bEVEsthda wrote...
LinksOcarina wrote...
bEVEsthda wrote...
So you think DA:O and DA2 is much the same game then? 
I liked DA:O. I was looking forward to see the franchise continue. And by the way, I have waited for DA for about a decade, ever since Bioware announced this project on the old Bioware forum.
And instead we then get this new childish nonsense, the "new direction" in something that just is a spoonfed story, not a real RPG, japan-style, to add injury.
I'm sorry, but I need to let you know that the stance of Dragon Age II as "japan-style" is very mis-informed.
<snipped irrelevant nonsens>
Lol, you can't change things by arguing. (though this is an approach I've seen a lot of in this forum from DA2 advocates)
Though I pretty much expected your respons, thus my introductionary line.
DA2 tells a story without involving the player, not giving the player any responsibility. We're just a passenger. And then we do the combat. That's all. Unless you belong to that group which is sooo delighted by being surprised with the dialogue lines. 
Now that's telling a story japan-style. Spoonfed. And no, DA:O, BG etc are much different. Constructing contrieved arguments inuendo over details and perceptions don't change that.
You may not see that, but that then is perhaps because you come to RPGs from a different background and look for a different experience? Your definitions of "real RPG" is utterly irrelevant to me. As is the fact that you think it's "subjective". I mean - what on earth was your point with that? Where did you want to go with that?
Don't you see how useless such arguments are? WTF do I care about what you think "is very misinformed"? For me a RPG is a game that gives me the experience I want from a RPG. DA2 don't do that much. FF none at all.
I can care less if you like the game or not. Thats not my place to change your mind on that. If you don't like it, then you don't like it. That is irrelvent. What I do care about is the logic behind it, because that logic is totally off.
For one, the type of Game Dragon Age II is similar to a lot of other games out there with those type of mechanics, and many are not from Japan. Betrayal at Krondor comes to mind as a rough example; you have the ability to explore, yes, but you follow a linear progression through a major plotline/narrative structure. Talking to NPCs invloved a tree-based conversation system, an attribute/skill system that allows for level up and progression, a small amount of NPCs with side-quests, turn-based combat, fixed narratives that stop the action as bookends to go onto the next chapters, and so on.
And Origins is similar because of the narrative structure. The mechanics via combat and dialouge are different, but the storyline would "spoonfeed" you to what you need to do. You are told you have to join the Wardens, you are told to fight the archdemon, you are told to go to these four places. Again there is freedom in choosing where to go when, but thats not the point. The point is the game is as linear as any Final Fantasy title. the only differences between the two titles are the graphics, the battle mechanics, how dialogue is handled, and the story.
I don't really come from a different background. My first RPG that I completed fully was Planescape Torment, and I played Baldurs Gate, some of the older Ultimas, numerous Final Fantasies, Mass Effect, Dragon Age, and so on as time goes by. I run the gamut on what I play, and most of them are good games. This is why the definition of a real RPG is simple really because its a universal one; what makes an RPG is not just a story or leveling up, because most games do that now, but also customization of the characters, degrees of choice and consequence wihin the game, exploration, combat mechanics, interaction with characters and the world or with friends on a multi-player map via something like Borderlands, and so on.
And no, this is not subjective, because a majroity of RPG players would agree with that assessment I think. Where I wanted to go with that is to give you a perspective on things to find out why you said that, and to show you why that perspective is not accurate.
So an RPG is a game that you would get an experience out of an RPG? Ok then...too broad and tells us nothing though. I kinda suspect that you have no clear definition of what is and what isen't, but not my place to say so, you got to tell me then. If that is the problem, then that is why you are misinformed. If that is not the problem, then I am either wasting my breath because you won't tell me, or you don't care about this conversation.
Something tells me its the latter.
Modifié par LinksOcarina, 14 janvier 2012 - 04:19 .