Aller au contenu

Photo

The Dragon Age Franchise and Kingdoms of Amalur:Reckoning


483 réponses à ce sujet

#226
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Maria Caliban wrote...

Dark Souls does a nice non-realistic style.

Image IPB

Image IPB

Image IPB

Image IPB



Wow! I really like the Gothic style! :-) fits in perfectly...

In regards to your realism comment.

I think every game needs some hint of realsim. Whether it's realism in it's combat, art style or even characters, there has to be some connection between our world and theirs to create that personal connection... if you know what I mean hehe.

What I hate about 'realism' comments is that half of them don't understand what they are on about. I've been mislead by very well worded posts on realism, only to have researched the subject myself and find that their great essay is absolute bull**** xD

But anyway. I feel that Dragon Age needs to follow visual path that feels more real and substantial in order to create that atmosphere it wants. I'll take a JRPG into the picture here...

FFVII tries to tell some dark tales. Areis death and the whole Jenova thing was in its self...dark. Yet the visual art style of the game detracts from that heavily, it feels that your playing a 3 year old's game when the story it's self is trying to be mature... visuals and actual writing go hand in hand.

Just imagine Macbeth drawn in Anime... it wouldn't work would it? :lol:

#227
macrocarl

macrocarl
  • Members
  • 1 762 messages
But the game is not out yet, right? Just the demo. this topic is jumping to some serious conclusions.

#228
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Sylvianus wrote...

Morroian wrote...

Sylvianus wrote...

What's funny, is that they did a wheel + silent protagonist XD, they don't even give more dialogue lines, phrases, the wheel is even more streamlined than that of DA2.

The writing is quite poor.

Oh lord, you re right. I thought the story was written for children. The great hero, destiny, the good guys mortal ( again alliance  elves, humans, etc etc; WoW ) against the bad and evil demon immortal.

At the beginning, I was facepalmed. But I don't mind a story cliche, ( I said to myself, don't be too hurry to judge the writting )  if it is well written. But after one hour, that was exactly like I thought....

If there wasn't the mass effect item to win by playing this demo, I would have stopped after 10 - 15minutes. :lol:


I think KoA's focus wasn't on story... yet I won't say much because... I HAVEN'T PLAYED THE DEMO! :o But looking at it from an ignorant pov I'd say that it wants to show of it's world more than it's plot hehe.

Still... I find that the BSN loves to criticize writing alot. Still... this is coming from an ignorant... so don't mind me :P

#229
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

macrocarl wrote...

But the game is not out yet, right? Just the demo. this topic is jumping to some serious conclusions.


Your avatar is pretty :wub:

I think the demo can give people a clear picture of whats to come, remember DA2?

#230
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

simfamSP wrote...

Sylvianus wrote...

Morroian wrote...

Sylvianus wrote...

What's funny, is that they did a wheel + silent protagonist XD, they don't even give more dialogue lines, phrases, the wheel is even more streamlined than that of DA2.

The writing is quite poor.

Oh lord, you re right. I thought the story was written for children. The great hero, destiny, the good guys mortal ( again alliance  elves, humans, etc etc; WoW ) against the bad and evil demon immortal.

At the beginning, I was facepalmed. But I don't mind a story cliche, ( I said to myself, don't be too hurry to judge the writting )  if it is well written. But after one hour, that was exactly like I thought....

If there wasn't the mass effect item to win by playing this demo, I would have stopped after 10 - 15minutes. :lol:


I think KoA's focus wasn't on story... yet I won't say much because... I HAVEN'T PLAYED THE DEMO! :o But looking at it from an ignorant pov I'd say that it wants to show of it's world more than it's plot hehe.

Still... I find that the BSN loves to criticize writing alot. Still... this is coming from an ignorant... so don't mind me :P

You know, that kind of stupidity for the naive, keep it to yourself. I played a lot of demos, and almost all were representative of the game itself.

You do not have much experienced the demos to say that.

The writing can be judged by the dialogues, thanks to the introduction, by the interactions, cinematics. etc etc. There are thousands of ways to see what you can expect. A demo is made ​​for this.   From what i've seen ( 2 hours ) it is enough to know what I can expect from that.

The worst, is that you didn't play this demo, and you are giving me some lessons about that. That's stupid.

That's what is  the purpose of a demo.  You decide if you buy the game or not. Down from your horse, that's two posts, that you allow yourself to judge people with bull**** yourself.

Modifié par Sylvianus, 18 janvier 2012 - 10:14 .


#231
Morroian

Morroian
  • Members
  • 6 396 messages

simfamSP wrote...
I think KoA's focus wasn't on story... yet I won't say much because... I HAVEN'T PLAYED THE DEMO! :o But looking at it from an ignorant pov I'd say that it wants to show of it's world more than it's plot hehe.

There's a fair bit of dialogue in it, this wasn't like the DA2 demo which was made just to show off the combat. Plus the opening of the game (which is in the demo) didn't really drag me in because of the way it was written.

#232
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Sylvianus wrote...

simfamSP wrote...

Sylvianus wrote...

Morroian wrote...

Sylvianus wrote...

What's funny, is that they did a wheel + silent protagonist XD, they don't even give more dialogue lines, phrases, the wheel is even more streamlined than that of DA2.

The writing is quite poor.

Oh lord, you re right. I thought the story was written for children. The great hero, destiny, the good guys mortal ( again alliance  elves, humans, etc etc; WoW ) against the bad and evil demon immortal.

At the beginning, I was facepalmed. But I don't mind a story cliche, ( I said to myself, don't be too hurry to judge the writting )  if it is well written. But after one hour, that was exactly like I thought....

If there wasn't the mass effect item to win by playing this demo, I would have stopped after 10 - 15minutes. :lol:


I think KoA's focus wasn't on story... yet I won't say much because... I HAVEN'T PLAYED THE DEMO! :o But looking at it from an ignorant pov I'd say that it wants to show of it's world more than it's plot hehe.

Still... I find that the BSN loves to criticize writing alot. Still... this is coming from an ignorant... so don't mind me :P

You know, that kind of stupidity for the naive, keep it to yourself. I played a lot of demos, and almost all were representative of the game itself.

You do not have much experienced the demos to say that.

The writing can be judged by the dialogues, thanks to the introduction, by the interactions, cinematics. etc etc. There are thousands of ways to see what you can expect. A demo is made ​​for this.   From what i've seen ( 2 hours ) it is enough to know what I can expect from that.

The worst, is that you didn't play this demo, and you are giving me some lessons about that. That's stupid.

That's what is  the purpose of a demo.  You decide if you buy the game or not. Down from your horse, that's two posts, that you allow yourself to judge people with bull**** yourself.


:crying:

Ouch? I think I would deserve that if I *tried* to teach a lesson, but I didn't. I wasn't blurting out my opinion as facts and calling you all trolls for not liking a game I have no idea about...

I even said my opinion meant nothing as it was something of an ignorant opinion. I didn't play the demo (as I mentioned before quite humbly) and was basing my knowledge of the videos I've seen (mainly the thirty minute E3 showcase.)

I'm sorry if I seemed arrogant enough that it felt that I was trying to teach anybody something, and I apologise in advance if you feel I'm playing the innocent.

Anyway to clarify my two posts.

1) From what I saw in those showcases the devs were really focusing on how they had a great combat system and a vibrant living world. I think it's safe to assume that more focus was given on that than it's plot - thus the weak writing. But apparantley my assumptions are wrong... fair enough hehe. I was trying to defend the game in a way? Don't know why, I had quite an interest in it due to those videos.

The [/i]crticisim comment was another defence. I find that alot of people in the BSN criticize writing in many games, even Bioware's. I wasn't directing the comment to you, I had no such intention. Personal attacks are not my thing unless it's necessary. Skyrim is a game that's been accused for a weak plot. And even though it is compared to... well alot of other RPGs, I found it quite entertaining and it had more to it than Oblivion... alot more. The overall of the plot is simplistic, but the way it was excecuted was fun, it made you feel like you were the Dragonborn, not the 'man destined to carry messages to and fro an ancient temple of the order that did nothing' hehe.

2) Those hypocritical in a way, it was my intention to support those opinions (such as yours) of the people who had actually played the demo. I remember back during DA2's demo alot of people commented and said "we are jumping into conclusions," "its going to be fine..." I was one of those people. I soon learned that the DA2 demo wasn't far from the truth.

Once again, apologies if I came onto you as [i]the arrogant overlord who knows nothing but somehow knows all... :o

Modifié par simfamSP, 18 janvier 2012 - 10:41 .


#233
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Morroian wrote...

simfamSP wrote...
I think KoA's focus wasn't on story... yet I won't say much because... I HAVEN'T PLAYED THE DEMO! :o But looking at it from an ignorant pov I'd say that it wants to show of it's world more than it's plot hehe.

There's a fair bit of dialogue in it, this wasn't like the DA2 demo which was made just to show off the combat. Plus the opening of the game (which is in the demo) didn't really drag me in because of the way it was written.


That's a shame... :( I'll need to check out the demo footage on youtube when it's released

#234
Guest_PurebredCorn_*

Guest_PurebredCorn_*
  • Guests
I'm eager to try the demo out but I will have to wait a while due to my silver account. *sadface*

#235
Sylvianus

Sylvianus
  • Members
  • 7 775 messages
@ Simfram. No problem. Sorry if this was not your intention. But I had this impression, also because of your previous post.

I do not think you have understood why the term realism is used by folks. That's simply  because it is the best way to express what people want visually, because in this area, it is really difficult to express what we want exactly. We aren't artists, we aren't designers. The devs clearly understand this language in the abtract, even if it is not accurate .  So I don't think it's fair what you said.

Also I know how demo work, do not worry. Some are quite different, yes. If the demo did only show the fighting, you think I could have said something about writting? :)

The demo is big enough, you'll see. Maybe you'll love the demo, and more power to you. But I gave my opinion about a game that asked me to judge It from a small size of what it represents. So, I legitimately think that this won't please me, and I can judge legitimately what was given to me. If some liked it, more power to them, that's the same, they judged it, and they decided they will buy it.

A demo is the best way to judge a game as a whole, before buying It. At any rate, Better than marketting, promises, etc etc.

Final Fantasy demo recently proposed a very large demo. There isn't only fighting, there are also some cutscenes, dialogues, interactions.

You can quickly see if the game (story, gameplay, graphics, as a whole like I said ) will interest you or not.

Modifié par Sylvianus, 19 janvier 2012 - 12:04 .


#236
LinksOcarina

LinksOcarina
  • Members
  • 6 539 messages
Considering the game was originally supposed to be an MMO, the seams of the original design showed.

Not that it was a bad thing, but its clear they took cues from several RPGs, including Dragon Age, Elder Scrolls, and WoW. I saw a twinge of Fable and God of War in there as well, mostly the combat reminded me of that part.

Considering the fact this is a new I.P and has several collaborators that are pretty well known, the game did impress me with the scope. It is clear that the story is not the major focus, the dialogue is fairly shallow (reminds me of Divinity II as an example) and the quest-lines were ok, at best. The camera had some issues as well, but that's a nitpick that I think was catered to the more active combat they have.

Overall I think it's a good start for a new I.P. And I think its brilliant that Curt Schilling made a cross-promotion with Mass Effect 3 fans to get people to play it. Now I am actually impressed by Reckoning...

#237
LPPrince

LPPrince
  • Members
  • 54 933 messages
I do believe the main focus behind KoA(evidenced by the demo) is its combat and world atmosphere.

Bioware already does dialogue and characters right, they don't need inspiration from that(although DA2 characters left a lot to be desired).

#238
LPPrince

LPPrince
  • Members
  • 54 933 messages

Gotholhorakh wrote...

Indeed. One thing I've never seen any game do very well is a Lothlorienesque golden forest that looks fantastic, but has some notional feeling that it's a real thing.

Things like that would be worth many gigabytes of neon purple forests and giant green rhomboid swords.

Some things are really hard to represent, though, especially things which involve Tolkienesque elves. It's why we all give up on "doing Tolkien elves" and end up with variants thereof that are easy to represent with... well, real shapes and colours. :)


We need a pic of a golden forest now.

#239
Complistic

Complistic
  • Members
  • 1 518 messages
i know this sounds crazy but I'd love for them, you know, to actually come up with something on their own for once.

#240
LPPrince

LPPrince
  • Members
  • 54 933 messages

Complistic wrote...

i know this sounds crazy but I'd love for them, you know, to actually come up with something on their own for once.


Like color?

*no way to express the look on my face*

#241
Complistic

Complistic
  • Members
  • 1 518 messages
Like anything

#242
LPPrince

LPPrince
  • Members
  • 54 933 messages

Complistic wrote...

Like anything


List some. Lets help them get better.

#243
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages
Everything from this game is a remix from something else. Nothing new, really.

#244
LPPrince

LPPrince
  • Members
  • 54 933 messages

Teddie Sage wrote...

Everything from this game is a remix from something else. Nothing new, really.


Is that really such a bad thing? Not every game is innovative.

You can't expect every game to be Ocarina of Time.

#245
Complistic

Complistic
  • Members
  • 1 518 messages
No but every game should at least try. Otherwise you end up with yearly releases like COD.

#246
LPPrince

LPPrince
  • Members
  • 54 933 messages
Which end up selling a ridiculous amount of copies because what they're doing WORKS.

Hell, I'm a CoD gamer and even I'm sick of it. Should you aim to innovate? Sure. But using tried and true methods can't hurt.

That is, can't hurt unless you do it over and over and over, like CoD. It'll go down if it keeps up the same formula.

As for KoA, its the first game in Amalur.

Its future remains to be seen.

#247
staindgrey

staindgrey
  • Members
  • 2 652 messages
I didn't expect to actually give KoA more than a passing glance, as I already have one too many games coming as it is, and the art style just reminded me too much of Fable, which I've never liked.

But I admit that I was pleasantly surprised by how much I enjoyed it. I think that by the demo alone I can assume that the writing and dialogue will be more on a Final Fantasy level than a Bioware level, but the fighting system was a pleasant change of pace, the setup is familiar enough for me to feel right at home (since so much of it actually resembles DA games), and I appreciated the art style more than I'd expected.

I may actually get it at some point. But what pains me about it is that this game seems to be the reason for DAII being released so early. Had DAII waited until summer or fall, it'd be competing with Skyrim. If it waited until 2012, it'd be in-fighting with KoA:R, which is a brand new IP. Now it makes sense why DAII was rushed out the door like a redheaded step child instead of being allowed to be properly finished.

Makes me feel dirty even thinking about buying KoA:R full price.

Modifié par staindgrey, 19 janvier 2012 - 02:30 .


#248
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages
Things DA3+ should take from KoA:

1)  Colors!  I have color shooting out of my butt right now all because of KoA.  It seems obvious, but nothing makes Dark Places dark, quite like lots of pretty places.  KoA did a great job with color.

2)  Looting.  There is almost no junk loot in the demo!  Almost all of the loot serves a purpose.  Epic win!  Epic epic epic win.  That's right, trippple epic. 

3) class-Moosh.  I love the idea of the fates!  I can be a mage/thief, of a theif/warrior.  That's very cool.  I doubt there will be much in the way of real differences between the step in the combo classes, but I like the idea.  DA3+ should go classless, or multi-class.  With Skyrim. the TES games have gone as classless as the old Palladium games.  I'd love to see DAO do the same thing... or at least offer some kind of class-moosh.



Things DA3+ should not take from KoA:

1)  There will be grinding.  There are too many reagents, and shard, and this, and that, and the other thing.  I can see that there will be shard and reagent grinding in the future, if you want to make use of some of the better gear.  Legacy of the game being an MMO?  IDK.  It is a bad idea though.

2)  Magic is not magical.  Magic is just an arrow with a different graphic.  That might be an artifact of the demo's low level spells, but DA3+ cannot treat magic as poorly as Skyrim did, or the KoA demo.  Magic needs to be magical and amazing.  Ice storms, fire storms, frozen enemies, rock golems, stuff like that.  KoA's Reckoning mode is excellent... but mages should be pulling off **** like that all the time.

3)  Combat is too fast and smashy.  The trade off is too hack and smash, and not enough strategy.  Not a bad thing, it's a design choice.  I'd rather DA3 stuck with more large scale fights with multiple (logical!) waves like Legacy and MotA... where each combat makes sense, than KoA's button mashing at random mobs.

#249
Weltenschlange

Weltenschlange
  • Members
  • 219 messages

Das Tentakel wrote...

The older Hollywood epics did actually differentiate between 'common people' and the nobility, with the first often having clothes with somewhat faded colours, and a somewhat higher prevalence of brown. It was probably useful as a kind of colour coding of the social differences in those movies.

Historically, the quality of the cloth and the dyes may be more important than the presence or absence of colour itself. Black and white cloth, for instance, would be really expensive, since it takes a lot of effort to make good black or white cloth. Many colours can be produced using relatively cheap vegetable materials (though they would have to be applied more than once during the cloth's use, because of the fading of the colours). When you look at Bruegel the Elder's paintings (and other late medieval / early modern painters) showing common people, a lot of them wear shades of red and blue, and that's without considering the fact that the colours of his paintings are not as bright as they were originally (many of them are paler or darker than when they were painted fresh).


Ah, I see. But there were still some colors which could only be achieved with expensive dyes, right?

Anyway, I used the examples to illustrate the contemporary cliché; when it comes to fantasy, I follow the rule (as a pen & paper RPG DM) to take the cool stuff from history as inspiration and turn it to 11. And that is actually not as easy as it may sound.:unsure:


True. True.

And you certainly don't want to use the boring stuff from history...:whistle:


Oh I think people have different standards of what they consider boring stuff from history... ;)

#250
LPPrince

LPPrince
  • Members
  • 54 933 messages

RinpocheSchnozberry wrote...

Things DA3+ should take from KoA:

1)  Colors!  I have color shooting out of my butt right now all because of KoA.  It seems obvious, but nothing makes Dark Places dark, quite like lots of pretty places.  KoA did a great job with color.

2)  Looting.  There is almost no junk loot in the demo!  Almost all of the loot serves a purpose.  Epic win!  Epic epic epic win.  That's right, trippple epic. 

3) class-Moosh.  I love the idea of the fates!  I can be a mage/thief, of a theif/warrior.  That's very cool.  I doubt there will be much in the way of real differences between the step in the combo classes, but I like the idea.  DA3+ should go classless, or multi-class.  With Skyrim. the TES games have gone as classless as the old Palladium games.  I'd love to see DAO do the same thing... or at least offer some kind of class-moosh.



Things DA3+ should not take from KoA:

1)  There will be grinding.  There are too many reagents, and shard, and this, and that, and the other thing.  I can see that there will be shard and reagent grinding in the future, if you want to make use of some of the better gear.  Legacy of the game being an MMO?  IDK.  It is a bad idea though.

2)  Magic is not magical.  Magic is just an arrow with a different graphic.  That might be an artifact of the demo's low level spells, but DA3+ cannot treat magic as poorly as Skyrim did, or the KoA demo.  Magic needs to be magical and amazing.  Ice storms, fire storms, frozen enemies, rock golems, stuff like that.  KoA's Reckoning mode is excellent... but mages should be pulling off **** like that all the time.

3)  Combat is too fast and smashy.  The trade off is too hack and smash, and not enough strategy.  Not a bad thing, it's a design choice.  I'd rather DA3 stuck with more large scale fights with multiple (logical!) waves like Legacy and MotA... where each combat makes sense, than KoA's button mashing at random mobs.


I like this post.