And why does this game need two conversation systems in one? Couldn't they choose? I'll make it simple: Th dialog wheel is pointless in voiceless conversation. Paraphrases were there to keep the flow going. This game also feels an awful lot like an MMORPG which wouldn't be a bad thing if it were in fact an MMORPG. And why does every sentence have at least two neologisms? I don't even remember a single one of them, except Amalur.
Modifié par Fredvdp, 17 janvier 2012 - 09:30 .





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