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Lost BioWare that, what distinguishes them?


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#26
Tavalero

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Ivandra Ceruden wrote...

Wow, Tavalero, I don't mean to be rude, but your grammar is awful. Anyway, please stop complaining about ME 3 until it is released...only then will you be able to write down opinions based on actual facts.


I can not English. I am using bing as a translator.

And no, I will not cease to moaning ME3.

Bing translation from German to English:
BioWare has succeeded, so far, always very good to tell their games and has become heart taken the wishes of the fans. But now they drift off more and more into the mainstream. BioWare has, like EA have long, more and more the dollar sign in the eyes. You make their games more mainstream friendly; substance profit. That, I think, the games from BioWare which crowd out rise did, comes more and more into the background.

Google translation from German to English:
BioWare has, until now, always managed to tell their games very well and has taken to heart the wishes of the fans. But now they drift more and more into the mainstream. BioWare, EA as long, increasing the dollar signs in their eyes. They make their games more mainstream-friendly, the main thing is profit. What, in my opinion, let the games stand out from the crowd of BioWare occurs more and more into the background.

What translation is better?

Modifié par Tavalero, 12 janvier 2012 - 10:00 .


#27
Il Divo

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With all due respect, both translations are pretty bad, depending on which sentence we're talking about.

Modifié par Il Divo, 12 janvier 2012 - 10:08 .


#28
Andarthiel_Demigod

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 Another one of these threads? Seriously?
As someone already pointed out Bioware was absorbed into EA. Also the whole mainstream appeal argument is just jumping to conclusions. Sure they're not making traditional RPGs anymore but Bioware along with the whole RPG genre is constanly evolving and if they released the same type of game again and again I just would give up on them all together.Now I can't say that I love their whole catalogue(SWTOR is a good example of this) but I give them credit for trying new things.

#29
Gatt9

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Il Divo wrote...

AlanC9 wrote...

UrkOfGreyhawk wrote...

Console games with crappy PC ports? 


Like KotOR?

Copy paste maps?


Like ME1, which was designed before the acquisition?


Pretty much. Really, there's been very little consistent about Bioware RPGs, aside from a dedication to interactive narrative, which has been a huge emphasis since KotOR. But with almost every game, Bioware has broken from expectation in some capacity. Neverwinter Nights? Good-bye party system. KotOR? Good-bye Vancian Casting and Forgotten Realms. Jade Empire? Good-bye any kind of dedicated stat system and hello completely new setting. So on and so forth. Since Baldur's Gate, Bioware has never really been worried about consistency, unless you count DA:O's role as a spiritual successor.


Um,  Bioware is the epitome of recycled material.

Sure,  the graphics change,  but the game components have been essentially identical since BG2.  Every game will occur with the same Act 1 pause Act 2 pause Act 3 "No going back now" path,  every game has the naive woman and hard woman love interests.  They are always won over by choosing the right dialogue,  regardless of how contrary your actions are.  Your actions will never cause one to love you.  The hard woman will always be won over by your dialogue and suddenly become a normal person,  she'll never stay harsh towards you.

The main quest is always the same,  some mystical army is trying to take over everything.  BG1 and 2(Bhallspawn),  KotoR 1 and 2 (Sith),  DAO (Darkspawn),  ME(Reapers).  They've even taken to recycling plot verbatim,  DAO's recruitment quests are ME2's recruitment quests are ME3's recruitment quests.  At this point,  I'd venture you could write an article with variables replacing game names and have DAO or ME3 drop right in at will.

"In X the evil Y have returned to the land from a long period of banishment to eliminate life as we know it.  You must lead your party to recruit the different races in your quest to drive the evil Y back and save the world of X from ultimate desctruction!"

(Yes,  I know,  you could insert Halo,  Doom,  Fallout 2,  or any number of other games in there.  My point is,  it's the only plot Bioware has used in their games.  No,  I did not play Jade Empire,  so it could be an exception,  but I'd be surprised)

Don't get me wrong,  I've enjoyed their games,  but creativity was something Bioware lost a long while ago.  Especially narrative and character creativity.  Even the personalities of the various characters are highly derivative if not fully recycled.

As far as what distinguishes Bioware goes?

Bioware is distinguished by the presence of choice,  though that is becoming increasingly illusionary these days.

Sadly though,  they're losing grasp on consequence and making games that are shaped by your actions.  TBH,  they're increasingly becoming a copy of Final Fantasy where you walk from one cutscene to another with bad combat in between,  and just one outcome from every dialogue.

#30
Il Divo

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Gatt9 wrote...


Um,  Bioware is the epitome of recycled material.

Sure,  the graphics change,  but the game components have been essentially identical since BG2.  Every game will occur with the same Act 1 pause Act 2 pause Act 3 "No going back now" path,  every game has the naive woman and hard woman love interests.  They are always won over by choosing the right dialogue,  regardless of how contrary your actions are.  Your actions will never cause one to love you.  The hard woman will always be won over by your dialogue and suddenly become a normal person,  she'll never stay harsh towards you.

The main quest is always the same,  some mystical army is trying to take over everything.  BG1 and 2(Bhallspawn),  KotoR 1 and 2 (Sith),  DAO (Darkspawn),  ME(Reapers).  They've even taken to recycling plot verbatim,  DAO's recruitment quests are ME2's recruitment quests are ME3's recruitment quests.  At this point,  I'd venture you could write an article with variables replacing game names and have DAO or ME3 drop right in at will.

"In X the evil Y have returned to the land from a long period of banishment to eliminate life as we know it.  You must lead your party to recruit the different races in your quest to drive the evil Y back and save the world of X from ultimate desctruction!"

(Yes,  I know,  you could insert Halo,  Doom,  Fallout 2,  or any number of other games in there.  My point is,  it's the only plot Bioware has used in their games.  No,  I did not play Jade Empire,  so it could be an exception,  but I'd be surprised)

Don't get me wrong,  I've enjoyed their games,  but creativity was something Bioware lost a long while ago.  Especially narrative and character creativity.  Even the personalities of the various characters are highly derivative if not fully recycled.

As far as what distinguishes Bioware goes?

Bioware is distinguished by the presence of choice,  though that is becoming increasingly illusionary these days.

Sadly though,  they're losing grasp on consequence and making games that are shaped by your actions.  TBH,  they're increasingly becoming a copy of Final Fantasy where you walk from one cutscene to another with bad combat in between,  and just one outcome from every dialogue.


Last page, Gatt. I actually agree with most everything you said, especially regarding the narrative elements, but I meant more with respect to a single clear gameplay style. It's hard to pinpoint Bioware's "thing" with respect to gameplay. It's clearly not DnD, since KotOR. It also isn't necessarily party-based mechanics, with Neverwinter Nights and Jade Empire. Aside from interactive narrative, there's a substantial chance that any particular Bioware game might not appeal to any fan, just with how diverse their gameplay elements are.

Edit: And Jade Empire does follow the Bioware formula of "Save the World". But (thankfully) there's actually narrative development, since the game spends much less time on letting the player choosing the order of his missions. It's probably my favorite Bioware game, strictly in terms of story-telling.

Modifié par Il Divo, 13 janvier 2012 - 06:48 .


#31
bussinrounds

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Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)

#32
Andarthiel_Demigod

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bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)

Play DA:O on anything above normal and tell me it's easy.

#33
Chromie

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Andarthiel_Demigod wrote...

bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)

Play DA:O on anything above normal and tell me it's easy.



Nightmare mode for both DA and DA2 it's ****** poor like Bussinrounds said.

#34
bussinrounds

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Andarthiel_Demigod wrote...

bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)

Play DA:O on anything above normal and tell me it's easy.

  I played my first run on nightmare, only 1 mage (Morrigan), didn't give her any specializations or healing spells, didn't cast any storm spells indoors, didn't use overpowered DLC items, reloaded any time a party member 'went down' in battle. (not a fan of automatic resurrections)...  You get the picture.

   I will say, combat was more tactical in DAO than their other titles, but still far off from BG.

#35
THEPURPLEVAGRANT

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If you hate bioware why are you here?

#36
Seagloom

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bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)


I don't know. They were pretty darned easy to me. I can count the number of challenging battles in the vanilla Baldur's Gate games on one hand. I love those games to bits, but I think their difficulty tends to be exaggerated. The biggest hurdle is figuring out the D&D ruleset. After that, it's child's play.

Gatt9 wrote...

The main quest is always the same,  some mystical army is trying to take over everything.  BG1 and 2(Bhallspawn),  KotoR 1 and 2 (Sith),  DAO (Darkspawn),  ME(Reapers).


Every game's plot will seem similar if you ignore any nuance to support your viewpoint. Except in this case the details are not all that nuanced to begin with.

The Bhaalspawn aspect of Baldur's Gate did not come into play until the game was nearly over. Even then, there was only the one opposing Bhaalspawn. Baldur's Gate was centered around mounting political tensions caused by perceived sabotage which Sarevok hoped to capitalize on to ignite a bloody war. There was no mystical army or intent to conquer. Sarevok's simply believed a staggering deathtoll would propel him to godhood. The plot was centered around stopping one man's ambition. Worst case: the war between Amn and Baldur's Gate happens. There is a lot more world out there. Whatever side won, it would hardly end in taking over everything.

Baldur's Gate II: Shadows of Amn, was an almost entirely personally motivated quest. Charname first pursues Jon Irenicus to save Imoen. Then she pursues Irenicus to save herself from becoming a monster. The epic army stuff does not come into play until the endgame, and even then it is personal. Irenicus attacks one small elven settlement with the intention of taking revenge and propelling himself to godhood.

Throne of Bhaal is the first game that almost fits your criteria. Five baddies, one antihero, and four armies to contend with. Again though, the quest was more personally motivated than anything. Your character can express a desire to end all the bloodshed, but even if they stood aside there was nothing at stake beyond Tethyr; one country, and Bhaal's power. Becoming a deity in the Forgotten Realms is hardly the be all end all. The Solar and endings even tell the player as much if you choose the god ending. The narrator mentions great battles to come across the Planes, yada yada.

KotOR2 was an Obsidian game. That aside, the Sith were not out to conquer the galaxy. Their goals could not have been more fractured. Darth Nihilus sought powerful Force users to satiate his growing hunger. Darth Sion wanted to protect the Exile from Kreia out of some strange affection. Unless your Exile was male. Then his opposition was more of a jealousy thing. Kreia wanted to mold the Exile into a powerful Force user with the hopes she could someday undo the Force altogether. There was no army between them, and no real interest in removing the Republic.

Jade Empire, Dragon Age: Origins, and Mass Effect better support your opinion. Of course, Mass Effect 2 and Dragon Age II suggest otherwise. However one feels about the quality of BioWare's plots, they are not all nearly as rote as occasionally suggested.

I will not even start on the recruitment quest bit. This post is long enough as it is. Succinctly stated, I think it's reaching to throw ME2 in there. Without that, it's no longer a pattern.

Modifié par Seagloom, 13 janvier 2012 - 08:27 .


#37
bussinrounds

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You know what, I played BG with mods anyway, so I'm sure it was alot easier vanilla.

#38
Rockworm503

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Tavalero wrote...

I think BW that said lost, better, they are on their way to lose, what
distinguished them. It began with DA2. The game came out too early. EA
wanted to see money and put BW under pressure. Now, it goes on with ME3.
ME3 was made only friendly newcomer, because EA wants to see money.
Probably, EA has exerted pressure again on BW. And that is the problem,
BW has more or less voluntarily, EA greed infected by ´s, can. It is to
win them important new customers, satisfy as the fans of the first hour.


Maybe I'm crazy but there isn't one word in this that made any sense to me and I read it 3 times to make sure.

#39
Rockworm503

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bussinrounds wrote...

Andarthiel_Demigod wrote...

bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)

Play DA:O on anything above normal and tell me it's easy.

  I played my first run on nightmare, only 1 mage (Morrigan), didn't give her any specializations or healing spells, didn't cast any storm spells indoors, didn't use overpowered DLC items, reloaded any time a party member 'went down' in battle. (not a fan of automatic resurrections)...  You get the picture.

   I will say, combat was more tactical in DAO than their other titles, but still far off from BG.


I call shennanigans.  I lost interest in Nightmare.  A challenge is all good but nightmare isn't a challenge its damn chore.
Maybe you like chores.:whistle:

#40
Tavalero

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Rockworm503 wrote...

Tavalero wrote...

I think BW that said lost, better, they are on their way to lose, what
distinguished them. It began with DA2. The game came out too early. EA
wanted to see money and put BW under pressure. Now, it goes on with ME3.
ME3 was made only friendly newcomer, because EA wants to see money.
Probably, EA has exerted pressure again on BW. And that is the problem,
BW has more or less voluntarily, EA greed infected by ´s, can. It is to
win them important new customers, satisfy as the fans of the first hour.


Maybe I'm crazy but there isn't one word in this that made any sense to me and I read it 3 times to make sure.


This is, perhaps, at the Bing translator.

#41
Mr Mxyzptlk

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[quote]AlanC9 wrote...

[quote]Seagloom wrote...

BioWare did not lose what distinguishes them. What distinguishes them is changing. That is all. You may not appreciate those characteristics, but they remain sufficiently distinctive to identify a given title as part of BioWare's catalogue.[/quote]

I'm not even convinced that's true. Bio always wanted to be an A-list developer making story-based RPGs. It's true that certain traditional CRPG mechanics are no longer important to them, but that isn't a big change because that wasn't the distinguishing feature of Bioware in the first place.

That's only my opinion, of course.

[/quote]

Define "traditional CRPG mechanics" for me?

[quote]UrkOfGreyhawk wrote...
[quote]UrkOfGreyhawk wrote...

Copy paste maps?
[/quote]

Like ME1, which was designed before the acquisition?
[/quote]

Now you're just being disengenuous. In an industrialized spacefairring society large modular constructs make perfectly acceptable set pieces. The same cannot be said for contructs (and natural formations) in a setting like DA2.

[/quote]

Im sure as much as you would hate to see it he does bring up a good point. Of course you can justify it in Mass Effect by saying that the buildings in Mass Effect are premade modules made specifically for quick drop and setup on remote planets however it still doesnt change the fact that both ME1 and DA2 suffer from the same problem.

I have always found it odd that people would complain so much about the reused environments in DA2 yet find the featureless terrain and reused interiors in Mass Effect totally acceptable.

[quote]Gatt9 wrote...
Um, Bioware is the epitome of recycled material.

<snip>[/quote]

As much fun as it is to poke fun of the similarities in Bioware's plots I think you are trying far too hard to find connections where there aren't any, it is the same with that Bioware Cliche chart. Sure it can be said that Bioware might be a little too fond of milking story components such as "hero joins elite order of super warriors" or the middle act that consists of 3 or 4 major missions that can be completed in any order and it can also be said that certain characters can be seen to share more than a few similarities with certain other characters, however most of the time people take it too far by either trying to find connections where there are none or faulting Bioware for using elements that are found in most good RPG storylines.

#42
Il Divo

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Mr Mxyzptlk wrote...

As much fun as it is to poke fun of the similarities in Bioware's plots I think you are trying far too hard to find connections where there aren't any, it is the same with that Bioware Cliche chart. Sure it can be said that Bioware might be a little too fond of milking story components such as "hero joins elite order of super warriors" or the middle act that consists of 3 or 4 major missions that can be completed in any order and it can also be said that certain characters can be seen to share more than a few similarities with certain other characters, however most of the time people take it too far by either trying to find connections where there are none or faulting Bioware for using elements that are found in most good RPG storylines.


Well, with the middle act, my problem is less with Bioware recycling a concept and more with that concept leading to weaker story-telling (imo). I've had people try to tell me that the order which you play out the middle act can be considered role-playing, but if that's the case, it doesn't seem to be that meaningful. Choosing what order to complete the KotOR planets (for example) didn't strike me as the kind of role-playing which was of huge importance, while also preventing Bioware from providing us with a focused narrative.

That was Jade Empire's one huge advantage; by cutting down on the middle act where the PC is able to choose the order of his missions, the game was able to tell a focused narrative while still allowing plenty for role-playing opportunities.

#43
bussinrounds

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Rockworm503 wrote...

bussinrounds wrote...

Andarthiel_Demigod wrote...

bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)

Play DA:O on anything above normal and tell me it's easy.

  I played my first run on nightmare, only 1 mage (Morrigan), didn't give her any specializations or healing spells, didn't cast any storm spells indoors, didn't use overpowered DLC items, reloaded any time a party member 'went down' in battle. (not a fan of automatic resurrections)...  You get the picture.

   I will say, combat was more tactical in DAO than their other titles, but still far off from BG.


I call shennanigans.  I lost interest in Nightmare.  A challenge is all good but nightmare isn't a challenge its damn chore.
Maybe you like chores.:whistle:

  Are you serious ?  It's EASY.  Do you even pause while playing, or are you trying to play it all in real time like an action game ? LOL.  You can just guzzle health potions whenever someone is in trouble anyway.  What's so hard about that ?

  I grew up playing RPGs in the 80's with Gold Box and Wizardry games mapping out dungeons on my own, so don't come with that shennanigans bs, please. 

  And Mr Mxyzptlk - Traditonal RPG mechanics = Character skills > Players skills

   It was about dice rolls/tactics and stats, not a players twitch gaming skills/reflexes and ability to manipulate a gamepad or k&m.

#44
AlanC9

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bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)


Yet another D&D player who apparently never read the AD&D rules.

AD&D was not turn-based, and the Gold Box games got the system wrong. IE wasn't perfect, but it was closer than Gold Box.

Modifié par AlanC9, 13 janvier 2012 - 06:31 .


#45
AlanC9

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Tavalero wrote...
Bing translation from German to English:
BioWare has succeeded, so far, always very good to tell their games and has become heart taken the wishes of the fans. But now they drift off more and more into the mainstream. BioWare has, like EA have long, more and more the dollar sign in the eyes. You make their games more mainstream friendly; substance profit. That, I think, the games from BioWare which crowd out rise did, comes more and more into the background.

Google translation from German to English:
BioWare has, until now, always managed to tell their games very well and has taken to heart the wishes of the fans. But now they drift more and more into the mainstream. BioWare, EA as long, increasing the dollar signs in their eyes. They make their games more mainstream-friendly, the main thing is profit. What, in my opinion, let the games stand out from the crowd of BioWare occurs more and more into the background.

What translation is better?


I think Google's clearly superior. Bing screws up more important things, such as who the fourth sentence is talking about.

#46
KenKenpachi

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THEPURPLEVAGRANT wrote...

If you hate bioware why are you here?



*Looks at join date* Lulz soon you'll be asking that of like half the forum members.

#47
bussinrounds

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AlanC9 wrote...

bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)


Yet another D&D player who apparently never read the AD&D rules.

AD&D was not turn-based, and the Gold Box games got the system wrong. IE wasn't perfect, but it was closer than Gold Box.

       At least in the Gold Box games i know what is going on during the battles.  Not having to scroll back in the battle log and see wtf just happened.

   Best D&D combat in video games is Gold Box, ToEE and Dark Sun.   End of story.

#48
AshedMan

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DA2 was the beginning of the end for my love of BioWare. I was getting really fed up with their DLC money grabs since joining EA, but at least their games were good. Now their games aren't even good and they're filled with DLC money grabs.

#49
DRUNK_CANADIAN

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They have diverged from their previous nature, although not so much in game design/philosophy as in marketing/distribution philosophy, although the old, make a ****load of money objective still rings true (all companies, or most strive for this).

#50
Rockworm503

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bussinrounds wrote...

Rockworm503 wrote...

bussinrounds wrote...

Andarthiel_Demigod wrote...

bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)

Play DA:O on anything above normal and tell me it's easy.

  I played my first run on nightmare, only 1 mage (Morrigan), didn't give her any specializations or healing spells, didn't cast any storm spells indoors, didn't use overpowered DLC items, reloaded any time a party member 'went down' in battle. (not a fan of automatic resurrections)...  You get the picture.

   I will say, combat was more tactical in DAO than their other titles, but still far off from BG.


I call shennanigans.  I lost interest in Nightmare.  A challenge is all good but nightmare isn't a challenge its damn chore.
Maybe you like chores.:whistle:

  Are you serious ?  It's EASY.  Do you even pause while playing, or are you trying to play it all in real time like an action game ? LOL.  You can just guzzle health potions whenever someone is in trouble anyway.  What's so hard about that ?

  I grew up playing RPGs in the 80's with Gold Box and Wizardry games mapping out dungeons on my own, so don't come with that shennanigans bs, please. 

  And Mr Mxyzptlk - Traditonal RPG mechanics = Character skills > Players skills

   It was about dice rolls/tactics and stats, not a players twitch gaming skills/reflexes and ability to manipulate a gamepad or k&m.


Yes I'm totally taking you serious when you call Origins a twitch game *rolls eyes* maybe its not flat out turn based like you masturbate to but its pathetic how you assume I'm terrible at the game.  I found it tedious and boring I thought games were supposed to be fun?  You and I obviously have extremely polarizing ideas of what fun is.
And no not even on easy can you "guzzle" health potions whenever someone is in trouble.  Usually if you're relying on health potions your group is dead before the cooldown is back.  I guess I played a different game.
I finished the game on Nightmare I found no fun in it though.  If you found Ninja Gaiden too easy thats all well and good if you're a robot but there's a fine line between difficulty and cheap BS meant to just ****** me off.  Just because I didn't find Nightmare fun didn't mean I couldn't do it though. :P
Also this is a prime example of the worst elitism I've ever seen "what I grew up with is always better than what anyone will ever do ever"
take off your nostalgia goggles you'll realize how lame it is to live in the past forever.
I grew up with Nintendo and Megaman.  Why the hell isn'te verything still a platformer?  Games suck now!

Modifié par Rockworm503, 14 janvier 2012 - 02:52 .