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The Dragon Age Franchise and Kingdoms of Amalur:Reckoning


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#51
LPPrince

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Savber100 wrote...

Haha, what's with the two star rating for this thread? It's a good thought.


Personally, if the DA team REALLY wants to go with the Amalur look, by all means make it MORE vibrant and richer. The textures and design for DA2 just looked bad and lazy compared to other RPGs as it seemed that DA2 was uncertain what visual identity it wanted (cartoony vs realism).

In the end, I would prefer a more realistic style like The Witcher 2 (gosh the game is gorgeous). It fits with the original vision of the gritty, dark world that drew from G.R.R. Martin's world.

Pity the devs than decided to just crap all over it by going with the over-exaggerated, cartoony look for DA2... *glances at elves and shudders*


Personally I want future DA games to be more realistic, but still have the vibrance of a game like KoA.

I'm sure they can make it work, there's plenty of vibrance in reality.

Image IPB
Image IPB

Just two examples there.

EDIT- Also, this is a 4 star thread.

Modifié par LPPrince, 14 janvier 2012 - 07:36 .


#52
elfdwarf

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LPPrince wrote...

elfdwarf wrote...

skyrim & KOA have one thing in common that is multiple factions that let us join them & learn type skill of faction .
this my suggest let add this to dragon age , it will increase gameplay and story.


Thing is, what about our squadmates? Would they be joining factions as well?

Doesn't sound like that would work without being heavily tweaked and redesigned.

they don't need join you with factions
faction give you extra quest and pay certain members give you or companion extra strength, dexterity, magic, cunning, willpower, constitution and exclusive spell & talent

#53
LPPrince

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Eh, that sounds shallow. If they're going to add factions into the DA games, they need to do it right.

Have great characters, great storylines, have you feel truly like a part of it, etc etc.

With a squad though, I can't see how it'd work in the sense of say KoA or Skyrim.

Sure it could be as simple as only allowing the PC to join the faction, but I think they could do better than that.

Modifié par LPPrince, 14 janvier 2012 - 08:30 .


#54
Dubya75

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I have no problem with the art style they used in DA2. In fact, I think they can do more with it than with a "realistic" art style.
Now they have free reign which is only limited by their collective imagination.
Going for a more realistic art style would also IMO restrict them in a way.
That does not mean that DA can't be a proper dark fantasy world.
I'd much rather they keep the art style and mechanics as they are and concentrate on content, story and all that.
What makes Dragon Age unique is the companion interaction and being able to control your companions. They'd be wise to keep all that working stuff in place and not tamper with it too much.

This is done right in the Elder Scrolls series. From the first game to Skyrim, it is essentially the same type of game with incremental improvements for each concecutive game release.
They knew what type of games they wanted to make and they stuck with it.
Bioware needs to do the same.

I believe that with it's current strengths Dragon Age could become an even better gaming experience than Elder Scrolls, not because they try to conform but because they stick with what works and build on that.

Modifié par Dubya75, 14 janvier 2012 - 10:15 .


#55
LPPrince

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Yeah, they have the party based combat down. They don't need to drastically move away from that.

Of course, they could slow down the combat a bit. I think with DA2's combat, they wanted the fluidity and speed of KoA, but didn't nail it.

Honestly, I'd rather they tone down the combat speed. Faster than DAO, but slower than DA2.

#56
Dubya75

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LPPrince wrote...

Yeah, they have the party based combat down. They don't need to drastically move away from that.

Of course, they could slow down the combat a bit. I think with DA2's combat, they wanted the fluidity and speed of KoA, but didn't nail it.

Honestly, I'd rather they tone down the combat speed. Faster than DAO, but slower than DA2.


Indeed, party based combat is second to none!
But I like the combat pace as it is.

#57
LPPrince

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I don't think I would've had a problem with DA2's combat speed if that was what we were initially introduced to in DAO.

It was so drastic a change, it threw me off.

If they can find a happy balance, I'm content.

If they decide to dial up the speed to KoA levels, then I might be concerned.

KoA combat speed is fine, but not in a sequel to a much slower game.

#58
Gibb_Shepard

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I find KOA combat more realistic. WHY!? Because there is inertia and weight between each swing. I saw gameplay with a big fat hammer, and the guy was slugging it around like a 40kg hammer. DA2 combat handles such objects like they are wafer thin. There is no momentum behind each swing, it has a FF like quality to it. Swinging around big objects like they're toilet rolls. Also, the gameplay in KOA as a whole is actually slower than DA2, so i'm not sure what you're tlaking about there.

Anyway, looking forward to this game. The whole beginning of the game reminds of Plane Scape Torment.

Modifié par Gibb_Shepard, 14 janvier 2012 - 10:29 .


#59
Dubya75

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LPPrince wrote...

I don't think I would've had a problem with DA2's combat speed if that was what we were initially introduced to in DAO.

It was so drastic a change, it threw me off.

If they can find a happy balance, I'm content.

If they decide to dial up the speed to KoA levels, then I might be concerned.

KoA combat speed is fine, but not in a sequel to a much slower game.


I doubt they will make the combat faster in DA3. Perhaps a tad slower as you suggest.
But Origins' combat was a snooze fest!

#60
LPPrince

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Gibb_Shepard wrote...

I find KOA combat more realistic. WHY!? Because there is inertia and weight between each swing. I saw gameplay with a big fat hammer, and the guy was slugging it around like a 40kg hammer. DA2 combat handles such objects like they are wafer thin. There is no momentum behind each swing, it has a FF like quality to it. Swinging around big objects like they're toilet rolls. Also, the gameplay in KOA as a whole is actually slower than DA2, so i'm not sure what you're tlaking about there.

Anyway, looking forward to this game. The whole beginning of the game reminds of Plane Scape Torment.


Thanks Gibb, now I'm craving wafers. Image IPB

Yeah, I like how the weight of a weapon slows down the animations(or in reality, the animations are slower for said weapons).

Makes you feel like you're really using a huuuge weapon that's heavy as hell but will bash your opponent to death.

Or in the case of daggers and faeblades, you've got super light weapons that are faster than the speed of light and will rapidly annihilate anything in front of you.

#61
Ponendus

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I actually don't have an objection to the speed so much as the overall 'business' of it. With the visible auras all over the place, the AoE spells and abilities, the pew pew from my Mage staff and then multiplying that by 4 team members, the whole thing begins to look like a big graphical mess. So much so in fact that I have difficulty seeing enemies and their status and position at times.

Combat pace can be whatever they like in my opinion, but just a bit more subtlety to the animations would be good.

#62
LPPrince

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My issue was that you couldn't really set anything up. It felt like you were always being ambushed.

#63
LPPrince

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Dubya75 wrote...

Origins' combat was a snooze fest!


Back then I had no problem with it. If I were to go back now, it may take some getting used to.

However, by no means does that mean it was bad. Its just really hard transitioning.

#64
Rawgrim

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Oversized weapons and "cute" artstyles are allways a fail.

#65
Morroian

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Rawgrim wrote...

Oversized weapons and "cute" artstyles are allways a fail.


So DAO is a fail then? After all it had oversize weapons.

#66
Xerxes52

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Maria Caliban wrote...

It reminds me of World of Warcraft meets Fable.

If the developers still consider Dragon Age a dark fantasy game, I'd like some more moody, dark fantasy artwork.

I admit it though, part of me just wants Silent Hill: Thedas Edition.
Image IPB


Absolutely. More horror elements would always be welcome imo (part of why I loved Golems of Amgarrak).

#67
Sylvius the Mad

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LinksOcarina wrote...

Sylvius the Mad wrote...

YohkoOhno wrote...

I also have a feeling they'll make the move to a more Mass Effect / Witcher / Skyrim style came, no direct control of NPCs, you just play one character and have companions.

That would be appalling.  Not only do I think DA2 gives us inadequate control over the companions, but I would further argue that DAO is also unnecessarily limiting in this regard.

In a party-based roleplaying game, the player should be given as close as possible to equal control over all of the party members, PC and companions both.

That style however, is now passe . Mainly because the majority of players for some reason are against turn-based combat and mouse control combat now a days.

I wasn't just talking about the combat.

But regarding combat, I can't stand real-time twitch-based combat.  I'm no fan of DA2 - I think the game is really quite bad - but I vastly prefer DA2's combat to Skyrim's combat, for example.

As for the question at hand, The Witcher is a better choice for emulation

Please, no Witcher.  A fixed protagonist, and timing-based combat.  The Witcher's just about the worst of all possible worlds.

#68
LPPrince

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I like all the differing opinions here. Good to see elaborate arguments for all sides.

Especially you, Sylvius. You're notorious for being elaborate. I WANT MOAR.

#69
Shadow of Light Dragon

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I would like some actual scenery...MotA showed they can actually do it with the engine they're using, when they want to.

But I wouldn't want to sacrifice travelling in a party for realistic grass.

#70
LPPrince

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Shadow of Light Dragon wrote...

I would like some actual scenery...MotA showed they can actually do it with the engine they're using, when they want to.

But I wouldn't want to sacrifice travelling in a party for realistic grass.


Would you sacrifice traveling in grass for a realistic party?

#71
Ponendus

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LPPrince wrote...

Shadow of Light Dragon wrote...

I would like some actual scenery...MotA showed they can actually do it with the engine they're using, when they want to.

But I wouldn't want to sacrifice travelling in a party for realistic grass.


Would you sacrifice traveling in grass for a realistic party?


Ha! I like you.

#72
csfteeeer

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Shadow of Light Dragon wrote...

I would like some actual scenery...MotA showed they can actually do it with the engine they're using, when they want to.

But I wouldn't want to sacrifice travelling in a party for realistic grass.


MotA?

Really?

i thought MotA had horrible scenery, specially the Trees...*Shudders*

#73
Ponendus

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csfteeeer wrote...

Shadow of Light Dragon wrote...

I would like some actual scenery...MotA showed they can actually do it with the engine they're using, when they want to.

But I wouldn't want to sacrifice travelling in a party for realistic grass.


MotA?

Really?

i thought MotA had horrible scenery, specially the Trees...*Shudders*


I think Shadow of Light Dragon meant that MotA showed that scenery was possible with the engine they are using. I suppose whether the actual scenery generated is quality is subjective. I didn't mind it so much, haven't seen anything green in Thedas since the Brecilian Forest, and even that was 'mossy' more than green. =]

#74
Guest_simfamUP_*

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Xerxes52 wrote...

Maria Caliban wrote...

It reminds me of World of Warcraft meets Fable.

If the developers still consider Dragon Age a dark fantasy game, I'd like some more moody, dark fantasy artwork.

I admit it though, part of me just wants Silent Hill: Thedas Edition.
Image IPB


Absolutely. More horror elements would always be welcome imo (part of why I loved Golems of Amgarrak).


Even though they marketed themselves as a Dark Fantasy, I don't think they meant it in a literal sense. I think they wanted to go with a more low fantasy feel, but keep that high fantasy setting. And guys, don't get to annoyed about the term high fantasy, it just means that it's fantasy based in a world of it's own, not that it's full of princesses and fairies with magic trolls and wicked witches of the west.

:o

#75
LPPrince

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Ponendus wrote...

LPPrince wrote...

Shadow of Light Dragon wrote...

I would like some actual scenery...MotA showed they can actually do it with the engine they're using, when they want to.

But I wouldn't want to sacrifice travelling in a party for realistic grass.


Would you sacrifice traveling in grass for a realistic party?


Ha! I like you.


iWin.