Plaintiff wrote...
I don't think it's an unfair statement.
Do any of us really understand the amount of work that goes into making a game? Do you honestly think a lifetime of playing games makes you as qualified to review something as someone who spent a lifetime making them? The same goes for books, music, film... really any artform.
If people are going to act like authorities on the art, which many forum-posters do, I think it is perfectly justified to tell them to put their money where their mouths are. It doesn't even have to be a complete videogame. If they can even construct a basic marketing statement for their idea that outlines their vision of the story and the gameplay, I'll call it good enough, provided that they can demonstrate its theoretical merits over the game that they're lambasting.
Critque, good critique, ultimately comes from a place of understanding: understanding, whether you like a game or not, that a lot of work and a lot of money, more than you'll probably ever see at once, has been put into its production.
I like to think that I fit this description when I try and make my case against the elements of DAII that disappointed me, as -- and especially if -- they pertain to threads.
Why it disappointed me, how I think it should've happened, why I think Scenario

would've been better than Scenario A), etc.
@Gibb: Technically, the game does allow for a Hawke to have an ultimate goal at one certain point. Depending on how you view it -- and indeed I just remembered this now after getting a night's sleep -- the conversation with Varric about Hawke's plans can give the player an ultimate goal.
The problem is that you can never really act on that goal that you the player make.