The Dragon Age Franchise and Kingdoms of Amalur:Reckoning
#351
Posté 25 janvier 2012 - 03:47
I actually though the Amalur elves looked awful.
#352
Posté 25 janvier 2012 - 03:49
HolyAvenger wrote...
As long as it doesn't mean a silent protagonist, I'm down.
I actually though the Amalur elves looked awful.
Heh, I don't.
I love how my character looks.
#353
Posté 25 janvier 2012 - 03:52
#354
Posté 25 janvier 2012 - 04:42
So honestly, I don't mind if physically they look similar.
#355
Posté 25 janvier 2012 - 05:27
#356
Posté 25 janvier 2012 - 05:47
#357
Posté 25 janvier 2012 - 07:35
Like, say, 99.999999999% of Elves out there. In every game, every fantasy setting. Including DA:O and DA2. I found Amalur Elves pretty decent-looking. Cliché yes, but a reasonably well-executed kind of cliché Elf.
While I think Bioware had basically the right idea trying to change the look of the DA2 Elves, they're still cliché Elves, and still not done particularly well, as cliché Elves.
The sudden anorexia epidemic and fashion for (magically enlarged?)
bigger ears in Thedas do not automatically make for 'good' Elves. And neither does throwing the Merrill character through the 'Cutifier' morphing machine.
There are some different options, of course^_^
Though they are perhaps, erm, less sexy and not a very suitable choice for 'romancable' characters in RPG's.
Modifié par Das Tentakel, 25 janvier 2012 - 08:59 .
#358
Posté 25 janvier 2012 - 12:32
Modifié par SkittlesKat96, 25 janvier 2012 - 12:32 .
#359
Posté 25 janvier 2012 - 12:35
SkittlesKat96 wrote...
I haven't played the game or the demo yet but my only criticism are the big swords...is it just me or are a lot of western Rpgs succumbing to this? The two handed swords in DA 2 also were kind of overly big in my opinion.
Yeah, but some people enjoy the exaggerations and that's why they're still put in game.
I'd say the average gamer(who doesn't frequent message boards) probably doesn't mind, or might actually like them, while the average forum goer(who likely craves more realism) would prefer realistic weapon sizes.
Then again, chakrams in this game work like a combination of chakrams and boomerangs in the real world, so I'm not gonna complain about weapon size. Its supposed to be this way in the game.
I mean, have you seen the warhammers? Yikes.
#360
Posté 25 janvier 2012 - 02:21
I actually thought that worked within the story they seemed to be telling, since the KoA elves seem to be lumped in with the humans under some kind of "humanity" banner so it makes sense from a world-building perspective that they don't look as alien as the Fae characters.Basically humans with pointy ears.
So to come back to the original question:
Should Bioware look at KoA(once its released) and take some inspiration from it for future DA games?
I think it's too early to tell - there seemed to be a better number of random characters wondering around, but whether that turns out to be consistant throughout the game remains to be seen. It's hard to tell having only seen the demo whether the different questlines will change the way the rest of the game plays out or whether the environments will stay interesting. In terms of dialogue options I wasn't impressed by the single word questions, but at least there were plenty of options for most of the conversations - again it's a little early to judge how the character interactions will play out having only seen such a small segment of the game.
#361
Posté 25 janvier 2012 - 02:25
#362
Posté 25 janvier 2012 - 02:26
http://en.wikipedia....r_and_Ljósálfar
Light Elves and Dark Elves.
#363
Posté 25 janvier 2012 - 02:46
#364
Posté 25 janvier 2012 - 07:25
True, though I have to agree with Jamie_edmo that I don't see race choice coming back, mainly because the devs seem pretty dead set on having a voiced protagonist from now on which would probably mean having multiple voices for the races (to deal with accents etc which would naturally take up a lot of disk space, unless they all just had the same voice) But if we got to choose everything else you listed I think BioWare would still have a lot of happy fans regardless.LPPrince wrote...
If we could choose-
Race
Gender
Origin
Appearance
Skills(from all trees)
and tack that on with everything else DA brings to the table, I think a lot of people would be happy.
Modifié par Chaia, 25 janvier 2012 - 07:26 .
#365
Posté 25 janvier 2012 - 11:12
Sylvius the Mad wrote...
Not if they tone down the model detail.
Give me a full, living world with NWN-level graphics and animations and I'd be perfectly happy.
Me too. However the masses won't in this day and age unfortunately.
#366
Posté 26 janvier 2012 - 06:04
Chaia wrote...
True, though I have to agree with Jamie_edmo that I don't see race choice coming back, mainly because the devs seem pretty dead set on having a voiced protagonist from now on which would probably mean having multiple voices for the races (to deal with accents etc which would naturally take up a lot of disk space, unless they all just had the same voice) But if we got to choose everything else you listed I think BioWare would still have a lot of happy fans regardless.LPPrince wrote...
If we could choose-
Race
Gender
Origin
Appearance
Skills(from all trees)
and tack that on with everything else DA brings to the table, I think a lot of people would be happy.
If they had to stick to voiced PC's, I say bring back origins/race and keep one voice.
Modifié par LPPrince, 26 janvier 2012 - 06:05 .
#367
Guest_simfamUP_*
Posté 26 janvier 2012 - 06:09
Guest_simfamUP_*
LPPrince wrote...
Chaia wrote...
True, though I have to agree with Jamie_edmo that I don't see race choice coming back, mainly because the devs seem pretty dead set on having a voiced protagonist from now on which would probably mean having multiple voices for the races (to deal with accents etc which would naturally take up a lot of disk space, unless they all just had the same voice) But if we got to choose everything else you listed I think BioWare would still have a lot of happy fans regardless.LPPrince wrote...
If we could choose-
Race
Gender
Origin
Appearance
Skills(from all trees)
and tack that on with everything else DA brings to the table, I think a lot of people would be happy.
If they had to stick to voiced PC's, I say bring back origins/race and keep one voice.
Though I wouldn't mind that I don't see it going well with others :-/
#368
Posté 26 janvier 2012 - 06:21
#369
Posté 26 janvier 2012 - 06:22
#370
Posté 26 janvier 2012 - 06:31
Modifié par LPPrince, 26 janvier 2012 - 06:31 .
#371
Guest_simfamUP_*
Posté 26 janvier 2012 - 06:32
Guest_simfamUP_*
LPPrince wrote...
Then go back to voiceless PC's.
We've been saying that since DA2...
#372
Posté 26 janvier 2012 - 06:43
#373
Posté 26 janvier 2012 - 09:52
Depends on the style of story telling though.
ME is cinematic, so a voiceless PC would be weird. The DA's and the KoA's though, nah. I can do with either.
#374
Posté 26 janvier 2012 - 09:58
So while it can work, it requires the right knowledge on the subject.
And obviously, DAII failed in both regards.
#375
Posté 26 janvier 2012 - 10:01
For example, I don't feel the need for a voiced PC in KoA.





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