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Assault Rifle Vanguard (Arrival up)


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#51
capn233

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Overlord (1) - Hermes and Vulcan Stations
Overlord (2) - Prometheus and Atlas Stations

Used Miri and Legion the whole way though.  Idea was to use Hacking as a distraction.

It's funny helping out Cerberus after you already quit...

Modifié par capn233, 01 février 2012 - 10:18 .


#52
capn233

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Arrival: Aratoht

I suppose typically I would wait until I had all of these, but this mission is getting stretched out a bit.

Not much to say about Aratoht.  This is my fourth time through Arrival and for some reason it always feels like my weapons are depowered when I get here.  Oh well.  Aratoht is not terrible.  The obstacles and elevation changes can mess with Charge a bit I suppose.

The real "fun" starts at The Project.  I am uploading Rho.  Haven't done the base yet.

#53
capn233

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Arrival: Object Rho

Had a lot of "fun" making this one.  The end result is pretty good I think.  Maybe not the best Vanguard ever or anything, but it was fairly quick, although not as fast as the ReaveSoldier with the Revenant (like 15s slower I think). 

Did have some issues making this.  Besides standard issue things like "Can't get a lock" and animation immunity, had a few things that I should have saved the video of.  I managed to get people stuck in the ceiling with Slam a couple times.  Had a good run that was derailed at the last guard and the YMIR.  They were pretty close and I charged the guard... he went flying and the YMIR disappeared.  Killed the guard and then noticed I could still hear the YMIR stomping around, but it was nowhere.  Tried shooting all over the place to find it, but nothing.  Was stuck.  If I had the grenade launcher I might have blown myself up and just used that as my video :)

I note in the comments that I thought perhaps a standard Vanguard would be better here.  This in fact is one of the few missions where I actually felt a little bit undergunned (Horizon being the notable other).  Maybe surprisingly I didn't feel too bad early with the Avenger.  At any rate this was partly because of the trouble I had with Pyros.  Typically I ended up trying to do what is shown in the video, ie strip shields then Slam and then try to ignite their tanks while they are on the ground.  About the time they would stand up they would explode and ignite nearby enemies.  With the Claymore you can charge and fire and many times you will ignite them, and all you have to do is get to a safe distance.  This is much trickier with the Revenant.  You can charge a fully shielded Pyro but you will probably not get much past the shields by the time your slow-down ends and the charge stagger wears off.  Sometimes Inferno will make them do the dance and you are good.  Other times you can try to melee them.  The problem is that all of this takes time and you will be taking fire from the other units.  If you attempt to charge just to stun them, then run away you are very close to the range of the flame when he comes out of stun, assuming you stormed in the correct direction.  You could of course try to strip shields and then charge them to send them flying, but that usually wasn't as feasible for me.  What is fun is igniting their tanks and then charging so that they go flying into a group of enemies.

I mentioned Viper because it is a very nice ranged option.  You could probably ignite their tanks in the time it takes me to strip their shields with the Revi.  You would also have a shotgun with higher burst damage for up close.  But I don't think this is quite as dramatic as the Claymore.  If you were using the Scimitar, I think it would almost be a wash against the Revenant, but perhaps a little stronger.

The rest of the base is uploading.  I don't have any issues with the Revenant on the normal missions.

#54
capn233

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Arrival: The Project

Of course I managed to get myself killed in the control room.  Everything else went very well.  Had some close calls with Pyros.  At least it adds some drama.

All in all I have liked this hack.  It is a bit weaker up close than the standard Vanguard, but it does have more mid range punch.  As for a Vanguard with a bonus weapon from DCC, most likely a Viper Vanguard is even more versatile as Viper is quite powerful mid to long range and Tempest can reach out to mid range with trigger control.

Since ME3 is doing away with weapon restrictions on classes perhaps the Vanguard will be able to carry the Revenant.

#55
capn233

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N7 Encore

Band of Brothers

There were a couple missions left, so Shepard, Garrus and Kasumi went around solving problems.  Those were

N7 Captured Mining Facility
N7 Javelin Missiles Launched
N7 Blue Suns Base

Also had Mining the Canyon, Endangered Research Station, and Quarian Crash Site, but two of those aren't combat missions, and the later didn't have much good video anyway.  As for the ones in the video, I think most of it was pretty good, and I ended up including essentially the entire missions for each because the classic Mass Effect music it is set to lasts that long.

The other video is something I had been thinking about for a while.  Not the first to come up with this I am sure.  At any rate I couldn't keep an entire games worth of uncompressed video around so these came from the compressed mission files.  I don't think I left anyone out, but some people get more air time than others :)  No it isn't supposed to be a copy of credits from HBO.  Just scenes set to the music.

With WMM it was a gigantic pain to get the sound to be synced.  Previewing it in program became unreliable towards the end.  I had to write it and try to edit it again and rewrite.

#56
Naschrakh1983

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ScroguBlitzen wrote...

Sniper Rifle is more interesting. Vanguard's charge so fast they can actually see themselves through the scope.

Bahahaha, you made me laugh hard with this post, absolutely brilliant! :lol:

#57
capn233

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^^ I'll take bumps. Ha.