Mighty works by allowing either the character's strength bonus or the mighty value itself (whichever is smaller) to add bonus strength damage to bows and crossbows. If the game mechanics have been radically changed in later campaigns to allow the strength bonus from a weapon enhancement to work with bows/crossbows (where it formally didn't, and shouldn't according to D&D rules), then that would seem to render the Mighty property completely redundant.
If Mighty still works as it is supposed to, then a Mighty +2 bow with an enhancement of +3 would still be capping the strength bonus to +2, and thus overriding the strength bonus in the enhancement (and any other bonus from the players own strength).
Hence my scepticism that the extra strength bonus that is granted by an enhancement bonus works at all on bows or crossbows in the game. I strongly suspect that it only grants an attack bonus (and so the item might as well only have an attack bonus property).
Enhancement bonuses on slings and throwing axes would still be useful though, as those ranged weapon types apparently have an automatic (and limitless) Mighty property on them by default, so the player's own strength bonus adds to their damage.
Modifié par DannJ, 22 janvier 2012 - 09:45 .