alex90c wrote...
Another thing I noticed was the brighter palette. The color scheme is less dreary and brown-based, which I personally like.
If you think the colour scheme is less brown based, you obviously haven't played DA2.
BROWN BROWN EVERYWHERE
Same for DA:O of course, but the colour scheme still sucked. I think it really showed the most in Legacy to be honest, while the environments were definitely nice, I think the limited colour pallette was really holding the game back from really looking pretty.
Well, lets see...


The two above, the color scheme is more drowned out, kind of like a digital grade we would see from most movies, the bue and brown hues for simulate darkness for the ogre shot there, which puts the richer colors, the maroons and golds and bronzes, down a bit. We see in the other, darker green palette to simulate the wilds there; kind of damp and dark where things also muted, if you ask me.
And there is color to be had. Most of it is pale though. the Mage robes for example, are a very pale color of goldenrod and blue, and the Ogre again looks like a grey-skinned beast in this light, when it is more flesh-toned and has some shades of brown and maroon adorning the clothing on his body. The backgrounds also look less dynamic, which is not a big deal because it happens in II as well.


Now, comparatively to me at least, we a difference between them. Sundermount is a bit more brighter, the green color is less pronounced, and it allows for some brighter colors to shine through. Not as much because we see the shadows here, but the shadows are more pronounced in a specific area, if that makes sense. It's not the filter over the graphics that make it dark, which we see a lot more in Origins I feel to simulate the darkness in a dungeon, night time, etc.
The second image is a night scene, but it again doesn't follow the blue tone we see in origins. It is dark, yes, but more naturally dark, so that color can shine through a bit, we see more realistic looking gold, organge and white, for example, and even the environments are a little more pronounced than Origins at times.
Of course this is preference though, but the palette is brighter in II over Origins, at least by sight at least. Of course it has that twinge of realism to it, but the more pronounced colors are noticable in II if you ask me.
And if you want more examples ill show them side by side if you like...
Modifié par LinksOcarina, 17 janvier 2012 - 05:42 .