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The Dragon Age Franchise and Kingdoms of Amalur:Reckoning


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#326
LPPrince

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Jesus Christ aang, you're more excited than anyone ever for anything. Goodness.

Game comes out February the 7th.

#327
Shevy

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I enjoyed the demo. The world feels open and vast, but really engaging. I think, thats an environmental concept, which would fit DA , too. It's not sandboxy like Skyrim, but allows exploration in a good degree.
While the art design definitly has some "WoW" in it, it seems not out of place , fits perfectly with the action-oriented gameplay. The devs mentioned from the start on that Reckoning will be more on the action side, and it completes this mission superb. The combat feels dynamic and is fun.
Besides the action side I had some fun with the crafting system. While not complicated, it allows for some "yeah, thats cool" moments.
So, after three playthroughs I consider buying it. As a neat plug-in between Skyrim and Dark Souls, when I need a little more action.

#328
LPPrince

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I think as far as the level design is built, its a good combo between what DAO/DA2 and Skyrim are.

DA- closed off zones where travel between them is through load screens.

Skyrim- open world with one huge zone where travel is through gameplay

Mix the two like KoA does. Have huge open zones but close them off and let travel be through load screens.

#329
RinpocheSchnozberry

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LPPrince wrote...

I think as far as the level design is built, its a good combo between what DAO/DA2 and Skyrim are.

DA- closed off zones where travel between them is through load screens.

Skyrim- open world with one huge zone where travel is through gameplay

Mix the two like KoA does. Have huge open zones but close them off and let travel be through load screens.


I like how KoA handles zones as well.  In a game like Skyrim, it's ok to have areas I am only going to visit three times in the entire games... and places that I'm only going to run to a single time in the entire game because I ran out of potions and I need to regen real quick  or use to duck out of dragon fire.  In a Dragon Age game, less useless zones mean more detailed useful zones.  I prefer that.

#330
LPPrince

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One big problem for the DA games is population though. They reaaally need to work on that.

KoA isn't a good representative for that.

I'm not asking for Assassin's Creed levels, but jeez, would it kill for a city to look lively?

#331
Ponendus

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LPPrince wrote...

One big problem for the DA games is population though. They reaaally need to work on that.

KoA isn't a good representative for that.

I'm not asking for Assassin's Creed levels, but jeez, would it kill for a city to look lively?


I agree. Cities do need to be populated. It's a fine line though because the more people you add into a city the harder it is on the hardware of the PC/console.

#332
LPPrince

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I know, but to be honest I'd be okay with them sacrificing something if it meant the cities had more people walking around.

#333
Sylvius the Mad

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Ponendus wrote...

LPPrince wrote...

One big problem for the DA games is population though. They reaaally need to work on that.

KoA isn't a good representative for that.

I'm not asking for Assassin's Creed levels, but jeez, would it kill for a city to look lively?

I agree. Cities do need to be populated. It's a fine line though because the more people you add into a city the harder it is on the hardware of the PC/console.

Not if they tone down the model detail.

Give me a full, living world with NWN-level graphics and animations and I'd be perfectly happy.

#334
LPPrince

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Less is more and more is less, but in the case of populations in DA games, more is certainly MORE.

#335
Das Tentakel

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 Amalur is now on Steam as well. Funny thing that, I seem to remember it was announced on Steam, then disappeared but now it's back. Good thing too, not being on Steam would have potentially hurt PC sales pretty badly, I suspect.
If you preorder, you get some silly Amalur helmets for Team Fortress 2.

As for the liveliness issue, entirely agree. But I suspect before that is possible, the DA engine will need a major overhaul or maybe has to be replaced entirely. As I am replaying DA:O, I started noticing that my PC runs much hotter than with, say, The Witcher 2 or Skyrim at max. It makes me suspect this is some seriously unoptimized / archaic engine. 
And the game's still buggy and unstable, despite patching:blink:
DA2 seemed to run a bit better.

Modifié par Das Tentakel, 23 janvier 2012 - 07:26 .


#336
LPPrince

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DA franchise will likely get a new engine with the third installment if they take any time with it.

And they SHOULD.

#337
Ponendus

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I'm just coming back here to say I am still going to give this game a red-hot go. I was a bit disappointed by the demo but there is a niggling at the back of my head that tells me there was something I liked about it.

I know you were all waiting with baited breath to find out if I was going to, so there you go.

:P

#338
Guest_simfamUP_*

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LPPrince wrote...
And they SHOULD.


This plus your avatar makes for an epic line :P

#339
Guest_simfamUP_*

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Sylvius the Mad wrote...

Ponendus wrote...

LPPrince wrote...

One big problem for the DA games is population though. They reaaally need to work on that.

KoA isn't a good representative for that.

I'm not asking for Assassin's Creed levels, but jeez, would it kill for a city to look lively?

I agree. Cities do need to be populated. It's a fine line though because the more people you add into a city the harder it is on the hardware of the PC/console.

Not if they tone down the model detail.

Give me a full, living world with NWN-level graphics and animations and I'd be perfectly happy.


Hell give me the same with the infinity engine and I'd be happy, but imagine what that would do to Bioware... even the low res NPCs in Kirkwall took alot of **** :-/

#340
Das Tentakel

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simfamSP wrote...

Sylvius the Mad wrote...

Ponendus wrote...

LPPrince wrote...

One big problem for the DA games is population though. They reaaally need to work on that.

KoA isn't a good representative for that.

I'm not asking for Assassin's Creed levels, but jeez, would it kill for a city to look lively?

I agree. Cities do need to be populated. It's a fine line though because the more people you add into a city the harder it is on the hardware of the PC/console.

Not if they tone down the model detail.

Give me a full, living world with NWN-level graphics and animations and I'd be perfectly happy.


Hell give me the same with the infinity engine and I'd be happy, but imagine what that would do to Bioware... even the low res NPCs in Kirkwall took alot of **** :-/


Neverwinter engine would be a bad idea, but a 3D-ish isometric engine might still work. After all, it's still used successfully in several Diablo-esque games (Sacred 2, Torchlight, the forthcoming Diablo).
Infinity engine would be more for a successful Indie game, I think, the kind of game that can happily live off 100,00 sales or a bit more spread out over a couple of years.

But I think we shouldn't ask, want or expect a really radical overhaul, apart from a new or greatly improved engine. The more familiar Bioware's programmers are with their software and tools, the better they can work with it.

A propos colour:

Last weekend I ran into this article, 'Real Is Brown', which explains about the use of colour (or lack of it) in games and movies as well.

Image IPB

The article is here tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown
I thought it very interesting, and it has links to some other relevant articles (for instance, the use of colour and 'gritty realism').

The article also refers to, or mentions a number of games and movies relevant to the subject. And yup, Dragon Age is in there as well:

'Dragon Age. Everything is brown. Even the characters' teeth.
Hysterically lampshaded in Dragon Age II, with correct dialogue options, when Merrill asks how you like the north.
Hawke: I miss the cold. And the dirt. Kirkwall isn't brown enough for me.
Merrill: Fereldan wasn't that brown! The dirt and the muck give it character!'

It seems we DA players are lucky, there is another game that was so...brown that people actually made a hilarious music video about it. :OThe game in question is Killzone 3 for the PS3:

www.youtube.com/watch

Modifié par Das Tentakel, 23 janvier 2012 - 08:22 .


#341
LPPrince

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simfamSP wrote...

LPPrince wrote...
And they SHOULD.


This plus your avatar makes for an epic line :P


Rarity wants DAO2 to be as great as it can be.

#342
HolyAvenger

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Amalur looks fairly ordinary in most respects. Honestly I'll be disappointed if BW goes there looking for tips. The levelling system looks nice though. Worth looking at that variety that offers.

#343
LPPrince

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I like how you're not restricted to class and how you can have multiple abilities work together in combos.

The DA franchise could try that instead of doing the usual restriction between 1 of 3 classes.

#344
macrocarl

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Just played the Reckoning demo......... It's hard going 'back' to a silent protag and party banter consisting of 'Hurry Up!'
I will say the spaces felt big in a nice way, as in a real sense of openness to each space, but there's a balance between vastness and sort of poking around that the demo didn't seem to hit on in a way I like. Also the overall color pallet was too much about blushing color and not enough about tonal shifts in a way that made it look too cartoony for my liking.

#345
LPPrince

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Took me a moment but I got adjusted to the silent protag fast. Likely because of Skyrim.

#346
Chaia

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LPPrince wrote...

I like how you're not restricted to class and how you can have multiple abilities work together in combos.

The DA franchise could try that instead of doing the usual restriction between 1 of 3 classes.

This, I liked the ability to mix up classes in KoA:R, I hope the devs put it into DA3 etc as if we no longer can choose race/origins then at lest let us mix up the classes, it would add greater customisation for the main character; and makes fighting a bit more fun. I kinda wondered if some of the fans might make a kerfuffle about it, but ah sod it, if you don't want to cross class your character then don't, simple.

Modifié par Chaia, 24 janvier 2012 - 02:02 .


#347
LPPrince

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Oh, I think we DO need to go back to choosing Race and Origin story.

Also, let us use what a combination of whatever abilities we want from all skill trees.

That would be the ultimate freedom.

#348
Jamie_edmo

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LPPrince wrote...

Oh, I think we DO need to go back to choosing Race and Origin story.

Also, let us use what a combination of whatever abilities we want from all skill trees.

That would be the ultimate freedom.


Agreed the rigid classes that are in DA:O and DA2 are restricting eg a warrior should surely be able to dual-weield? etc. A lot of rpgs lately have done away with classes or have made them more open.

Honestly though, I cant see race choice being back, origin stories maybe but i think they will be based on class rather than race, that being if they're back of course.

#349
LPPrince

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If we could choose-

Race
Gender
Origin
Appearance
Skills(from all trees)

and tack that on with everything else DA brings to the table, I think a lot of people would be happy.

#350
LPPrince

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greekmonkey95 wrote...

Learn from "Kingdoms of Amalur: Reckoning" because you can tell the difference between humans and elves without the elves looking like martians.


From another thread, and that is a GREAT point.