My 2 cents
1. I would get Inferno ammo before leveling Cryo. Better for basically anyway you play Vanguard... except perhaps on Geth missions and anti-husk missions. Shotgun, Assault Rifle, SMG, Pistol... use it on whatever you are firing (unless you are on a Geth mission, then either equip cryo or use inferno but realize that you won't be as "powerful" as against organics).
2. The Locust replaces an Assault Rifle like a Civic replaces a Corvette. They can both get you to the grocery store though. The Locust makes up a bit of the Vanguard's weakness at mid to long range due to the accuracy and low recoil. Eviscerator is better than other shotguns at mid range, but is still crappier than a pistol or rifle for mid to long range. I would pick the shotgun based on which one you think feels the best up close after charge. If you want to engage with weapons mid range by all means take the Locust. I ended up prefering to take the Tempest on Vanguard and using pistol at range or getting sniper rifle training to cover mid to long range (well, at least to give the option).
3. I spec my squad based on overall strategy and that is partly dependent on what I am running. Doing this reave soldier playthrough, didn't make sense for me to give Samara many points in reave since I had area reave by Mordin's recruitment. I maxed her passive and pull to Pull Field. You do have two other squad members that can cover pull, so that is a consideration as well. To give a more concrete answer, I would probably end up giving her area reave with maxed passive, and either maxing throw, or just getting throw 2 and pull 3.
4. Re: Kasumi - I max her passive anyway. She gets more health doesn't she? And I see no reason to put any points into Overload on her when I have others who do Overload at least as well, and Shadow Strike can rival it's damage to shields anyway.
5. Re: NG+ - I don't think it is all that much harder than regular new game, but I suppose everyone's experience varies. From the other thread, I do think that in a new game it feels easiest near mid-game as you approach level 20. I am almost writing too much so I will leave it at that. This isn't like ME1 where New Game on Insanity did feel significantly harder than NG+.
6. " I am deff getting squad cyro. So must seem to think that getting Inferno Ammo is more important than Area Reave? Could I get both if no pull?"
So this is for your character with Reave as a bonus and not Samara right? I don't know that I would like Reave on a Vanguard, but if you have it max it to Area. I didn't use Pull that much really either. You can get Area Reave on Vanguard as well as maxing Incendiary, Cryo Ammo, Charge and Passive which leaves 1 pt for Shockwave. That wouldn't be too bad. Like I said, I was practically only using Charge anyway (although Pull or Shockwave is nice to have against husks).
ME2 Points Calculator
Modifié par capn233, 14 janvier 2012 - 06:23 .