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Lost BioWare that, what distinguishes them?


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#51
bussinrounds

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Ok, i never called DAO a twitch game. Just said i preferred the control and feedback of a turn based system, to the more chaotic feel of a RtwP system. (for party based games).

I really don't know what your problem was with DAO on nightmare though. Stop running around button mashing with your character, pause the friggin game and give commands/position party members. Stop relying on the tactics/AI, and take matters into your own hands.   Nightmare isn't meant to be played like an action game, that's what the CASUAL setting is for FFS. (what you should be playing on)

   Do you even like RPGs Rockworm ?

  I love it when ppl come with the nostalgia talk.    Nostalgia is about something that is lost, no longer present. Games can still be played.   

They have a product they play and another they play and they compare. 

I've played old RPGs recently that I've never played back then and find them better than todays 'RPGs', so where's the nostalgia ?

Modifié par bussinrounds, 14 janvier 2012 - 08:00 .


#52
Rockworm503

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Clearly there is no talking to you.
I say one thing and you just see something else entirely.
No I hate RPGs thats why I'm defending one of them to you.

And while my RPGs have been more limited than you I've enjoyed them since NWN. What you seem to be incapable of accepting is that turned based gameplay is not appealing to some people (me included) there are exactly 2 turned based games that I enjoyed. Chrono Trigger and Warlords Darklords Rising. There are always exceptions to any rule but generally I find taking turns for battle a chore and flat out boring.
What you see as brilliant strategy and awesome gameplay I scratch my head and wonder whats the appeal?
Of course I feel like I'm wasting my time and all you'll see is "RPGs suck" or something.

http://en.wikipedia.org/wiki/Nostalgia
"In common, less clinical usage, nostalgia sometimes includes a general interest in past eras and their personalities and events, especially the "good old days", such as a sudden image, or remembrance of something from one's childhood."

Nowhere in the defintion does it say the word lost. I see a fond memory of the past. You don't have to have played the game before to get nostalgia on it. I'm currently playing a little indie game on steam called Cave Story+. It screams to my nostalgia on old school platformers. Never played it before.

#53
DreamwareStudio

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Rockworm503 wrote...

Clearly there is no talking to you.
I say one thing and you just see something else entirely.
No I hate RPGs thats why I'm defending one of them to you.

And while my RPGs have been more limited than you I've enjoyed them since NWN. What you seem to be incapable of accepting is that turned based gameplay is not appealing to some people (me included) there are exactly 2 turned based games that I enjoyed. Chrono Trigger and Warlords Darklords Rising. There are always exceptions to any rule but generally I find taking turns for battle a chore and flat out boring.
What you see as brilliant strategy and awesome gameplay I scratch my head and wonder whats the appeal?
Of course I feel like I'm wasting my time and all you'll see is "RPGs suck" or something.

http://en.wikipedia.org/wiki/Nostalgia
"In common, less clinical usage, nostalgia sometimes includes a general interest in past eras and their personalities and events, especially the "good old days", such as a sudden image, or remembrance of something from one's childhood."

Nowhere in the defintion does it say the word lost. I see a fond memory of the past. You don't have to have played the game before to get nostalgia on it. I'm currently playing a little indie game on steam called Cave Story+. It screams to my nostalgia on old school platformers. Never played it before.


I'm betting turn-based games appeal to more people than you think.  It isn't just a select few on BSN or the net for that matter who keep mentioning turn-based.

#54
DreamwareStudio

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Andarthiel_Demigod wrote...

bussinrounds wrote...

Despite the cliched plots and lack of c&c, at least the combat in the BG games was somewhat tactical and not so ****** easy, like in later BIO games. (even though it should of been turn based, god dammit)

Play DA:O on anything above normal and tell me it's easy.


It is easy once you get up there.  The Deep Roads and Fade not so much, but after that, when all you have left is the Gauntlet before doing the Landsmeet...

What I just did in DA:O on NIGHTMARE using the NIGHTMARE PLUS mod.

Posted Image

I killed Flemeth with two party members: my Warden and Leliana.

Modifié par google_calasade, 14 janvier 2012 - 09:45 .


#55
Rockworm503

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google_calasade wrote...

Rockworm503 wrote...

Clearly there is no talking to you.
I say one thing and you just see something else entirely.
No I hate RPGs thats why I'm defending one of them to you.

And while my RPGs have been more limited than you I've enjoyed them since NWN. What you seem to be incapable of accepting is that turned based gameplay is not appealing to some people (me included) there are exactly 2 turned based games that I enjoyed. Chrono Trigger and Warlords Darklords Rising. There are always exceptions to any rule but generally I find taking turns for battle a chore and flat out boring.
What you see as brilliant strategy and awesome gameplay I scratch my head and wonder whats the appeal?
Of course I feel like I'm wasting my time and all you'll see is "RPGs suck" or something.

http://en.wikipedia.org/wiki/Nostalgia
"In common, less clinical usage, nostalgia sometimes includes a general interest in past eras and their personalities and events, especially the "good old days", such as a sudden image, or remembrance of something from one's childhood."

Nowhere in the defintion does it say the word lost. I see a fond memory of the past. You don't have to have played the game before to get nostalgia on it. I'm currently playing a little indie game on steam called Cave Story+. It screams to my nostalgia on old school platformers. Never played it before.


I'm betting turn-based games appeal to more people than you think.  It isn't just a select few on BSN or the net for that matter who keep mentioning turn-based.


Yes and I'm sure there are plenty of people who don't enjy platformers like I grew up with.  That doesn't mean anything.  My entire point is just because some people found Nightmare mode easy as hell doesn't mean we all did.  I hated Nightmare and most of my playthroughs are on normal.  Its perfectly fine.  I beat it on Nightmare once I have nothing to prove.  If I want to punish myself I have Demon's Souls B)
Edit come to think of it Demon's Souls isn't all that hard anymore now that I've learned to be patient and not go running all over the place.  I made it to the spider boss without dying once on that level.  I been told the spider is easy but I died twice and lost all my souls :(

Modifié par Rockworm503, 14 janvier 2012 - 09:51 .


#56
DreamwareStudio

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Rockworm503 wrote...

Yes and I'm sure there are plenty of people who don't enjy platformers like I grew up with.  That doesn't mean anything.  My entire point is just because some people found Nightmare mode easy as hell doesn't mean we all did.  I hated Nightmare and most of my playthroughs are on normal.  Its perfectly fine.  I beat it on Nightmare once I have nothing to prove.  If I want to punish myself I have Demon's Souls B)


I don't look at it as punishment.  I look at it as upping the ante, making the challenge harder so the accomplishment of beating the game is more rewarding.

#57
Rockworm503

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google_calasade wrote...

Rockworm503 wrote...

Yes and I'm sure there are plenty of people who don't enjy platformers like I grew up with.  That doesn't mean anything.  My entire point is just because some people found Nightmare mode easy as hell doesn't mean we all did.  I hated Nightmare and most of my playthroughs are on normal.  Its perfectly fine.  I beat it on Nightmare once I have nothing to prove.  If I want to punish myself I have Demon's Souls B)


I don't look at it as punishment.  I look at it as upping the ante, making the challenge harder so the accomplishment of beating the game is more rewarding.


Some games do that perfectly and some games make it cheap.
I find Nightmare cheap and not fun challenging.  Which is my point entirely.  Some games can give me a challenge and I am all for that.  When I die because the shriek ambush are damage sponges now it doesn't up the ante it ruins the fun.  I felt no more rewarded from finishing it on Nightmare than I did on Normal.
In contrast going back to Demon's Souls when I killed the Tower Knight I felt real accomplishment and rewarding.  I jumped out of my seat and cheered.  Thats a game that is challenging and fun without being cheap about it.

Modifié par Rockworm503, 14 janvier 2012 - 09:56 .


#58
In Exile

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UrkOfGreyhawk wrote...
Now you're just being disengenuous. In an industrialized spacefairring society large modular constructs make perfectly acceptable set pieces. The same cannot be said for contructs (and natural formations) in a setting like DA2.


And all the caves around Kirkwall are identical because of the nature of the geology. Sorry, but trying to come up with an excuse for a game you like is unacceptable.

#59
In Exile

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Il Divo wrote..
Edit: And Jade Empire does follow the Bioware formula of "Save the World". But (thankfully) there's actually narrative development, since the game spends much less time on letting the player choosing the order of his missions. It's probably my favorite Bioware game, strictly in terms of story-telling.


Everything up to the Imperial Palace is just the traditional Bioware game. And then things get turned on their heels with a cool twist that (if you know the genre and/or pay attention at the start) you see coming, but that still changes the nature of the game quite a lot.

The best part, though, is that arguably you arguably don't save the world in the "heroic" ending, whereas you do in the "evil" ending. The epilogues wreck that, but prior to that point, it's actually a very interesting situation.

#60
In Exile

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Il Divo wrote...
That was Jade Empire's one huge advantage; by cutting down on the middle act where the PC is able to choose the order of his missions, the game was able to tell a focused narrative while still allowing plenty for role-playing opportunities.


But Bioware did let you do that: this is what Tien's Landing was. And then you moved on to the Imperial City. And the Quarters of the Imperial City followed the same pattern. It was, IMO, a good balance between narrative and freedom.

#61
UrkOfGreyhawk

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Hows the post count coming Exile?

In Exile wrote...

UrkOfGreyhawk wrote...
Now you're just being disengenuous. In an industrialized spacefairring society large modular constructs make perfectly acceptable set pieces. The same cannot be said for contructs (and natural formations) in a setting like DA2.


And all the caves around Kirkwall are identical because of the nature of the geology. Sorry, but trying to come up with an excuse for a game you like is unacceptable.


You presume too much. I won't say I disliked ME, but I'm not a fan and I never bothered to finish it. As a rule I don't like shooters. I think of ME more as a guilty pleasure I indulged in once when I had nothing better to do.

I'm just saying it makes sense for a spacefaring culture to use modular construction. Your geology argument makes no sense at all. Caves are formed one of two ways, by water or lava. These fluids carve out stone over time by following the weak spots and imperfections in the local geology. It makes NO sense that any two caves would be identical unless they were manmade (to some purpose) using modern surveying and excavation techniques. Copy paste maps, therefore, can be acceptable in a setting like ME (although I totally agree it detracted from ME) while it is not in a setting like DA2.

Modifié par UrkOfGreyhawk, 15 janvier 2012 - 08:49 .