The Dragon Age Franchise and Kingdoms of Amalur:Reckoning
#26
Posté 13 janvier 2012 - 09:49
#27
Posté 13 janvier 2012 - 09:54
I have a feeling future games might be more like KoAR than DA:O, we'll see...
I also have a feeling they'll make the move to a more Mass Effect / Witcher / Skyrim style came, no direct control of NPCs, you just play one character and have companions. Which is kind of the norm nowadays.
Modifié par YohkoOhno, 13 janvier 2012 - 09:55 .
#28
Posté 13 janvier 2012 - 10:00
LPPrince wrote...
Do your friends know of Kingdoms of Amalur? What do they think of its art style? Of course we can only judge from screenshots and videos at this point, but we can get a well enough idea for now.
I think I've mentioned it to a mate or two mostly because of the high profile names working on it, but aside from that we don't talk much about unreleased games unless its something like Batman/Uncharted/Skyrim Blockbuster games I guess you'd call them. I'm the only one that really follows a wide range of games pre-release, so I couldn't really say for sure.
It's a strange one though, 'cause for us it doesn't matter about realism for example a couple of us think that what dark souls does is better than battlefield 3, because whilst battlefield 3 is really at the cusp of realism, it desaturates and creates fairly bland albeit beautifully detailed environments, whereas Dark Souls has much more powerful artistic direction but taken in small chunks looks fairly terrible (something that Naughty Dog did with uncharted aswell in which the whole is much much more than the sum of its parts albeit Uncharteds singular assets are much higher quality than DkS).
What I can say is that for me those screenshots don't particularly show off anything interesting, the fidelity of the game is maybe a lot higher than what I've seen of the DA series (polygon for polygon aswell as other effects) but it doesn't really grab my attention at all. That might be just those screenshots I must admit I haven't been keeping up with the game at all recently since it faded into the background a bit. Kinda nice to see an oversaturated colour palette though. The game is somewhat open world though right? That'd explain some of what I see in these shots certainly.
Modifié par Pzykozis, 13 janvier 2012 - 10:11 .
#29
Posté 13 janvier 2012 - 10:09
I disagree because that would be a fundamental change to the design principles behind the series. It completely loses any pretence of being tactical combat based game and I reckon the outcry would end being greater than for DA2.YohkoOhno wrote...
I also have a feeling they'll make the move to a more Mass Effect / Witcher / Skyrim style came, no direct control of NPCs, you just play one character and have companions. Which is kind of the norm nowadays.
#30
Posté 13 janvier 2012 - 10:15
Sadly you have a point, though I imagine not sadly for a large proportion of the games fans, though I'll make no denial in the fact that I like Bioware games in spite of the party based systems, them's the breaks though.Morroian wrote...
I disagree because that would be a fundamental change to the design principles behind the series. It completely loses any pretence of being tactical combat based game and I reckon the outcry would end being greater than for DA2.YohkoOhno wrote...
I also have a feeling they'll make the move to a more Mass Effect / Witcher / Skyrim style came, no direct control of NPCs, you just play one character and have companions. Which is kind of the norm nowadays.
Modifié par Pzykozis, 13 janvier 2012 - 10:16 .
#31
Posté 14 janvier 2012 - 01:37
LPPrince wrote...
I just want brighter colors in some areas to offset the darkness of a lot of the game.
Probably why I liked the Brecilian Forest a lot more in DAO than say The Deep Roads.
The Witcher 2 is actually really quite colorful most of the time despite having a very grounded aesthetic and more realistic art style:


#32
Posté 14 janvier 2012 - 02:33
#33
Posté 14 janvier 2012 - 02:59
Brockololly wrote...
LPPrince wrote...
I just want brighter colors in some areas to offset the darkness of a lot of the game.
Probably why I liked the Brecilian Forest a lot more in DAO than say The Deep Roads.
The Witcher 2 is actually really quite colorful most of the time despite having a very grounded aesthetic and more realistic art style:
As a 360 player, I've only been able to appreciate the vibrance of The Witcher 2 while watching vidoes. Can't wait to get it when it finally releases.
#34
Posté 14 janvier 2012 - 03:00
Morroian wrote...
I disagree because that would be a fundamental change to the design principles behind the series. It completely loses any pretence of being tactical combat based game and I reckon the outcry would end being greater than for DA2.YohkoOhno wrote...
I also have a feeling they'll make the move to a more Mass Effect / Witcher / Skyrim style came, no direct control of NPCs, you just play one character and have companions. Which is kind of the norm nowadays.
Yeah, I'm against that. I like how the Dragon Age games are party based, and I doubt they'll change.
#35
Posté 14 janvier 2012 - 03:27
LPPrince wrote...
Morroian wrote...
I disagree because that would be a fundamental change to the design principles behind the series. It completely loses any pretence of being tactical combat based game and I reckon the outcry would end being greater than for DA2.YohkoOhno wrote...
I also have a feeling they'll make the move to a more Mass Effect / Witcher / Skyrim style came, no direct control of NPCs, you just play one character and have companions. Which is kind of the norm nowadays.
Yeah, I'm against that. I like how the Dragon Age games are party based, and I doubt they'll change.
I would be extremely disappointed if they were to lose the party mechanic. That would also be extremely surprising.
#36
Posté 14 janvier 2012 - 03:30
#38
Posté 14 janvier 2012 - 05:01
That would be appalling. Not only do I think DA2 gives us inadequate control over the companions, but I would further argue that DAO is also unnecessarily limiting in this regard.YohkoOhno wrote...
I also have a feeling they'll make the move to a more Mass Effect / Witcher / Skyrim style came, no direct control of NPCs, you just play one character and have companions.
In a party-based roleplaying game, the player should be given as close as possible to equal control over all of the party members, PC and companions both.
#39
Posté 14 janvier 2012 - 05:07
Modifié par Il Divo, 14 janvier 2012 - 05:07 .
#40
Posté 14 janvier 2012 - 05:25
Il Divo wrote...
While I'm really looking forward to this game, I think the art style is a bit too bright. DA3 should just go back to formula; DA:O-style with a graphics update.
I'd be content with that. To be honest, in every single thread I've been to that has had anything to do with reviewing or criticizing DA2, I've mentioned that I want it to go back to the DAO art style.
Just make it a teensy bit brighter? Like, a smidgemeter.
#41
Posté 14 janvier 2012 - 05:33
Il Divo wrote...
While I'm really looking forward to this game, I think the art style is a bit too bright. DA3 should just go back to formula; DA:O-style with a graphics update.
I find the art style of Amular appealing actually. I don't at all think it would suit DA, and I completely agree that the art style should return to it's 'origins' (bad pun). I very much liked the original art style and found DA2's to be extremely beige - literally.
From what I have read of the overall vision and lore of Amalur it does suit that world though but I guess that's a wait-and-see.
#42
Posté 14 janvier 2012 - 05:41
Ponendus wrote...
I find the art style of Amular appealing actually. I don't at all think it would suit DA, and I completely agree that the art style should return to it's 'origins'
I see what you did there.
#43
Posté 14 janvier 2012 - 06:21
Sylvius the Mad wrote...
That would be appalling. Not only do I think DA2 gives us inadequate control over the companions, but I would further argue that DAO is also unnecessarily limiting in this regard.YohkoOhno wrote...
I also have a feeling they'll make the move to a more Mass Effect / Witcher / Skyrim style came, no direct control of NPCs, you just play one character and have companions.
In a party-based roleplaying game, the player should be given as close as possible to equal control over all of the party members, PC and companions both.
That style however, is now passe . Mainly because the majority of players for some reason are against turn-based combat and mouse control combat now a days. I kinda miss it personally, but I can't fault developers for attempting new things via combat mechanics, especially when they work. This is why so many have gone with a direct control approach mixed with a tactics system; a good A.I given commands allows the player for some degree of control, and if need be they can switch through characters on the fly.
As for the question at hand, The Witcher is a better choice for emulation but I think they only thing they should look at is quest progression a bit harder this way. We saw bits of it in Origins and Dragon Age II, but admittingly The Witcher did do it a lot better.
#44
Posté 14 janvier 2012 - 06:34
I think KOA reminds me of Jade Empire in some ways, both aesthetic and control. Well, only somewhat more open world. And with crafting/inventory etc. Looking forward to KOA, but hoping that each RPG still sticks to its own style and strengths. .
I'd be really sorry to lose the party from DA. Still, in DA2, I think the easier difficulties were designed to be played controlling one character. And there was no tactical camera. They have to be bad signs....
#45
Posté 14 janvier 2012 - 07:01
Firky wrote...
I'd be really sorry to lose the party from DA. Still, in DA2, I think the easier difficulties were designed to be played controlling one character. And there was no tactical camera. They have to be bad signs....
I seem to recall one of the developers mentioning the reason for the loss of the tactical camera in DA2 was so they could have ceilings. Fair enough I guess but I didnt look at a single ceiling in DA2 personally and would much rather have camera control. Not a huge deal but your post just reminded me of that and I chuckled.
#46
Posté 14 janvier 2012 - 07:08
Ponendus wrote...
Firky wrote...
I'd be really sorry to lose the party from DA. Still, in DA2, I think the easier difficulties were designed to be played controlling one character. And there was no tactical camera. They have to be bad signs....
I seem to recall one of the developers mentioning the reason for the loss of the tactical camera in DA2 was so they could have ceilings. Fair enough I guess but I didnt look at a single ceiling in DA2 personally and would much rather have camera control. Not a huge deal but your post just reminded me of that and I chuckled.
Yeah, I agree. I don't know if KoA will give us reasons to look up, but DA2 surely didn't.
DAO on the other hand definitely did. I'll never forget the Tower of Ishal, and that's just one example.
#47
Posté 14 janvier 2012 - 07:16
this my suggest let add this to dragon age , it will increase gameplay and story.
#48
Posté 14 janvier 2012 - 07:19
Personally, if the DA team REALLY wants to go with the Amalur look, by all means make it MORE vibrant and richer. The textures and design for DA2 just looked bad and lazy compared to other RPGs as it seemed that DA2 was uncertain what visual identity it wanted (cartoony vs realism).
In the end, I would prefer a more realistic style like The Witcher 2 (gosh the game is gorgeous). It fits with the original vision of the gritty, dark world that drew from G.R.R. Martin's world.
Pity the devs than decided to just crap all over it by going with the over-exaggerated, cartoony look for DA2... *glances at elves and shudders*
#49
Posté 14 janvier 2012 - 07:22
Characters were alright but the story felt like three separate vignettes. The focus was on the "champion" but his identity was boiled down to mean-funny-nice. The lack of an overarching theme or direction to the story made it feel thrown together.
Enemies and combat was also very repetitive. We basically faced bandits, mages, dragons, shadows, spiders, skeletons and templars, fighting the same battles, using the same spells, same tactics and without any change in their gameplay or battle style. The only people who did change were you and your characters--they got new abilities while everyone else was given a trillion hit points and a basic attack.
Would I recommend this game? No. Mostly because of the third paragraph issues.
Modifié par Zeevico, 14 janvier 2012 - 07:23 .
#50
Posté 14 janvier 2012 - 07:31
elfdwarf wrote...
skyrim & KOA have one thing in common that is multiple factions that let us join them & learn type skill of faction .
this my suggest let add this to dragon age , it will increase gameplay and story.
Thing is, what about our squadmates? Would they be joining factions as well?
Doesn't sound like that would work without being heavily tweaked and redesigned.





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