Aller au contenu

Photo

Build Advice


  • Veuillez vous connecter pour répondre
55 réponses à ce sujet

#1
Rasputin17

Rasputin17
  • Members
  • 1 933 messages
This place has already helped me out a great deal but I have a few more questions as I finish up my builds.


1. For Shepard I have maxed Heavy Charge-Champion-Squad Cyro. I choose Reave as the bonus skill and AR for AT. Do you think I should max Inferno Ammo and use that on ShotGun and Mattock or should I first max Area Reave? I mostly use Miranda-Samara-Kasumi.


2. Locust or Tempest? I kinda prefer the Locust so far. I was thinking using Locust and Scmitar in tandem and Evi Shotgun and Tempest.

3. Area Reave or Pull Field more important for Samara?

4. I assume you can't max all skills even with all the DLC and that I cannot redo squad memember skill points (which is a real drag) After Overload, Shadow Broker, Arrival all squad memember missions is IFF Reaper one of the last missions? Last question I promise, what is the nature of new game plus? Do you keep skills? Weapon upgrades? Thank you very much for your time. Image IPB

#2
CoffeeHolic93

CoffeeHolic93
  • Members
  • 1 613 messages

Rasputin17 wrote...

This place has already helped me out a great deal but I have a few more questions as I finish up my builds.


1. For Shepard I have maxed Heavy Charge-Champion-Squad Cyro. I choose Reave as the bonus skill and AR for AT. Do you think I should max Inferno Ammo and use that on ShotGun and Mattock or should I first max Area Reave? I mostly use Miranda-Samara-Kasumi.


2. Locust or Tempest? I kinda prefer the Locust so far. I was thinking using Locust and Scmitar in tandem and Evi Shotgun and Tempest.

3. Area Reave or Pull Field more important for Samara?

4. I assume you can't max all skills even with all the DLC and that I cannot redo squad memember skill points (which is a real drag) After Overload, Shadow Broker, Arrival all squad memember missions is IFF Reaper one of the last missions? Last question I promise, what is the nature of new game plus? Do you keep skills? Weapon upgrades? Thank you very much for your time. Image IPB



1: Inferno Ammo will make your charging a lot smoother since it'll make the enemies in the general vicinity of your target stop firing at you. And since you're pretty much shooting stuff most of the time, it's a valuable buy.


2: The Locust is good if you need a ranged option. If you have range covered with AR's then just use the tempest - It's a great anti-shield weapon.

3: This one's subjective. Pull is CC and a potential devastating warp bomb - you have to bring another squadmate with warp for the detonation, filling both party member slots. Area Reave is damage and CC, so it's both in one package (albeit less potent than warp bombs - but it frees up a squadmate slot for other stuff). Pick Pull field if you bring Miranda the most, and pick Area Reave if you bring Kasumi.

4: Reaper IFF should be your second or third last from the suicide mission as it triggers the end game.

5: New Game plus - you keep your level and weapons, but you lose the upgrades making it harder than a regular new game (with flashier moves though, do there's that.). See if you like it, it's a subjectifve thing.

:wizard:

#3
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
As a note there is a terminal that allows you to respec squadmates on the Shadow Broker ship. It is to the left of Liara and the minerals/upgrade terminal, actually it is to the left of the left stairs.

As a Vanguard, you really need to decide how you want to play. With Squad Cryo you can't have pull field yourself, so Reave is good, but not better than the help you will get from inferno ammo. If you wanted more adepty feel and less charge everything you can skip Cryo ammo and take Pull to field with a bonus of Reave and have an Adept lite with charge as a backup. Most agree that the Charge Vanguard is more fun though, and once you figure out how, it is really powerful.

#4
FJVP

FJVP
  • Members
  • 433 messages
Why not leave Samara's passive at rank 3 and max both pull field and area reave? That's usually what I do.

#5
Rasputin17

Rasputin17
  • Members
  • 1 933 messages
@FJVP That is exactly what I am going to do! Did not think you could respec the squad. Is it true that Kasumi's passive power upgrade does not work or is glitched? I am deff getting squad cyro. So must seem to think that getting Inferno Ammo is more important than Area Reave? Could I get both if no pull?

I really wish the game was longer. What do you mean when you say it is flashier moves on new game plus? Also, so in new game plus you cannot upgrade weapons? But keep skill level? I really hope Overload, Shadow Broker and Arrival are long because I don't want this game to end like for real.

#6
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages
Regarding Kasumi's passive here is the thread: social.bioware.com/forum/1/topic/261/index/4800862

#7
Njorls

Njorls
  • Members
  • 78 messages
Kasumi's cooldown bonus in her passive doesn't work. So I just skip her passive.

You could get both squad cryo and pull. Pull to rank 3. And that leaves you with 1 point in a bonus power like Stasis.

New game + starts you with no upgrades, you have to get them all again. NG+ hardcore is about as easy as a new game in Insanity.

#8
Rasputin17

Rasputin17
  • Members
  • 1 933 messages
I think for Kasumi I will max Flashbang and Area Overload. I will then maybe split the points between her passive and Shadow Strike.

#9
xassantex

xassantex
  • Members
  • 1 056 messages
If i recall a comment from sinosleep or some other top player, NG+ is harder at the beginning and becomes in fact easier at mid levels and becomes the same as normal by the end of course.

You probably know this already : after IFF you have Legion's loyalty ( short) and the Suicide mission in 4 sections ( side note:you can respec squad every time except between parts 3 and 4 ... and Heavy weapons ( incl. the Cain ) get fully reloaded between parts 1 ,2 and 3 . You can use it a 4th time even if you pick up enough ammo from Harbinger each time he goes down ) .

/edit: good idea bout Kasumi, though i never use her Shadow Strike - some players really like it though . I just leave her with points unallocated, or put them on her passive for the benign health bonus. 

Modifié par xassantex, 13 janvier 2012 - 11:42 .


#10
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

Rasputin17 wrote...

I think for Kasumi I will max Flashbang and Area Overload. I will then maybe split the points between her passive and Shadow Strike.


I'd recommend going with Deadly or Rapid Shadow Strike don't worry about the passive.


xassantex wrote...

If i recall a comment from sinosleep or some other top player, NG+ is harder at the beginning and becomes in fact easier at mid levels and becomes the same as normal by the end of course.

You probably know this already : after IFF you have Legion's loyalty ( short) and the Suicide mission in 4 sections ( side note:you can respec squad every time except between parts 3 and 4 ... and Heavy weapons ( incl. the Cain ) get fully reloaded between parts 1 ,2 and 3 . You can use it a 4th time even if you pick up enough ammo from Harbinger when he goes down ) .



Check out this thread: Scaling of Enemy

#11
xassantex

xassantex
  • Members
  • 1 056 messages

Praetor Shepard wrote...

Rasputin17 wrote...

I think for Kasumi I will max Flashbang and Area Overload. I will then maybe split the points between her passive and Shadow Strike.


I'd recommend going with Deadly or Rapid Shadow Strike don't worry about the passive.


xassantex wrote...

If i recall a comment from sinosleep or some other top player, NG+ is harder at the beginning and becomes in fact easier at mid levels and becomes the same as normal by the end of course.

You probably know this already : after IFF you have Legion's loyalty ( short) and the Suicide mission in 4 sections ( side note:you can respec squad every time except between parts 3 and 4 ... and Heavy weapons ( incl. the Cain ) get fully reloaded between parts 1 ,2 and 3 . You can use it a 4th time even if you pick up enough ammo from Harbinger when he goes down ) .



Check out this thread: Scaling of Enemy


ah, i had not seen that thread and Kronner says you get stronger all the time on ng+ , infirming the other comment . 

#12
Guest_iOnlySignIn_*

Guest_iOnlySignIn_*
  • Guests
1. If you have Mattock/Viper be sure to get Inferno Ammo. It's like Reave, but with no cooldown. Personally I don't think Squad Cryo is that important for a Biotic class.

2. Locust is an Assault Rifle replacer. If you take the Mattock then the Locust is useless to you. Otherwise it's great.

3. Pull Field since you already have Reave.

4. What the others said.

#13
Rasputin17

Rasputin17
  • Members
  • 1 933 messages
@Ionlysignin

2. Good point, although I like the ability of the Locust to drop shields from afar. I also like how it can be used all over the battle field. I need to play around with both weapons more.

#14
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
One thing you will find, if you are trying to play more as a Biotic Vanguard then Cryo ammo will cause issues with physic effects. During the freezing portion of the animation, Biotics basically ignore enemies so if you hit someone with pull for instance and they are in the act of freezing then nothing happens except you wasted a cooldown. So if you are planning on being more Biotic and a bit less charge, then you may want to consider NOT getting Squad cryo.

#15
capn233

capn233
  • Members
  • 17 287 messages
My 2 cents

1. I would get Inferno ammo before leveling Cryo.  Better for basically anyway you play Vanguard... except perhaps on Geth missions and anti-husk missions.  Shotgun, Assault Rifle, SMG, Pistol... use it on whatever you are firing (unless you are on a Geth mission, then either equip cryo or use inferno but realize that you won't be as "powerful" as against organics).

2. The Locust replaces an Assault Rifle like a Civic replaces a Corvette.  They can both get you to the grocery store though.  The Locust makes up a bit of the Vanguard's weakness at mid to long range due to the accuracy and low recoil.  Eviscerator is better than other shotguns at mid range, but is still crappier than a pistol or rifle for mid to long range.  I would pick the shotgun based on which one you think feels the best up close after charge.  If you want to engage with weapons mid range by all means take the Locust.  I ended up prefering to take the Tempest on Vanguard and using pistol at range or getting sniper rifle training to cover mid to long range (well, at least to give the option).

3. I spec my squad based on overall strategy and that is partly dependent on what I am running.  Doing this reave soldier playthrough, didn't make sense for me to give Samara many points in reave since I had area reave by Mordin's recruitment.  I maxed her passive and pull to Pull Field.  You do have two other squad members that can cover pull, so that is a consideration as well.  To give a more concrete answer, I would probably end up giving her area reave with maxed passive, and either maxing throw, or just getting throw 2 and pull 3.

4. Re: Kasumi - I max her passive anyway.  She gets more health doesn't she?  And I see no reason to put any points into Overload on her when I have others who do Overload at least as well, and Shadow Strike can rival it's damage to shields anyway.

5. Re: NG+ - I don't think it is all that much harder than regular new game, but I suppose everyone's experience varies.  From the other thread, I do think that in a new game it feels easiest near mid-game as you approach level 20.  I am almost writing too much so I will leave it at that.  This isn't like ME1 where New Game on Insanity did feel significantly harder than NG+.

6. " I am deff getting squad cyro. So must seem to think that getting Inferno Ammo is more important than Area Reave? Could I get both if no pull?"
So this is for your character with Reave as a bonus and not Samara right?  I don't know that I would like Reave on a Vanguard, but if you have it max it to Area.  I didn't use Pull that much really either.  You can get Area Reave on Vanguard as well as maxing Incendiary, Cryo Ammo, Charge and Passive which leaves 1 pt for Shockwave.  That wouldn't be too bad.  Like I said, I was practically only using Charge anyway (although Pull or Shockwave is nice to have against husks).

ME2 Points Calculator

Modifié par capn233, 14 janvier 2012 - 06:23 .


#16
Rasputin17

Rasputin17
  • Members
  • 1 933 messages
This place is so great. @capn233. I appreciate that very informative response. I am afraid I am already a sucker for Squad Cyro. If you have two party memembers with the Tempest it really seems to freeze often and make it saferImage IPB for me to charge into the fray. Or I could use the Locust or Mattock freeze a target and then charge in and shatter them. I will use Inferno Ammo on my Scmitar and Pistol. Giving me something to deal with armor and I figure it just gives me options.


I was going to take Overload with Kasumi so I can use her with Samara. But, I guess it makes more sense to just max Shadow Strike first. I love Miranda for her passive, Samara is the best overall, and Kasumi has very useful powers for a Vanguard. Flashbang, Overload and Shadow Strike all work well with Charge.


I decided to take Reave because it gives me utility. A long distance weapon, crowd control, heatlh regen or buff. Plus, it eats through Armor and Barrier. In game I mostly use it on Samara. I guess I could have taken Barrier just as well but Reave seems more fun.

I am still at a loss when it comes to Locust vs. Tempest. Locust is the better overall weapon I feel except maybe on a Vanguard.


I still don't really understand the point of new game plus. I guess it is for people who want all their powers from the start. I want all my squad memembers from the start so I can use the team I want in as many missions as possible. I hate how you gather your team find three awesome squad memembers but then the loyalty missions make you use a specific squad memember and the game is almost over.


Oh yeah which is better to deliever squad cyro ammo The Tempest or The Revenant?

Modifié par Rasputin17, 14 janvier 2012 - 05:39 .


#17
Kronner

Kronner
  • Members
  • 6 249 messages

Rasputin17 wrote...

I still don't really understand the point of new game plus.


The beginning of NG+ provides by far the best gameplay IMHO. You have no upgrades, but you do have your favourite weapons and powers...so you have wide array of tools available, but you have to use them right to kill fast and survive.

Once you get the upgrades..somewhere around Collector Ship Trap (or sooner, depends on how many DLCs you got and when you play them), it's game over...super easy again.

#18
Rasputin17

Rasputin17
  • Members
  • 1 933 messages
It is good to know I still have something to look forward too. That does sound great.

I still have Blood Pack Base, Zaeed, Mordin, Tali and Garrus Loyalty missions. I am thinking of doing one mission then doing Shadow Broker Base. Once Shadow Broker is complete I will finish the quests for my squad memembers. Then do Overload and Arrival. Do I still have a decent amount of the game to play? Missions where I can actually pick my squad? Kasumi and Samara.


Also, for squd cyro do you suggest having your team use Tempest or Revenant? Thank you.

#19
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

Rasputin17 wrote...

It is good to know I still have something to look forward too. That does sound great.

I still have Blood Pack Base, Zaeed, Mordin, Tali and Garrus Loyalty missions. I am thinking of doing one mission then doing Shadow Broker Base. Once Shadow Broker is complete I will finish the quests for my squad memembers. Then do Overload and Arrival. Do I still have a decent amount of the game to play? Missions where I can actually pick my squad? Kasumi and Samara.


Also, for squd cyro do you suggest having your team use Tempest or Revenant? Thank you.


Shadow Broker is probably one of the best missions in the game, and its pretty long.

As far as squad with cryo ammo - they can't get the revenant ( unless you mod ) so maybe you are thinking of mattock.  

I suggest for cryo ammo:
If a teammate can use a sniper rifle, then put them on incisor if you have
If they can use AR then have them use mattock
For smg - its a toss-up Locust or tempest.

#20
Rasputin17

Rasputin17
  • Members
  • 1 933 messages
My bad, I meant to say Vindicator would The Tempest or The Vindicator be better for squad mates with cyro ammo. I have heard Shadow Broker is amazing so I might try and do a few more missions first. On the other hand I want to redo Samara and Kasumi skill points and get all the weapon upgrades and still have some game left to play. Is there still a decent amount after Shadow Broker? I would have Zaeed, Thane, Garrus, Tali missions plus Overload and Arrival.

#21
CoffeeHolic93

CoffeeHolic93
  • Members
  • 1 613 messages

ryoldschool wrote...


Shadow Broker is probably one of the best missions in the game, and its pretty long.

As far as squad with cryo ammo - they can't get the revenant ( unless you mod ) so maybe you are thinking of mattock.  

I suggest for cryo ammo:
If a teammate can use a sniper rifle, then put them on incisor if you have
If they can use AR then have them use mattock
For smg - its a toss-up Locust or tempest.




Actually, I think squadmates have a higher damage output with the Vindicator since they don't manually tap-fire the Mattock fast enough. It procs ammo powers more often than the Vindicator does.

This is just from personal experience, and no real tests have been made (I'm no Mordin) so take it with a grain of salt. 

#22
CoffeeHolic93

CoffeeHolic93
  • Members
  • 1 613 messages

Rasputin17 wrote...

My bad, I meant to say Vindicator would The Tempest or The Vindicator be better for squad mates with cyro ammo. I have heard Shadow Broker is amazing so I might try and do a few more missions first. On the other hand I want to redo Samara and Kasumi skill points and get all the weapon upgrades and still have some game left to play. Is there still a decent amount after Shadow Broker? I would have Zaeed, Thane, Garrus, Tali missions plus Overload and Arrival.


Regarding upgrades (warning; This is from memory so it may not be 100% accurate)

Zaeed: If you're a paragon - A heavy weapons upgrade. If you're renegade - An Assault Rifle upgrade.

Thane: A medigel upgrade (I think...), the Viper and an SMG upgrade.

Garrus's(? :?) Loyalty: A sniper rifle upgrade.

Tali Recruitment: Pistol upgrade, Assault rifle upgrade and the geth pulse rifle.

Tali Loyalty: Tech damage bonus and geth shield boost.

Overlord and Arrival: I finish these late game, so I never really bothered getting the upgrades. I think Overlord has a heavy skin weave, and Arrival has heavy weapons ammo. Other than that I can't be sure.

Regarding cryo ammo: Yes, the tempest procs Cryo more reliably than the Vindicator does - and the Vindicator deals more damage. 

#23
RedCaesar97

RedCaesar97
  • Members
  • 3 844 messages

Mi-Chan wrote...

Regarding upgrades (warning; This is from memory so it may not be 100% accurate)

Tali Recruitment: Pistol upgrade, Assault rifle upgrade and the geth pulse rifle.

Tali Loyalty: Tech damage bonus and geth shield boost.

Overlord and Arrival: I finish these late game, so I never really bothered getting the upgrades. I think Overlord has a heavy skin weave, and Arrival has heavy weapons ammo. Other than that I can't be sure.


Should mention that the Geth Pulse Rifle appears only on Harcore and Insanity difficulties.
You can only get the Tech Damage upgrade on Tali's Loyalty Mission if you do not exile her. If you exile Tali, you will not get the upgrade.

Arrival has Heavy Weapons Ammo, Medi-gel capacity, and Heavy Skin Weave.

Also, be sure to check out the Mass Effect Checklists

#24
capn233

capn233
  • Members
  • 17 287 messages
For squad cryo I have had the best luck with the Tempest as compared to practically any other squad weapons. The shotguns can work ok because each individual shot (ie each projectile from the shotgun) has a chance to freeze. I don't have the Mattock, but Vindicator is ok, and Avenger and Geth Rifle might be better. The sniper rifles are decent even if they have low ROF due to the high base damage (don't have Incisor, but it should work out). I hardly ever have my squad set to pistol.

Getting back to Reave... it does pretty weak damage to Armor honestly (and by extension barriers). Barriers are fairly weak though. I say this because Area Reave does basically the same damage as rank 1 Incinerate. The only time it is really useful to use Reave on armor is against Loki and Fenris mechs, and husks since you can usually strip with one cast and then use more useful powers against them Otherwise it is better to use something else against the armor and either save Reave till the unit is not protected, or use a different power.

#25
Rasputin17

Rasputin17
  • Members
  • 1 933 messages
Ok thanks for the advice. I will stick with Tempest for my squad. So, if used Cyro Ammo on my Shotgun I guess I would not need Inferno Ammo. I still might get it to mix things up. I just like Reave because it allows me stun or damage a foe from afar. It seems like the only other real options would be Barrier or Energy Drain. So, do I still have a good amount of the game left after Shadow Broker? Modrin, Thane, Tali, Garrus missions. Plus, Overload and Arrival. I am hoping some more missions open up after Reaper IFF. Thanks as always for your time and thoughts.