Heartrot wrote...
I've gotta ask why everyone is so hot on BioWare learning from KoA? Isn't KoA just Dragon Age 2 but with an open sandbox world? the combat felt almost identical, you still had the conversation wheel. The only big differences I saw was that the visuals looked like a Disney film, you had no companions, and that the protagonist wasn't voiced.
I'd say they're right to look at Skyrim for inspiration. Yes, I do agree they are two incredibly different games. Skyrim, and well, all the Elder Scrolls games appeal is in the exploration and immersion. The Elder Scrolls games are basically simulations you can lose yourself in. Now I don't think that this is the route Dragon Age should take but if they could capture just a part of that sense of awe you get while exploring the vastness of Skyrim I'd be pleased. I mean, lets face it... DA2 was a bore to explore. Even look at the Mass Effect series as in both games exploration was both tedious and boring. This is what Bioware needs to learn from. They have excellent characters and stories but sometimes they just seem to keep making terrible judgement calls in gameplay options,such as exploration... Kinda like an afterthought to them.
But the points of these game is not really exploring. I would like some of DA areas to be wider, I guess and perhaps have more than one path.





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