FitScotGaymer wrote...
LPPrince wrote...
Yeah, Bioware kills it in dialogue, but I think the DA franchise could take some inspiration from KoA's atmosphere.
I don't entirely agree.
A bright sunny atmosphere like that would look out of place in Dragon Age but I get what you are trying to say. I think. The problem is the Bioware Art Team hear the words "dark" and "gritty" and translate it into "dull greys and muddy browns" and after all these games they STILL cant do headgear (its ALWAYS hideous),
Games don't have to be "brown" and "grey" to be "dark" and "gritty".
It would probably be better to find a game that featured darker themes in its art style and did it well rather than pointing to a game that makes a point of being over the top and unrealistically bright in its art direction and saying "copy this", for comparison.
I find myself consistently baffled at the treatment Dragon Age and its various bits n pieces get from Bioware. Almost like its an afterthought in the wake of Mass Effect (Dragon Age 2 especially). It confuses me cos DAO was BW's best selling game ever by more than 40% over its nearest "rival" in BW's back catalogue. You would think that would make the higher up's want to give DA the time and attention it deserves as a franchise.
As the critical success of Skyrim proves, you don't have to have ur RPG be an "action RPG" in order for it to sell well.
Though I am confident that BW has taken notice now (of both DA2's failure and why, and of Skyrim's critical success) and will deliver a MUCH better game in Dragon Age 3.
With Hawke as the Main Baddie. Lol.
One basic problem may be that Bioware generally goes for the cliché and the recognisable. I don’t mean that in a bad way, recognisability is important and it allows their games to concentrate on storytelling, rather than spending too much energy on building the world.
And usually they do it well, for instance in Baldur’s Gate, Jade Empire and KotOR and maybe Mass Effect (I don’t feel qualified to comment on the ME games because they’re both gathering dust in my home. My impression is that they got the 1980s/1990s space opera esthetic basically right).
But in the case of DA, it feels to me that they don’t have a solid grasp of what they are trying to do, at least when it comes to the world and at least certain part of the narrative. It shines through in a lot of things, not just the use of colour (or lack of it) or visual style, but in various other elements as well, like highly implausible or illogical motivations of characters.
Now regarding grey-and-brown, when it comes to the depiction of ‘medieval’ settings (whether with a fantasy varnish or not), this is a Hollywoodian cliché.
It has become so common that friends of mine, medieval reenactors, once got the comment ‘…that their clothes were wrong, because medieval clothing was always brown and grey…’.
It is actually a fairly modern cliché; earlier medieval movie epics depicted medieval Europe as a rather colourful place, where green and grey and brown had their place, but there was also a lot of colour. This changed in the 70s and 80s; one of the main culprits is Monty Python, who depicted dirty, muddy, brown-and-grey people and locations in The Holy Grail and Jabberwocky. At the time, it made a nice change compared with the bright ‘n cheerful, romantic Middle Ages of the Hollywood epics, and it worked well in combination with the dark humour. Unfortunately, other movies copied it and it has now become an established cliché.
It can still work well, for instance contrasting bleak Europe with the sunny and colourful Middle East in Ridley Scott’s ‘Kingdom of Heaven’ or the action/horror of ‘Season of the Witch’. However, apart from the quality of the movies in question, the viewer is only exposed to the bleak colour scheme for a limited amount of time, and often only for part of the movie.
RPG’s, however, last for many hours; whether done well or not (and DA doesn’t do it all that well), most people can’t stand a depressing colour scheme for too long. It’s the same reason why we hate prolonged periods of rainy and cloudy days; it just isn’t any fun.
Hollywood 1938-1965:








And 1974-now:





Modifié par Das Tentakel, 18 janvier 2012 - 12:08 .