets and world/story wasn't started till there acquishion in 09.
Modifié par Adhin, 16 janvier 2012 - 11:49 .
#645
Posté 16 janvier 2012 - 11:49
LPPrince wrote...
Icinix wrote...
LPPrince wrote...
Now THAT is insane. I'm not getting any DA2 vibes from KoA at all, nor have I heard anyone say what you said till now.
Eh, guess its not really insane. We all see different things in the same places.
Really?
Guess its just me.
This picture in particular really did it for me though.
(pic snipped)
Then I imagine the combat probably isn't for you.
On the contrary - the combat I like.
Its the Art Direction I don't like.
#646
Posté 16 janvier 2012 - 11:59
Maybe head there, then we can touch specifically on that.
#647
Posté 16 janvier 2012 - 01:14
aridor1570 wrote...
That armor will fit my Vanguard perfectly.
...Unless there's no helmet toggle.
#648
Posté 16 janvier 2012 - 02:11
DaJe wrote...
aridor1570 wrote...
That armor will fit my Vanguard perfectly.
...Unless there's no helmet toggle.
Mesina2 wrote...
@femshep_com I just tried out the Reckoning armor. Our "helmet off in conversations" toggle works with it. It should work other sets too.
https://twitter.com/...285048062722049
#649
Posté 16 janvier 2012 - 03:12
mineralica wrote...
DaJe wrote...
aridor1570 wrote...
That armor will fit my Vanguard perfectly.
...Unless there's no helmet toggle.Mesina2 wrote...
@femshep_com I just tried out the Reckoning armor. Our "helmet off in conversations" toggle works with it. It should work other sets too.
https://twitter.com/...285048062722049
-'Helmet off in conversations' toggle- does not equal -Helmet toggle-
Broken record playing here
#650
Posté 16 janvier 2012 - 03:29
Bonuses for Reckoning include a Twist of Fate Card and the Twinned Souls Chakram, as well as the Infernal Helm. Players can unlock the first two items by installing the demo, then complete it to claim the helm.
Modifié par WolfForce99, 16 janvier 2012 - 06:34 .





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