LPPrince wrote...
When I think of the fantasy genre, high fantasy is usually all that comes to mind.
That's understandable. It is currently the most popular of the fantasy genres.
LPPrince wrote...
When I think of the fantasy genre, high fantasy is usually all that comes to mind.
Modifié par esper, 16 janvier 2012 - 10:23 .
LPPrince wrote...
Oh look, more vibrance in reality.




Modifié par Das Tentakel, 21 janvier 2012 - 10:04 .
Modifié par Das Tentakel, 16 janvier 2012 - 11:58 .
LPPrince wrote...
Speaking of Dragon Age, when do we think we'll see another title?
Are we gonna wait till the next gen consoles? Could there possibly be an MMO like Amalur's MMO?
Das Tentakel wrote...
A DA game being immersive or not does not depend on colour use or art style alone. Graphically, DA:O was pretty underwhelming (even downright ugly) in many respects.
Personally, I have two major problems with DA2 apart from any beef I may have with gameplay and story, and that is, first, that Bioware decided to release it as it was (making me question their judgment and dedication to quality), and second, that Thedas still doesn’t have a clearly defined character of its own.
Das Tentakel wrote...
Pzykozis,
Am I summarising your points right by saying that you don't see a cohesive and consistent vision of the world of DA in the two games?
Pzykozis wrote...
Das Tentakel wrote...
Pzykozis,
Am I summarising your points right by saying that you don't see a cohesive and consistent vision of the world of DA in the two games?
Well kinda, I just mean that essentially the world fails to assert itself. Witcher 2 and the 1st kinda have a crapsacky world but not really overblown, and the visuals represent this poor people grub in the mud and really the crap that rains over everything touches even kings and emperors, skyrim on the other hand has three main coherent strands in it.
DA just feels like a mish mash of unsolidified ideas and objects. It feels and in the end looks, like it doesn't really have much of a point in it. I'd say to a certain extent the two games I mentioned, have a story to tell in the visuals themselves and what they imply. DA just feels like things are put togehter. the sum is the parts, whereas the others are greater than their parts.
The Nords revel in their culture, The peasants live in the mud, blood, and muck, DA folks.. just live?
I sound overly critical when I really enjoyed both as games, I just feel the world overall lacks visual storytelling.
LPPrince wrote...
Pzykozis wrote...
Das Tentakel wrote...
Pzykozis,
Am I summarising your points right by saying that you don't see a cohesive and consistent vision of the world of DA in the two games?
Well kinda, I just mean that essentially the world fails to assert itself. Witcher 2 and the 1st kinda have a crapsacky world but not really overblown, and the visuals represent this poor people grub in the mud and really the crap that rains over everything touches even kings and emperors, skyrim on the other hand has three main coherent strands in it.
DA just feels like a mish mash of unsolidified ideas and objects. It feels and in the end looks, like it doesn't really have much of a point in it. I'd say to a certain extent the two games I mentioned, have a story to tell in the visuals themselves and what they imply. DA just feels like things are put togehter. the sum is the parts, whereas the others are greater than their parts.
The Nords revel in their culture, The peasants live in the mud, blood, and muck, DA folks.. just live?
I sound overly critical when I really enjoyed both as games, I just feel the world overall lacks visual storytelling.
And the visual storytelling you feel the games lack make you feel the NPCs and game world have no motivation for being who they are and doing what they do.