They really have been hyping up this whole "Shepard's development as a character." Im interested in seeing how this is implemented and what it actually means. Its intriguing because in the frist two games Shepard, either male or female, Earthbron, Colonist, or Spacer, Sole survivor, war hero, or Ruthless, all Paragon or all Renegade, or a hybrid Paragade or Renagon (how I play), Shepard comes across as very blank canvas and lacking in an actual personality or expressive of emotion and feeling, and I mean in terms of feeling like an actual 3 dimensional character, as opposed to a puppet for the player. For most Mass Effect player, myself included, who are more than used to this type of protagonist form years of RPG playing and have big imaginations cultivated by even more years of playing with action figures and such, this has not been a problem because we all enjoy filling in a personality and identity for our Shepards that goes far beyond his actions and choices in game and is actually what we feel informs them and gives them and emotional connections and expression. Because of this I wonder how the experience of role playing as Shepard will be if the actual in game storytelling is somehow elevated to a point where Shepard is more of a character and less of a puppet.