Should Bioware look at KoA(once its released) and take some inspiration from it for future DA games? What should they take from it?
Personally, I want DA games to be more realistic(WAY more realistic than KoA and NOT so over the top), but I do want the DA world to be a bit brighter and more vibrant, like KoA.
I feel that RPG's are filled with dark places, and while they do have bright places, there just aren't enough of them.
On my Xbox 360, I looked at the screenies of KoA and realized that the vibrance of color reminded me of Kameo.
DAO and DA2 especially, weren't particularly bright. While sticking to the DAO art style, I'd like to see more vibrance, similar to those aforementioned games.
When you're used to seeing dark and dreary, those lights and colors do wonders. I'd hope future DA games would see that and have colors that "pop" and draw your attention.
As for the kind of vibrance and bright colors I'm referring to, here are some examples-


Modifié par LPPrince, 13 janvier 2012 - 12:41 .





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