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The Dragon Age Franchise and Kingdoms of Amalur:Reckoning


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#176
John Epler

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Gunderic wrote...

Atakuma wrote...

The demo killed my interest in this game and I hope Bioware doesn't make DA3 look anything like it.


not enough gigglesquees I take it? or was the writing too methodically tasteful/acceptable between gigglesquee intervals? :lol:


Boy, I hope that little bit of unnecessary condescension was worth it.

#177
Atakuma

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They need to make more use of primary colors. Nearly every environment is some shade of either brown or gray and even when they go outside of that the colors are usually dark and dull.

#178
LPPrince

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If the game needs more gigglesquee, play "A Thousand Miles" by Vanessa Carlton while playing the game.

At least, that'd make ME giggle. Not that the game needs it.

But you weren't being serious, were you.

Modifié par LPPrince, 17 janvier 2012 - 11:33 .


#179
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Atakuma wrote...

They need to make more use of primary colors. Nearly every environment is some shade of either brown or gray and even when they go outside of that the colors are usually dark and dull.


That was DA2 to me.

KoA is the total opposite.

#180
Atakuma

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Gunderic wrote...

Atakuma wrote...

The demo killed my interest in this game and I hope Bioware doesn't make DA3 look anything like it.


not enough gigglesquees I take it? or was the writing too methodically tasteful/acceptable between gigglesquee intervals? :lol:

I do not squee, giggle or otherwise.

#181
Atakuma

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LPPrince wrote...

Atakuma wrote...

They need to make more use of primary colors. Nearly every environment is some shade of either brown or gray and even when they go outside of that the colors are usually dark and dull.


That was DA2 to me.

KoA is the total opposite.

The comment was unintentionally vague. I was actually reffering to DA2.

#182
LPPrince

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Atakuma wrote...

LPPrince wrote...

Atakuma wrote...

They need to make more use of primary colors. Nearly every environment is some shade of either brown or gray and even when they go outside of that the colors are usually dark and dull.


That was DA2 to me.

KoA is the total opposite.

The comment was unintentionally vague. I was actually reffering to DA2.


Oh, gotcha. I was like, "HOW ON EARTH IS KOA DARK AND DULL!? LOLWUT"

#183
Das Tentakel

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Pzykozis wrote...

I thought the writing was hilariously bad, but I assumed thats what they were going for, on the other hand I really do need to get a gamepad for teh pc, I figured it would require one like a lot of games of this sort do, but meh.


Actually, using a gamepad is good for you; it's way less stressful for your wrist and shoulder than keyboard and mouse. I always use a gamepad if possible. PC gamers are unfortunately considerably at risk for developing carpal syndrome :(

Anyway, the writing is by Salvatore & Co, and 'bestselling author' or not, he's not exactly Nobel Prize for Literature material :lol: Perfect for videogames, then. 

Now for something completely different (not really, but not Amalur). Has anyone seen this trailer for the Game of Thrones RPG?

www.youtube.com/watch

Now to be honest, Cyanide Studios yet have to prove that they can actually make a good game. And some of the graphics don't look that good. But I think this is reasonably atmospheric, and looks as if it's made with the game's engine. And like The Witcher, it shows that grim, realistic and colour can actually coexist:innocent:

Modifié par Das Tentakel, 18 janvier 2012 - 12:03 .


#184
LPPrince

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I recommend a Razer Onza 360 controller for those who like console controllers but game on PCs and want one that's PC compatible.

OOOOH, just thought of something-

The DA franchise could use a quick swap like what KoA uses to switch between primary and secondary weapons on the fly.

Makes combat faster and more intense. That and it doesn't impede setting up battles against non moving opponents.

DAO fans(me being one of them) hated DA2's enemies all being ninjas.

#185
Merci357

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Atakuma wrote...

The demo killed my interest in this game and I hope Bioware doesn't make DA3 look anything like it.


This. I was mildly interested KoA, but the demo cured that rather fast. Atrocious game.

#186
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Atrocious?

Strong word. I use it regularly.

#187
Koffeegirl

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Yes, I too was slightly interested in the game, but the demo made me decide not buy it. I disliked the interface and the camera on pc. Also, I personally preferred DA2's interface and combat to this by a large margin. The UI for pc in KoA is atrocious.
I also hope DA3 is nothing like KOA. Hoping DA3 is mix of DAO and DA2 like the devs were planning.
Edit: At least I got my ME3 goodies.:)

Modifié par Koffeegirl, 18 janvier 2012 - 04:42 .


#188
Koffeegirl

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Also DA2 has much better cinematics. In KoA, when npcs talk they don't look as if they are forming the words like they do in DAO and DA2......guess I am spoiled. Guess it is back to Skyrim and Swtor while waiting for ME3 and news of DA3 or DA2 dlc.

#189
Gibb_Shepard

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Nice demo, probably the best running demo i've ever played. Terrific environments, seiriously breathtaking. I also love the washed out look it has, like everything isn't crisp but somewhat foggy, like looking at an environment through a mist. The VAing so far is also terrific.

The combat so far is meh. Just click my mouse button till everything is dead, not seeing any depth to the gameplay at all yet.

One major downside to this demo is just the lack of dialogue. Honestly, each conversation boils down to "I'll Help" and "No i won't help". When you're not talking of a quest, the dialogue tree turns into singular word phrases. It's impossible to give the character a personality, he just accepts quests or clicks on a word that the NPC then describes. Very disappointing.

#190
LPPrince

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Yeah, Bioware kills it in dialogue, but I think the DA franchise could take some inspiration from KoA's atmosphere.

#191
Das Tentakel

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LPPrince wrote...

Yeah, Bioware kills it in dialogue, but I think the DA franchise could take some inspiration from KoA's atmosphere.


I found the dialogue actually refreshing. It's not stellar, but it does the job.
It fits the game, which is primarily about walking around killing things and looting stuff in a world that is somewhat fleshed out, but really just an attractive background to walk around and kill things in. KoA seems to be primarily an action videogame, but with some RPG trappings. Anyone looking for Skyrim's vistas or Biowarian storytelling is bound to be sorely disappointed by KoA.
Provided the overall package holds up and some of the glitches in the demo are gone, I think there will be a market for this (bad timing, though, so shortly after Skyrim's release).

#192
Gibb_Shepard

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Das Tentakel wrote...

LPPrince wrote...

Yeah, Bioware kills it in dialogue, but I think the DA franchise could take some inspiration from KoA's atmosphere.


I found the dialogue actually refreshing. It's not stellar, but it does the job.
It fits the game, which is primarily about walking around killing things and looting stuff in a world that is somewhat fleshed out, but really just an attractive background to walk around and kill things in. KoA seems to be primarily an action videogame, but with some RPG trappings. Anyone looking for Skyrim's vistas or Biowarian storytelling is bound to be sorely disappointed by KoA.
Provided the overall package holds up and some of the glitches in the demo are gone, I think there will be a market for this (bad timing, though, so shortly after Skyrim's release).



That's where i was tripped up. I thought that the game would focus on a story and character development, considering it starts off in a Planescape Torment-esque kind of way. I'll probably still buy it, but now i know what i'm in for at least.

#193
ScotGaymer

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LPPrince wrote...

Yeah, Bioware kills it in dialogue, but I think the DA franchise could take some inspiration from KoA's atmosphere.



I don't entirely agree.

A bright sunny atmosphere like that would look out of place in Dragon Age but I get what you are trying to say. I think. The problem is the Bioware Art Team hear the words "dark" and "gritty" and translate it into "dull greys and muddy browns" and after all these games they STILL cant do headgear (its ALWAYS hideous),
Games don't have to be "brown" and "grey" to be "dark" and "gritty".

It would probably be better to find a game that featured darker themes in its art style and did it well rather than pointing to a game that makes a point of being over the top and unrealistically bright in its art direction and saying "copy this", for comparison.

I find myself consistently baffled at the treatment Dragon Age and its various bits n pieces get from Bioware. Almost like its an afterthought in the wake of Mass Effect (Dragon Age 2 especially). It confuses me cos DAO was BW's best selling game ever by more than 40% over its nearest "rival" in BW's back catalogue. You would think that would make the higher up's want to give DA the time and attention it deserves as a franchise.

As the critical success of Skyrim proves, you don't have to have ur RPG be an "action RPG" in order for it to sell well.
Though I am confident that BW has taken notice now (of both DA2's failure and why, and of Skyrim's critical success) and will deliver a MUCH better game in Dragon Age 3.

With Hawke as the Main Baddie. Lol.

#194
LPPrince

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Das Tentakel wrote...

LPPrince wrote...

Yeah, Bioware kills it in dialogue, but I think the DA franchise could take some inspiration from KoA's atmosphere.


I found the dialogue actually refreshing. It's not stellar, but it does the job.
It fits the game, which is primarily about walking around killing things and looting stuff in a world that is somewhat fleshed out, but really just an attractive background to walk around and kill things in. KoA seems to be primarily an action videogame, but with some RPG trappings. Anyone looking for Skyrim's vistas or Biowarian storytelling is bound to be sorely disappointed by KoA.
Provided the overall package holds up and some of the glitches in the demo are gone, I think there will be a market for this (bad timing, though, so shortly after Skyrim's release).



People need to think of it more as a Fable-esque game than say an Elder Scrolls or Dragon Age.

#195
Ponendus

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LPPrince wrote...

Das Tentakel wrote...

LPPrince wrote...

Yeah, Bioware kills it in dialogue, but I think the DA franchise could take some inspiration from KoA's atmosphere.


I found the dialogue actually refreshing. It's not stellar, but it does the job.
It fits the game, which is primarily about walking around killing things and looting stuff in a world that is somewhat fleshed out, but really just an attractive background to walk around and kill things in. KoA seems to be primarily an action videogame, but with some RPG trappings. Anyone looking for Skyrim's vistas or Biowarian storytelling is bound to be sorely disappointed by KoA.
Provided the overall package holds up and some of the glitches in the demo are gone, I think there will be a market for this (bad timing, though, so shortly after Skyrim's release).



People need to think of it more as a Fable-esque game than say an Elder Scrolls or Dragon Age.


This. I just finished the demo, and although I like the colours (totally with you on that!) I can't say it's my style of game. I will still play the full game for fun, but I can't see it as being something I can 'get into' in a big way. I don't think there is much the DA team can take away from it to be honest, it still has fairly shallow quest mechanics from what I can see, lot's of 'pick up quest, complete task, hand in, move to the next person', obviously it's just the demo, but I can't see it having fleshed out characters and a deep story... but it's only first impressions.

It's got nothing on Bioware, I thought the voice acting was fairly subpar (although maybe I'm spoiled by BioWare's exceptional, second-to-none voice actors) and the combat was a bit too actiony for me, but it certainly is a bit of fun.

#196
Das Tentakel

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FitScotGaymer wrote...

LPPrince wrote...

Yeah, Bioware kills it in dialogue, but I think the DA franchise could take some inspiration from KoA's atmosphere.



I don't entirely agree.

A bright sunny atmosphere like that would look out of place in Dragon Age but I get what you are trying to say. I think. The problem is the Bioware Art Team hear the words "dark" and "gritty" and translate it into "dull greys and muddy browns" and after all these games they STILL cant do headgear (its ALWAYS hideous),
Games don't have to be "brown" and "grey" to be "dark" and "gritty".

It would probably be better to find a game that featured darker themes in its art style and did it well rather than pointing to a game that makes a point of being over the top and unrealistically bright in its art direction and saying "copy this", for comparison.

I find myself consistently baffled at the treatment Dragon Age and its various bits n pieces get from Bioware. Almost like its an afterthought in the wake of Mass Effect (Dragon Age 2 especially). It confuses me cos DAO was BW's best selling game ever by more than 40% over its nearest "rival" in BW's back catalogue. You would think that would make the higher up's want to give DA the time and attention it deserves as a franchise.

As the critical success of Skyrim proves, you don't have to have ur RPG be an "action RPG" in order for it to sell well.
Though I am confident that BW has taken notice now (of both DA2's failure and why, and of Skyrim's critical success) and will deliver a MUCH better game in Dragon Age 3.

With Hawke as the Main Baddie. Lol.


One basic problem may be that Bioware generally goes for the cliché and the recognisable. I don’t mean that in a bad way, recognisability is important and it allows their games to concentrate on storytelling, rather than spending too much energy on building the world.
And usually they do it well, for instance in Baldur’s Gate, Jade Empire and KotOR and maybe Mass Effect (I don’t feel qualified to comment on the ME games because they’re both gathering dust in my home. My impression is that they got the 1980s/1990s space opera esthetic basically right).

But in the case of DA, it feels to me that they don’t have a solid grasp of what they are trying to do, at least when it comes to the world and at least certain part of the narrative. It shines through in a lot of things, not just the use of colour (or lack of it) or visual style, but in various other elements as well, like highly implausible or illogical motivations of characters.

Now regarding grey-and-brown, when it comes to the depiction of ‘medieval’ settings (whether with a fantasy varnish or not), this is a Hollywoodian cliché.
It has become so common that friends of mine, medieval reenactors, once got the comment ‘…that their clothes were wrong, because medieval clothing was always brown and grey…’.

It is actually a fairly modern cliché; earlier medieval movie epics depicted medieval Europe as a rather colourful place, where green and grey and brown had their place, but there was also a lot of colour. This changed in the 70s and 80s; one of the main culprits is Monty Python, who depicted dirty, muddy, brown-and-grey people and locations in The Holy Grail and Jabberwocky. At the time, it made a nice change compared with the bright ‘n cheerful, romantic Middle Ages of the Hollywood epics, and it worked well in combination with the dark humour. Unfortunately, other movies copied it and it has now become an established cliché.
It can still work well, for instance contrasting bleak Europe with the sunny and colourful Middle East in Ridley Scott’s ‘Kingdom of Heaven’ or the action/horror of ‘Season of the Witch’. However, apart from the quality of the movies in question, the viewer is only exposed to the bleak colour scheme for a limited amount of time, and often only for part of the movie.

RPG’s, however, last for many hours; whether done well or not (and DA doesn’t do it all that well), most people can’t stand a depressing colour scheme for too long. It’s the same reason why we hate prolonged periods of rainy and cloudy days; it just isn’t any fun.

Hollywood 1938-1965:

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And 1974-now:

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Modifié par Das Tentakel, 18 janvier 2012 - 12:08 .


#197
LPPrince

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Ponendus wrote...

LPPrince wrote...

Das Tentakel wrote...

LPPrince wrote...

Yeah, Bioware kills it in dialogue, but I think the DA franchise could take some inspiration from KoA's atmosphere.


I found the dialogue actually refreshing. It's not stellar, but it does the job.
It fits the game, which is primarily about walking around killing things and looting stuff in a world that is somewhat fleshed out, but really just an attractive background to walk around and kill things in. KoA seems to be primarily an action videogame, but with some RPG trappings. Anyone looking for Skyrim's vistas or Biowarian storytelling is bound to be sorely disappointed by KoA.
Provided the overall package holds up and some of the glitches in the demo are gone, I think there will be a market for this (bad timing, though, so shortly after Skyrim's release).



People need to think of it more as a Fable-esque game than say an Elder Scrolls or Dragon Age.


This. I just finished the demo, and although I like the colours (totally with you on that!) I can't say it's my style of game. I will still play the full game for fun, but I can't see it as being something I can 'get into' in a big way. I don't think there is much the DA team can take away from it to be honest, it still has fairly shallow quest mechanics from what I can see, lot's of 'pick up quest, complete task, hand in, move to the next person', obviously it's just the demo, but I can't see it having fleshed out characters and a deep story... but it's only first impressions.

It's got nothing on Bioware, I thought the voice acting was fairly subpar (although maybe I'm spoiled by BioWare's exceptional, second-to-none voice actors) and the combat was a bit too actiony for me, but it certainly is a bit of fun.


As long as you're with me on the colors. Rofl.

#198
Ponendus

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LPPrince wrote...

As long as you're with me on the colors. Rofl.


Totes.

#199
Morroian

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Gibb_Shepard wrote...

Nice demo, probably the best running demo i've ever played. Terrific environments, seiriously breathtaking.

Really I've just played the demo and I don't see it IMHO the graphics were poor, and I had everything on high. But I do have an ATI card so it might not play nice with them.

Quite frankly the DA team can take nothing from KOA, the writing is immature fantasy, the combat is not suited to a party based game. 

#200
LPPrince

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Ponendus wrote...

LPPrince wrote...

As long as you're with me on the colors. Rofl.


Totes.


If that's the ONLY thing they take from this game, I won't complain.