bussinrounds wrote...
Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)
I don't know. They were pretty darned easy to me. I can count the number of challenging battles in the vanilla Baldur's Gate games on one hand. I love those games to bits, but I think their difficulty tends to be exaggerated. The biggest hurdle is figuring out the D&D ruleset. After that, it's child's play.
Gatt9 wrote...
The main quest is always the same, some mystical army is trying to take over everything. BG1 and 2(Bhallspawn), KotoR 1 and 2 (Sith), DAO (Darkspawn), ME(Reapers).
Every game's plot will seem similar if you ignore any nuance to support your viewpoint. Except in this case the details are not all that nuanced to begin with.
The Bhaalspawn aspect of Baldur's Gate did not come into play until the game was nearly over. Even then, there was only the one opposing Bhaalspawn. Baldur's Gate was centered around mounting political tensions caused by perceived sabotage which Sarevok hoped to capitalize on to ignite a bloody war. There was no mystical army or intent to conquer. Sarevok's simply believed a staggering deathtoll would propel him to godhood. The plot was centered around stopping one man's ambition. Worst case: the war between Amn and Baldur's Gate happens. There is a lot more world out there. Whatever side won, it would hardly end in taking over everything.
Baldur's Gate II: Shadows of Amn, was an almost entirely personally motivated quest. Charname first pursues Jon Irenicus to save Imoen. Then she pursues Irenicus to save herself from becoming a monster. The epic army stuff does not come into play until the endgame, and even then it is personal. Irenicus attacks one small elven settlement with the intention of taking revenge and propelling himself to godhood.
Throne of Bhaal is the first game that almost fits your criteria. Five baddies, one antihero, and four armies to contend with. Again though, the quest was more personally motivated than anything. Your character can express a desire to end all the bloodshed, but even if they stood aside there was nothing at stake beyond Tethyr; one country, and Bhaal's power. Becoming a deity in the Forgotten Realms is hardly the be all end all. The Solar and endings even tell the player as much if you choose the god ending. The narrator mentions great battles to come across the Planes, yada yada.
KotOR2 was an Obsidian game. That aside, the Sith were not out to conquer the galaxy. Their goals could not have been more fractured. Darth Nihilus sought powerful Force users to satiate his growing hunger. Darth Sion wanted to protect the Exile from Kreia out of some strange affection. Unless your Exile was male. Then his opposition was more of a jealousy thing. Kreia wanted to mold the Exile into a powerful Force user with the hopes she could someday undo the Force altogether. There was no army between them, and no real interest in removing the Republic.
Jade Empire, Dragon Age: Origins, and Mass Effect better support your opinion. Of course, Mass Effect 2 and Dragon Age II suggest otherwise. However one feels about the quality of BioWare's plots, they are not all nearly as rote as occasionally suggested.
I will not even start on the recruitment quest bit. This post is long enough as it is. Succinctly stated, I think it's reaching to throw ME2 in there. Without that, it's no longer a pattern.
Modifié par Seagloom, 13 janvier 2012 - 08:27 .