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The Dragon Age Franchise and Kingdoms of Amalur:Reckoning


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#401
Guest_FemaleMageFan_*

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If only an rpg could bring both needs together. It would be awesome but maybe it is outside the scope of what our systems can handle right now

#402
LPPrince

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Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.

The only problem would be the bug testing. Dear God.

#403
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Hahah that would be horrible. It would need a very robust testing plan. I would suggest that for that game no developer should be allowed to test their own code

#404
LPPrince

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As for what Bioware could learn from KoA's bug testing...

we'll have to wait till game launch. But it seems they're VERY open to criticism(pfft, like Bioware isn't) because they knew that the camera sucked and they worked on it instantly after hearing it from the fans.

Biodevs already snap to it, so yay all around.

#405
Morroian

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FemaleMageFan wrote...

If only an rpg could bring both needs together. It would be awesome but maybe it is outside the scope of what our systems can handle right now


They can handle it it would just need a huge budget.

#406
Morroian

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LPPrince wrote...

As for what Bioware could learn from KoA's bug testing...

we'll have to wait till game launch. But it seems they're VERY open to criticism.


Yeah right thats why those on the KOA forum have reacted so 'well' to people who disliked the demo.

Modifié par Morroian, 28 janvier 2012 - 04:56 .


#407
gotthammer

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LPPrince wrote...

Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.


Hehehe. I'd throw in the, err, 'mobility' offered (i.e., mounted combat) in 'Mount & Blade' into that mix. ^_^
(...some grand strategy elements, too? And large scale tactical battles? *looks at Europa Universalis for the former, and the Total War series for the latter* :lol: )

In terms of visuals, tho', (esp. character and gear design) I prefer The Witcher 2's look over anything Bethesda or Bioware has done to date. (still, I'm quite eager for the upcoming KoA: R)

The only problem would be the bug testing. Dear God.


:lol:

#408
gotthammer

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Morroian wrote...

Yeah right thats why those on the KOA forum have reacted so 'well' to people who disliked the demo.


Yeah. Saw some of those. Still, I guess that's to be expected in almost any forum these days (including this one). There'll always be folks who 'feel strongly' for 'stuff' (one post I recall disliking in the amalur boards is someone calling a mod maker's attempt to implement key mapping for the demo 'pointless' as 'key mapping will be in the final product', or something like that *shrugs* ).

#409
LPPrince

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Yeah, I can go for The Witcher 2 visuals, but thats asking for a certain amount of realism that I believe Bioware doesn't aim for.

#410
PrinceLionheart

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I definitely got a Fable-vibe when I played the KoA demo. Personally, I prefer the DA2 (yes DA2) art style the way it is. There's definitely some fine tuning the needs to happen (specifically with the Elves and Dwarves) so I would prefer for Bioware to improve upon DA2's art versus doing another radical shift.

I loved the open world though. I would salivate if Bioware would finally go that route. I guess a man can dream.

#411
LPPrince

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I would rather a reversion to DAO's art style. Which to me isn't really a reversion. Feels more like an improvement.

#412
Ponendus

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LPPrince wrote...

Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.

The only problem would be the bug testing. Dear God.


As long as companions were also involved I would agree.

Why don't more games have companions (and I mean ones you interact with, not just hangers on with guns and bows)? It is such a fantastic addition to the RPG genre and so few games do it these days.

#413
Heartrot

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Ponendus wrote...

LPPrince wrote...

Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.

The only problem would be the bug testing. Dear God.


As long as companions were also involved I would agree.

Why don't more games have companions (and I mean ones you interact with, not just hangers on with guns and bows)? It is such a fantastic addition to the RPG genre and so few games do it these days.


Because voice actors cost money.

#414
LPPrince

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Yeah, funds become a problem.

For example, if Bioware and Bethesda ever did work on mixing their greatest strengths into one RPG, the cost would seem almost astronomical to us.

#415
Asch Lavigne

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Just finished the Kingdoms demo and while I think it was more like the Fable series than DA I definitely think, again, just from the demo, that they should be looking at this game. I also think they should be looking at Kingdoms over Skyrim since I think Kingdoms is closer to DA than Skyrim is.

#416
LPPrince

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Kingdoms feels like a combination of a bunch of things, really. But yeah, major Fable vibes.

#417
Ponendus

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Heartrot wrote...

Ponendus wrote...

LPPrince wrote...

Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.

The only problem would be the bug testing. Dear God.


As long as companions were also involved I would agree.

Why don't more games have companions (and I mean ones you interact with, not just hangers on with guns and bows)? It is such a fantastic addition to the RPG genre and so few games do it these days.


Because voice actors cost money.


Mmm yes I suppose that's it. So I am guessing that something like KoA would have to sacrifice say it's 'open-worldishness' in order to have voice acted companions or something.

I think it would be worth the trade, but I am possibly in the minority on that one. However, it appears that some sort of 'open world' is on the cards for DA3 and I highly doubt BioWare would drop their companion system, so perhaps it will be the game that finally does the right blend. Who knows?

#418
esper

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Ponendus wrote...

Heartrot wrote...

Ponendus wrote...

LPPrince wrote...

Like I've said before, the best RPG would blend Bethesda's and Bioware's greatest strengths. Massive beautiful worlds with engrossing storylines and amazing characters.

The only problem would be the bug testing. Dear God.


As long as companions were also involved I would agree.

Why don't more games have companions (and I mean ones you interact with, not just hangers on with guns and bows)? It is such a fantastic addition to the RPG genre and so few games do it these days.


Because voice actors cost money.


Mmm yes I suppose that's it. So I am guessing that something like KoA would have to sacrifice say it's 'open-worldishness' in order to have voice acted companions or something.

I think it would be worth the trade, but I am possibly in the minority on that one. However, it appears that some sort of 'open world' is on the cards for DA3 and I highly doubt BioWare would drop their companion system, so perhaps it will be the game that finally does the right blend. Who knows?


Nope, I too value companions and other npc way over open worldness. Which is also the reason I love Bioware and do not want a another elder scroll game.

#419
LPPrince

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DAO2/DA3 won't be open world. It'll have a wider breadth of locations to visit, thats it.

At least, until they say otherwise. But they are way too focused to do open world games.

#420
Alex Kershaw

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I loved the Amalur demo - it was so much more enjoyable than the start of DA2 (although not as good as DAO or any of the Mass Effects imo). It also doesn't seem to be afraid to be in depth which is great.

I think the only flaw I can think of is that from the demo, there doesn't seem to be many memorable characters, which is something that Bioware are admittedly really good at. I much prefer memorable characters over an open world. I think The Witcher 2 pulled this off well by managing to feel quite open while also being structured, story-based and with memorable characters.

Modifié par Alex Kershaw, 29 janvier 2012 - 06:54 .


#421
Morroian

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Alex Kershaw wrote...

It also doesn't seem to be afraid to be in depth which is great.

What do you mean? Explaining things in depth? If so KOA is the first game in a series, more akin to DAO than DA2 so of course it is more explanatory. DA2 is the second game and a deliberate choice was made to start the game 'in media res'. Its got nothing to do with being 'afraid' to do a more expository beginning.

#422
esper

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I am on the fence. Part of me wants to know how to deal with the immortal army, but the game had two very gameplay breaking bugs, so I am not sure of it would be an idiotic of me to buy it, espcially since the Vita and lot of handheld andnot to mention Mass Effect 3 and year two of Acedemagicka comes out and I really need to think about how to spend my money. (Sighs).
I did look pretty but that's not really enough, because of the bugs, the terrible bugs.
Anyay I don't want da3 to look like this, but I am expected to hear the chant if we go to Orlai and see Val Royox.

Modifié par esper, 29 janvier 2012 - 08:51 .


#423
Heartrot

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I've gotta ask why everyone is so hot on BioWare learning from KoA? Isn't KoA just Dragon Age 2 but with an open sandbox world? the combat felt almost identical, you still had the conversation wheel. The only big differences I saw was that the visuals looked like a Disney film, you had no companions, and that the protagonist wasn't voiced.

I'd say they're right to look at Skyrim for inspiration. Yes, I do agree they are two incredibly different games. Skyrim, and well, all the Elder Scrolls games appeal is in the exploration and immersion. The Elder Scrolls games are basically simulations you can lose yourself in. Now I don't think that this is the route Dragon Age should take but if they could capture just a part of that sense of awe you get while exploring the vastness of Skyrim I'd be pleased. I mean, lets face it... DA2 was a bore to explore. Even look at the Mass Effect series as in both games exploration was both tedious and boring. This is what Bioware needs to learn from. They have excellent characters and stories but sometimes they just seem to keep making terrible judgement calls in gameplay options,such as exploration... Kinda like an afterthought to them.

#424
medievalmiss

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esper wrote...

I am on the fence. Part of me wants to know how to deal with the immortal army, but the game had two very gameplay breaking bugs, so I am not sure of it would be an idiotic of me to buy it, espcially since the Vita and lot of handheld andnot to mention Mass Effect 3 and year two of Acedemagicka comes out and I really need to think about how to spend my money. (Sighs).
I did look pretty but that's not really enough, because of the bugs, the terrible bugs.
Anyay I don't want da3 to look like this, but I am expected to hear the chant if we go to Orlai and see Val Royox.


It has been stated by the devs and other reviewers that the demo had many bugs as it was from a months old build, but the actual game is almost bug-free.

#425
esper

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medievalmiss wrote...

esper wrote...

I am on the fence. Part of me wants to know how to deal with the immortal army, but the game had two very gameplay breaking bugs, so I am not sure of it would be an idiotic of me to buy it, espcially since the Vita and lot of handheld andnot to mention Mass Effect 3 and year two of Acedemagicka comes out and I really need to think about how to spend my money. (Sighs).
I did look pretty but that's not really enough, because of the bugs, the terrible bugs.
Anyay I don't want da3 to look like this, but I am expected to hear the chant if we go to Orlai and see Val Royox.


It has been stated by the devs and other reviewers that the demo had many bugs as it was from a months old build, but the actual game is almost bug-free.


Yeah, not sure I want to bet my money on that when so many other thins comes out. I don't have an infinite incomce.