Plaintiff wrote...
As for combat animation, I doubt very much that anyone on this forum is qualified to dictate what "real combat" actually looks like. Tell me, do you have any first-hand experience with swordfighting? Or any fighting?
For magic, certainly no one can claim what's realistic. Well, within reason. Hemorrhage is obviously unrealistic and it's not just something that is seen only in Blood Mage Hawke's gameplay. Grace uses it too in the BSC cutscene and that needs to change.
Stabbing yourself in the stomach with a staff -- one that also magically enters a portal and disappears without coming out of your backside -- is just bad.
A hemorrhage is simply defined as profuse bleeding. While the ability certainly conveys that, it also leaves one wondering how a person
that just stabbed themselves in the stomach can still stand and fight. Cutting a vein would be better served at conveying profuse bleeding and retaining the ability to fight.
This is something that suspension of disbelief will not work for.
But for conventional weapons and armor, there was an article made by a blacksmith some time ago. I forget where.
However, I can certainly
help attest to what is realistic with one-handed weapons in terms of speed and weight as I own a Civil War Sabre. Granted, they were used more by cavalry, but it's a one-handed weapon all the same.
However, I have never been in a fight with a sword -- whether to the death or simply to outmaneuver an opponent in a controlled fight. Not that I'd want the former to happen mind you. The latter I'd probably be a part of -- but I fervently believe that in war you must strike quickly and powerfully in order to defeat your opponent. I've often called the wearing of armor and use of weapons akin to weight lifting, in that eventually the weight of the weapons/armor will seem like nothing after extensive use.
Rawgrim wrote...
You don`t need combat experience to realize a person can`t "skateboard" across the ground just like that. And poking someone with a dagger doesn`t make them explode.
For the first point, indeed that's one of my problems with the S&S warrior animations.
For the second, I've landed plenty of critical hits now with a dagger and they don't explode. And even if they do, it can now be chalked up to Varric embellishing.
When I can be certain it does happen is when an enemy is made brittle by a freezing spell and a critical hit lands, which makes it realistic.
If you've ever experimented with liquid nitrogen, it's the same thing basically.
Modifié par The Ethereal Writer Redux, 12 janvier 2012 - 03:31 .