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The Dragon Age Franchise and Kingdoms of Amalur:Reckoning


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#1
LPPrince

LPPrince
  • Members
  • 54 850 messages
My question for discussion is this-

Should Bioware look at KoA(once its released) and take some inspiration from it for future DA games? What should they take from it?

Personally, I want DA games to be more realistic(WAY more realistic than KoA and NOT so over the top), but I do want the DA world to be a bit brighter and more vibrant, like KoA.

I feel that RPG's are filled with dark places, and while they do have bright places, there just aren't enough of them.

On my Xbox 360, I looked at the screenies of KoA and realized that the vibrance of color reminded me of Kameo.

DAO and DA2 especially, weren't particularly bright. While sticking to the DAO art style, I'd like to see more vibrance, similar to those aforementioned games.

When you're used to seeing dark and dreary, those lights and colors do wonders. I'd hope future DA games would see that and have colors that "pop" and draw your attention.

As for the kind of vibrance and bright colors I'm referring to, here are some examples-

Image IPB
Image IPB
Image IPB

Modifié par LPPrince, 13 janvier 2012 - 12:41 .


#2
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages

Gunderic wrote...

Atakuma wrote...

The demo killed my interest in this game and I hope Bioware doesn't make DA3 look anything like it.


not enough gigglesquees I take it? or was the writing too methodically tasteful/acceptable between gigglesquee intervals? :lol:


Boy, I hope that little bit of unnecessary condescension was worth it.