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squad member passive powers


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13 réponses à ce sujet

#1
jdmteggy4life

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i cant decide what to evolve the squad membrs passive powers to? should i go for weapon damage or more survivability?

#2
HolyAvenger

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Depends. On insanity I tend to always go for higher damage as the extra survivability means virtually nothing.

#3
CoffeeHolic93

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With Grunt, Thane, Zaeed and Kasumi their passive means something.

Grunt can truly become a beastly tank with the extra health regen, Thane and Zaeed can get a 50%(!) weapon damage bonus and Kasumi's passive is bugged and doesn't net you the cooldown.

Biotic Squaddies should get the best cooldown if possible.

Other than those I've never noticed a big difference.

#4
jdmteggy4life

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what about miranda the cerberus tactician increases the health more.

#5
ryoldschool

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 ^ I agree with Mi-Chan.  I do however evolve Miranda's passive to give a higher squad weapon damage ( 15% ) because early game with weapon-heavy classes ( infiltrator, vanguard, soldier ) every little bit helps.  The difference is real, but small, as shown in this test I ran on insanity.

#6
capn233

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The percentage swing is sort of small if you are talking about the two different evolved forms for most things, a couple exceptions.

Like for Grunt, I haven't noticed much difference between Krogan Pureblood and Krogan Warlord.

For Thane and Zaeed the swing is slightly more substantial, a 37.5% vs 50% weapon damage for a difference of 5% in health.

On Miranda I usually take Cerberus Tactician.

Legion: Geth Assassin
Tali: Quarian Engineer
Jacob: Cerberus Veteran
Mordin: Salarian Genius
Samara: Sapiens Justicar
Jack: Primal Adept
Garrus: Turian Renegade
And for Kasumi I usually take Master Infiltrator even if it doesn't work :) You could use Master Saboteur.

#7
Loki_344

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Mi-Chan wrote...

With Grunt, Thane, Zaeed and Kasumi their passive means something.

Grunt can truly become a beastly tank with the extra health regen, Thane and Zaeed can get a 50%(!) weapon damage bonus and Kasumi's passive is bugged and doesn't net you the cooldown.

Biotic Squaddies should get the best cooldown if possible.

Other than those I've never noticed a big difference.

Oddly enough that bug isn't present on the ps3 version of ME2 (confirmed it myself). Still doesn't make up for all of the other bugs.

#8
CoffeeHolic93

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Loki_344 wrote...


Oddly enough that bug isn't present on the ps3 version of ME2 (confirmed it myself). Still doesn't make up for all of the other bugs.


I still get her passive even if the cooldown doesn't work. I find that I only use one, maybe two of her powers - so the third one is absolutely overkill. Besides, I already have Overload-bot Miranda and Overload-bot Garrus. :P

#9
goofyomnivore

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What?? Kasumi has a power other than Flashbang :P?

#10
CoffeeHolic93

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strive wrote...

What?? Kasumi has a power other than Flashbang :P?


Aw, come on - Shadow Strike is fun to use! "Did I do that? :o"


:lol:

#11
HolyAvenger

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Shadow strike is a hell of a lot of fun, and a great finishing move for normal mooks (if you have the rapid evolution). I never take overload on Kasumi.

#12
Locutus_of_BORG

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Usually I go for more damage and/or cooldown depending on what's available. I think for some like Tali I go for power duration.

Kasumi's passive is broken and does nothing (or was, if BW recently fixed it), so I avoid levelling it. Otherwise, I'd probably max that over Overload.

Modifié par Locutus_of_BORG, 13 janvier 2012 - 05:48 .


#13
capn233

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Shadow Strike is good to keep Kasumi from getting killed if she is taking fire.

#14
Doriath

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garrus/renegade
grunt/warlord
jack/adept
jacob/specialist
kasumi/saboyeur
legion/assassin
miranda/leader
mordin/savant
morinth/endua
samara/sapiens
tali/engineer
thane/marksman
zaeed/warlord

Because of the reduction in both power and weapon damage from squadmates, bonuses to their main offensive contribution (whether its increased weapon damage, power damage, power cooldown bonuses to increase efficiency) are more useful on any difficulty than boosting defensive properties, like shield strength, health, or health regeneration rate.

Intelligent squadmate placement at the start of battles eliminates the need for increased survivability, as they shouldn't be taking that much damage. Attention will and should be almost always on you, irregardless of class choice. The other thing is, marginal health increases will not keep squadmates alive if they are caught in a bad situation anyway, so those such evolutions are completely worthless in my opinion on hardcore/insanity.