Suicide Mission: InfiltrationSuicide Mission: The Long WalkSuicide Mission: The EndOK complaints documented above. Let's talk strategy.
AR Vanguard has decent DPS, but not amazing long range or short range weapons. Revenant is very good mind you, but not a one-shot death ray. At any rate, still quite a powerful character I think, even if compromised a bit in some areas.
InfiltrationThis section plays pretty linearly. I don't go zooming all over the place, for the most part. Charging to the rear in certain areas means another wave of Collectors shows up. You could potentially just hit the valves and escape I suppose, but I didn't want to play it like that. So I go into their ranks. Oh and knocking Collectors off ledges should be fun.
I used Miranda and Legion. This was the first time I actually paid attention to his shield numbers: 734 and then 997 when Improved Geth Shield Boost is active. Ha. Why can't I get 1000 shields? The plan was to mix in Warp bombs as needed as well as sic the drone on Harbi. In the PITA room after Valve 4, Miri and Legion actually manage to keep Harbi locked down for a good while.
This particular section can be fun to play, and it for the most part was. I don't know what else to say other than I flip Harbi off before I hit the last valve. Watch the video, that is what Shepard does before he hits it.
Biotic Shield BattleThey take away the Vanguards marquee power here. They didn't count on Slam (or Rambo). Despite the above, it is useful. I found a neat trick using it on the airborne Collectors. Watch closely the first time I do...
Miri and Legion are still in the squad. I like the Widow for this ranged segment. Better squaddies? Perhaps. Drone is again, even if Flashbang would have neutralized Cmdr Harbi.
Arc Projector strikes again for the husk and Scion engagement. If you get right where Samara wants to take cover you are more or less immune to the Scion's attack. If you are off, then you aren't...
PlatformsCharge is back. Can knock people off the platforms. Warp bombs can clear some platforms. I took Miranda and Samara. Samara had Pull Field and level 3 Reave. It may have been better to go Area Reave as I don't really get the chance to pull more than one at a time, and I used Reave more anyway.
This leads into the trouble... it seems the enemies are basically immune to ragdolling powers before a certain spot when their platform docks. Also with squad cryo I run into freezing immunity. Then there are charge issues. It wasn't too bad though.
I think positioning is pretty similar to how I do most of my runs through here. Works for me.
Reaper
So this wasn't the best ever through here. It felt a bit sloppy at times. Some funny stuff though. Also I put Miri on the right for cinematic effect...
I missed my opportunity to use squad powers on the tubes like Caesar demonstrated. That was cool. I ended up only getting two the first time myself.