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The Dragon Age Franchise and Kingdoms of Amalur:Reckoning


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#476
esper

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Thank you Shadow, I removed the pyramid quote. I just didn't want to have someone say that I ever wrote that I found skyrims story interesting. Sometimes people here have and expectionally good memory.

#477
Firky

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LinksOcarina wrote...

Well, the original project codename was Copernicus before 2009. After 38 Studios acquired Big Huge games from THQ, which was working on an RPG at the time, they decided to combine the projects to cut down on development time.

They are making an MMO though still, based on Reckonings world. Supposedly it will not hinge on Reckonings success.

Some sources...

www.rpgfan.com/previews/Kingdoms_of_Amalur_Reckoning/index.html

xbox360.ign.com/articles/115/1153816p1.html


Cheers.

I'm not really getting that it was intended to be an MMO from those, at least not gameplay-wise. But the IP/story does seem to have originally been intended as that, from the RPGfan interview. Interesting. I wonder what impact an MMO designed *story/IP* brings with it. I can think of what MMO style gameplay would bring, but I hadn't thought story. I'll have to keep an eye out.

To link to the OP, I think DA2 did great story. (Not everyone agrees, obviously.) Still, there's influences to be found everywhere, right? I like how the dialogue in KOA seems really straightforward. I often had to go over some of DA2's dialogue because it is quite - subtle - at times.

#478
Ponendus

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Huntress wrote...

Ponendus wrote...

Huntress wrote...

nedpepper wrote...

KOA is being praised by fans for the same aspects that they buried DA:2. Hack/Slash combat. I have nothing against the KOA, but....I just find it strange that it's being fawned over and already getting GOTY talk for basically being a kind of old school mishmash of Fable and Skyrim and the main thing they are focusing on is BUTTON MASHING AWESOME COMBAT. This just illustrates, to me, that no one really knows what the hell they want out of CRPG. I'm quite....baffled to say the least. And makes me appreciate DA 2 all the more. At least they TRIED to do something different. I dunno...I just don't get the love. I don't get the Skyrim love either, though. Skyrim is really beautifully designed...but completely hollow. Maybe I'm not exactly the target audience. I thought I was. But what I love in an RPG is not what is represented in KOA or Skyrim. It's all very cliche and bland. I want story and character and emotion and choice, and while Dragon Age 2 didn't come through on this completely, it was still more in the direction I want to see them continue to go in.

If they really want to add in more "exploration", fine. But please don't turn Dragon Age into a soulless, nostalgia obsessed sandbox with a cliche plot and zero character.


I know! isn't wonderful?:lol:


In KoA's defence, there is a significant difference between a game that revamps itself unexpectantly and arguably for unwarrented reasons and one that sets itself up to be that game from the beginning and follows through on it's promise.

There is absolutely nothing 'wrong' with the way KoA designed itself and plays. That is why it is being praised. DA2 was slammed because it didn't meet expectations, and in many cases completely contradicted expectations.

I believe DA2 was a failure to me not because it was a bad game, but because it was a bad sequel to an excellent game.


In Da2 defence every single character has a soul, None are a blank sheet not a single 1, they all have personalities and they make the player think they actually have a brain to reason,  changes doesn't occur immediately but really, who changes her/his mind an a flick? someone who dicided not to think for himself? thats who!
You think is not fair we point out that everything that KOA is, is what actually DA2 was slammed for, over size weapon for 1, cartoonish look for number2, and killing everything in you're path from dawn to dusk as number3, I did try the demo it reminded me so much of WOW.:(

Life isn't fair, people compared DA2 to The witcher, everyone with a brain and a high IQ knew this two games were different but didn't change anyone minds, the rages were unstopable, now here we are again comparing Da2 to koa.. really? lets compare Koa to skyrim? the answer from this players: "Comparing KoA to Skyrim isn't really fair. Two pretty different games". 
really?  ( profanity alert!!)so you can bash and whine for a year about da2 but.. not one can point out Skyrim/Koa/ the Witcher flaws? :huh:( Bersek and more profanity) that!



Okie dokie then.... :whistle:

#479
SirLysander

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Huntress wrote...

In Da2 defence every single character has a soul, None are a blank sheet not a single 1, they all have personalities and they make the player think they actually have a brain to reason,  changes doesn't occur immediately but really, who changes her/his mind an a flick? someone who dicided not to think for himself? thats who!

We might have been playing different games - this is DA2, where most companions can be described in two words, or at most a very short sentence. (Quick - who is the "Angry Emo" and who's "Ms. Fanservice"?)  A blank sheet? No.  But rather one dimensional, nonetheless.

You think is not fair we point out that everything that KOA is, is what actually DA2 was slammed for, over size weapon for 1, cartoonish look for number2, and killing everything in you're path from dawn to dusk as number3, I did try the demo it reminded me so much of WOW.:(

Never played WOW, so can't make that comparison.  However, I did play DA:O, and I remember the buildup of DA2 was much in reference to that - "It'll be like DA:O, but BETTER, and IMPROVED, and Ooh! Shiny! (Or was that 'Press 'A' for Awesome!')"  It was so "better" and "improved" that I put it aside the day before the first (? only? no idea, really) patch came out as I'd had enough.

No, DA2 isn't the other games you mentioned, but the heat it took was, as I see it, a direct response to the promised made when viewed agains the product as delivered.  For someone that pre-ordered two (2) copies of DA2 (console and PC), as well as the guidebook, I may play DA3 - but I'd get it after it's first patch so I don't get caught in the hype.  If anything,. DA2 competed with Homefront for being the let-down game of the year.

#480
Morroian

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SirLysander wrote...

We might have been playing different games - this is DA2, where most companions can be described in two words, or at most a very short sentence. (Quick - who is the "Angry Emo" and who's "Ms. Fanservice"?)  A blank sheet? No.  But rather one dimensional, nonetheless.

You must not have played DA2 very much if you don't notice that the characters in the game have layers beyond simple descriptions like that.

#481
SirLysander

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Morroian wrote...

SirLysander wrote...

We might have been playing different games - this is DA2, where most companions can be described in two words, or at most a very short sentence. (Quick - who is the "Angry Emo" and who's "Ms. Fanservice"?)  A blank sheet? No.  But rather one dimensional, nonetheless.

You must not have played DA2 very much if you don't notice that the characters in the game have layers beyond simple descriptions like that.

Played Day One (3/8) up to first(?) patch (4/27), 52 XBox Achievements (out of 65, which includes the two DLCs that came after I stopped playing). 

Nah.  I just didn't play it much. :whistle:

#482
LPPrince

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Ponendus wrote...

In KoA's defence, there is a significant difference between a game that revamps itself unexpectantly and arguably for unwarrented reasons and one that sets itself up to be that game from the beginning and follows through on it's promise.

There is absolutely nothing 'wrong' with the way KoA designed itself and plays. That is why it is being praised. DA2 was slammed because it didn't meet expectations, and in many cases completely contradicted expectations.

I believe DA2 was a failure to me not because it was a bad game, but because it was a bad sequel to an excellent game.


There we go.

#483
AkiKishi

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They can take whatever they like from KOA, really enjoyed it especially the combat system. It's a very solid skeleton which just needed some flesh to be elevated to greatness.

All the bits where KOA lacks, are the areas that Bioware tends to be good at. Where as on a technical level KOA was far more professional than DA2.

#484
LPPrince

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BobSmith101 wrote...

All the bits where KOA lacks, are the areas that Bioware tends to be good at.


EXACTLY.