Aller au contenu

Photo

Not Everyone Hates Dragon Age 2 You Know


294 réponses à ce sujet

#101
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

Am1_vf wrote...

Sylvianus, no, you can't trust demons nor spirits, just like jou can't trust fire to burn only what you want it to burn or water to wet the earth just enough for your crops and not flood the whole valley. Would you say that water is "good" and fire is "evil"? You can use both but you better be carefull.

The Lore, justice in Awakening, and the example with Wynn, show that some spirits can be totally trusted. They were the first children of the creator. Your mistake is that you don't do the difference between spirits and demons, that doesn't seem important, but it is. To be dangerous isn't what can prevent to trust. You could be carefull in the same time.

and they do not necessarily need to feed themselves from the material world, and humans, their desires, their innocence and their thoughts, to survive desperate in a world that can appear very attractive, where demons feel they are alive.

Thanks for the line

Modifié par Sylvianus, 12 janvier 2012 - 09:28 .


#102
LinksOcarina

LinksOcarina
  • Members
  • 6 560 messages
But Justice pretty much shows that that line is blurry at best, considering the fact he created this spirit of Vengeance within an angry young man.

You are right that there are exceptions, but there are exceptions to everything, like Jowan, Alain and Merrill being benevolent blood mages.

#103
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

The Ethereal Writer Redux wrote...

hoorayforicecream wrote...

The exact line in english is:

"Demons are just spirits. Like honor or joy. It's not their fault they are what they are."
Talktable entry #6085715


Just so it's certain, this is the response given to the aggressive/direct choice?

EDIT: Actually I'm sure this is it. It's similar to what Sylvianus said, but has a different meaning behind it.

Well that seems the same meaning.... Or Merril just don't do the difference. But it is better than the translation.

#104
TEWR

TEWR
  • Members
  • 16 989 messages

jlb524 wrote...

How do we even know exactly what Merrill summoned?



Honestly, we don't. It could've been a Spirit, but it could've been a Demon (more likely).

Though she never actually confirms what she summoned was a demon IIRC. When Hawke says "Call it what it is, you summoned a demon" she doesn't actually confirm it was a demon.

#105
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

LinksOcarina wrote...

But Justice pretty much shows that that line is blurry at best, considering the fact he created this spirit of Vengeance within an angry young man.
 

Well, Justice was fine before that. He is for me is the reaction of a failed attempt and daring. This shows rather that mages can not do nonsense. Anders was full of resentment, he experienced something hazardous.

What is demonstrated  is that a spirit may want to do good, but the result is different from what is imagined, it can be dangerous, or it can not not be.

A demon, does not care about the welfare of those with whom he will cooperate. Remember Avernus. :P

Modifié par Sylvianus, 12 janvier 2012 - 09:43 .


#106
TEWR

TEWR
  • Members
  • 16 989 messages

Sylvianus wrote...

The Ethereal Writer Redux wrote...

hoorayforicecream wrote...

The exact line in english is:

"Demons are just spirits. Like honor or joy. It's not their fault they are what they are."
Talktable entry #6085715


Just so it's certain, this is the response given to the aggressive/direct choice?

EDIT: Actually I'm sure this is it. It's similar to what Sylvianus said, but has a different meaning behind it.

Well that seems the same meaning.... Or Merril just don't do the difference. But it is better than the translation.


It's not the same thing. She very clearly knows the differentiation that has to be made but says that Demons are spirits just like Spirits are spirits. The differentiation is made with the capital or lowercase "s", something DG said many moons ago. If it's a capital "S", it's referring to Fade denizens like Valor and Justice. If it's lowercase, it's a general all-encompassing usage. The surtitles in game use the lowercase "s".

She says that all spirits are dangerous and that there is no such thing as a good spirit. There are safer spirits, but that is not the same thing as being good spirits. Good implies they can be trusted to do no harm. Justice and to a lesser extent Faith showed this is the case, especially when Wynne called on Faith to take on some Darkspawn.

I won't dispute nor agree with the "It's not their fault they are what they are" line, as that's a grey area with the evidence we've seen. If one was to take Chantry lore seriously, then all demons were at one point spirits themselves.

But if one were also to take what happened to Anders' situation seriously alongside the Chantry lore that said Demons liked humanity's vices more than their virtues, then humanity would be as much to blame for the existence of Demons as the Demons themselves are.


Sylvianus wrote...

Well, Justice was fine before that. He is for me is the reaction of a failed attempt and daring. This shows rather than mages can not do nonsense. Anders was full of resentment, he experienced something hazardous.


Justice was starting to take his concept to the extreme during Awakening, unable to realize that you can't always do what's just in the mortal world when the Warden wants to save Vigil's Keep over Amaranthine City.

Modifié par The Ethereal Writer Redux, 12 janvier 2012 - 09:44 .


#107
jlb524

jlb524
  • Members
  • 19 954 messages
The Chantry moralizes spirits. The 'evil' ones represent sins like pride, hunger, desire, etc. and are called 'demons'.

The 'good' ones represent ideals like valor, justice, etc. and are called 'spirits'.

It seems Dalish elves (like Merrill) don't moralize spirits but that doesn't mean they believe them to be harmless.

It's incorrect to say that because the Dalish don't carve Fade creatures up into groups based on sins and ideals while referring to them as 'spirits' in general that they believe that they are 'harmless and good'. The Dalish concept of 'spirit' =/= the Andrastian concept of 'spirit'.

Modifié par jlb524, 12 janvier 2012 - 09:47 .


#108
TMA LIVE

TMA LIVE
  • Members
  • 7 015 messages
But the spirits call demons demons.

#109
jbrand2002uk

jbrand2002uk
  • Members
  • 990 messages
in either Case i would take the dalish view as they had magic centuries before the chantry even existed, the Chantry on the other hand reminds me too much of catholitism and christianity( religious zeallotry blinded by their arrogance in believing that their answer is the only answer

#110
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

jlb524 wrote...

The Chantry moralizes spirits. The 'evil' ones represent sins like pride, hunger, desire, etc. and are called 'demons'.

The 'good' ones represent ideals like valor, justice, etc. and are called 'spirits'.

It seems Dalish elves (like Merrill) don't moralize spirits but that doesn't mean they believe them to be harmless.

It's incorrect to say that because the Dalish don't carve Fade creatures up into groups based on sins and ideals while referring to them as 'spirits' in general that they believe that they are 'harmless and good'. The Dalish concept of 'spirit' =/= the Andrastian concept of 'spirit'.

Hmm, except Merril's example, from what could you say that Dalish elves don't probably moralize spirits.

@ The ethereal, okay :)

Modifié par Sylvianus, 12 janvier 2012 - 09:57 .


#111
Anomaly-

Anomaly-
  • Members
  • 366 messages

Plaintiff wrote...

TheRealJayDee wrote...
Yeah, well, you know, maybe some people do. Story and characters are really important to me too, but if things like the art direction and the combat animations make it hard for me to take the world the story is set in seriously, then it's a problem.

If you allow yourself to be distracted by meaningless superficialities, then that's your problem.


Meaningless superficialities? That's where we differ. Games are an interactive media, and I like to play them because they allow me to interact with the world contained therein. Story is secondary to me. If I wanted a good story, I'd read a book (I do a lot of reading, actually). If I wanted a cinematic experience, well here's a shocker: I'd go to a cinema. For me, I enjoy games for the ability they give me to imagine myself in a world and do things I choose to do within it. This is especially true of RPGs.

However, if I just can't see myself in that world, or if it doesn't interest me, then I am much less likely to suffer it just for a story or some cutscenes. The artstyle, animations, characters, dialogue, and gameplay mechanics in DA2 all hindered my ability to see myself in that world, or care to, and no story or cinematics are going to make up for that. Nevermind the fact that I was pretty unimpressed with the story on it's own merits.

The characters and environments of Origins may have been less stylized than those of DA2, but if you're seriously going to try and tell me that they looked more "real", I'll probably laugh until I puke.


Find a bucket, because that's what I'm going to tell you. In some ways DA2 was more believable, simply because the graphics were a little better in a technical sense. The style, on the other hand, and (lack of) attention to detail had quite the opposite effect. Lothering was much more pretty and believable in Origins than DA2, for one example. In fact, the only pretty thing I can really recall from DA2 was the wounded coast, but if you look a little closer, it still lacked the detail that many places in DA:O had.

The characters were a whole different issue. Some didn't look bad, but some looked pretty terrible. What was up with all the nasty cauliflower ears on humans? Where did that come from, and why? It's like they tried to make some facial features more angular, while making others softer, and the end result was that nearly every human looked like a professional boxer rendered in blocky N64 graphics.

There is no style of animation that precludes the possibility of delivering a complex, mature, serious storyline.


True, that type of storyline can exist in any setting, no matter how fantastical. Like I already said, however, the numerous gameplay and other factors can seriously impede one's ability to care enough to pursue the story. The key difference between games and books/movies is the interaction and control given to you. For many people, myself included, that is paramount and the story told through that medium is secondary.

And again, this is ignoring the fact that I found it difficult to take the storyline and writing seriously on it's own merits.

As for combat animation, I doubt very much that anyone on this forum is qualified to dictate what "real combat" actually looks like. Tell me, do you have any first-hand experience with swordfighting? Or any fighting?


I do, as a matter of fact. 10 years in martial arts, 6 years kickboxing, and several years of training with various weapons including knives, sticks, staves and swords (though the latter two were for performance purposes, not self defense). I'd like to think I have a fairly good understanding of how combat works, be it armed, unarmed, large or small scale. This is one of the biggest reasons I prefer DA:O combat and animations over those in DA2. True, DA:O had it's flaws and was a little too slow, but that can be (and has been) easily fixed by mods. Even so, the rules, engine, animations and feel of the combat in DA:O made me feel much more like I was in a battle than DA2. I trained about 9 years in Taekwondo and earned a black belt. I have some pretty quick and flashy kicks. Even so, I can guarantee you I would never do a jumping, 360 roundhouse kick to knock a flask into a mob of charging enemies. That's nonsense. I see the appeal of it, but it certainly doesn't lend itself well to a world I can see or feel myself in. Nevermind jumping 20 feet through the air, or teleporting behind someone's back, etc.

And all it takes is very minimal common sense to understand that people don't blow up when stabbed, unless the blade is hollow and distributing something with a whole lot of pressure into that body.

Modifié par Anomaly-, 12 janvier 2012 - 09:59 .


#112
jlb524

jlb524
  • Members
  • 19 954 messages

TMA LIVE wrote...

But the spirits call demons demons.


They are just mimicking what they see/hear in the human world and the Andrastian concept seems dominant.

Sylvianus wrote...
Hmm, except Merril's example, from what could you say that Dalish elves don't probably moralize spirits. 


I'm pretty sure the Merrill/Anders banter is the only time the subject has been discussed in game.

There's no other indication that they moralize demons or not (that I know of...someone can correct me if I'm wrong).

So...since that's all we got, that's what I'm going with for now.  Generally, it makes sense to me that the Dalish would have differing views on things since the Dalish seem the most culturaly removed from the dominant Andrastian one.

Modifié par jlb524, 12 janvier 2012 - 10:06 .


#113
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

jbrand2002uk wrote...

in either Case i would take the dalish view as they had magic centuries before the chantry even existed, the Chantry on the other hand reminds me too much of catholitism and christianity( religious zeallotry blinded by their arrogance in believing that their answer is the only answer

What ? Are you aware that those who studied the spirits, did the difference with the demons, categorized them are mages, enchanters, those who learned how they were dangerous, how to recognize them, etc etc ? Their studies are academic.

the categorization of demons is a practice that serves to recognize them because of their particularity. The same with spirits. this has little to do with the morality of the Chantery.


Modifié par Sylvianus, 12 janvier 2012 - 10:06 .


#114
TEWR

TEWR
  • Members
  • 16 989 messages

jlb524 wrote...

TMA LIVE wrote...

But the spirits call demons demons.


They are just mimicking what they see/hear in the human world and the Andrastian concept seems dominant.


Indeed. Spirits emulate humanity and their views because they desperately want to understand them. Spirits and Demons don't have any original ideas in what they create.

one could perhaps argue that Justice and Faith are exceptions to the rule and have in fact worked to create something original.

Modifié par The Ethereal Writer Redux, 12 janvier 2012 - 10:37 .


#115
Am1vf

Am1vf
  • Members
  • 1 351 messages

Sylvianus wrote...

jbrand2002uk wrote...

in either Case i would take the dalish view as they had magic centuries before the chantry even existed, the Chantry on the other hand reminds me too much of catholitism and christianity( religious zeallotry blinded by their arrogance in believing that their answer is the only answer

What ? Are you aware that those who studied the spirits, did the difference with the demons, categorized them are mages, enchanters, those who learned how they were dangerous, how to recognize them, etc etc ? Their studies are academic.

the categorization of demons is a practice that serves to recognize them because of their particularity. The same with spirits. this has little to do with the morality of the Chantry.




Academic studies are often biased because of the beliefs and the background of the people that make them. And also, censorship, in a chantry controled circle, would be very strong.

jbrand - Deciding wich version to belive because of what the advocates of one of them remind you of seems like the worst way possible to make any coherent and valid ideas of your own. Or to put it simple: you would be likely escaping a cult of zealots to join other that may be even worse.

Modifié par Am1_vf, 12 janvier 2012 - 10:38 .


#116
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

Am1_vf wrote...

Sylvianus wrote...

jbrand2002uk wrote...

in either Case i would take the dalish view as they had magic centuries before the chantry even existed, the Chantry on the other hand reminds me too much of catholitism and christianity( religious zeallotry blinded by their arrogance in believing that their answer is the only answer

What ? Are you aware that those who studied the spirits, did the difference with the demons, categorized them are mages, enchanters, those who learned how they were dangerous, how to recognize them, etc etc ? Their studies are academic.

the categorization of demons is a practice that serves to recognize them because of their particularity. The same with spirits. this has little to do with the morality of the Chantery.




Academic studies are often biased because of the beliefs and the background of the people that make them. And also, censorship, in a chantry controled circle, would be very strong.

Not at all. They wanted to do that, because it's easier for them, and that's very smart actually, better than to confuse everything and do not distinguish anything. This thought is very unclear, as Merril is.

I personally prefer the technique of the mages 's circle. The process  seems much more clear, intelligent, and an organized and coherent structure of thought.

They can easily know what they are dealing with, they can easily know what are the dangers depending on the application of their study structured and organized, with simple ideas, but very smart, as being a symbol of the characteristics of certain demons and spirits.

Modifié par Sylvianus, 12 janvier 2012 - 10:38 .


#117
Am1vf

Am1vf
  • Members
  • 1 351 messages
Reality is rarely easy and organized. Altough it is often useful to rationalize, simplifying things doesn't necessarily bring you closer to a true comprehension of reality.

#118
Sylvianus

Sylvianus
  • Members
  • 7 775 messages
The reality will never be complex, nobody said that, and everyone knows that, and they know that anything out of the fade is infinitely complex. It has nothing to do with reality. reality is one thing above all practical, to which we must adapt and survive in an hostile world.

Who said they just simplified things ? They adapt their studies complicated and mysterious on a practice fully intelligent, which allows a coherent understanding of reading, fast, and efficient. If the mages themselves do not know how they should adopt their behavior to what they do not know, that's stupid.

Their studies have found many things about demons and spirits. Obviously, this goes further. They do not simplify anything, it helps to understand things infinitely complex, fast times in the heart of the action. They do not have all the answers, of course, but the path to discovery, with things they are able to identify quickly, is fully facilitated.

The circle mission in DAo proved me that. They know immediately what they are facing, pride demon or etc, etc.

When you face the unknown, you must have benchmarks, you must have a solid foundation on which you can base, clear signals that can help you immediately.

Modifié par Sylvianus, 12 janvier 2012 - 10:56 .


#119
Guest_FallTooDovahkiin_*

Guest_FallTooDovahkiin_*
  • Guests

motomotogirl wrote...

That's interesting that the article mentioned the gestures, because the characters' facial expressions and reactions are one of the things I love about the game :)

One of my favorite scenes is when Hawke goes "Ew!" after Anders' describes the ingredients for his ... experiment lol

Fenris' expression is also amazing. His eyes roll a lot, but not in sarcasm; it's when he's feeling uncertain or vulnerable.

Isabela winking at Hawke as she's leaving Fenris' house.

And, of course, the amazing VA's only added to the greatness of these moments.

Couldn't have said it better myself.
:D

But some characters do make some hilarious faces though, even when its in a sad moment.

#120
TEWR

TEWR
  • Members
  • 16 989 messages
The Chantry and Circle also happens to ban demonology, the study of demons.

So no, they're not doing much research into it. They don't know that much about Spirits and Demons. Wilhelm had to conduct his research in secret because of that ban. They know some things, but they are hardly experts.

Add into that the fact that they are willing to cast a mage into the Harrowing with little advice or information -- or the fact that Witch Hunt had a children's book that painted Demons as being friendly -- and I doubt they really know what the hell they're doing.

At least the Dalish know how to defend against creatures of the Fade.

#121
Am1vf

Am1vf
  • Members
  • 1 351 messages

Sylvianus wrote...
If the mages themselves do not know how they should adopt their behavior to what they do not know, that's stupid.


...and we have never witnessed a mage doing something stupid.

:lol:

Don't get me wrong, I don't intend to dismiss the work of such mages as useless, it is very practical an it may seem to fit evidence really well, making the knowledge of it very useful. But so it was with many ancient scientific theories and were later proven to be very wrong or overly simplified.

#122
Silfren

Silfren
  • Members
  • 4 748 messages

Masako52 wrote...

http://www.popmatter...r-quality-games

Pretty much sums up my feelings about DA2. At first, I was also disappointed, but realized I also couldn't put it down or get it out of my head. It's flawed, rushed, and disjointed, but also kind of brilliant in a lot of ways that you, well, rarely if ever see in other games.


This sums up my view.  I am extremely disappointed in the execution of the story, because the mistakes are so egregious that there's just no excuse for it.  But the story itself?  Yes, very brilliant indeed.

#123
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

The Ethereal Writer Redux wrote...

The Chantry and Circle also happens to ban demonology, the study of demons.

From what I saw with Merril and the other woman, I don't think they know that much too. Actually I think, a few people really know.

#124
Gotholhorakh

Gotholhorakh
  • Members
  • 1 480 messages

Plaintiff wrote...

TheRealJayDee wrote...
Yeah, well, you know, maybe some people do. Story and characters are really important to me too, but if things like the art direction and the combat animations make it hard for me to take the world the story is set in seriously, then it's a problem.

If you allow yourself to be distracted by meaningless superficialities, then that's your problem. Obviously plenty of other people are able to see past those things to take DA2's story seriously, since they've gone on to write articles about it.


What you consider meaningless and superficial is not the same as what other people do. How tedious of you to behave as if you don't understand that.

It's possible for gameplay elements to be distracting to the point of spoiling the experience of the story - in the same way it would be difficult to read a book with somebody repeatedly sticking their finger in your ear.

It's all very amusing to imply that someone who puts that book down is "just not cultured enough" to appreciate the book, and that they should prostrate themselves before such ubermenschen as yourself who shrug off such worldly distractions because it's about the story, man. It would be pretty ridiculous...

...but it's the same point you're trying to make here. Other people are "easily distracted" by things because they're things that don't bother you. They have a "problem".

In fact, even if someone's issues with the game are solely with the way it looks and plays, so what? It just isn't a legitimate criticism of somebody that they consider "whether I enjoy playing it and looking at it" important in a computer game.

For my part, I felt that the art direction was not the end of the world, easily liveable-with - far more crippling for my experience, for instance, was that a gameplay style had been introduced which made it... not the kind of game I like to play, and I felt the changes were far more pronounced and dramatic than we had been led to understand. In spite of that, I can't claim TheRealJayDee's priorities or yours on what made the game good/bad are the product of you guys being skittish and easily distracted, or having a "problem". Nor would I - that would be silly.

The characters and environments of Origins may have been less stylized than those of DA2, but if you're seriously going to try and tell me that they looked more "real", I'll probably laugh until I puke.

It's an obviously bull**** excuse.
*snip*
Any claims to the contrary stem not from objecive reasoning, but from personal bias.


Hrm. If you're going to characterise everything anyone else says in this vein, I have literally no idea why you are still trying to converse with people you think so little of. What point are you trying to make?

Also... on "objectivity": this whole topic and everything in it is likely to be heavily subjective - how people appreciate a piece of art/media pretty much definitively is - as such, a lack of "objective reason" is an utterly meaningless criticism.

As for combat animation, I doubt very much that anyone on this forum is qualified to dictate what "real combat" actually looks like. Tell me, do you have any first-hand experience with swordfighting? Or any fighting?


Are you asking to see people's internet credentials before they can comment on stuff? Shall we all do that in every thread? Surely that's just a slippery slope waiting to... be slippery... and incline. ;)

Modifié par Gotholhorakh, 12 janvier 2012 - 11:38 .


#125
Am1vf

Am1vf
  • Members
  • 1 351 messages
Sylvianus - I don't think anyone knows much about it, not even fade spirits themselves. It's not like studying fungi or something. There is just theories.

edit: Like the M-theory.

Modifié par Am1_vf, 12 janvier 2012 - 11:38 .