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19 réponses à ce sujet

#1
Guest_Fauna Dragonwing_*

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 Hi,

     I'm not completely new to the world of NWN. However, there are things that are still rather confusing for me. For example, I've been wondering about the difference between skill bonus and skill enhancement. Would anyone mind to explain, please?

Modifié par Fauna Dragonwing, 17 janvier 2012 - 10:24 .


#2
dethia

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I've never heard of skill enhancement, there are status enhancements which increase status points...

#3
manageri

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sounds like different wording meaning the same thing.

#4
Dann-J

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Perhaps you mean attack bonus verses enhancment bonus on weapons? An enhancement bonus adds both to the attack bonus and the damage bonus, whereas an attack bonus adds to the attack bonus only.

Ranged weapons tend to only use attack bonus, because they can only have strength-related damage bonuses if they have the 'mighty' property. You can enchant a ranged weapon with an enhancement bonus, but I don't think the damage bonus actually does anything.

#5
The Fred

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It may be something hailing back from PnP, where bonuses have different types, and bonuses of the same type don't typically stack. However, the NWN2 engine disregards this concept with a vehemence.

#6
Arkalezth

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DannJ wrote...
You can enchant a ranged weapon with an enhancement bonus, but I don't think the damage bonus actually does anything.

Yes, it does. Actually, if you have a damage enchantment in both the bow and the arrows, both enchantments will work (unless they're of the same type, i.e. fire).

Back on topic, what Manageri said.

Modifié par Arkalezth, 15 janvier 2012 - 11:04 .


#7
Dann-J

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Arkalezth wrote...

DannJ wrote...
You can enchant a ranged weapon with an enhancement bonus, but I don't think the damage bonus actually does anything.

Yes, it does. Actually, if you have a damage enchantment in both the bow and the arrows, both enchantments will work (unless they're of the same type, i.e. fire).

Back on topic, what Manageri said.


That only applies to elemental/physical damage bonuses - not to the bonus strength damage that an enhancement bonus gives (or is supposed to).

#8
Arkalezth

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Oh, right, I misunderstood you. I didn't even know that you could put that enchantment in a ranged weapon, I've never seen it and I'm pretty sure that you can't do it in game, but maybe you can in the toolset.

#9
Dann-J

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In SoZ you can put an enhancement bonus on ranged weapons. Since there's no way to enchant with just an attack bonus, and enhancement bonus is pretty much the same as attack bonus with ranged weapons, I suppose it gets the job done.

The only problem is that if you enhance a ranged weapon that already has an attack bonus, you get stuck with both properties. The highest one takes precedence, but the other one still takes up one of the enchantment slots.

#10
Guest_Fauna Dragonwing_*

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Thank you all for your replies. They're very helpful. Especially DannJ's. "Attack bonus vs. enhancement bonus" is perhaps what I meant. I'm sorry for posting a confusing question. I was too curious and typed in a hurry that day. I was seriously convinced it was "skill bonus" and "skill enhancement" as the original terms seemed practically synonymous, as well, making it hard for me to decide which item is better for my character. I'll try to find an example when I get to the game again.

#11
The Fred

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I think that in terms of NWN(2) mechanics, the bonus on ranged weapons is not actually an enhancement bonus in the same sense, but an attack bonus. I believe that in PnP, both have enhancement bonuses which apply to both attack and damage, but in NWN(2) it's different. It's extra confusing because as I said, in PnP "enhancement" is a type of bonus too, so I think you could feasibly have an "enhancement bonus to attack", for example.

#12
Lugaid of the Red Stripes

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Enhancement also overcomes some kinds of damage resistance, right? As I understand it, it's supposed to mean the difference between a finely-crafted mundane weapon (e.g. masterwork, +1 attack) and a magical weapon capable of harming magical creatures.

#13
I_Raps

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Enhancement Bonus on missile weapons was enabled in MOTB. And since MOTB (or one of its patches) you can also enchant missile weapons in the OC with EB. It IS quite different than Attack Bonus. It DOES add damage. This is quite easy to see on your Character Sheet - just equip a +1 AB bow, then replace it with a +1 EB bow. And as Lugaid of the Red Stripes points out, EB also overcomes damage resistance.

It is wasteful to put EB on a weapon with AB - but it's because the AB is the waste; EB is simply better. The answer, of course, is to enchant weapons that don't already have AB. The only ones you'll miss out on of any importance are the unlimited ammo weapons and Swift Flier. But even that can be dealt with by editing.

#14
Dann-J

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I_Raps wrote...

Enhancement Bonus on missile weapons was enabled in MOTB. And since MOTB (or one of its patches) you can also enchant missile weapons in the OC with EB. It IS quite different than Attack Bonus. It DOES add damage. This is quite easy to see on your Character Sheet - just equip a +1 AB bow, then replace it with a +1 EB bow. And as Lugaid of the Red Stripes points out, EB also overcomes damage resistance.


What shows up on the character sheet, and what the game actually does behind the scenes, aren't always the same thing.

I was led to believe that the only strength bonuses ranged weapons get are via the 'mighty' property - and even then, the maximum strength bonus is capped at the 'mighty' value. MotB and SoZ may allow putting enhancement bonuses on ranged weapons, but that doesn't necessarily mean it works as expected.

There must be special compensation for ranged weapons and ammo when the game checks whether they overcome magical damage resistance. Ranged weapons usually only have an attack bonus, and 'magical' ammo doesn't have either an attack or an enhancement bonus (just bonus damage). The only property a +2 arrow has on it is +2 piercing damage, for instance.

In short - I'm still not convinced that enhancement bonus works properly on ranged weapons (other than providing an attack bonus only). Unless MotB and/or SoZ have changed some fundamental D&D weapon rules.

#15
manageri

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Enchancement bonus on ranged weps works just fine from what I remember (would check for sure but not at my home comp atm). The devs propably just used AB bonuses so you don't get a damage bonus from both the weapon and arrows, which would be quite powerful with say a +5 bow and +3 arrows.

#16
Dann-J

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I wonder how a fully-functioning enhancement bonus on ranged weapons would interact with the 'Mighty' property? It would seem to make it redundant (or even downright detrimental).

#17
manageri

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I have no clue what you mean DannJ, there's nothing in the rules that says an enchantment and mighty can't both do their thing.

#18
Dann-J

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Mighty works by allowing either the character's strength bonus or the mighty value itself (whichever is smaller) to add bonus strength damage to bows and crossbows. If the game mechanics have been radically changed in later campaigns to allow the strength bonus from a weapon enhancement to work with bows/crossbows (where it formally didn't, and shouldn't according to D&D rules), then that would seem to render the Mighty property completely redundant.

If Mighty still works as it is supposed to, then a Mighty +2 bow with an enhancement of +3 would still be capping the strength bonus to +2, and thus overriding the strength bonus in the enhancement (and any other bonus from the players own strength).

Hence my scepticism that the extra strength bonus that is granted by an enhancement bonus works at all on bows or crossbows in the game. I strongly suspect that it only grants an attack bonus (and so the item might as well only have an attack bonus property).

Enhancement bonuses on slings and throwing axes would still be useful though, as those ranged weapon types apparently have an automatic (and limitless) Mighty property on them by default, so the player's own strength bonus adds to their damage.

Modifié par DannJ, 22 janvier 2012 - 09:45 .


#19
manageri

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Enchantment bonuses have nothing to do with strength. A +2 enchantment bow with +3 Mighty always gives you 2 extra damage, and up to 3 more from your STR modifier.

#20
The Fred

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It should only be an attack bonus, whereas Mighty is a potential damage bonus. Even if it's not, it should give an enhancement bonus to damage as manageri says, which should stack with the Str bonus (as it does for melee weapons).