The Dragon Age Franchise and Kingdoms of Amalur:Reckoning
#401
Guest_FemaleMageFan_*
Posté 28 janvier 2012 - 04:29
Guest_FemaleMageFan_*
#402
Posté 28 janvier 2012 - 04:32
The only problem would be the bug testing. Dear God.
#403
Guest_FemaleMageFan_*
Posté 28 janvier 2012 - 04:35
Guest_FemaleMageFan_*
#404
Posté 28 janvier 2012 - 04:41
we'll have to wait till game launch. But it seems they're VERY open to criticism(pfft, like Bioware isn't) because they knew that the camera sucked and they worked on it instantly after hearing it from the fans.
Biodevs already snap to it, so yay all around.
#405
Posté 28 janvier 2012 - 04:51
FemaleMageFan wrote...
If only an rpg could bring both needs together. It would be awesome but maybe it is outside the scope of what our systems can handle right now
They can handle it it would just need a huge budget.
#406
Posté 28 janvier 2012 - 04:53
LPPrince wrote...
As for what Bioware could learn from KoA's bug testing...
we'll have to wait till game launch. But it seems they're VERY open to criticism.
Yeah right thats why those on the KOA forum have reacted so 'well' to people who disliked the demo.
Modifié par Morroian, 28 janvier 2012 - 04:56 .
#407
Posté 28 janvier 2012 - 05:10
LPPrince wrote...
Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.
Hehehe. I'd throw in the, err, 'mobility' offered (i.e., mounted combat) in 'Mount & Blade' into that mix.
(...some grand strategy elements, too? And large scale tactical battles? *looks at Europa Universalis for the former, and the Total War series for the latter*
In terms of visuals, tho', (esp. character and gear design) I prefer The Witcher 2's look over anything Bethesda or Bioware has done to date. (still, I'm quite eager for the upcoming KoA: R)
The only problem would be the bug testing. Dear God.
#408
Posté 28 janvier 2012 - 05:15
Morroian wrote...
Yeah right thats why those on the KOA forum have reacted so 'well' to people who disliked the demo.
Yeah. Saw some of those. Still, I guess that's to be expected in almost any forum these days (including this one). There'll always be folks who 'feel strongly' for 'stuff' (one post I recall disliking in the amalur boards is someone calling a mod maker's attempt to implement key mapping for the demo 'pointless' as 'key mapping will be in the final product', or something like that *shrugs* ).
#409
Posté 28 janvier 2012 - 05:17
#410
Posté 28 janvier 2012 - 06:05
I loved the open world though. I would salivate if Bioware would finally go that route. I guess a man can dream.
#411
Posté 28 janvier 2012 - 09:28
#412
Posté 28 janvier 2012 - 10:57
LPPrince wrote...
Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.
The only problem would be the bug testing. Dear God.
As long as companions were also involved I would agree.
Why don't more games have companions (and I mean ones you interact with, not just hangers on with guns and bows)? It is such a fantastic addition to the RPG genre and so few games do it these days.
#413
Posté 28 janvier 2012 - 01:14
Ponendus wrote...
LPPrince wrote...
Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.
The only problem would be the bug testing. Dear God.
As long as companions were also involved I would agree.
Why don't more games have companions (and I mean ones you interact with, not just hangers on with guns and bows)? It is such a fantastic addition to the RPG genre and so few games do it these days.
Because voice actors cost money.
#414
Posté 28 janvier 2012 - 02:16
For example, if Bioware and Bethesda ever did work on mixing their greatest strengths into one RPG, the cost would seem almost astronomical to us.
#415
Posté 29 janvier 2012 - 02:36
#416
Posté 29 janvier 2012 - 08:03
#417
Posté 29 janvier 2012 - 10:41
Heartrot wrote...
Ponendus wrote...
LPPrince wrote...
Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.
The only problem would be the bug testing. Dear God.
As long as companions were also involved I would agree.
Why don't more games have companions (and I mean ones you interact with, not just hangers on with guns and bows)? It is such a fantastic addition to the RPG genre and so few games do it these days.
Because voice actors cost money.
Mmm yes I suppose that's it. So I am guessing that something like KoA would have to sacrifice say it's 'open-worldishness' in order to have voice acted companions or something.
I think it would be worth the trade, but I am possibly in the minority on that one. However, it appears that some sort of 'open world' is on the cards for DA3 and I highly doubt BioWare would drop their companion system, so perhaps it will be the game that finally does the right blend. Who knows?
#418
Posté 29 janvier 2012 - 10:43
Ponendus wrote...
Heartrot wrote...
Ponendus wrote...
LPPrince wrote...
Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.
The only problem would be the bug testing. Dear God.
As long as companions were also involved I would agree.
Why don't more games have companions (and I mean ones you interact with, not just hangers on with guns and bows)? It is such a fantastic addition to the RPG genre and so few games do it these days.
Because voice actors cost money.
Mmm yes I suppose that's it. So I am guessing that something like KoA would have to sacrifice say it's 'open-worldishness' in order to have voice acted companions or something.
I think it would be worth the trade, but I am possibly in the minority on that one. However, it appears that some sort of 'open world' is on the cards for DA3 and I highly doubt BioWare would drop their companion system, so perhaps it will be the game that finally does the right blend. Who knows?
Nope, I too value companions and other npc way over open worldness. Which is also the reason I love Bioware and do not want a another elder scroll game.
#419
Posté 29 janvier 2012 - 10:49
At least, until they say otherwise. But they are way too focused to do open world games.
#420
Posté 29 janvier 2012 - 06:52
I think the only flaw I can think of is that from the demo, there doesn't seem to be many memorable characters, which is something that Bioware are admittedly really good at. I much prefer memorable characters over an open world. I think The Witcher 2 pulled this off well by managing to feel quite open while also being structured, story-based and with memorable characters.
Modifié par Alex Kershaw, 29 janvier 2012 - 06:54 .
#421
Posté 29 janvier 2012 - 08:11
What do you mean? Explaining things in depth? If so KOA is the first game in a series, more akin to DAO than DA2 so of course it is more explanatory. DA2 is the second game and a deliberate choice was made to start the game 'in media res'. Its got nothing to do with being 'afraid' to do a more expository beginning.Alex Kershaw wrote...
It also doesn't seem to be afraid to be in depth which is great.
#422
Posté 29 janvier 2012 - 08:50
I did look pretty but that's not really enough, because of the bugs, the terrible bugs.
Anyay I don't want da3 to look like this, but I am expected to hear the chant if we go to Orlai and see Val Royox.
Modifié par esper, 29 janvier 2012 - 08:51 .
#423
Posté 29 janvier 2012 - 11:35
I'd say they're right to look at Skyrim for inspiration. Yes, I do agree they are two incredibly different games. Skyrim, and well, all the Elder Scrolls games appeal is in the exploration and immersion. The Elder Scrolls games are basically simulations you can lose yourself in. Now I don't think that this is the route Dragon Age should take but if they could capture just a part of that sense of awe you get while exploring the vastness of Skyrim I'd be pleased. I mean, lets face it... DA2 was a bore to explore. Even look at the Mass Effect series as in both games exploration was both tedious and boring. This is what Bioware needs to learn from. They have excellent characters and stories but sometimes they just seem to keep making terrible judgement calls in gameplay options,such as exploration... Kinda like an afterthought to them.
#424
Posté 30 janvier 2012 - 03:26
esper wrote...
I am on the fence. Part of me wants to know how to deal with the immortal army, but the game had two very gameplay breaking bugs, so I am not sure of it would be an idiotic of me to buy it, espcially since the Vita and lot of handheld andnot to mention Mass Effect 3 and year two of Acedemagicka comes out and I really need to think about how to spend my money. (Sighs).
I did look pretty but that's not really enough, because of the bugs, the terrible bugs.
Anyay I don't want da3 to look like this, but I am expected to hear the chant if we go to Orlai and see Val Royox.
It has been stated by the devs and other reviewers that the demo had many bugs as it was from a months old build, but the actual game is almost bug-free.
#425
Posté 30 janvier 2012 - 03:39
medievalmiss wrote...
esper wrote...
I am on the fence. Part of me wants to know how to deal with the immortal army, but the game had two very gameplay breaking bugs, so I am not sure of it would be an idiotic of me to buy it, espcially since the Vita and lot of handheld andnot to mention Mass Effect 3 and year two of Acedemagicka comes out and I really need to think about how to spend my money. (Sighs).
I did look pretty but that's not really enough, because of the bugs, the terrible bugs.
Anyay I don't want da3 to look like this, but I am expected to hear the chant if we go to Orlai and see Val Royox.
It has been stated by the devs and other reviewers that the demo had many bugs as it was from a months old build, but the actual game is almost bug-free.
Yeah, not sure I want to bet my money on that when so many other thins comes out. I don't have an infinite incomce.





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