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The Dragon Age Franchise and Kingdoms of Amalur:Reckoning


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#276
LPPrince

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AlexXIV wrote...

Well obviously you fight the winter court from start while you can help out the summer court. Seems pretty clear frontiers for me. Also the quests I have done never showed as much as branching. Like you could for example betray the quest giver because you think he/she is wrong or whatever. Looks like pretty clear fetch quests to me or at least quests you can accept or decline but are pretty linear themselves. I don't understand why the devs cannot put more thought to quests and make them multi layered.


The Summer and Winter Courts are the Fae, not elves.

Elves are mortal, Fae are immortal. Huuuuge difference.

#277
LPPrince

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I don't know if the Summer Court of Fae are gonna be less than savory. Probably at one point, I dunno.

Winter Court definitely sounds like they're gonna be meanies. Would be pleasantly surprised if not, since you'd think they'd disagree with the Tuatha sect. But I don't know enough to guess correctly.

#278
Dhiro

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The demo was pretty okay. The combat is fun when you get used to it and the lore is interesting, but I don't think it's worth the $60. Considering how easily I fall in love with games, I was rather disappointed ;(

#279
LPPrince

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I wasted 120 bucks on BF3 and MW3.

At this point, I'm not afraid of wasting more.

Then again, looks like this game won't be a waste.

#280
darksnow

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LPPrince wrote...

...
Also, seems there's no sleep system in KoA.
...

There is, I think you just need to find the place for it. My char slept 4 hours in the Gorhart (?) prison :o

I don't think I'll buy the game when it's out but I had a fun couple of hours. It had a few fun features, like sprinting or skidding to a halt, and Chakrams ( :wub: ) but my opinion about it counts for really-not-much since I haven't played a lot of games like Skyrim or the Witcher. I liked how the female character kind of  "posed" like female Hawke when standing still but didn't actually ran like a spaz. I just hated to see Hawke running in DA2. 

That said, I was sad to see a return of the giant hands and feet disease in a game. 

#281
LPPrince

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Chakrams. I know, man.

Chakrams.

#282
Das Tentakel

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The Ethereal Writer Redux wrote...
In DAO I wasn't even able to get that vibe. Elves never felt like they were Elves to me. They didn't look the part to me. 
Oy... it's difficult to get into why I felt that way now. It's almost 4 a.m here so I'm going to go off to bed. 
Really brief summary of what I mean: While the Elves in DAO and DAII were reputed to use things from their environment for weapons/armor/everyday use, the player doesn't actually get to see this. Armor that supposedly bore designs cannot be seen, and is instead just a copypasta of other armor sets.
The codexes say I am an elf. But I don't feel like an elf. It's an instance of my immersion being broken I guess. I tried to feel like an elf in this game, but I don't actually get that vibe.
I'm gonna get some sleep and then I should be able to explain how I feel in proper form.


Up to a point, I am willing to cut Bioware some slack, given the limitations of the engine, constraints of time and space, and the sheer size of the task creating an entirely new fantasy setting. Also, as long as the overall narrative of an RPG and gameplay are good enough, not too many people will complain. The generic and somewhat inconsistent, maybe even shallow nature of DA’s setting and the blandness of the graphics were commented upon by quite a few people after DA:O came out. Nevertheless, there was so much good content and gameplay in it that most either did not notice or forgave Bioware, including me.

However, it is my impression that Bioware always does an overall good job when they have a strong baseline to work from. In the case of Baldur’s Gate and KotOR, they worked with two well-established franchises, The Forgotten Realms and Star Wars. In the case of Jade Empire and Mass Effect, there were established themes and styles from Far Eastern martial arts and fantasy and 1970s-1990s space opera to draw from.

In the case of DA, however, they were, I think, trying to do several things at once. On the one hand, they try to create a new fantasy setting that is distinctive and unique, yet is also familiar in terms of style, theme and content. It has dwarves and elves, but dwarves and elves that while they look a lot like the established clichés, are at the same time very different. However, that difference does not clearly materialise in the games. Because they are not cliché fantasy elves, they don’t feel like (cliché) Elves, but at the same time you don’t get something to take its place. There’s codex entries and some rather bland (if decent) dialog by various NPC’s (especially in the Dalish camp), plus the ‘Elves are lower-class scum with no rights’ motif in the city of Denerim. While this establishes the difference with, say, D&D or Tolkienian Elves, it doesn’t put a strong identity in its place.

Let’s take a step back and look at what are the components of DA Elf design.Visually, they’re standard Elves, even in the DA2 redesign. Basically human, even more specifically Caucasian-looking, but with pointy ears. City Elves wear the same clothes as humans, have the same religion, speak the same language. All they have of their own is a big tree in their neighbourhood.Dalish Elves have some clothing of their own, but it is very much within established fantasy styles.

You don’t have to be a historian to recognise that the Elves in DA are, well, fantasy Jews. 
They are:
1. An ancient people with a proud history, whose original homeland was destroyed by an aggressive / evil empire (Tevinter / Assyrians and Babylonians), whose population was enslaved / carried away (enslavement of Elves / deportation & enslavement of Jews by Assyrians and Babylonians);
2. who regained their freedom and independence in the wake of a religiously inspired revolt (Andraste’s rising / Maccabean revolt);
3. but whose independence was then crushed by new powers, leading to the scattering of the people as a despised minority (City Elves / Jews in medieval and modern European ghettos), and
4. whose religion is suppressed / prosecuted, and are forcibly converted (a frequent occurence for medieval and later Jews).

The Dalish Elves are a hybrid concept, combining ‘fantasy Jews’ with ‘fantasy gypsies’, a wandering people travelling in wagons and staying outside regular society.

Now, the medieval Jews and the Gypsies are pretty strong concepts as a baseline.Medieval Jews were perhaps barely tolerated, prosecuted etc., but they had a thriving culture of their own, played an important economic role and in some areas, like medieval Spain, they were part of a brilliant multicultural scene. Jews and people of Jewish descent could vary from lowly peasants to money-lenders, intellectuals and even nobles and statesmen in Spain.
The city Elves in DA? They’re menials and slum-dwellers, largely stripped of any culture and identity of their own.

Now consider the gypsies. Another strong concept, who can be viewed positively or negatively. The more positive elements are the view of gypsies as being great musicians and dancers, sensual and attractive, proud and independent. The negative view is that of rootless wanderers who steal and kidnap and are bound by neither law nor custom. They are, however, always colourful.

The Dalish? Their female hunters wear leather bikinis. They hug trees. They don’t sing or dance but they do smoulder with what I would call generic rage and resentment at the injustices they have suffered.

They have lost what makes fantasy elves fantasy elves, but they don’t even have a spark of gypsy fire. They are a failed, colourless attempt at a fantasy hybrid. They have neither mystery, nor nobility, nor fire.

To put this complaint in perspective, here’s some ‘flavour’, respectively Jewish and Gypsy. You all know Tolkienian and AD&D Elves, then try to mix the various concepts in your heads. Then try to imagine a striking visual style in terms of clothing and bodily ornamentation, combined with interactive and non-interactive cutscenes interspersed with actual gameplay that tell the story of the Elves’ history, rather than boring Codex entries or voiced dialog.

www.youtube.com/watch

www.youtube.com/watch

Modifié par Das Tentakel, 19 janvier 2012 - 07:52 .


#283
Guest_Lemarcheur_*

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Tried the demo today.
Typical of games these days (Skyrim, KoA, likely Diablo) : Dumb down press A-B FPS in a high fantasy setup with RPG elements.
DA has nothing to learn from those, which were not already in DAO. Just get back to the basics and forget about the FPS crowd. Just expand the horizons …

#284
Gotholhorakh

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So I haven't really had a chance to play til now, but I  did fire it up tonight to play through the intro. I was completely unsuccessful :D

Gotholhorakh...
*load game*
OK, bobble-headed Fable people... fair enough.. Oh OK, I'm in a vast underground cavern with a ledge and a vast waterfall...

So I walk over to the ledge to take a look.  I try to look up at the waterfall and... I discover I can't look up very far... wtf...

...hrm, this feels familiar...

I try to look over the ledge and I discover that my character cannot actually look downwards beyond about 20 degrees...I literally cannot see what's under my nose in the game... I am playing in the kind of immersive environment where I can stand on a ledge, but not see what's in front of me over it because my character has the FOV of a dalek...

I think - wow, I'm irritable this evening, but it's been a really hard day, so I take a deep breath, make myself a cup of camomile tea, and resume play. It's time for my char to pick up a sword.

I'm guided through the inventory process which gives me a pleasing moment in which to pretend everything's not being like DA2. Oh look, some gold, too. Things are glowy in a way that is definitely not like DA2.

I walk off in search of some mooks to brutally murder in the name of fun, and as I encounter some and fight them, the combat is...

...sort of fun in a vague swooshy meh way.. jerkily animated like the characters want to be in a sports game.. frustrated by the way I can't quite look around like a normal person might be able to...sort of... yeah, I can't say this is DA2y, I need to leave it until another day when I'm less tired, and less unfair/harsh.
*exit game*


So, mission aborted for me, for now. Have to play it at the weekend when rested. :)

Modifié par Gotholhorakh, 19 janvier 2012 - 10:02 .


#285
panamakira

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I don't know, I mean I like the way KoA looks but it reminds me too much of WoW. I'd rather have the DA franchise keep a similar color scheme to that of DA2. The color seemed vibrant enough without using the washy brown of DA:O.

Edit:
Played KoA demo. Not impressed. Didn't even finish my 45min. play~

Modifié par panamakira, 19 janvier 2012 - 10:16 .


#286
jds1bio

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lemarcheur wrote...

Tried the demo today.
Typical of games these days (Skyrim, KoA, likely Diablo) : Dumb down press A-B FPS in a high fantasy setup with RPG elements.
DA has nothing to learn from those, which were not already in DAO. Just get back to the basics and forget about the FPS crowd. Just expand the horizons …


Agreed, there is nothing to learn here.  I found the premise (amnesiac with powers of "The One"), tutorial (fight rats in a cavern then traverse a corridor map), dialogue scenes (static camera angles), exploration (landscape peppered with harvestable vegetation and camped-out beasts) and initial combat classes (fighter, magic-user, rogue) to be of very standard fare.  Played the demo on a PC - not that it looks bad but the game looks like it was created around the same time Jade Empire was.  The load times are atrociously long.

It doesn't seem to be a "bad" game, however.  The game's mechanics seem to be "working".  But I think that BioWare has already learned from DA, KOTOR, BG, etc. that a fantasy RPG experience is more than just the sum of the mechanics simply "working", the mechanics need to be relevant as well.  The lore is also extremely important, and DA already excels in its lore's depth, breadth, and cohesion.  And the player's impact of the journey is also important.  Setting the player up as a unique anmesiac with powers of "The One" pretty much guarantees that the player will have an impact, but will they enjoy the journey too?

#287
Morroian

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jds1bio wrote...

Agreed, there is nothing to learn here.  I found the premise (amnesiac with powers of "The One"), tutorial (fight rats in a cavern then traverse a corridor map), dialogue scenes (static camera angles), exploration (landscape peppered with harvestable vegetation and camped-out beasts) and initial combat classes (fighter, magic-user, rogue) to be of very standard fare.  Played the demo on a PC - not that it looks bad but the game looks like it was created around the same time Jade Empire was.  The load times are atrociously long.

It doesn't seem to be a "bad" game, however.  The game's mechanics seem to be "working".  But I think that BioWare has already learned from DA, KOTOR, BG, etc. that a fantasy RPG experience is more than just the sum of the mechanics simply "working", the mechanics need to be relevant as well.  The lore is also extremely important, and DA already excels in its lore's depth, breadth, and cohesion.  And the player's impact of the journey is also important.  Setting the player up as a unique anmesiac with powers of "The One" pretty much guarantees that the player will have an impact, but will they enjoy the journey too?

Good comments, if I had to sum up KOA in 1 word it would be superficial. The classes and combat mechanics are good (but not really transferrable to a party based game) and the crafting looks good but beyond that its sub par, probably because they put most of their budget into the above 3 areas.

#288
element eater

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thing id most like da to take from this game (not counting the silent protagonist and race selection) is the animations of the heavier weapons I found a hammer in the demo and seeing the character swinging it around looked really good. Unlike da It actually looked like it had some weight.

Modifié par element eater, 20 janvier 2012 - 12:55 .


#289
artsangel

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I wanted to like it, but unfortunately I wasn't all that impressed. It felt like running around in an empty WoW. A lot of the environments felt too 'large' like they should have had more people running about. Also, awful camera, animations, lipsyncing, voice acting, graphical glitches etc. And not enough customisation for character faces!

It did kinda make me dream about an open world Dragon Age game though, and how awesome it could be. Provided that environments felt suitably to scale.

Admittedly the only thing I loved about the demo in the end was hearing Cullen/Awakenings-era Anders voice on a few of the NPCs <3

Modifié par artsangel, 20 janvier 2012 - 01:52 .


#290
LPPrince

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lemarcheur wrote...

Just get back to the basics and forget about the FPS crowd. Just expand the horizons …


Umm...what.

#291
slikster

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From my superficial look at KoA screenshots and gameplay footage, I am left with the opinion that it embodies everything I detest in an RPG. Garish colours, oversized weapons of awesome and the pronounce swoosh graphics trailing them. Just, no.

#292
Gibb_Shepard

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One thing that is amazing in this demo are the weapon animations. Have you see how much force the guy puts behind a Great sword swing? It's insane. The combat animations are just so much better than DA2 in every aspect, it's like they got actual models to use each weapon. They are slower and look like the PC is actually putting his whole body into combat, not funny anime super speed swings.

BW really needs to look to this game for the combat animations alone. Haven't seen such satisfying and realistic body animations in a long time.

#293
Morroian

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Gibb_Shepard wrote...

One thing that is amazing in this demo are the weapon animations. Have you see how much force the guy puts behind a Great sword swing? It's insane. The combat animations are just so much better than DA2 in every aspect, it's like they got actual models to use each weapon. They are slower and look like the PC is actually putting his whole body into combat, not funny anime super speed swings.


I haven't tried a 2H weapon but with the 1H sword you get at the beginning the animation is very similar to DA2 IMHO and not realistic.

#294
Gibb_Shepard

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Morroian wrote...

Gibb_Shepard wrote...

One thing that is amazing in this demo are the weapon animations. Have you see how much force the guy puts behind a Great sword swing? It's insane. The combat animations are just so much better than DA2 in every aspect, it's like they got actual models to use each weapon. They are slower and look like the PC is actually putting his whole body into combat, not funny anime super speed swings.


I haven't tried a 2H weapon but with the 1H sword you get at the beginning the animation is very similar to DA2 IMHO and not realistic.


It is nothing like DA2 and it is realistic. The way the whole body maneuvers to show the inertia and weight behind the swing, nothing in DA2 can compare to that. They swing weapons like they are made out of toilet rolls.

#295
Guest_simfamUP_*

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lemarcheur wrote...

Tried the demo today.
Typical of games these days (Skyrim, KoA, likely Diablo) : Dumb down press A-B FPS in a high fantasy setup with RPG elements.
DA has nothing to learn from those, which were not already in DAO. Just get back to the basics and forget about the FPS crowd. Just expand the horizons …


pfft... that's why Skyrim and the Elder Scrolls in general can create one of the best RP experiences you can ever have.

#296
Bryzon

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I am absolutely excited about KoAR, but I would still vote no. Yes to adding a larger color pallet to Dragon Age, but no to the extent that KoAR takes it. DA2 had a lot of problems, and the change in art style would be one, but I don't think lack of color ranks very high on that list.

#297
TEWR

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Das Tentakel wrote...

In the case of DA, however, they were, I think, trying to do several things at once. On the one hand, they try to create a new fantasy setting that is distinctive and unique, yet is also familiar in terms of style, theme and content. It has dwarves and elves, but dwarves and elves that while they look a lot like the established clichés, are at the same time very different. However, that difference does not clearly materialise in the games. Because they are not cliché fantasy elves, they don’t feel like (cliché) Elves, but at the same time you don’t get something to take its place. There’s codex entries and some rather bland (if decent) dialog by various NPC’s (especially in the Dalish camp), plus the ‘Elves are lower-class scum with no rights’ motif in the city of Denerim. While this establishes the difference with, say, D&D or Tolkienian Elves, it doesn’t put a strong identity in its place.


Precisely. While different from typical depictions of Elves, the DA Elves have no clear cultural or visual identity in its place.




Let’s take a step back and look at what are the components of DA Elf design.Visually, they’re standard Elves, even in the DA2 redesign. Basically human, even more specifically Caucasian-looking, but with pointy ears. City Elves wear the same clothes as humans, have the same religion, speak the same language. All they have of their own is a big tree in their neighbourhood.Dalish Elves have some clothing of their own, but it is very much within established fantasy styles.

You don’t have to be a historian to recognise that the Elves in DA are, well, fantasy Jews. 
They are:
1. An ancient people with a proud history, whose original homeland was destroyed by an aggressive / evil empire (Tevinter / Assyrians and Babylonians), whose population was enslaved / carried away (enslavement of Elves / deportation & enslavement of Jews by Assyrians and Babylonians);
2. who regained their freedom and independence in the wake of a religiously inspired revolt (Andraste’s rising / Maccabean revolt);
3. but whose independence was then crushed by new powers, leading to the scattering of the people as a despised minority (City Elves / Jews in medieval and modern European ghettos), and
4. whose religion is suppressed / prosecuted, and are forcibly converted (a frequent occurence for medieval and later Jews).

The Dalish Elves are a hybrid concept, combining ‘fantasy Jews’ with ‘fantasy gypsies’, a wandering people travelling in wagons and staying outside regular society.




I'd also add in to that mix that they're also a combination of fantasy Native Americans and fantasy Celtic tribes.

So they're a hybrid of four distinct cultures. The Native American culture and the two you mentioned are the more prominent ones methinks




Now consider the gypsies. Another strong concept, who can be viewed positively or negatively. The more positive elements are the view of gypsies as being great musicians and dancers, sensual and attractive, proud and independent. The negative view is that of rootless wanderers who steal and kidnap and are bound by neither law nor custom. They are, however, always colourful.


These are things that are also seen in regards to the Native Americans.

Some of the positive elements are that they are also great musicians and dancers as well as singers, they are graceful and attractive, proud of who they are and their culture, strong warriors, honorable people, and make it a point to not waste anything that nature gives.

The negative elements are that more often than not they were called savages and wild barbarians. People that would kill you just as soon as look at you. Called invaders and trespassers on their own land, they were driven farther back by the settlers until eventually they were forced to live in reservation camps. And prior to that, European settlers would enslave them and export them.



The Dalish? Their female hunters wear leather bikinis. They hug trees. They don’t sing or dance but they do smoulder with what I would call generic rage and resentment at the injustices they have suffered.

They have lost what makes fantasy elves fantasy elves, but they don’t even have a spark of gypsy fire. They are a failed, colourless attempt at a fantasy hybrid. They have neither mystery, nor nobility, nor fire.

To put this complaint in perspective, here’s some ‘flavour’, respectively Jewish and Gypsy. You all know Tolkienian and AD&D Elves, then try to mix the various concepts in your heads. Then try to imagine a striking visual style in terms of clothing and bodily ornamentation, combined with interactive and non-interactive cutscenes interspersed with actual gameplay that tell the story of the Elves’ history, rather than boring Codex entries or voiced dialog.

www.youtube.com/watch

www.youtube.com/watch



Indeed. This is precisely why I couldn't feel like an elf. I was told I was an elf through codexes and dialogue, but there was no real visual identity to strike them as being different from the human population. As such, I couldn't get into this mindset of being an elf because I didn't look nor feel the part of one. There is nothing different about them in terms of appearance or even tribal culture for how they should be different.

They have no unique clothing. They have no unique armor. They do not wear fur. They do not strike me as being their own version of any of the four cultures both you and I have called them. It's clear this is Bioware's intent, but they have yet to visualize it and make it apparent.

For all of the things the item descriptions of certain Dalish armor and weapons give, it's just a copypasta of old Origins model armor. And even in DAII, Dalish armor is just a copypasta of the Ancient Elven Armor or some leather armor, with a different color scheme. We don't see the engravings of halla, or leaves on the armor, or whatever else.

These guys are supposed to be close to nature. As such, I want to see this be apparent in the culture. I want to see the clans doing things that they should be doing to reflect on these four cultures.

As it stands, all they seem to really do is practice their superiority complex. Image IPB

I mean, the Welsh/Irish voices are nice because that certainly adds a little unique identity all their own, but the DA elves have a far ways to go to be visually unique.

For some flavor of my own, here's a Cherokee mourning song:



and an Ojibwe -- my tribe -- song:



and one more Native American song:

http://www.youtube.com/watch?v=lUU_om7a8MQ&feature=related


If DA3 could depict the Elves to have more of a Native American feel -- as well as Celtic, Gypsy, and Jewish -- then I would be willing to play as one in DA3.

Granted, Dwarves are still my favorite race, but Elves would immediately be a close second if they could do what I want. Which is make the Elves be Elves in more than just the physical depiction. The psychological and cultural depictions are crucial to this whole thing.

Modifié par The Ethereal Writer Redux, 21 janvier 2012 - 02:10 .


#298
Ponendus

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LPPrince wrote...

One thing I should've mentioned earlier-

I hate hate hate hate HAAAATE how elves look in DA2. DAO was fine with elves, but I feel DA2 really regressed.


I agree almighty pony. I think they stated they didn't want the elves to look like 'humans with pointy ears'. Which is fine except that when most people think of elves they think of humans with pointy ears...

If it aint broke...

#299
Morroian

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Gibb_Shepard wrote...

Morroian wrote...

Gibb_Shepard wrote...

One thing that is amazing in this demo are the weapon animations. Have you see how much force the guy puts behind a Great sword swing? It's insane. The combat animations are just so much better than DA2 in every aspect, it's like they got actual models to use each weapon. They are slower and look like the PC is actually putting his whole body into combat, not funny anime super speed swings.


I haven't tried a 2H weapon but with the 1H sword you get at the beginning the animation is very similar to DA2 IMHO and not realistic.


It is nothing like DA2 and it is realistic. The way the whole body maneuvers to show the inertia and weight behind the swing, nothing in DA2 can compare to that. They swing weapons like they are made out of toilet rolls.


On 1H weapons we'll have to agree to disagree then. I'm not denying 2H weapon animations are better than DA2.

#300
Sylvius the Mad

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Morroian wrote...

I'm not denying 2H weapon animations are better than DA2.

That's an extremely low bar.